Lymia, chaotic male mouldic Occult Master --------- |.......| |@......| |........ -+------- [Lymia the Risky Apprentice] St8 Dx6 Co7 In17 Wi16 Ch3 OccMouMalCha+X S0 Dlvl:1 $0 HP8(8) Pw39(39) AC11 Xp1/0 T1 Latest messages Hello Lymia, welcome to SlashEMExtended! You are a chaotic male x-race mouldic Occult Master. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command ' '. (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: flying You could not have this property intrinsically: technicality Scroll identification only worked 100 times out of 569 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 120 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 76% Implant drop chance was reduced to 90% Potion drop chance was reduced to 95% Armor drop chance was reduced to 93% Tool drop chance was reduced to 45% Food drop chance was reduced to 79% Concealing monsters were spawned underneath items 58% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: form II (Makashi) (turn 13) The following skill became untrainable if you tried to train it too early: javelin (turn 144) The following skill became untrainable after a while: shuriken (turn 33965) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 21752) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 250 Monster spawn increase started at turn 43590 Monster spawn increase reached its maximum at turn 132963 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 3553425 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: quadruped (freq bonus 4) The monster species that spawned more often: terrible spirit (freq bonus 21) The monster species that spawned more often: high orc captain (freq bonus 12) The monster species that spawned more often: unabsorbed dogma (freq bonus 10) The monster species that spawned more often: cursed patch (freq bonus 15) The monster species that spawned more often: giant fire tick (freq bonus 24) The monster species that spawned more often: nightly fungus (freq bonus 6) The monster species that spawned more often: cerulean mushroom (freq bonus 96) The monster species that spawned more often: water control girl (freq bonus 28) The monster species that spawned more often: plasma fungus (freq bonus 48) The monster species that spawned more often: wolver (freq bonus 16) The monster species that spawned more often: spike cobbler (freq bonus 28) The monster species that spawned more often: ballas (freq bonus 14) The monster species that spawned more often: urbanite unfix (freq bonus 28) The monster species that spawned more often: volcanic grue (freq bonus 18) The monster species that spawned more often: spoof privet reel (freq bonus 54) The monster species that spawned more often: deformed lizard (freq bonus 24) The monster species that spawned more often: ammit (freq bonus 32) The monster species that spawned more often: rust digger (freq bonus 48) The monster species that spawned more often: betrothal enclosure (freq bonus 9) The monster species that spawned more often: Juen's roller blade (freq bonus 28) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 2) The monster trait that was more common: monsters that eat meat (freq bonus 1) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 4) The monster trait that was more common: monsters that have passive attacks (freq bonus 5) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 1) The monster trait that was more common: monsters that can control teleport (freq bonus 4) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 1) The monster trait that was more common: monsters that originate from Steamband (freq bonus 2) The monster trait that was more common: monsters whose attacks calm you (freq bonus 4) The monster species that never randomly spawned: gamekeeper toxicity arbalest surpassing The monster species that never randomly spawned: wrong light The monster species that never randomly spawned: pack kobold The monster species that never randomly spawned: great wyrm of thunder The monster species that never randomly spawned: cremation wight The monster species that never randomly spawned: dark force fungus The monster species that never randomly spawned: guard dog The monster species that never randomly spawned: undead rocker The monster species that never randomly spawned: chaos butterfly The monster species that never randomly spawned: roast goose The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was never generated: confuse monster (NR 9) The RNG hath decreed that this item was never generated: darkmode stone (gray) The RNG hath decreed that this item was never generated: helmet (plumed helmet) The RNG hath decreed that this item was never generated: light (glass) The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: robe of permanence (purple robe) The RNG hath decreed that this item was never generated: hippie heels (red overknees) The RNG hath decreed that this item was never generated: rain pipe ((null)) The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 17) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 6) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 4) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 25) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 6) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 4) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 6) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 10) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 10) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 11) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 11) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 68) The RNG hath decreed that this item was always generated cursed: redemption (sweet) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this item was always generated cursed: paralysis (emerald) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: searching (miracle) The RNG hath decreed that this item was always generated cursed: PETA-compliant shirt ((null)) The RNG hath decreed that this item was always generated cursed: inka saddle (saddle) The RNG hath decreed that this item was always generated cursed: log ((null)) The RNG hath decreed that this item was always generated cursed: competition boots (blue sneakers) The RNG hath decreed that this item was always generated cursed: bulletproof chainwhip ((null)) The RNG hath decreed that this trap was always invisible: destroy armor trap The RNG hath decreed that this trap was generated more often: pet trap (freq bonus 1) Next attribute increase check would have come at turn 748 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from having full nutrients (0) You had 1500 points of nutrition remaining You could survive without air You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kumiromi of Harvest, Opatos of Earth and Ehekatl of Luck Your deity was Ehekatl of Luck The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (210) You survived Spells known in the end Name Level Category Fail Memory a - mana battery 3 occult 0% 200% b - inertia control 6 occult 98% 500% c - code editing 4 occult 4% 300% d - phase door 4 occult 4% 300% Techniques known in the end Name Level Status sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of fire (SNAIL IS THE BEST RACE IN ELONA) scroll of stinking cloud (EUTOW) scroll of healing (IMMORTAL DUNGEON) scroll of mana (PAS DIO LEO) scroll of phase door (ACHAT SHTAYIM SHALOSH) scroll of standard id (WONTU PASS) scroll of cure (OTTO PALLINE DI GELATO) * scroll of extra healing (AKARNACHTHAS) * scroll of greater mana restoration (NONO STENTUM) Spellbooks spellbook of mana battery (preserved) spellbook of inertia control (psychedelic) spellbook of code editing (wrinkled) spellbook of phase door (blurred) Potions potion of Pan Galactic Gargle Blaster (hidden tea) potion of extra healing (foaming) Rings ring of polymorph control (garnet) Wands wand of inertia control (smelly) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) Goodbye Lymia the Occult Master... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.