Lymia, chaotic female mouldic Occult Master }}} %Y} [Lymia the Petty Brute] St10 Dx5 Co7 In12 Wi14 Ch6 OccMouFemCha+X S4 Dlvl:1 $0 HP21(21) Pw0(37) AC7 HD3 Xp1/1 T407 Latest messages You stop waiting. Count: 50 You stop waiting. The newt bites you! [-1 -> 6] You miss the newt. Collusion! You kill it! Count: 50 # You have 249 free polymorphs left. Polymorph at will? [yn] (n) Count: 50 You barely hear a door open. # You have 249 free polymorphs left. Polymorph at will? [yn] (n) You turn into a petty brute! Your shirt rips to shreds! You drown. Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 12 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: discount action You could not have this property intrinsically: corrosivity Ring identification only worked 4 times out of 25 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 25 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 130 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 72% Wand drop chance was reduced to 79% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 72% Food drop chance was reduced to 90% Monster death drops spawned with only 93% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: long sword (turn 4) The following skill became untrainable if you tried to train it too early: implants (turn 42) The following skill became untrainable after a while: techniques (turn 23001) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 2182) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 248 Monster spawn increase started at turn 31707 Monster spawn increase reached its maximum at turn 208497 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 4997040 The monster class that cannot be genocided was jelly The monster class that was spawned more often: lizard (freq bonus 1) The monster species that spawned more often: spear throwing cat (freq bonus 18) The monster species that spawned more often: ego vip rubber (freq bonus 12) The monster species that spawned more often: taker force patch (freq bonus 21) The monster species that spawned more often: inertia spore (freq bonus 18) The monster species that spawned more often: angry watch captain (freq bonus 24) The monster species that spawned more often: guessed fuck (freq bonus 6) The monster species that spawned more often: bright white warp patch (freq bonus 16) The monster species that spawned more often: troll zombie (freq bonus 15) The monster species that spawned more often: journalism doorman chivaree (freq bonus 5) The monster species that spawned more often: phasing acid blob (freq bonus 10) The monster species that spawned more often: nasty wraith (freq bonus 14) The monster species that spawned more often: Nina (freq bonus 12) The monster species that spawned more often: graduated clashing (freq bonus 24) The monster species that spawned more often: mini vampire (freq bonus 4) The monster species that spawned more often: water ant (freq bonus 12) The monster species that spawned more often: topaz force patch (freq bonus 4) The monster species that spawned more often: hairy fungus (freq bonus 9) The monster species that spawned more often: autohit slinger (freq bonus 6) The monster species that spawned more often: say crustier complexion whickered naziism sparked (freq bonus 3) The monster species that spawned more often: adult draken (freq bonus 3) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 2) The monster trait that was more common: monsters that have sting attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 3) The monster trait that was more common: monsters whose attacks push you back (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 1) The monster species that never randomly spawned: Ghost of Heel The monster species that never randomly spawned: Miss Being Moose The monster species that never randomly spawned: euphemistically azole cycle The monster species that never randomly spawned: blank fungus The monster species that never randomly spawned: antifascist drover The monster species that never randomly spawned: group gnome lord The monster species that never randomly spawned: high voltage generator The monster species that never randomly spawned: voltaic storm The monster species that never randomly spawned: terrible fly The monster species that never randomly spawned: radiant fungus The RNG hath decreed that this item was never generated: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was never generated: runesword (runic broadsword) The RNG hath decreed that this item was never generated: reduce max hitpoints (noticeable) The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was never generated: soft chastity belt ((null)) The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was never generated: gentleman's suit (expensive clothes) The RNG hath decreed that this item was never generated: worthless piece of violet glass (violet) The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was never generated: hyper blue stone (gray) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 46) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 13) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 10) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 12) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 6) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 19) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 4) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 14) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 31) The RNG hath decreed that this item was always generated cursed: blindfold ((null)) The RNG hath decreed that this item was always generated cursed: two-handed flail ((null)) The RNG hath decreed that this item was always generated cursed: pear ((null)) The RNG hath decreed that this item was always generated cursed: recovery (reddish) The RNG hath decreed that this item was always generated cursed: pancake ((null)) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: implant of redemption (shrewd) The RNG hath decreed that this item was always generated cursed: implant of absorption (saintly) The RNG hath decreed that this item was always generated cursed: backfire (fadeless) The RNG hath decreed that this item was always generated cursed: silver dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: elemental portal The RNG hath decreed that this trap was generated more often: elemental trap (freq bonus 4) Next attribute increase check would have come at turn 6345 Strength training was 2 Dexterity training was 0 Wisdom training was 1 Constitution training was 15 You had not decided on your sexuality yet You were suffering from very slight contamination. (1) You were prevented from having petrification resistance (0) You were prevented from having discount action (0) You had 1144 points of nutrition remaining You were polymorphing You were polymorphed into a petty brute Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kumiromi of Harvest, Opatos of Earth and Ehekatl of Luck Your deity was Ehekatl of Luck The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could have safely prayed (155) You are dead Spells known in the end Name Level Category Fail Memory a - forgotten spell 1 occult 0% 96% b - tracker 6 occult 98% 496% c - disruption shield 6 occult 98% 496% d - phase door 4 occult 85% 296% Techniques known in the end Name Level Status sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of flood (ROURARBISAROURBBARIASPHREN) scroll of stinking cloud (TITTER WEATHERING) scroll of healing (I WILL FUCK YOU UP YOU FUCKING FUCKTARD) scroll of mana (WHY IS THERE NO FUCKING PROMPT) scroll of phase door (SNAPE KILLED DUMBLEDORE) scroll of standard id (IDE BY 0) scroll of cure (MIMIMIMIMIMIMIMIMIMIMI) * scroll of extra healing (TRAETOR HORIGO) * scroll of greater mana restoration (BAUACHYCH BAKAXICHYCH BAZABACHYCH) Spellbooks spellbook of forgotten spell (donkey-eared) spellbook of tracker (switching) spellbook of disruption shield (fat) spellbook of phase door (lovely) Potions potion of acid (steamy) potion of healing (ruby) Rings ring of timely backup (mithril) Wands wand of inertia control (etheric) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You changed form 2 times You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (21 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (21 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (21 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) Goodbye Lymia the Occult Master...