Lymia, chaotic male mouldic Occult Master ----------- |@.:}....`| |...}.....| |.........| |..}...}... ----------- [Lymia the Risky Apprentice] St7 Dx8 Co10 In7 Wi14 Ch7 OccMouMalCha+X S0 Dlvl:1 $0 HP8(8) Pw38(38) AC10 Xp1/0 T1 Latest messages Hello Lymia, welcome to SlashEMExtended! You are a chaotic male x-race mouldic Occult Master. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command ' '. (3x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: psi resistance You could not have this property intrinsically: psi resistance Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 23 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 16% chance Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 11% Wand drop chance was reduced to 78% Implant drop chance was reduced to 95% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 74% Tool drop chance was reduced to 90% Food drop chance was reduced to 90% The following skill could not be trained at all: club The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 6) The following skill became untrainable if you tried to train it too early: attack spells (turn 247) The following skill became untrainable after a while: divination spells (turn 19999) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 22733) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 250 Monster spawn increase started at turn 35052 Monster spawn increase reached its maximum at turn 210372 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 7097454 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: mimic (freq bonus 6) The monster species that spawned more often: ixitxachitl priest (freq bonus 27) The monster species that spawned more often: vorpal grid bug (freq bonus 72) The monster species that spawned more often: greater demonic dimensional portal (freq bonus 52) The monster species that spawned more often: melanin snowfall (freq bonus 56) The monster species that spawned more often: forsaken lady (freq bonus 9) The monster species that spawned more often: azure gel (freq bonus 14) The monster species that spawned more often: husky (freq bonus 7) The monster species that spawned more often: mist ogre (freq bonus 33) The monster species that spawned more often: tribute (freq bonus 84) The monster species that spawned more often: May-Britt (freq bonus 28) The monster species that spawned more often: fifteen-headed hydra (freq bonus 180) The monster species that spawned more often: aurae sashaying (freq bonus 20) The monster species that spawned more often: leech swarm (freq bonus 21) The monster species that spawned more often: Minator Sergeant (freq bonus 28) The monster species that spawned more often: Luisa (freq bonus 40) The monster species that spawned more often: Dispater (freq bonus 8) The monster species that spawned more often: multi-hued jelly (freq bonus 12) The monster species that spawned more often: shortcross girl (freq bonus 15) The monster species that spawned more often: nasty stalk (freq bonus 48) The monster species that spawned more often: seducingly skilful millage amicability revisionist prig (freq bonus 24) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 1) The monster trait that was more common: monsters whose attacks banish you (freq bonus 12) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 5) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 2) The monster trait that was more common: monsters that wail (freq bonus 18) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 4) The monster species that never randomly spawned: charger The monster species that never randomly spawned: random monster generator The monster species that never randomly spawned: small door mimic The monster species that never randomly spawned: creeping spore The monster species that never randomly spawned: sergeant The monster species that never randomly spawned: iron duck The monster species that never randomly spawned: elf battlemaster The monster species that never randomly spawned: itchies The monster species that never randomly spawned: revivified patronizing The monster species that never randomly spawned: star laser The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: anhydrite (teal) The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was never generated: orcish spear (crude spear) The RNG hath decreed that this item was never generated: robe of spell power (white robe) The RNG hath decreed that this item was never generated: gravity beam (heavy) The RNG hath decreed that this item was never generated: gain corruption (wrath) The RNG hath decreed that this item was never generated: platinum saber ((null)) The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was never generated: regeneration (antique) The RNG hath decreed that this item was never generated: lab coat (white coat) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 35) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 8) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 38) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of butchery (scarlet, freq bonus 11) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 2) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 14) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 14) The RNG hath decreed that this item was always generated cursed: deep dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: broom ((null)) The RNG hath decreed that this item was always generated cursed: jet (black) The RNG hath decreed that this item was always generated cursed: implant of malice (eocene) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: acid venom (splash of venom) The RNG hath decreed that this item was always generated cursed: sledge hammer ((null)) The RNG hath decreed that this item was always generated cursed: baseball bat ((null)) The RNG hath decreed that this trap was always invisible: magic portal The RNG hath decreed that this trap was generated more often: nurse trap (freq bonus 2) Next attribute increase check would have come at turn 1038 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having psi resistance (0) You had 1500 points of nutrition remaining You could survive without air You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kumiromi of Harvest, Opatos of Earth and Ehekatl of Luck Your deity was Ehekatl of Luck The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (477) You survived Spells known in the end Name Level Category Fail Memory a - forbidden knowledge 7 occult 99% 600% b - totem summoning 6 occult 98% 500% c - disruption shield 6 occult 98% 500% d - phase door 4 occult 90% 300% Techniques known in the end Name Level Status sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of blank paper (unlabeled) scroll of stinking cloud (NIE MOGE DLUZEJ TRZYMAC WKROTCE) scroll of healing (INEMPTIO) scroll of mana (SLEX NOW WITH TRANSVESTITE ROLE) scroll of phase door (INS CUBITOR) scroll of standard id (I DONT UNDERSTAND RUSSIAN) scroll of cure (YOU DO NOT GO PAST AT ME) * scroll of extra healing (WERMUT MOSERMOSER) * scroll of greater mana restoration (DIT DEDIDET DAET) Spellbooks spellbook of forbidden knowledge (fleeting) spellbook of totem summoning (polished) spellbook of disruption shield (smeared) spellbook of phase door (sour) Potions potion of water (clear) potion of dimness (foaming) Rings ring of searching (viva) Wands wand of spellbinder (soviet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Basic] (max Expert) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) Goodbye Lymia the Occult Master... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.