Lymia, chaotic male mouldic Intel Scribe ----- +...| |.@.| |...| |.$.| ----- [Lymia the Prison Guard] St9 Dx6 Co9 In14 Wi9 Ch9 ScrMouMalCha+X S0 Dlvl:1 $0 HP65(65) Pw0(22) AC11 HD12 Xp1/0 T385 Latest messages You write "Lymia was here!" and the scroll disappears. What do you want to use or apply? [a or ?*] What do you want to write on? [b-dfi-m or ?*] What type of scroll do you want to write? That item isn't type-identified. If it also isn't type-named, writing it may fail depending on your luck. Try anyway? [yn] (n) You don't know how to write that! You write "Lymia was here!" and the scroll disappears. What do you want to use or apply? [a or ?*] What do you want to write on? [b-dfi-m or ?*] What type of scroll do you want to write? What do you want to use or apply? [a or ?*] What do you want to write on? [b-dfi-m or ?*] What type of scroll do you want to write? That item isn't type-identified. If it also isn't type-named, writing it may fail depending on your luck. Try anyway? [yn] (n) Your marker dries out! Unfortunately, after writing for a bit you notice that there's not enough ink left. You stop writing to salvage at least some of the precious ink. The scroll is now useless and disappears! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 13 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: corrosivity You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 121 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 10 Gem identification only worked 100 times out of 155 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 55% chance Amulet drop chance was reduced to 80% Implant drop chance was reduced to 85% Armor drop chance was reduced to 99% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: missile weapons (turn 39) The following skill became untrainable if you tried to train it too early: long sword (turn 34) The following skill became untrainable after a while: two-weapon combat (turn 56125) The following skill couldn't be trained before a certain turn number is reached: bow (turn 6698) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 248 Monster spawn increase started at turn 40919 Monster spawn increase reached its maximum at turn 311999 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1653639 The monster class that cannot be genocided was major demon The monster class that was spawned more often: troll (freq bonus 1) The monster species that spawned more often: decomposer (freq bonus 40) The monster species that spawned more often: shifting sand wall (freq bonus 9) The monster species that spawned more often: klingon commander (freq bonus 8) The monster species that spawned more often: barricade tower (freq bonus 12) The monster species that spawned more often: wood nymph (freq bonus 16) The monster species that spawned more often: Stella (freq bonus 6) The monster species that spawned more often: shushed twinkly (freq bonus 24) The monster species that spawned more often: kirikiri mai (freq bonus 15) The monster species that spawned more often: DQ slime (freq bonus 4) The monster species that spawned more often: ochre jelly (freq bonus 6) The monster species that spawned more often: hobbit bandit (freq bonus 15) The monster species that spawned more often: counterattacked graveling (freq bonus 12) The monster species that spawned more often: hidden potato (freq bonus 32) The monster species that spawned more often: Madeleine's plateau boot (freq bonus 3) The monster species that spawned more often: doom fire (freq bonus 5) The monster species that spawned more often: wind force patch (freq bonus 12) The monster species that spawned more often: contaminated ant (freq bonus 4) The monster species that spawned more often: pricolic (freq bonus 9) The monster species that spawned more often: ice shard (freq bonus 15) The monster species that spawned more often: blurted hobnob multiplex won (freq bonus 6) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 4) The monster trait that was more common: monsters that are amorphous (freq bonus 7) The monster trait that was more common: monsters that eat metal (freq bonus 1) The monster species that never randomly spawned: aligned wreaking foreigner degenerately The monster species that never randomly spawned: undead permamimic The monster species that never randomly spawned: umber pony The monster species that never randomly spawned: chasing minotaur The monster species that never randomly spawned: undead lichen The monster species that never randomly spawned: giant octopus The monster species that never randomly spawned: infinitesimal difference The monster species that never randomly spawned: Micompos The monster species that never randomly spawned: Verena's stiletto sandal The monster species that never randomly spawned: gnomish guild adept The RNG hath decreed that this item was never generated: ulch helmet (filtered helmet) The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: take selfie (pristine) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was never generated: wishing (pine) The RNG hath decreed that this item was never generated: fire (hexagonal) The RNG hath decreed that this item was never generated: x'mas cake ((null)) The RNG hath decreed that this item was never generated: cloak of time (weird cloak) The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: godmode (heavenly) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 10) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 31) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 12) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 8) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 19) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 5) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 48) The RNG hath decreed that this item was always generated cursed: implant of dusk (volcanic) The RNG hath decreed that this item was always generated cursed: orcish helm (iron skull cap) The RNG hath decreed that this item was always generated cursed: opening (zinc) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this item was always generated cursed: amulet of neck brace (nonvorpal) The RNG hath decreed that this item was always generated cursed: map stone (gray) The RNG hath decreed that this item was always generated cursed: laser beam ((null)) The RNG hath decreed that this item was always generated cursed: time use stone (gray) The RNG hath decreed that this item was always generated cursed: curing uniform (clean white clothes) The RNG hath decreed that this trap was always invisible: freezing trap The RNG hath decreed that this trap was generated more often: Only %a%s can go there! (freq bonus 4) Next attribute increase check would have come at turn 536 Strength training was 0 Dexterity training was 0 Wisdom training was 4 Constitution training was 18 You were fire resistant You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having corrosivity (0) You had 1000 points of nutrition remaining You were polymorphing You were polymorphed into a prison guard Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bowditch, Peabody and Rothchild Your deity was Rothchild The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor cloak of displacement (silk cloak) Scrolls scroll of identify (WEZZY WEZZAH) scroll of gold detection (YOU NEVER HIT MONSTERS IN FOURK BUT THEY ALWAYS HIT YOU FOR MAX DAMAGE) scroll of enchant weapon (MA ARACHNID) scroll of blank paper (unlabeled) scroll of healing (EVERY DUNGEON SHOULD BE 100 LEVELS IN LENGTH) scroll of mana (9H) scroll of phase door (ITS TOO HEAVY FOR YOUR) scroll of standard id (BAYARD WENZEL) scroll of cure (IT CHRISTMASSES VERY) * scroll of extra healing (ONE RESULT IS MORE POWER) * scroll of greater mana restoration (SHIN KICK OF LOVE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You changed form 2 times You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) Goodbye Lymia the Intel Scribe... Youescaped from the dungeon with 0 points,