Lymia, chaotic female mouldic Intel Scribe ### #Z# ### -|--.- |...%| |...)| |....) ------ [Lymia the Tomb Looter] St7 Dx10 Co9 In8 Wi4 Ch8 ScrMouFemCha+X S80 Dlvl:1 $0 HP128(128) Pw0(27) AC0 HD24 Xp2/20 T307 Latest messages What do you want to write on? [b-ei-m or ?*] What type of scroll do you want to write? There is no such scroll! You hurt your teeth on the hard stone. What do you want to use or apply? [a or ?*] What do you want to write on? [b-ei-m or ?*] What type of scroll do you want to write? That item isn't type-identified. If it also isn't type-named, writing it may fail depending on your luck. Try anyway? [yn] (n) You don't know how to write that! You write "Lymia was here!" and the scroll disappears. What do you want to use or apply? [a or ?*] What do you want to write on? [b-ei-m or ?*] What type of scroll do you want to write? That item isn't type-identified. If it also isn't type-named, writing it may fail depending on your luck. Try anyway? [yn] (n) You don't know how to write that! You write "Lymia was here!" and the scroll disappears. # Really quit [yes/no]? Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: acid resistance You could not have this property intrinsically: technicality Scroll identification only worked 100 times out of 175 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 99% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 81% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 88% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: chaos spells (turn 2) The following skill became untrainable if you tried to train it too early: occult spells (turn 663) The following skill became untrainable after a while: body spells (turn 34461) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 16975) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 248 Monster spawn increase started at turn 72342 Monster spawn increase reached its maximum at turn 220332 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 492635 The monster class that cannot be genocided was mummy The monster class that was spawned more often: pudding or ooze (freq bonus 1) The monster color that was spawned more often: gray (freq bonus 2) The monster species that spawned more often: stripper lady (freq bonus 36) The monster species that spawned more often: capture girdle (freq bonus 18) The monster species that spawned more often: creeping sapphire gems (freq bonus 18) The monster species that spawned more often: fire toad (freq bonus 24) The monster species that spawned more often: Anastasia the Sweet Blonde (freq bonus 12) The monster species that spawned more often: clan outern (freq bonus 9) The monster species that spawned more often: Vanessa (freq bonus 9) The monster species that spawned more often: envenomed lady (freq bonus 2) The monster species that spawned more often: force mugger (freq bonus 6) The monster species that spawned more often: caravaning distract (freq bonus 8) The monster species that spawned more often: sheep (freq bonus 28) The monster species that spawned more often: bright violet fungus (freq bonus 3) The monster species that spawned more often: rotting horror (freq bonus 4) The monster species that spawned more often: grille ophthalmoscopic (freq bonus 9) The monster species that spawned more often: pack dog (freq bonus 24) The monster species that spawned more often: gallant horseshoer narrated (freq bonus 6) The monster species that spawned more often: sliding troll (freq bonus 48) The monster species that spawned more often: abscissa highborn exonerate (freq bonus 4) The monster species that spawned more often: deregulating mercilessly (freq bonus 4) The monster species that spawned more often: chief monkey (freq bonus 3) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 2) The monster trait that was more common: monsters that are humanoid (freq bonus 1) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 1) The monster trait that was more common: monsters that count as giant (freq bonus 1) The monster trait that was more common: monsters of tiny size (freq bonus 2) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 1) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 4) The monster trait that was more common: monsters that eat veggies (freq bonus 8) The monster trait that was more common: monsters that cannot pick up items (freq bonus 1) The monster trait that was more common: monsters that collect items (freq bonus 2) The monster species that never randomly spawned: Bubbling Kop The monster species that never randomly spawned: master blaster The monster species that never randomly spawned: Lily The monster species that never randomly spawned: elite uruk The monster species that never randomly spawned: bureaucrat detonate The monster species that never randomly spawned: mining site dragon The monster species that never randomly spawned: mirror spore The monster species that never randomly spawned: old blood dragon The monster species that never randomly spawned: Tanja The monster species that never randomly spawned: noncompetitive recordable The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: blindfold ((null)) The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: cloak of sliming (mauve cloak) The RNG hath decreed that this item was never generated: implant of sunlight (ferocious) The RNG hath decreed that this item was never generated: yellow lightsaber (lightsaber) The RNG hath decreed that this item was never generated: wishing (sorrowful) The RNG hath decreed that this item was never generated: pin bolt ((null)) The RNG hath decreed that this item was never generated: full plate mail ((null)) The RNG hath decreed that this item was never generated: reroll artifact (marvelous) The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 38) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 102) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 4) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 4) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 15) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 10) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 14) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 65) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 72) The RNG hath decreed that this item was always generated cursed: flood (AQUE BRAGH) The RNG hath decreed that this item was always generated cursed: paper shield ((null)) The RNG hath decreed that this item was always generated cursed: citrine (yellow) The RNG hath decreed that this item was always generated cursed: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was always generated cursed: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was always generated cursed: dragon spear ((null)) The RNG hath decreed that this item was always generated cursed: elysium scourge ((null)) The RNG hath decreed that this item was always generated cursed: nuclear hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: lock pick ((null)) The RNG hath decreed that this item was always generated cursed: BFG ((null)) The RNG hath decreed that this trap was always invisible: strew trap The RNG hath decreed that this trap was generated more often: sudden confusion trap (freq bonus 4) Next attribute increase check would have come at turn 3365 Strength training was 1 Dexterity training was 0 Wisdom training was 4 Constitution training was 9 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having acid resistance (0) You had infravision You had 1036 points of nutrition remaining You could survive without air You were polymorphing You were polymorphed into a tomb looter Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bowditch, Peabody and Rothchild Your deity was Rothchild The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (474) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Armor cloak of displacement (deadly cloak) Scrolls scroll of secure identify (BUGNOSE) scroll of enchant weapon (WIDE ARM ENEMYAND IT CANNT ESCAPE) scroll of teleportation (ATTACKED SMAE TYPE BY STRANGED WAVE) scroll of blank paper (unlabeled) scroll of healing (THE MINES END TROPHY IN NETHACK FOURK DOES NOT WORK) scroll of mana (LOREM IPSUM SIT AMET) scroll of phase door (SIPHRI BRISKYLMA AROUAZAR) scroll of standard id (GENIE STUNT IS MORE POWER) scroll of cure (ERIKISEPHEARARACHARAPHTHISKERA) * scroll of extra healing (YOU STEPPED INTO A HEAP OF SHIT) * scroll of greater mana restoration (MESSED AFTER RUSH AND WHIRLING) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 4 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You changed form 2 times You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Expert) (21 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) Goodbye Lymia the Intel Scribe...