Lymia, chaotic female mouldic Intel Scribe ... .CK ... [Lymia the Cylon Centurion] St8 Dx13 Co8 In16 Wi3 Ch4 ScrMouFemCha+X S0 Dlvl:1 $0 HP21(21) Pw0(21) AC5 HD3 Xp2/33 T14 Latest messages What do you want to write on? [b-eh-l or ?*] What type of scroll do you want to write? What do you want to use or apply? [a or ?*] What do you want to write on? [b-eh-l or ?*] What type of scroll do you want to write? That item isn't type-identified. If it also isn't type-named, writing it may fail depending on your luck. Try anyway? [yn] (n) You don't know how to write that! You write "Lymia was here!" and the scroll disappears. What do you want to use or apply? [a or ?*] What do you want to write on? [b-eh-l or ?*] What type of scroll do you want to write? What do you want to use or apply? [a or ?*] What do you want to write on? [b-eh-l or ?*] What type of scroll do you want to write? That item isn't type-identified. If it also isn't type-named, writing it may fail depending on your luck. Try anyway? [yn] (n) Unfortunately, after writing for a bit you notice that there's not enough ink left. You stop writing to salvage at least some of the precious ink. The scroll is now useless and disappears! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 106 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 186 Tool identification only worked 5 times out of 18 Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 86% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 65% Implant drop chance was reduced to 92% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 77% Armor drop chance was reduced to 81% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: lance (turn 162) The following skill became untrainable if you tried to train it too early: hammer (turn 9465) The following skill became untrainable after a while: protection spells (turn 50827) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 28820) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 247 Monster spawn increase started at turn 26388 Monster spawn increase reached its maximum at turn 383328 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 751520 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: wall monster (freq bonus 1) The monster species that spawned more often: fuck ghost (freq bonus 12) The monster species that spawned more often: petty venom slime (freq bonus 12) The monster species that spawned more often: generic error (freq bonus 6) The monster species that spawned more often: radiant spirit (freq bonus 12) The monster species that spawned more often: adventurer fungus (freq bonus 6) The monster species that spawned more often: blood golem (freq bonus 22) The monster species that spawned more often: prick witch (freq bonus 15) The monster species that spawned more often: necromage (freq bonus 16) The monster species that spawned more often: fetish (freq bonus 9) The monster species that spawned more often: anti-stone lizard (freq bonus 2) The monster species that spawned more often: green dragon worm (freq bonus 4) The monster species that spawned more often: broodier unreturned (freq bonus 12) The monster species that spawned more often: leprechaun chairman (freq bonus 24) The monster species that spawned more often: spiderling (freq bonus 4) The monster species that spawned more often: seer accumulating (freq bonus 54) The monster species that spawned more often: invisible warp patch (freq bonus 4) The monster species that spawned more often: raven (freq bonus 20) The monster species that spawned more often: hill giant shaman (freq bonus 21) The monster species that spawned more often: map permamimic (freq bonus 24) The monster species that spawned more often: phasing hobbit wizard (freq bonus 5) The monster trait that was more common: monsters whose attacks slow you (freq bonus 2) The monster trait that was more common: monsters that talk like whores (freq bonus 1) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 1) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 6) The monster species that never randomly spawned: aurumach The monster species that never randomly spawned: malady fancy The monster species that never randomly spawned: baby deep dragon The monster species that never randomly spawned: Electrodini The monster species that never randomly spawned: fiery nymph The monster species that never randomly spawned: Sally The monster species that never randomly spawned: stone warp patch The monster species that never randomly spawned: devilish potato The monster species that never randomly spawned: bad spore The monster species that never randomly spawned: petty chimpanzee The RNG hath decreed that this item was never generated: scourge ((null)) The RNG hath decreed that this item was never generated: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was never generated: amulet of danger (doomed) The RNG hath decreed that this item was never generated: guitar ((null)) The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots) The RNG hath decreed that this item was never generated: cloak of escalation (cyan cloak) The RNG hath decreed that this item was never generated: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was never generated: acid venom (splash of venom) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 14) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 20) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 30) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 89) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 13) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 66) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 8) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 2) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 3) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 3) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 6) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 8) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 45) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this item was always generated cursed: inka leash (leash) The RNG hath decreed that this item was always generated cursed: feminine pumps (female footwear) The RNG hath decreed that this item was always generated cursed: disruption shield (disrupted) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this item was always generated cursed: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was always generated cursed: helmet of undead warning (dark helmet) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this item was always generated cursed: bread ((null)) The RNG hath decreed that this trap was always invisible: earthquake trap The RNG hath decreed that this trap was generated more often: elongation trap (freq bonus 2) Next attribute increase check would have come at turn 2306 Strength training was 0 Dexterity training was 0 Wisdom training was 6 Constitution training was 0 You were fire resistant You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having stunnopathy (0) You had 885 points of nutrition remaining You were polymorphing You were polymorphed into a cylon centurion Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bowditch, Peabody and Rothchild Your deity was Rothchild The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (220) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Armor cloak of displacement (eldritch cloak) Scrolls scroll of enchant armor (UZAKTA ELLERINI EDELIM YOKSA BEN ONU KESMEK) scroll of identify (SUN FALL FROM SKY) scroll of inventory id (SIR I HAVE TO TAKE A SHIT) scroll of blank paper (unlabeled) scroll of healing (WATASHI WA ANATA GA SOKO NI NEMUTTE ITA KIKIMASHITA) scroll of mana (A SEXY LEATHER PUMP SCRATCHES UP AND DOWN YOUR LEGS) scroll of phase door (HZLRC KSTSBD MPFNG) scroll of standard id (THE BALL ROLLS ROLLS ROLLS AROUND THE CORNER AND TILTS OVER) scroll of cure (OSESRO ATAPH THABRAOU EO THATHTHABRA BORARA) * scroll of extra healing (PENDERFYNIAD ANGHYWIR) * scroll of greater mana restoration (PONUS MOSTAS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You changed form 2 times You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) Goodbye Lymia the Intel Scribe... Youescaped from the dungeon with 0 points,