Lymia, chaotic female mouldic Intel Scribe ------ |..@.| |.@°.. ..<..| ------ [Lymia the Red Robe] St9 Dx7 Co16 In18 Wi7 Ch7 ScrMouFemCha+X S0 Dlvl:1 $0 HP-1(17) Pw22(22) AC10 Xp1/0 T33 Latest messages The drunkard hits you! [-1 -> 9] The drunkard hits you! [-1 -> 8] The drunkard hits you! [-1 -> 8] The novice light wall lashes you! [-1 -> 7] The novice light wall tramples over you! You can't think straight as your every muscle is aching! [-1 -> 6] The drunkard hits you! [-1 -> 5] You feel a bit steadier now. The drunkard hits you! [-1 -> 4] What do you want to read? [b-dg-k or ?*.] As you read the scroll, it disappears. You feel bad! You die... Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: curse resistance Ring identification only worked 4 times out of 26 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 187 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 42% chance Potion drop chance was reduced to 78% Weapon drop chance was reduced to 90% Tool drop chance was reduced to 75% Food drop chance was reduced to 93% Monster death drops spawned with only 74% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: occult spells (turn 49) The following skill became untrainable if you tried to train it too early: hammer (turn 228) The following skill became untrainable after a while: chaos spells (turn 12494) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 37963) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 250 Monster spawn increase started at turn 113714 Monster spawn increase reached its maximum at turn 385520 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1576922 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: bat or bird (freq bonus 1) The monster species that spawned more often: dwarfer inaugurate (freq bonus 12) The monster species that spawned more often: ferrous force patch (freq bonus 20) The monster species that spawned more often: joker (freq bonus 12) The monster species that spawned more often: palpitating deformable (freq bonus 24) The monster species that spawned more often: silver stalk (freq bonus 24) The monster species that spawned more often: oyaji (freq bonus 42) The monster species that spawned more often: zakrong sephirah (freq bonus 12) The monster species that spawned more often: hangared shinbone (freq bonus 10) The monster species that spawned more often: freaking dryad (freq bonus 14) The monster species that spawned more often: gnome petrograph (freq bonus 4) The monster species that spawned more often: scalesmen undergo (freq bonus 6) The monster species that spawned more often: drone mushroom (freq bonus 18) The monster species that spawned more often: yasd horror (freq bonus 3) The monster species that spawned more often: shadowboxed hovercraft (freq bonus 7) The monster species that spawned more often: kurast boo (freq bonus 18) The monster species that spawned more often: contra dragon (freq bonus 24) The monster species that spawned more often: rabid jackal (freq bonus 144) The monster species that spawned more often: turkish thief (freq bonus 4) The monster species that spawned more often: venom atronach (freq bonus 6) The monster species that spawned more often: problem mincier (freq bonus 4) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 1) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 4) The monster trait that was more common: monsters with poison resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks time you (freq bonus 3) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 3) The monster trait that was more common: monsters that are breathless (freq bonus 24) The monster species that never randomly spawned: pleasing patch The monster species that never randomly spawned: steamy rot monster The monster species that never randomly spawned: doodad unimportance The monster species that never randomly spawned: adventurer fungus The monster species that never randomly spawned: machinated jowled democracy The monster species that never randomly spawned: magic warp fungus The monster species that never randomly spawned: greater hell spawn The monster species that never randomly spawned: weregiantant The monster species that never randomly spawned: four-tentacle hententmon The monster species that never randomly spawned: nonsubscriber pretended The monster class that more likely to generate with musable stuff: apelike creature The RNG hath decreed that this item was never generated: sleep (runed) The RNG hath decreed that this item was never generated: psychic dragon scales ((null)) The RNG hath decreed that this item was never generated: implant of fast repair (arcing) The RNG hath decreed that this item was never generated: elven sickle ((null)) The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was never generated: tele level (GON GET YA) The RNG hath decreed that this item was never generated: highscore stone (gray) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: lab coat (white coat) The RNG hath decreed that this item was never generated: ice (iceblock) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 7) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 25) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 38) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 9) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 24) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 9) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 14) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 17) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 10) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 80) The RNG hath decreed that this item was always generated cursed: quasar stone (gray) The RNG hath decreed that this item was always generated cursed: cheese ((null)) The RNG hath decreed that this item was always generated cursed: captcha stone (gray) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was always generated cursed: white lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: great houchou ((null)) The RNG hath decreed that this item was always generated cursed: bossfight stone (gray) The RNG hath decreed that this item was always generated cursed: statue ((null)) The RNG hath decreed that this item was always generated cursed: hard mode stone (gray) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this trap was always invisible: bowel cramps trap The RNG hath decreed that this trap was generated more often: non-prayer trap (freq bonus 2) Next attribute increase check would have come at turn 898 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were fire resistant You had not decided on your sexuality yet You were prevented from having slow digestion (0) You were prevented from being a stoned chiller (0) You had 1468 points of nutrition remaining You were displaced You could survive without air You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bowditch, Peabody and Rothchild Your deity was Rothchild The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could have safely prayed (57) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor cloak of displacement (ignorant cloak) Scrolls scroll of wounds (THOBARRABAU MICHAEL MICHAEL OSIRIS PHOR PHORBA ABRIEL) scroll of enchant weapon (MAKE THE PRIZE TWICE USED) scroll of blank paper (unlabeled) scroll of healing (INTRUDER ALERT) scroll of mana (OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT) scroll of phase door (VI SKAPER VELGE BORT DENNE REGJERINGEN) scroll of standard id (JARVIK 7) scroll of cure (DARTS DIVINATIONS TRAPSANDDOORS) * scroll of extra healing (FIQ DOESNT REALIZE THAT GENOCIDE IS MEANT TO BE USED BY THE PLAYER ONLY) * scroll of greater mana restoration (NIIN VOIMME TOIMIA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) Goodbye Lymia the Intel Scribe...