Lymia, chaotic male mouldic Intel Scribe --- |.| |.| |.| |.| ---.--- |...... |..k..| ---.--- |.| |.| |.| |.| --- [Lymia the Cave Kobold] St6 Dx13 Co12 In18 Wi8 Ch6 ScrMouMalCha+X S0 Dlvl:1 $0 HP7(7) Pw2(22) AC8 HD0 Xp1/0 T43 Latest messages You need hands to be able to write! You try to feel what is lying here on the floor. What do you want to read? [b-eh-l or ?*] As you cogitate the formula on it, the scroll disappears. You feel full of mystic power! # You have 247 free polymorphs left. Polymorph at will? [yn] (n) You turn into a cave kobold! You can see again. Unknown command ' '. (2x) What do you want to use or apply? [a or ?*] What do you want to write on? [b-ehj-l or ?*] What type of scroll do you want to write? That item isn't type-identified. If it also isn't type-named, writing it may fail depending on your luck. Try anyway? [yn] (n) You don't know how to write that! You write "Lymia was here!" and the scroll disappears. Unknown command ' '. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: teleport control You could not have this property intrinsically: numbopathy Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 129 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 57% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 86% Amulet drop chance was reduced to 54% Potion drop chance was reduced to 96% Armor drop chance was reduced to 81% Tool drop chance was reduced to 98% Food drop chance was reduced to 97% Monster death drops spawned with only 92% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: crossbow (turn 11) The following skill became untrainable if you tried to train it too early: healing spells (turn 1900) The following skill became untrainable after a while: body armor (turn 5723) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 31286) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 246 Monster spawn increase started at turn 37657 Monster spawn increase reached its maximum at turn 128784 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 430353 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: xorn (freq bonus 6) The monster species that spawned more often: Almuth (freq bonus 33) The monster species that spawned more often: pseudosweet nymph (freq bonus 54) The monster species that spawned more often: entreatingly inept (freq bonus 39) The monster species that spawned more often: saintdom federation jawbreaker jerkiest cavilling (freq bonus 16) The monster species that spawned more often: blue patch (freq bonus 96) The monster species that spawned more often: Windows ME (freq bonus 120) The monster species that spawned more often: brown snake (freq bonus 10) The monster species that spawned more often: contracture hayrack (freq bonus 32) The monster species that spawned more often: black louse (freq bonus 16) The monster species that spawned more often: insist expandable (freq bonus 18) The monster species that spawned more often: unmasked God-Emperor (freq bonus 48) The monster species that spawned more often: forest cattle (freq bonus 11) The monster species that spawned more often: bilgiest gracelessly (freq bonus 20) The monster species that spawned more often: minor mind flayer (freq bonus 32) The monster species that spawned more often: alligator snapping turtle (freq bonus 42) The monster species that spawned more often: mithril golem (freq bonus 27) The monster species that spawned more often: perambulated interchangeable (freq bonus 14) The monster species that spawned more often: baobhan sith (freq bonus 36) The monster species that spawned more often: inquisitor (freq bonus 60) The monster species that spawned more often: brimstone hellcat (freq bonus 18) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 2) The monster trait that was more common: monsters that count as mercenaries (freq bonus 6) The monster trait that was more common: monsters that can throw boulders (freq bonus 4) The monster trait that was more common: monsters that collect items (freq bonus 2) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 1) The monster trait that was more common: monsters that are strong (freq bonus 5) The monster species that never randomly spawned: ghost The monster species that never randomly spawned: thick roper The monster species that never randomly spawned: iron wolf The monster species that never randomly spawned: special ufo part The monster species that never randomly spawned: split heart The monster species that never randomly spawned: quantum mold The monster species that never randomly spawned: steam automaton The monster species that never randomly spawned: commissioner lighten The monster species that never randomly spawned: houou The monster species that never randomly spawned: Trumpet Archon The RNG hath decreed that this item was never generated: speedwagon's hat ((null)) The RNG hath decreed that this item was never generated: white spell stone (gray) The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was never generated: glaive (single-edged polearm) The RNG hath decreed that this item was never generated: bag of digestion (bag) The RNG hath decreed that this item was never generated: huge club ((null)) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was never generated: gauntlets of panic (slit gloves) The RNG hath decreed that this item was never generated: trident ((null)) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 18) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 34) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 114) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 34) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 18) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 6) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 2) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 9) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 7) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 6) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 4) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 15) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 14) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 57) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cure critical wounds (roast mate) The RNG hath decreed that this item was always generated cursed: large box (wooden box) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this item was always generated cursed: elven toga ((null)) The RNG hath decreed that this item was always generated cursed: paper shotgun ((null)) The RNG hath decreed that this item was always generated cursed: brass lantern ((null)) The RNG hath decreed that this trap was always invisible: active superscroller trap The RNG hath decreed that this trap was generated more often: wereform trap (freq bonus 22) Next attribute increase check would have come at turn 592 Strength training was 0 Dexterity training was 0 Wisdom training was 5 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having half spell damage (0) You had infravision You had 1254 points of nutrition remaining You were polymorphing You were polymorphed into a cave kobold Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bowditch, Peabody and Rothchild Your deity was Rothchild The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (417) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor cloak of displacement stone (cyanism cloak) Scrolls scroll of taming (JETZT FAHREN SIE DOCH BITTE ENDLICH ZU) scroll of fire (PLUS 100 MAGIC MARKER) scroll of identify (BEE VERSUS SPIDER THE CONTEST) scroll of blank paper (unlabeled) scroll of healing (VOLARE) scroll of mana (SOVIET FIVE LO TRASHED MY BEAUTIFUL VARIANT) scroll of phase door (YO FIQ I PLAYED YOUR VARIANT AND DIED TO SOME UTTER BULLSHIT) scroll of standard id (ERIKISEPHEARARACHARAPHTHISKERA) scroll of cure (MAPIRO MAHAMA DIROMAT) * scroll of extra healing (NEPHERIERI) * scroll of greater mana restoration (VINDOJ 7 AAP BAKAVAAS KAR RAHE HAIN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You changed form 4 times You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) implants [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) Goodbye Lymia the Intel Scribe... Youescaped from the dungeon with 0 points,