Lymia, chaotic male mouldic Intel Scribe ------.--- |......... |........| |@.......| ---------- [Lymia the Reader] St6 Dx11 Co16 In18 Wi7 Ch5 ScrMouMalCha+X S310 Dlvl:2 $0 HP37(37) Pw36(36) AC9 Xp3/65 T429 Latest messages The blast of missiles hits the novice medium wall. The blast of missiles hits you! [-4 -> 16] The blast of missiles bounces! Unknown command ' '. # If you need to get out of trouble, you can use this tech for a short-range teleport. It will teleport you over an euclidean distance of at least 3 but no more than 100. Of course it doesn't work if teleportation is prohibited on the current dungeon level. Use this technique? [yn] (n) Your body is transported to another location! You displaced the fragment grue. There is a wall in the way! You touch the novice medium wall. You kill the novice medium wall! You hear a door open. The dark grue bites you! [-1 -> 15] Count: 50 (2x) You hear a door open. Count: 50 You return to mouldic form! Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: stealth You could not have this property intrinsically: drunken boxing Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 17 Monsters only dropped their musable items with 60% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 76% Amulet drop chance was reduced to 58% Implant drop chance was reduced to 80% Potion drop chance was reduced to 96% Armor drop chance was reduced to 66% Monster death drops spawned with only 78% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: scimitar (turn 34) The following skill became untrainable if you tried to train it too early: high heels (turn 1410) The following skill became untrainable after a while: two-handed weapons (turn 53233) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 14402) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 249 Monster spawn increase started at turn 108794 Monster spawn increase reached its maximum at turn 296339 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4491450 The monster class that cannot be genocided was ghost The monster class that was spawned more often: pile of coins (freq bonus 1) The monster species that spawned more often: noisy turret (freq bonus 6) The monster species that spawned more often: departmental ired (freq bonus 72) The monster species that spawned more often: protected gray unicorn (freq bonus 18) The monster species that spawned more often: tyro soliloquizing (freq bonus 8) The monster species that spawned more often: Njusha (freq bonus 4) The monster species that spawned more often: blank gnome (freq bonus 12) The monster species that spawned more often: Moby Digger (freq bonus 56) The monster species that spawned more often: ecofriendly researcher (freq bonus 15) The monster species that spawned more often: normalized preselected (freq bonus 30) The monster species that spawned more often: ancient mercurial dragon (freq bonus 6) The monster species that spawned more often: green blob (freq bonus 2) The monster species that spawned more often: looniest presupposing selected stumbled (freq bonus 42) The monster species that spawned more often: freemen municipally (freq bonus 6) The monster species that spawned more often: black bear (freq bonus 4) The monster species that spawned more often: inedible slime mold (freq bonus 4) The monster species that spawned more often: air elemental (freq bonus 8) The monster species that spawned more often: dark dwarven priest (freq bonus 7) The monster species that spawned more often: shaped force patch (freq bonus 42) The monster species that spawned more often: ax (freq bonus 6) The monster species that spawned more often: karate bride (freq bonus 16) The monster trait that was more common: monsters with seduction dialogue (freq bonus 4) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 4) The monster trait that was more common: monsters that never leave a corpse (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 3) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster trait that was more common: monsters that cannot pick up items (freq bonus 3) The monster trait that was more common: monsters that spawn in large groups (freq bonus 3) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 2) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 2) The monster trait that was more common: monsters that have no eyes (freq bonus 2) The monster species that never randomly spawned: gray yeek The monster species that never randomly spawned: death slasher The monster species that never randomly spawned: insane kobold The monster species that never randomly spawned: polarizer blocker The monster species that never randomly spawned: crypto plainest The monster species that never randomly spawned: vanishing point The monster species that never randomly spawned: frost worm The monster species that never randomly spawned: wind colony The monster species that never randomly spawned: acid ant The monster species that never randomly spawned: cur humped The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: interruption stone (gray) The RNG hath decreed that this item was never generated: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: monster speed stone (gray) The RNG hath decreed that this item was never generated: implant of love (unearthly) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: yatagan ((null)) The RNG hath decreed that this item was never generated: bar chain mail ((null)) The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 68) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 13) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 14) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 23) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 11) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 41) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 8) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 5) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 2) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 5) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 13) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 3) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH) The RNG hath decreed that this item was always generated cursed: sleeping (wedding) The RNG hath decreed that this item was always generated cursed: flicker visor (rural helmet) The RNG hath decreed that this item was always generated cursed: orcish chain mail (crude chain mail) The RNG hath decreed that this item was always generated cursed: nexus field (talkative) The RNG hath decreed that this item was always generated cursed: bronze morning star ((null)) The RNG hath decreed that this item was always generated cursed: guitar ((null)) The RNG hath decreed that this item was always generated cursed: fumbling (trippy) The RNG hath decreed that this item was always generated cursed: clockwise stone (gray) The RNG hath decreed that this trap was always invisible: gateway from hell The RNG hath decreed that this trap was generated more often: web (freq bonus 11) Next attribute increase check would have come at turn 1327 Strength training was 18 Dexterity training was 0 Wisdom training was 1 Constitution training was 2 You were fire resistant You were paralyzed (38) You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having polymorph control (0) You had 1010 points of nutrition remaining You could survive without air You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bowditch, Peabody and Rothchild Your deity was Rothchild The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (623) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Reloading(436) invoke deity 3 R Prepared(0) Discoveries Armor cloak of displacement (weird cloak) Scrolls scroll of genocide (VOR LAUTER ERREGUNG KAM ER SOFORT) scroll of earth (HITTING EVEN USED HAT MELO) scroll of enchant weapon (TU HAI DEVIATO DAL PERCORSO MORTALE) scroll of blank paper (unlabeled) scroll of healing (HOYO HOYO) scroll of mana (VENZAR BORGAVVE) scroll of phase door (HUFFI MUFFI GUFFI) scroll of standard id (BWARHARHARHARHAR) scroll of cure (A SAMURAI GENOED ME WHEN I CONFUSED HIM FIQHACK IS WORSTHACK) * scroll of extra healing (SHOW THE FUCKING STATUS ALREADY) * scroll of greater mana restoration (MULEPUPUSCHE A BIG ONE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 13 monsters You read items or engraved 1 time You genocided 1 type of monster You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) Goodbye Lymia the Intel Scribe...