Mandevil, neutral male gnomish Wizard --------- # |........################0 --.-- ------------ |...>...| -----#####.o@.| |..........| |.......| |....# |.%..# |..........| |........## |...|# |.{.|# |..........-######### -----|--- # |.{.|# -.---# |..........| ## ### -.---# # # |..........| # # ## # # ### |...........## ### ### # # # # ------------ # # # # # # ### ---------- ### ### ### # # # # |........| # # # # # # ##.........| ### ## ###-.----## ----- |........| # ----.----------- #-.....# # |...| |........| ##-..............| |....|####-...| |........| |)..<..........| |.....####|...| ---------- |..............| ------ 0#....| |..............| |...| ---------------- ----- Mandevil the Magician Experience level: 10 Strength: 15 Dexterity: 11 Constitution: 16 Intelligence: 19 Wisdom: 13 Charisma: 9 Health: 0(79) Energy: 79(99) AC: 3 Gold: 1175 Moves: 9453 Your Inventory: Coins $ - 1175 gold pieces Weapons a - 3 uncursed +0 runed daggers [elven] (wielded) B - 2 uncursed [+0] daggers I - a [blessed +1] runed dagger [elven] Z - a blessed +0 dagger Armor b - an uncursed +0 cloak of magic resistance (being worn) u - an uncursed [+0] mummy wrapping x - an uncursed [+2] mummy wrapping H - a blessed greased +1 etched helmet [helmet] (being worn) W - an uncursed +0 leather armor (being worn) Comestibles g - 8 uncursed food rations j - an [uncursed] owlbear corpse p - an uncursed [stale] egg r - 5 uncursed tripe rations y - 2 [uncursed] fortune cookies M - an [uncursed] lembas wafer P - an [uncursed] lizard corpse Scrolls i - an [uncursed] scroll of identify Rings d - a blessed +2 ring of protection (on left hand) l - a blessed +3 ring of gain wisdom w - an uncursed ring of protection from shape changers Wands c - an uncursed wand of make invisible (0:5) e - an uncursed wand of enlightenment [0:11] s - an uncursed wand of secret door detection [0:12] v - an [uncursed] wand of digging [0:7] z - an uncursed wand of create monster [0:7] C - an uncursed wand of teleportation (0:2) D - an [uncursed] wand of striking [0:7] E - an uncursed wand of undead turning [0:2] G - an [uncursed] wand of light [0:12] J - an uncursed wand of magic missile [0:2] K - an uncursed wand of polymorph [0:7] L - an uncursed wand of digging [0:6] S - an uncursed wand of light [0:12] Tools k - an uncursed key [skeleton key] m - an uncursed [oil] lamp called oil lamp n - an uncursed magic marker (0:22) t - an uncursed stethoscope A - an uncursed tin whistle T - an uncursed can of grease [0:16] Gems f - an [uncursed] red gem [garnet] h - an [uncursed] yellow gem [worthless glass] q - 5 uncursed white gems [worthless glass] F - 2 uncursed red gems [worthless glass] N - an uncursed stone called flint stone [flint] Q - an uncursed yellowish brown gem [worthless glass] R - 2 uncursed violet gems [worthless glass] U - an uncursed blue gem [aquamarine] V - 2 [uncursed] blue gems [worthless glass] X - an uncursed stone called luckstone [luckstone] Y - an uncursed green gem [worthless glass] Spells known in the end: Name Level Category Fail Memory a - force bolt 1 attack 0% [|||||...] b - cause fear 3 enchantment 0% [|||||...] Your skills at the end: Fighting Skills Weapon Skills dagger [Skilled / Expert] quarterstaff [Basic / Expert] Spellcasting Skills attack spells [Basic / Expert] enchantment spells [Basic / Skilled] Final Attributes: You were piously aligned. Hunger level was 114. Your alignment was 56 / 57. Monster difficulty range was 0 - 7. Level difficulty was 5. You resisted fire. You resisted poison. You were magic-protected. You were telepathic. You had infravision. You were protected. You were lucky (4). You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: 2 giant mimics a small mimic a warhorse a shocking sphere a carnivorous ape a Grey-elf a watchman a giant beetle a quivering blob 4 wolves 3 leprechauns an orc-captain a giant spider an ice vortex a gnome king an orc mummy a brown pudding an owlbear a yeti a gold golem 2 lizards a jaguar a blue jelly 2 dust vortices a raven a gnome mummy 2 human zombies 4 fire ants 5 snow ants 2 bugbears 2 imps a wood nymph a water nymph a mountain nymph 4 Mordor orcs 2 rock piercers 5 enormous rats 4 rock moles a pony a fog cloud 2 yellow lights 4 shriekers 5 violet fungi a gnome lord 3 kobold mummies a black naga hatchling 2 gray oozes 2 elf zombies 3 straw golems a paper golem 3 baby crocodiles 3 giant ants 3 floating eyes a kitten 2 dwarves 5 homunculi 3 kobold lords a kobold shaman 14 hill orcs 11 rothes 2 rabid rats a centipede a giant bat 4 orc zombies 2 wererats a werejackal 3 iguanas 2 killer bees an acid blob a coyote 6 hobbits 25 manes 2 large kobolds 3 hobgoblins 6 giant rats 6 cave spiders a brown mold 4 yellow molds 2 green molds 2 red molds 5 gnomes 10 garter snakes a gnome zombie 9 geckos 17 jackals a fox 4 kobolds a goblin 3 sewer rats 6 grid bugs a bat 6 lichens 5 kobold zombies 7 newts 290 creatures vanquished. Voluntary challenges: You used a wielded weapon 335 times. You read items or engraved 1 time. You put on armor 4 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never wrote Elbereth's name. You never encountered a bones level. You used 1 Sokoban shortcut. Dungeon overview: The Dungeons of Doom: levels 1 to 7 Level 1 (chest) an altar, some fountains a long staircase Level 2 (2 large boxes) some fountains Level 3 some fountains Level 4 a potion shop stairs to The Gnomish Mines Level 5 <- You were here an altar to Thoth, some fountains Level 7 stairs to Sokoban The Gnomish Mines: levels 5 to 8 Level 5 stairs to The Dungeons of Doom Level 8 many shops, a temple, a magic chest, some fountains Sokoban: levels 4 to 6 Level 6 stairs to The Dungeons of Doom History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:151 you reached level 2 of The Dungeons of Doom. On T:290 you advanced to experience level 2. On T:377 you advanced to experience level 3. On T:718 you reached level 3 of The Dungeons of Doom. On T:732 you advanced to experience level 4. On T:940 you advanced to experience level 5. On T:1077 you reached level 4 of The Dungeons of Doom. On T:1525 you advanced to experience level 6. On T:1562 you reached level 1 of The Gnomish Mines. On T:2264 you reached level 2 of The Gnomish Mines. On T:2277 you advanced to experience level 7. On T:2628 you reached level 3 of The Gnomish Mines. On T:3609 you reached level 4 of The Gnomish Mines. On T:3685 you advanced to experience level 8. On T:5337 you reached level 5 of The Dungeons of Doom. On T:5350 you advanced to experience level 9. On T:5712 you reached level 6 of The Dungeons of Doom. On T:5875 you reached level 7 of The Dungeons of Doom. On T:6021 you reached level 3 of Sokoban. On T:6455 you reached level 2 of Sokoban. On T:6977 you reached level 1 of Sokoban. On T:9432 you advanced to experience level 10. Latest messages: j - an owlbear corpse. You can barely move a handspan with this load! [HP+1=29] [5 turns] The gnomish wizard casts a spell! The gnomish wizard is suddenly moving faster. [6 turns] Your concentration falters while carrying so much stuff. The hobgoblin swings his curved sword. The hobgoblin misses. The hobgoblin swings his curved sword. The hobgoblin hits! The hobgoblin swings his curved sword. The hobgoblin hits! The hobgoblin swings his curved sword. The hobgoblin misses. The hobgoblin swings his curved sword. The hobgoblin hits! [HP-24=5] [6 turns] You don't have enough stamina to move. The hobgoblin swings his curved sword. The hobgoblin hits! You die... Final status: Goodbye Mandevil the Wizard... You died in The Dungeons of Doom on dungeon level 5 with 3370 points, and 1175 pieces of gold, after 9453 moves. You were level 10 with a maximum of 79 hit points when you died.