# __ __ _ _ _ _ # | \/ | __ _ _ __ __| | _____ _(_) ( )___ # | |\/| |/ _` | '_ \ / _` |/ _ \ \ / / | |// __| # | | | | (_| | | | | (_| | __/\ V /| | | \__ \ # |_| |_|\__,_|_| |_|\__,_|\___| \_/ |_|_| |___/ R C F I L E # #------------------------------------------------------------------------ #--- character setup ---------------------------------------------------- #------------------------------------------------------------------------ OPTIONS=role:healer OPTIONS=race:human OPTIONS=gender:male OPTIONS=align:neu #------------------------------------------------------------------------ #--- windowtype --------------------------------------------------------- #------------------------------------------------------------------------ #OPTIONS=windowtype:curses #OPTIONS=perm_invent #------------------------------------------------------------------------ #--- bones -------------------------------------------------------------- #------------------------------------------------------------------------ OPTIONS=!bones #------------------------------------------------------------------------ #--- pets --------------------------------------------------------------- #------------------------------------------------------------------------ OPTIONS=pettype:cat OPTIONS=catname:Micka OPTIONS=dogname:Alik OPTIONS=horsename:Shadowfax OPTIONS=safe_pet #------------------------------------------------------------------------ #--- statushilites ------------------------------------------------------ #------------------------------------------------------------------------ OPTION=statushilites:10 #--- title, bold when it changes OPTIONS=hilite_status: title/changed/white&bold #--- HP OPTIONS=hilite_status: hitpoints-max/up/green OPTIONS=hilite_status: hitpoints-max/down/red OPTIONS=hilite_status: hitpoints/100%/gray OPTIONS=hilite_status: hitpoints/<100%/green OPTIONS=hilite_status: hitpoints/<75%/yellow OPTIONS=hilite_status: hitpoints/<50%/orange OPTIONS=hilite_status: hitpoints/<25%/red OPTIONS=hilite_status: hitpoints/<10%/lightmagenta #--- Pw OPTIONS=hilite_status: power-max/up/green OPTIONS=hilite_status: power-max/down/red OPTIONS=hilite_status: power/100%/gray&normal OPTIONS=hilite_status: power/<99%/lightgreen&normal OPTIONS=hilite_status: power/<75%/yellow&normal OPTIONS=hilite_status: power/<50%/orange&normal OPTIONS=hilite_status: power/<25%/red&normal OPTIONS=hilite_status: power/<10%/black&normal #--- hunger OPTIONS=hilite_status: hunger/satiated/brown OPTIONS=hilite_status: hunger/hungry/gray OPTIONS=hilite_status: hunger/weak/orange OPTIONS=hilite_status: hunger/fainting/orange&inverse OPTIONS=hilite_status: hunger/fainted/black&normal #--- miscellaneous statuses OPTIONS=hilite_status: condition/conf/orange OPTIONS=hilite_status: condition/stun/red OPTIONS=hilite_status: condition/blind/black OPTIONS=hilite_status: condition/deaf/cyan OPTIONS=hilite_status: condition/foodpois/lightgreen&inverse OPTIONS=hilite_status: condition/termill/lightgreen&inverse OPTIONS=hilite_status: condition/slime/lightgreen&inverse OPTIONS=hilite_status: condition/hallu/magenta OPTIONS=hilite_status: condition/strngl/red&inverse OPTIONS=hilite_status: condition/stone/brown&bold OPTIONS=hilite_status: condition/movement/lightblue #--- weight load OPTIONS=hilite_status: carrying-capacity/burdened/gray OPTIONS=hilite_status: carrying-capacity/stressed/orange OPTIONS=hilite_status: carrying-capacity/strained/red OPTIONS=hilite_status: carrying-capacity/overtaxed/red OPTIONS=hilite_status: carrying-capacity/overloaded/black #--- stats OPTIONS=hilite_status: characteristics/up/green OPTIONS=hilite_status: characteristics/up/red #--- alignment OPTIONS=hilite_status: alignment/change/white&inverse #--- experience level OPTIONS=hilite_status: experience-level/up/green OPTIONS=hilite_status: experience-level/down/red #--- armor class OPTIONS=hilite_status: armor-class/down/green OPTIONS=hilite_status: armor-class/up/red #------------------------------------------------------------------------ #--- other -------------------------------------------------------------- #------------------------------------------------------------------------ OPTIONS=nolegacy OPTIONS=fruit:si OPTIONS=!autodig OPTIONS=autoopen OPTIONS=autoquiver OPTIONS=checkpoint OPTIONS=nocmdassist OPTIONS=color OPTIONS=confirm OPTIONS=noeight_bit_tty OPTIONS=noextmenu OPTIONS=fixinv OPTIONS=help OPTIONS=hilite_pet OPTIONS=hilite_pile OPTIONS=noignintr OPTIONS=lit_corridor OPTIONS=!implicit_uncursed OPTIONS=nolootabc OPTIONS=mail OPTIONS=menucolors OPTIONS=null OPTIONS=paranoid_confirmation:quit attack pray wand-break remove OPTIONS=pushweapon OPTIONS=norest_on_space OPTIONS=showexp,showrace,showscore,time OPTIONS=silent OPTIONS=sortpack OPTIONS=nosparkle OPTIONS=nostandout OPTIONS=travel OPTIONS=use_darkgray OPTIONS=verbose OPTIONS=msghistory:40 OPTIONS=boulder:0 OPTIONS=disclose:yi ya yv yg yc OPTIONS=menustyle:full OPTIONS=menu_headings:inverse OPTIONS=msg_window:reversed OPTIONS=number_pad:1 OPTIONS=runmode:run OPTIONS=sortloot:full OPTIONS=suppress_alert:3.4.3 OPTIONS=use_inverse OPTIONS=!dark_room #------------------------------------------------------------------------ #--- menucolors --------------------------------------------------------- #------------------------------------------------------------------------ #--- empty chargeable wands/tools in dark gray MENUCOLOR=":0\)"=black MENUCOLOR="named .*:0"=black MENUCOLOR=" named .*empty"=black #--- BUC statatus coloring # green ... blessed # red ..... cursed # brown ... uncursed # cyan .... informally known not cursed MENUCOLOR=" named cursed"=red MENUCOLOR=" named blessed"=green MENUCOLOR=" named uncursed"=brown MENUCOLOR=" named !c"=cyan MENUCOLOR=" blessed "=green MENUCOLOR=" holy "=green MENUCOLOR=" cursed "=red MENUCOLOR=" unholy "=red MENUCOLOR=" uncursed "=brown #--- worn armor/amulets in inverse MENUCOLOR=".*being worn"=gray&inverse MENUCOLOR=" blessed .*being worn"=green&inverse MENUCOLOR=" uncursed .*being worn"=brown&inverse MENUCOLOR=" cursed .*being worn"=red&inverse MENUCOLOR=" named !c .*being worn"=cyan&inverse #--- equipped rings in inverse MENUCOLOR=".* (right|left) hand"=gray&inverse MENUCOLOR=" blessed .* (right|left) hand"=green&inverse MENUCOLOR=" uncursed .* (right|left) hand"=brown&inverse MENUCOLOR=" cursed .* (right|left) hand"=red&inverse MENUCOLOR=" named !c .* (right|left) hand"=cyan&inverse #--- wielded weapons in inverse MENUCOLOR=".*weapon in hand"=gray&inverse MENUCOLOR=".*wielded in other hand"=gray&inverse MENUCOLOR=" blessed .*in .*hand"=green&inverse MENUCOLOR=" uncursed .*in .*hand"=brown&inverse MENUCOLOR=" cursed .*weapon in hand"=red&inverse MENUCOLOR=" named !c .*weapon in hand"=cyan&inverse #--- empty chargeable wands/tools in dark gray MENUCOLOR=":0\)"=black MENUCOLOR="named .*:0"=black MENUCOLOR=" named .*empty"=black #--- items of special interest MENUCOLOR=" wand (of|called) (wish|death|poly)"=lightcyan MENUCOLOR="luckstone"=lightcyan MENUCOLOR="lizard corpse"=lightcyan MENUCOLOR="bag of holding"=lightcyan MENUCOLOR="scare monster"=lightcyan #--- unpaid items white and underlined MENUCOLOR="unpaid"=white&underline #--- dangerous items MENUCOLOR=" bag of tricks"=orange&bold MENUCOLOR=" wand.*cancellation"=lightmagenta&bold MENUCOLOR=" DANGER"=lightmagenta&bold MENUCOLOR=" EngrVanish"=lightmagenta&bold MENUCOLOR=" wand called.*cancel"=lightmagenta&bold #----------------------------------------------------------------------- #--- autopickup -------------------------------------------------------- #----------------------------------------------------------------------- OPTIONS=autopickup OPTIONS=pickup_thrown OPTIONS=pickup_burden:stressed OPTIONS=pickup_types:$ #AUTOPICKUP_EXCEPTION="<.* scare monster" AUTOPICKUP_EXCEPTION="<.* named ammo*" AUTOPICKUP_EXCEPTION=">.* cursed*dagger" AUTOPICKUP_EXCEPTION=">.* cursed*arrow" #AUTOPICKUP_EXCEPTION="<.* poisoned*arrow" #AUTOPICKUP_EXCEPTION="<.*dagger" #AUTOPICKUP_EXCEPTION="<.*arrow" #AUTOPICKUP_EXCEPTION="<.*ya" #AUTOPICKUP_EXCEPTION="<.*dart" AUTOPICKUP_EXCEPTION="<.*full healing" AUTOPICKUP_EXCEPTION="<.*extra healing" AUTOPICKUP_EXCEPTION="<.*potion of healing" AUTOPICKUP_EXCEPTION="<.*gain level" AUTOPICKUP_EXCEPTION="<.*gain energy" AUTOPICKUP_EXCEPTION="<.*gain ability" AUTOPICKUP_EXCEPTION=">.*:0).*" AUTOPICKUP_EXCEPTION=">.* named empty" AUTOPICKUP_EXCEPTION="<.*wand of create monster" AUTOPICKUP_EXCEPTION="<.*wand of teleportation" AUTOPICKUP_EXCEPTION="<.*wand of fire" AUTOPICKUP_EXCEPTION="<.*wand of lightning" AUTOPICKUP_EXCEPTION="<.*wand of death" AUTOPICKUP_EXCEPTION="<.*wand called death" AUTOPICKUP_EXCEPTION="<.*wand of polymorph" AUTOPICKUP_EXCEPTION="<.*wand called polymorph" AUTOPICKUP_EXCEPTION="<.*wand of wishing" AUTOPICKUP_EXCEPTION="<.*wand called wishing" AUTOPICKUP_EXCEPTION="<.*wand of cold" AUTOPICKUP_EXCEPTION="<.*magic marker" AUTOPICKUP_EXCEPTION="<.*magic lamp" AUTOPICKUP_EXCEPTION="<.*amulet of life saving" AUTOPICKUP_EXCEPTION="<.*lembas wafer" AUTOPICKUP_EXCEPTION="<.*royal jelly" AUTOPICKUP_EXCEPTION="<.*dilithium crystal" AUTOPICKUP_EXCEPTION="<.*diamond" AUTOPICKUP_EXCEPTION="<.*ruby" AUTOPICKUP_EXCEPTION="<.*jacinth stone" AUTOPICKUP_EXCEPTION="<.*sapphire" AUTOPICKUP_EXCEPTION="<.*black opal" AUTOPICKUP_EXCEPTION="<.*emerald" AUTOPICKUP_EXCEPTION="<.*turquoise stone" AUTOPICKUP_EXCEPTION="<.*citrine stone" AUTOPICKUP_EXCEPTION="<.*aquamarine stone" AUTOPICKUP_EXCEPTION="<.*amber stone" AUTOPICKUP_EXCEPTION="<.*topaz stone" AUTOPICKUP_EXCEPTION="<.*jet stone" AUTOPICKUP_EXCEPTION="<.*opal" AUTOPICKUP_EXCEPTION="<.*chrysoberyl stone" AUTOPICKUP_EXCEPTION="<.*garnet stone" AUTOPICKUP_EXCEPTION="<.*amethyst stone" AUTOPICKUP_EXCEPTION="<.*jasper stone" AUTOPICKUP_EXCEPTION="<.*fluorite stone" AUTOPICKUP_EXCEPTION="<.*jade stone" AUTOPICKUP_EXCEPTION="<.*obsidian stone" AUTOPICKUP_EXCEPTION="<.*agate stone" AUTOPICKUP_EXCEPTION="<.* called .+ gem" AUTOPICKUP_EXCEPTION="<.*scroll of identify" AUTOPICKUP_EXCEPTION="<.*scroll called identify" AUTOPICKUP_EXCEPTION="<.*scroll of enchant armor" AUTOPICKUP_EXCEPTION="<.*scroll of enchant weapon" AUTOPICKUP_EXCEPTION="<.*scroll of charging" AUTOPICKUP_EXCEPTION="<.*scroll called charging" AUTOPICKUP_EXCEPTION="<.*scroll of genocide" #============================================================================ # MSGTYPE #============================================================================ #--- amulet of strangulation MSGTYPE=stop "It constricts your throat!" MSGTYPE=stop "You find it hard to breathe." MSGTYPE=stop "Your .* is becoming constricted." MSGTYPE=stop "You're gasping for air." MSGTYPE=stop "Your blood is having trouble reaching your brain." MSGTYPE=stop "You can no longer breathe." MSGTYPE=stop "The pressure on your * increases." MSGTYPE=stop "You're turning blue." MSGTYPE=stop "Your consciousness is fading." MSGTYPE=stop "You suffocate." #--- digging MSGTYPE=hide "You start digging." MSGTYPE=hide "You hit the rock with all your might." MSGTYPE=hide "You succeed in cutting away some rock." #--- pet mind flayers #MSGTYPE=hide "A wave of psychic energy pours over you!" #MSGTYPE=hide "It feels quite soothing." #MSGTYPE=hide ".* concetrates" #--- monk #MSGTYPE=hide "You begin striking monsters with your gloved hands" #--- drowning attack MSGTYPE=stop "The .* swings itself around you!" MSGTYPE=stop "The python grabs you!" #--- food poisoning MSGTYPE=stop "Ulch - that .* was tainted*!" #--- hunger MSGTYPE=stop "You faint from lack of food." MSGTYPE=stop "You feel weak." MSGTYPE=stop "You are beginning to feel weak." MSGTYPE=stop ".* needs food, badly!" #--- illness MSGTYPE=stop "You feel deathly sick." MSGTYPE=stop "You feel even worse." MSGTYPE=stop "You feel much worse." #--- inventory cursing MSGTYPE=stop "You feel a malignant aura surround you." #--- near death experience MSGTYPE=stop "You hear the howling of the CwnAnnwn..." MSGTYPE=stop ".*, your life force is running out." MSGTYPE=stop ".*, all your powers will be lost..." MSGTYPE=stop "You hear the wailing of the Banshee..." MSGTYPE=stop ".* is about to die." #--- sliming MSGTYPE=stop "You don't feel very well." MSGTYPE=stop "You are turning a little green." MSGTYPE=stop "Your limbs are getting oozy." MSGTYPE=stop "Your skin begins to peel away." MSGTYPE=stop "You are turning into a green slime." MSGTYPE=stop "You are turning into .*." MSGTYPE=stop "You have become a green slime." MSGTYPE=stop "You have become .*." #--- stoning MSGTYPE=stop "You are slowing down." MSGTYPE=stop "Your limbs are stiffening." MSGTYPE=stop "Your limbs have turned to stone." MSGTYPE=stop "You have turned to stone." MSGTYPE=stop "You are a statue." #--- vibrating square MSGTYPE=stop "You feel a strange vibration beneath .*." MSGTYPE=stop "You feel a strange vibration under your .*." #--- the Wizard of Yendor MSGTYPE=stop "You notice a black glow surrounding you." MSGTYPE=stop "A voice booms out..."