Mandevil, lawful male doppelganger Kurwa --------- --.......| |.....<..| |.>......| |........| --.......| --|------ #,# #,# #,# #,# #,# -I----- -@....- |.......| |........ |.!.....| --.....-- ------- [Mandevil the Kidnapped Beauty] St13 Dx9 Co14 In12 Wi5 Ch16 KurDopMalLaw S475 Dlvl:5 $9 HP0(29) Pw29(29) AC-12 Xp3/64 T527 Par Latest messages You miss it. Your eerie cloak deflects its attack. Collusion! You hit it. You miss it. $!wG.X You can't move! [-1 -> 2] Warning: HP low! It misses. You can move again. Collusion! You hit it. It claws you! You can't move! [-1 -> 1] Warning: HP low! It claws you! You can't move! You die... Your inventory Weapons a - a cursed +0 collusion knife (weapon in hand) {2} Armor b - a cursed -25 evil dragon scale mail (being worn) {20} c - a * cursed +0 eerie cloak (being worn) {4} d - a cursed +0 momhat (being worn) {20} e - a cursed +0 pair of scaler mittens (being worn) {4} f - a cursed -11 evil dragon scale shield (being worn) {20} g - a cursed +0 pair of red spell heels (being worn) {8} Scrolls h - an uncursed scroll of destroy armor {0} i - an uncursed scroll of taming {0} j - an uncursed scroll of trap detection {0} k - a blessed scroll of boss companion {0} l - an uncursed scroll of relocation {0} m - 3 uncursed scrolls of repair item {0} n - 2 blessed scrolls of repair item {0} r - 5 uncursed scrolls of healing {0} s - 4 uncursed scrolls of mana {0} t - 3 uncursed scrolls of phase door {0} u - 2 uncursed scrolls of standard id {0} v - an uncursed scroll of cure {0} Rings w - an uncursed -3 ring of increase accuracy (on right hand) {0} Wands x - a blessed wand of magic missile (0:8) {0} Gems o - a cursed +10 fleece stone p - a cursed +10 speedbug stone q - a cursed +10 covetous stone Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 11 You carried 2 sins You could not have this property at all: corrosivity You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: sleep resistance Implant identification only worked 1 times out of 19 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 79% Ring drop chance was reduced to 65% Wand drop chance was reduced to 87% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 29% The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: techniques (turn 20) The following skill became untrainable if you tried to train it too early: riding (turn 1827) The following skill became untrainable after a while: divination spells (turn 23980) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 16413) Number of artifacts generated was 2 Number of fake artifacts generated was 5 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 24965 Monster spawn increase reached its maximum at turn 166685 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 873076 The monster class that cannot be genocided was troll The monster class that was spawned more often: human or elf (freq bonus 2) The monster species that spawned more often: cape buffalo (freq bonus 8) The monster species that spawned more often: aureolin growth (freq bonus 24) The monster species that spawned more often: inferno hound (freq bonus 18) The monster species that spawned more often: chinese girl (freq bonus 42) The monster species that spawned more often: dimmer ant (freq bonus 10) The monster species that spawned more often: mud man (freq bonus 15) The monster species that spawned more often: hammerhead (freq bonus 10) The monster species that spawned more often: charcoal growth (freq bonus 3) The monster species that spawned more often: black bat (freq bonus 18) The monster species that spawned more often: hedrow master-wizard (freq bonus 12) The monster species that spawned more often: ivory colony (freq bonus 8) The monster species that spawned more often: reenclosing snakier (freq bonus 6) The monster species that spawned more often: wood elf mage (freq bonus 12) The monster species that spawned more often: coriander depreciative (freq bonus 24) The monster species that spawned more often: special water nymph (freq bonus 12) The monster species that spawned more often: mana mushroom (freq bonus 40) The monster species that spawned more often: lava muzzle (freq bonus 12) The monster species that spawned more often: boweled slier (freq bonus 12) The monster species that spawned more often: petty river moccasin (freq bonus 8) The monster species that spawned more often: suxxor permamimic (freq bonus 8) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 3) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 1) The monster species that never randomly spawned: totally bad patch The monster species that never randomly spawned: enemy cube jelly The monster species that never randomly spawned: non-criminal The monster species that never randomly spawned: taker stalk The monster species that never randomly spawned: pickpocket The monster species that never randomly spawned: ancient cyan dragon The monster species that never randomly spawned: sorrel paunchy The monster species that never randomly spawned: steam-powered arrow sentry The monster species that never randomly spawned: baby long worm The monster species that never randomly spawned: grosbeak dark The RNG hath decreed that this item was never generated: switcher ((null)) The RNG hath decreed that this item was never generated: bullwhip ((null)) The RNG hath decreed that this item was never generated: homicide stone (gray) The RNG hath decreed that this item was never generated: holy shield (god-given) The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was never generated: droven arrow (obsidian arrow) The RNG hath decreed that this item was never generated: implant of joy (forceful) The RNG hath decreed that this item was never generated: ice beam (chilly) The RNG hath decreed that this item was never generated: delight helmet (thinking helmet) The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 8) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 69) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 41) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 16) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 7) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 5) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 10) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 11) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 11) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 8) The RNG hath decreed that this item was always generated cursed: verisiert stone (gray) The RNG hath decreed that this item was always generated cursed: striking (ebony) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy) The RNG hath decreed that this item was always generated cursed: disconnected boots (living boots) The RNG hath decreed that this item was always generated cursed: bottle ((null)) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was always generated cursed: stone of difficulty (gray) The RNG hath decreed that this item was always generated cursed: induce vomiting (rank) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this trap was always invisible: amnesia trap The RNG hath decreed that this trap was generated more often: random message trap (freq bonus 1) Next attribute increase check would have come at turn 1152 Strength training was 12 Dexterity training was 8 Wisdom training was 2 Constitution training was 7 You were paralyzed (-2) You had the speed bug. (0) You had the following problem: You randomly fainted. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: You sometimes had to solve captchas. (0) You were in a ghost world (0) You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having corrosivity (0) Your chance to block was 0% You had 878 points of nutrition remaining You had a -3 penalty to hit You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.2.2 (1187e70) - last build Fri Jun 15 20:15:44 2018. You could not have safely prayed (602) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 3X LIMIT(0) liquid leap 3 R LIMIT(0) appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Armor eerie cloak (absorbing cloak) momhat (meteoric helmet) scaler mittens (mirrored gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (radiant heels) Scrolls scroll of destroy armor (ADOM IS SO GAY AND HAS TITANS SAY THUMB WHICH MEANS DAUMEN) scroll of taming (MA KALPANA MRDU SAM POMPA MA KAPA ADARAYA) scroll of trap detection (SOVETSKAYA NE KHOCHET STETOSKOPA CHTOBY BYT POLEZNYM) scroll of boss companion (THE ONLY FIX FOR THE BROKEN WAND BALANCE PATCH IS TO REMOVE IT) scroll of relocation (HOW MANY YASDS UNTIL YOU RAGEQUIT) scroll of repair item (YOU DONT STAND A CHANCE) scroll of healing (SIPHRI BRISKYLMA AROUAZAR) scroll of mana (POWER RAISED BY THINK FOR) scroll of phase door (AROBREITHA BOLCHOSETH KOKKOLOIPTOLE RAMBITHNIPS) scroll of standard id (THE AMY THINKS THAT AIR CURRENT NOISES ARE EROTIC) scroll of cure (HRUNGNIR UTGARDHALOK RUNGNIR THRYM THIASSA) * scroll of extra healing (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) * scroll of greater mana restoration (CHANGED CELLS TO BE LIKE AS ELF) Rings ring of increase accuracy (taaffeite) Wands wand of magic missile (tapering) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 5: <- You are here Vanquished creatures 0 ants (1 created) 0 mimic ants (1 created) 0 gas spores (1 created) a burning eye 0 kittens (1 created) a kobold (2 created) a training kobold 0 small kobolds (1 created) 0 small kappas (1 created) 0 butchers (1 created) 0 forest moogles (1 created) 0 kobold lords (1 created) 0 enraged shamans (1 created) 0 stupid nickname inventors (1 created) 0 mynocks (1 created) 0 mini permamimics (1 created) 0 small healing mimics (1 created) 0 neevils (1 created) a group goblin a sewer rat (2 created) 0 visor sewer rats (1 created) 0 rabbits (1 created) 2 GRs 0 player unicorns (1 created) 0 armored larvae (1 created) 0 ravens (1 created) 0 lichens (1 created) 0 stalking lichens (1 created) 0 blink spores (1 created) 0 golden colonies (1 created) 0 green patches (1 created) 0 spore shriekers (1 created) 0 Keystone Kops (2 created) 0 yellow naga hatchlings (1 created) 0 vampiroids (1 created) a kobold zombie 0 dwarf zombies (2 created) 0 friendly adventurers (2 created) a pitiful-looking beggar 0 mean-looking mercenaries (1 created) 0 drunk jet guys (1 created) 0 albaes (1 created) 0 aliens (1 created) 0 navis (1 created) 0 drow novices (1 created) 0 muggers (4 created) 0 Woodland-elves (1 created) 0 shopkeepers (4 created) 0 watchmen (4 created) 0 watch captains (3 created) 0 jellyfish (1 created) 0 tuna (1 created) 0 visor piranhas (1 created) a newt (2 created) Jennifer (0 times) 0 novice light walls (1 created) a dart turret 0 health troves (1 created) 76 creatures born. 11 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 25 times You killed 9 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Basic] (max Grand Master) (26 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (22 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (21 of 160) petkeeping [Basic] (max Expert) (22 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (45 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Mandevil the Kurwa... You died in The Dungeons of Doom on dungeon level 5 with 475 points, and 9 pieces of gold, after 527 moves. Killer: a monster (invisible neevil), while being clawed You were level 3 with a maximum of 29 hit points when you died. You reached the 137th place on the top 10000 list. No Points Name Hp [max] 1 35659804 Tariru-Fen-Inc-Fem-Neu (Wish) ascended to demigoddess-hood. 626 [655] 2 31013326 Tariru-Pal-Nag-Fem-Law (Art) ascended to demigoddess-hood. 594 [633] 3 30770207 Tariru-Arc-Esp-Mal-Cha (Art-Geno) ascended to demigod-hood. 527 [560] 135 512 winsalot-Bin-Akt-Mal-Cha quit in The Dungeons of Doom on level 2. 42 [42] 136 485 tubs-Wil-Red-Mal-Law died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (bad bugger). - [36] *137 475 Mandevil-Kur-Dop-Mal-Law died in The Dungeons of Doom * on level 5. Killed by a monster (invisible neevil), while being clawed. - [29] 138 466 winsalot-Psi-Ins-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (Mr. Angmagssalik, the shopkeeper). - [17] 139 462 AmyBSOD-Sco-Und-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (petty wild dog). - [39]