# This is an example nethackrc file for NetHack 3.7.x. You should edit # this file to meet your play style needs. # Available editors: rnano or virus via the terminal, or see our web-based RC Editor # at https://www.hardfought.org/nethack/rcedit # Examples of common defaults: OPTIONS=windowtype:tty OPTIONS=showexp,showscore,time,color,!autopickup OPTIONS=autodig,fruit:strawberry,boulder:0 # statushitlites is a popular option for 3.6.x - some common settings: OPTIONS=statushilites OPTIONS=hilite_status: hitpoints-max/green&normal OPTIONS=hilite_status: hitpoints/100%/green&normal OPTIONS=hilite_status: hitpoints/<100%/lightgreen&normal OPTIONS=hilite_status: hitpoints/<76%/yellow&normal OPTIONS=hilite_status: hitpoints/<51%/orange&normal OPTIONS=hilite_status: hitpoints/<26%/red&normal OPTIONS=hilite_status: hitpoints/<11%/black&normal # Curses UI is available on this build. Example settings (uncomment OPTIONS=windowtype:curses to enable) # All Curses UI settings are commented out ################## # Curses Settings ################## # default values in parentheses # Enable curses windowport (false) OPTIONS=windowtype:curses # To use new NH4-style status window (true) # set !classic_status # Not yet implemented in 3.6.1 #OPTIONS=classic_status OPTIONS=windowborders:3 OPTIONS=perm_invent # Window borders (3) # 1 - always draw borders # 2 - never draw borders # 3 - draw borders if terminal is big enough OPTIONS=windowborders:3 # Set terminal window for same dimensions # Adjust these variables to your liking #OPTIONS=term_cols:120 #OPTIONS=term_rows:32 # Attributes for pet highlighting (???) # [i]talics (or is it inverse?) # [u]nderline # [b]old # possibly others #OPTIONS=petattr:u # use colour in non-map areas (true) #OPTIONS=guicolor SYMBOLS=S_ghost:á # Display inventory window permanently on right of screen (false) OPTIONS=perm_invent # Window alignment (msg:top, status:bottom) # note: align_status:left/right displays a more verbose window, arranged vertically # this is only partially implemented in 3.6.1 and is buggy # it will be fixed soon #OPTIONS=align_message:top #OPTIONS=align_status:bottom # Settings not specific to curses that you will want to use. #OPTIONS=hitpointbar #OPTIONS=color,menucolors,statushilites # End of Curses settings ################## # For more information on what you can set in your nethackrc file, refer to: # https://nethackwiki.com/wiki/Options # Happy hacking! OPTOINS=pickup_types:$?!"=/ # Hunger OPTIONS=HILITE_STATUS: hunger/Hungry/brown/Weak/red/Fainting/orange&blink OPTIONS=catname:Tusik,dogname:Bob,horsename:Jorge SYMBOLS=S_ghost:á # Conditions: Major Troubles OPTIONS=HILITE_STATUS: condition/stone/red&inverse/termill/red&inverse OPTIONS=HILITE_STATUS: condition/strngl/red&inverse OPTIONS=HILITE_STATUS: condition/foodpois/red&inverse/slime/red&inverse # Conditions: Minor Troubles OPTIONS=HILITE_STATUS: condition/blind/yellow/deaf/yellow OPTIONS=HILITE_STATUS: condition/stun/yellow OPTIONS=HILITE_STATUS: condition/conf/yellow/hallu/bright-magenta #OPTIONS=HILITE_STATUS: condition/blind/white&underline/deaf/brown #OPTIONS=HILITE_STATUS: condition/stun/yellow #OPTIONS=HILITE_STATUS: condition/conf/orange/hallu/bright-magenta # Random items with known BUC status MENUCOLOR="blessed"=green MENUCOLOR="blessed clear potion"=lightcyan MENUCOLOR="blessed clear potions"=lightcyan MENUCOLOR="blessed potion called water"=lightcyan MENUCOLOR="blessed potions called water"=lightcyan MENUCOLOR="holy"=lightcyan MENUCOLOR=" cursed"=red MENUCOLOR="cursed clear potion"=magenta MENUCOLOR="cursed clear potions"=magenta MENUCOLOR="cursed potion called water"=magenta MENUCOLOR="cursed potions called water"=magenta MENUCOLOR="unholy"=magenta MENUCOLOR="uncursed"=white #MENUCOLOR="\+0"=white # Tools and unused items with known enchantments and charges MENUCOLOR="\([0-9]:.*\)"=yellow MENUCOLOR="\([0-9]:0\)"=brown MENUCOLOR="\(-1:0\)"=brown&underline #MENUCOLOR="\+[1-9]"=yellow MENUCOLOR="-[1-9]"=magenta MENUCOLOR="worthless"=brown MENUCOLOR="named empty"=brown #Items of interest MENUCOLOR="blessed unicorn horn"=blue&bold MENUCOLOR="blessed .* unicorn horn"=blue&bold MENUCOLOR="blessed stone called luck.*"=blue&bold MENUCOLOR="blessed luckstone"=blue&bold MENUCOLOR="lizard corpse"=blue&bold MENUCOLOR="wand .* wishing"=blue&bold # empty wands AUTOPICKUP_EXCEPTION=">.*:0).*" AUTOPICKUP_EXCEPTION=">.* named empty" AUTOPICKUP_EXCEPTION=">scroll of scare monster" AUTOPICKUP_EXCEPTION=">scroll called scare monster" #Messages MSGTYPE=stop "You descend the stairs." MSGTYPE=stop "You climb up the stairs." MSGTYPE=stop "The couatl swings itself around you!" MSGTYPE=stop "The electric eel swings itself around you!" MSGTYPE=stop "The giant eel swings itself around you!" MSGTYPE=stop "The kraken swings itself around you!" MSGTYPE=stop "The python grabs you!" MSGTYPE=stop "The .* (grabs|swings itself around) you!" MSGTYPE=stop "You don't feel very well." MSGTYPE=stop "You are turning a little green." MSGTYPE=stop "Your limbs are getting oozy." MSGTYPE=stop "Your skin begins to peel away." MSGTYPE=stop "You are turning into a green slime." MSGTYPE=stop "You are slowing down." MSGTYPE=stop "Your limbs are stiffening." MSGTYPE=stop "It constricts your throat!" MSGTYPE=stop "You find it hard to breathe." MSGTYPE=stop "You're gasping for air." MSGTYPE=stop "Your blood is having trouble reaching your brain." MSGTYPE=stop "You can no longer breathe." MSGTYPE=stop "You're turning blue." MSGTYPE=stop "Your consciousness is fading." MSGTYPE=stop "You feel deathly sick." MSGTYPE=stop "You feel much worse." MSGTYPE=stop "You feel even worse." MSGTYPE=stop "You feel (much|even) worse." MSGTYPE=stop "You are turning a little .*" MSGTYPE=stop "You feel feverish*" MSGTYPE=stop "You see here a cockatrice corpse." MSGTYPE=stop "You see here a chickatrice corpse." MSGTYPE=stop "You are beginning to feel weak." MSGTYPE=stop "You fail to cast the spell correctly." MSGTYPE=stop "Your wielded * rots away." MSGTYPE=stop "You find a*" MSGTYPE=stop "You feel more confident in your*skills." MSGTYPE=stop "You feel a strange vibration*" MSGTYPE=stop "You have a .* feeling for a moment, then it passes." MSGTYPE=stop "You sense a faint wave of psychic energy" MSGTYPE=stop "You are beginning to feel weak." MSGTYPE=stop "The scroll turns to dust as you pick it up." MSGTYPE=stop "You see here a c(hi|o)ckatrice corpse." MSGTYPE=stop "You wrest .*" MSGTYPE=stop ".*Vorpal Blade.*"