Unix HackEM Version 1.3.2 - last build Sun Sep 1 13:04:34 2024 (48a6f7e97cf81d81127739847df7366fb12e76e8).

Game began 2024-09-02 17:07:20, ended 2024-09-02 17:35:34.

Merlek, neutral male doppelganger Priest

  
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wall
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stone
stone
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.doorway
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-open door
corridor
corridor
corridor
corridor
corridor
corridor
stone
stone
stone
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wall
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wall
wall
wall
wall
wall
wall
wall
wall
unexplored
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@giant watch captain
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wall
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wall
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wall
corridor
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wall
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wall
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wall
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wall
wall
wall
wall
wall
wall
wall
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wall
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wall
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(2 candles
wall
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+closed door
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wall
corridor
stone
stone
stone
stone
stone
stone
stone
corridor
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stone
stone
stone
wall
wall
wall
.doorway
wall
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wall
.dark part of a room
.dark part of a room
.dark part of a room
wall
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wall
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wall
.dark part of a room
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(a magic chest
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wall
.floor of a room
wall
.floor of a room
.floor of a room
wall
msmall mimic, mimicking a candle
@peaceful Izchak the human shopkeeper
.dark part of a room
wall
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wall
.dark part of a room
wall
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stone
stone
corridor
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wall
<staircase up
.dark part of a room
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wall
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-open door
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wall
.dark part of a room
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unexplored
wall
|open door
wall
wall
.dark part of a room
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Cpeaceful centaurian priestess of Fire
%a black unicorn corpse
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wall
.floor of a room
wall
|open door
wall
wall
.dark part of a room
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wall
wall
wall
wall
.dark part of a room
wall
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stone
stone
stone
stone
corridor
.doorway
.dark part of a room
.dark part of a room
.dark part of a room
wall
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wall
.dark part of a room
.dark part of a room
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wall
|open door
wall
wall
wall
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wall
.dark part of a room
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wall
wall
|open door
wall
wall
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.floor of a room
.floor of a room
wall
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stone
stone
wall
.dark part of a room
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.dark part of a room
wall
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-open door
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.dark part of a room
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wall
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wall covered in black unicorn blood
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.floor of a room
.floor of a room
.floor of a room
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wall
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.dark part of a room
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wall
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wall
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{fountain
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wall
wall
|open door
wall
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wall
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{fountain
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.floor of a room
wall
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wall
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wall
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cparrot
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@doppelganger priest called Merlek
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wall
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wall
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wall
wall
|open door
wall
wall
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|open door
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wall
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wall
.dark part of a room
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.dark part of a room
wall
.dark part of a room
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wall
wall
wall
wall
wall
wall
wall
wall
.floor of a room
wall
wall
wall
wall
Ggnomish wizard
unexplored
wall
.dark part of a room
hpeaceful Possogroenoe the dwarven shopkeeper
.dark part of a room
wall
.dark part of a room
.dark part of a room
.dark part of a room
wall
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wall
.dark part of a room
.dark part of a room
.dark part of a room
wall
(a credit card
(a skeleton key
(an oil lamp
wall
.dark part of a room
.dark part of a room
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%a food ration
@peaceful Pemboeang the human shopkeeper
.dark part of a room
-open door
.dark part of a room
wall
.dark part of a room
.dark part of a room
wall
unexplored
unexplored
wall
!a potion
!a potion
)a gold dagger
wall
.dark part of a room
.dark part of a room
.dark part of a room
wall
unexplored
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wall
.dark part of a room
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(a tin opener
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%a pear
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.dark part of a room
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.dark part of a room
wall
unexplored
unexplored
wall
msmall mimic, mimicking a strange object
%a food ration
*a gem
wall
.dark part of a room
.dark part of a room
.dark part of a room
wall
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-open door
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wall
wall
wall
wall
wall
wall
%a food ration
wall
wall
wall
wall
wall
.dark part of a room
wall
wall
wall
wall
unexplored
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wall
wall
wall
wall
wall
.dark part of a room
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.dark part of a room
wall
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wall
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
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.dark part of a room
.dark part of a room
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.dark part of a room
.dark part of a room
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.dark part of a room
.dark part of a room
.dark part of a room
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.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
wall
unexplored
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wall
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[Merlek the Adept ] St:12 Dx:10 Co:12 In:16 Wi:14 Ch:11 Neutral Mines:5 $:5 HP:0(44) Pw:80(123) AC:4 MC:0 Xp:7/985 T:4116 Burdened

Time information:

Play time: 00h:28m:13s
Wallclock time: 00h:28m:15s

Latest messages:

Your movements are now unencumbered.
You swap places with the hedgehog.
You feel guilty.
The hedgehog growls!
"Halt! You're under arrest!"
You see an angry guard approaching!
You kill the hedgehog!
You are jabbed by the hedgehog's spikes!
You see here a hedgehog corpse.
You have a little trouble lifting a hedgehog corpse. Continue? [ynq] (q)
You have a little trouble lifting P - a hedgehog corpse.
Your movements are slowed slightly because of your load.
The gnomish watchman throws a dagger!
Your small shield blocks a dagger.
You stop. The centaurian priestess of Fire is in the way!
#
What do you want to sacrifice? [P or ?*]
Your sacrifice is consumed in a cloud of smoke!
An object appears at your rear regions!
The voice of Fire thunders: "Use my gift wisely!"
Your movements are now unencumbered.
You have a little trouble lifting a blessed rustproof mace named Disrupter. Continue? [ynq] (q)
You have a little trouble lifting Q - a blessed rustproof mace named Disrupter.
Your movements are slowed slightly because of your load.
What do you want to wield? [- anxQRY or ?*]
Q - a blessed rustproof mace named Disrupter (weapon in claw).
#
What do you want to adjust? [a-cefikln-zA-FH-JMQ-UW-Y or ?*]
Adjust letter to what [dghjmGKLN-QVZ] (? see used letters)?
Swapping: a - a blessed rustproof mace named Disrupter (weapon in claw).
The gnomish watchman throws a dagger!
You are hit by a dagger.
The elven watchman throws a copper runed spear!
You are hit by a copper runed spear!
The elven watchman throws a copper runed spear!
Your small shield blocks a copper runed spear.
You see here a black unicorn corpse.
You return to doppelganger form!
You hear water falling on coins.
The gnomish watchman thrusts his dagger.
The gnomish watchman stabs you!
The gnomish watchman thrusts his dagger.
The gnomish watchman pierces you!
The gnomish watchman jabs his dagger.
The gnomish watchman gores you!
The gnomish watchman thrusts his dagger.
The gnomish watchman gores you!
You die...
The gnomish watchman starts to rummage through your possessions...
Do you want your possessions identified? [ynq] (y)

Inventory:

Inventory: 670/650 weight (39/52 slots)

Coins ('$')

$ - 5 gold pieces

Amulets ('"')

S - an amulet of ESP (being worn)

Weapons (')')

R - 22 +0 darts
Y - a +0 elven dagger
n - a blessed +1 orcish dagger (at the ready)
a - the blessed rustproof +0 Disrupter (weapon in hand)
Q - a blessed +1 mace

Armor ('[')

o - a blessed +0 orcish helm (being worn)
J - a +0 pair of dwarvish boots
c - a +2 small shield (being worn)
z - a +0 cloak of protection
y - a +0 dragonhide dwarvish cloak
b - a +0 robe

Comestibles ('%')

T - 2 asian pears
e - a clove of garlic
I - 3 food rations
U - a pear
f - a sprig of wolfsbane

Scrolls ('?')

q - a blessed scroll of charging
r - a blessed scroll of gold detection

Spellbooks ('+')

w - a spellbook of force bolt
i - a spellbook of freeze sphere
A - a spellbook of wizard lock

Rings ('=')

t - a copper ring of poison resistance
v - a glass ring of displacement
p - a wooden ring of protection from shape changers

Wands ('/')

B - a wand of corrosion (0:7)
E - a wand of light (0:12)
C - a wand of nothing (0:4)
H - a wand of sleep (0:5)
W - a wand of striking (0:3)
F - a wand of undead turning (0:3)

Tools ('(')

X - a blindfold
M - an iron magic lamp
l - an oil lamp
x - a +0 copper pick-axe
k - a skeleton key
s - a stethoscope

Gems/Stones ('*')

u - an agate stone
D - a worthless piece of violet glass

Merlek the Priest's attributes:


Background:

Basics:

Final Characteristics:

Final Status:

Final Attributes:

Final Attributes:

Eaten Memory (for Doppelganger #youpoly):

Spells known:

     Name                 Level  Category     Fail  Retention
a - light 1 divination 38% 59%
b - create monster 2 enchantment 38% 59%
c - force bolt 1 attack 38% 66%

Techniques known in the end

     Name                 Level  Status (timeout)
set specialty skill 7 Prepared (0)
turn undead 7 Prepared (0)
blessing 7 Prepared (0)
liquid leap 7 Prepared (0)
disarm 2 Prepared (0)

Vanquished creatures:

No species were genocided or became extinct.
Damage Taken: 331
Damage Dealt: 1,088

Voluntary challenges:

The Dungeons of Doom: levels 1 to 7

   Level 1:
Level 2:
A toilet.
Stairs down to The Gnomish Mines.
Level 3:
Some altars, a forge, some fountains.
Level 4:
Level 5:
Level 6:
A shop, a fountain, a toilet, a grave.
Level 7:

The Gnomish Mines: levels 3 to 5

   Level 3:
Level 4: "spellbooks"
Level 5: <- You were here.
Many shops, an altar to Fire, a magic chest, some fountains.
Final resting place for
you, killed by a gnomish watchman.

Game over:

----------
/ \
/ REST \
/ IN \
/ PEACE \
/ \
| Merlek |
| 5 Au |
| killed by a |
| gnomish watchman |
| |
| |
| 2024 |
*| * * * | *
_________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Merlek the Priest...


You died in The Gnomish Mines on dungeon level 5 with 4285 points,
and 5 pieces of gold, after 4116 moves.
You were level 7 with a maximum of 44 hit points when you died.