Unix NetHack Version 3.7.0-28 Work-in-progress - last build Tue Dec 15 04:26:18 2020 (773bb1f23e23efa9767817ea6b55d45539be0a3b,branch:3.7-hdf). Game began 2020-12-23 19:43:32, ended 2020-12-23 22:15:59. Merlek, chaotic female human Rogue ----- .....# -------- |....|#v##...(...| |<...%# |......| |....|# |......| ------ |......| -------- Merlek the Pilferer St:25 Dx:18 Co:15 In:12 Wi:11 Ch:8 Chaotic Dlvl:14 $:0 HP:0(83) Pw:32(42) AC:-6 Xp:10/6736 T:8809 Burdened Latest messages: What do you want to use or apply? [bfhjkoqsvxCEFINSUWZ or ?*] You put a scroll labeled STRC PRST SKRZ KRK into the sack. You put a scroll labeled VE FORBRYDERNE into the sack. What do you want to use or apply? [bfhjkoqsvxCEFINSUWZ or ?*] You have a little trouble removing $ - 1282 gold pieces. What do you want to drop? [$abf-hj-qstv-xCE-GIJN-QSU-Z or ?*] You drop 1991 gold pieces. Your movements are now unencumbered. # You descend the stairs. You again sense the Master of Thieves demanding your attendance. You hit the giant spider! The giant spider bites! You hit the giant spider! The giant spider bites! You hit the giant spider! The giant spider misses! You kill the giant spider! You have a little trouble lifting a pyramidal amulet. Continue? [ynq] (q) You have a little trouble lifting i - a pyramidal amulet. Your movements are slowed slightly because of your load. You see here a large box. In what direction? There is a large box here, loot it? [ynq] (q) Hmmm, it turns out to be locked. Unlock it with your key named tele cold pois? [yn] (n) You succeed in unlocking the box. In what direction? There is an unlocked large box here, loot it? [ynq] (q) You carefully open the large box... The large box is empty. You hear a rushing noise nearby. You hear a rushing noise nearby. The energy vortex engulfs you! The air around you crackles with electricity. You feel your magical energy drain away. You hit the energy vortex. You are jolted with electricity! You feel your magical energy drain away. You hit the energy vortex. You are jolted with electricity! You feel your magical energy drain away. You hit the energy vortex. You are jolted with electricity! You die... Do you want your possessions identified? [ynq] (y) Do you want to see your attributes? [ynq] (y) Do you want an account of creatures vanquished? [ynaq] (y) Do you want to see your conduct and achievements? [ynq] (y) Do you want to see the dungeon overview? [ynq] (y) Inventory: Amulets i - a cursed amulet of restful sleep Weapons a - 5 +0 daggers (wielded) G - 7 +0 daggers (at the ready) O - 3 rusty +0 daggers J - a +0 elven dagger Armor m - an uncursed rusty +0 orcish helm (being worn) g - an uncursed +0 pair of gauntlets of power (being worn) V - an uncursed +0 pair of iron shoes (being worn) Q - an uncursed +0 cloak of protection (being worn) w - an uncursed +0 dwarvish mithril-coat (being worn) Comestibles l - an uncursed banana t - an uncursed C-ration n - an uncursed carrot Y - 2 uncursed food rations S - 6 uncursed lumps of royal jelly Scrolls P - a cursed scroll of teleportation Wands C - a cursed wand of digging (0:4) o - a wand of magic missile (0:7) Z - a wand of magic missile (0:4) f - a wand of make invisible (0:3) h - a wand of make invisible (0:3) b - a wand of opening (0:7) F - a wand of polymorph (0:7) v - a wand of slow monster (0:3) s - a wand of speed monster (0:6) W - a wand of striking (0:4) q - a wand of striking (0:2) U - a wand of teleportation (0:8) E - a wand of teleportation (0:7) Tools I - an uncursed sack containing 35 items N - a frost horn (0:8) x - a +0 pick-axe named prot 4 k - an uncursed skeleton key named tele cold pois j - an uncursed tallow candle Gems/Stones X - an uncursed worthless piece of blue glass p - an uncursed worthless piece of yellow glass Contents of the sack: an uncursed scroll of enchant weapon an uncursed scroll of taming a cursed scroll of identify a blessed scroll of identify a blessed scroll of fire an uncursed scroll of fire an uncursed scroll of remove curse an uncursed scroll of charging an uncursed scroll of destroy armor a cursed scroll of enchant armor an uncursed scroll of gold detection an uncursed scroll of create monster an uncursed scroll of create monster an uncursed scroll of amnesia an uncursed scroll of light an uncursed scroll of confuse monster a blessed scroll of confuse monster an uncursed scroll of earth 2 cursed scrolls of earth 2 uncursed scrolls of teleportation 2 uncursed scrolls of teleportation a blessed scroll of teleportation an uncursed potion of healing an uncursed potion of fruit juice an uncursed potion of speed an uncursed potion of full healing a cursed potion of invisibility an uncursed potion of sickness an uncursed ring of hunger an uncursed ring of see invisible a cursed ring of polymorph an uncursed ring of warning an uncursed ring of warning an uncursed ring of regeneration an uncursed ring of free action Merlek the Rogue's attributes: Background: You were a Pilferer, a level 10 female human Rogue. You were chaotic, on a mission for Kos who was opposed by Issek (lawful) and Mog (neutral). You were in the Dungeons of Doom, on level 14. You entered the dungeon 8809 turns ago. It was nighttime. You had 6736 experience points, 3264 more were needed to attain level 11. Basics: You had 0 out of 83 hit points. You had 32 out of 42 energy points (spell power). Your armor class was -6. Your wallet was empty. Autopickup was on for '$' plus thrown, with exceptions. Final Characteristics: Your strength was 25 (base:12, peak:13, innate limit:18/100). Your dexterity was 18 (limit:18). Your constitution was 15 (limit:18). Your intelligence was 12 (limit:18). Your wisdom was 11 (limit:18). Your charisma was 8 (limit:18). Final Status: You were engulfed by an energy vortex. You were not hungry. You were burdened; movement was slightly slowed. You were wielding daggers. You had expert skill with dagger. Final Attributes: You were piously aligned. You were cold resistant. You were poison resistant. You saw invisible. You were telepathic. You had automatic searching. You were invisible to others. You were stealthy. You had a small defense bonus (+4). You were protected. You were fast. You are dead. Vanquished creatures: a baby red dragon a baby yellow dragon a queen bee a large mimic a wumpus 2 stalkers an earth elemental a giant zombie a winter wolf 2 small mimics a xan an ettin mummy a shocking sphere a gargoyle 3 tengu an ochre jelly a leocrotta an elf mummy a python a wraith a carnivorous ape a soldier a succubus 2 chameleons a crocodile 2 quivering blobs 3 wolves 4 winter wolf cubs 16 leprechauns an orc-captain a mumak 2 giant spiders a black light a gnome king a brown pudding a rust monster 2 owlbears 2 yetis a gold golem a lizard a chickatrice a dingo a dog a housecat 2 jaguars 2 dwarf lords 2 dust vortices a raven a plains centaur 2 gnome mummies 2 apes a soldier ant 3 fire ants 2 wood nymphs a water nymph 2 mountain nymphs 11 Mordor orcs a rock mole 3 ponies 3 fog clouds 2 shriekers a violet fungus 2 gnome lords 2 gnomish wizards 2 little dogs 4 floating eyes a kitten 5 dwarves a homunculus a kobold lord 21 hill orcs 5 rothes 3 rabid rats 3 giant bats 2 orc zombies 6 wererats a werejackal 5 iguanas 18 killer bees an acid blob a coyote a hobbit a manes a large kobold 8 giant rats 3 cave spiders 2 brown molds a yellow mold 22 gnomes 12 garter snakes 2 gnome zombies 3 geckos 15 jackals 4 foxes a kobold 5 goblins a sewer rat 12 grid bugs a bat 6 lichens 2 kobold zombies 6 newts 308 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were illiterate. You never engraved Elbereth. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You did not violate any of the special Sokoban rules. Achievements: You attained the rank of Cutpurse. You entered the Gnomish Mines. You attained the rank of Rogue. You entered Minetown. You entered a shop. You entered a temple. You entered Sokoban. You entered the Big Room. You attained the rank of Pilferer. The Dungeons of Doom: levels 1 to 14 Level 1: A grave. Level 2: Some fountains. Level 3: Level 4: A fountain, a grave. Stairs down to The Gnomish Mines. Level 5: A fountain. Level 6: Level 7: Level 8: A fountain. Stairs up to Sokoban, level 7. Level 9: "stash" Some fountains, a grave. Level 10: A fountain. Level 11: A very big room. Level 12: Level 13: "2k$" Level 14: <- You were here. Summoned by the Master of Thieves. Final resting place for you, killed by an energy vortex. The Gnomish Mines: levels 5 to 8 Level 5: Level 6: Level 7: Many shops, a temple, some fountains. Level 8: Sokoban: levels 7 up to 6 Level 6: Unsolved. Level 7: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Merlek | | 0 Au | | killed by an | | energy vortex | | | | | | 2020 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Merlek the Rogue... You died in The Dungeons of Doom on dungeon level 14 with 27614 points, and 0 pieces of gold, after 8809 moves. You were level 10 with a maximum of 83 hit points when you died.