Unix NetHack Version 3.7.0-29 Work-in-progress - last build Sat Dec 26 07:13:21 2020 (65f1b09ad2edc625ddd92a38dbef8d556037cd8f,branch:3.7-hdf). Game began 2020-12-27 18:04:49, ended 2020-12-29 19:14:16. Merlek, chaotic male elven Wizard - ... ---...- |....- -------...- ----- |.........| ...| | ..------- ---------.4-- ----.---- 5|..@....|..4-- --..%....- |....@..|4.1.---%.%..%... |...@%A.A...A..%f........ |..@.@..|5...---........ |.......|444-- --...... ---------..-- ---- 5 ...| ----- Merlek the Enchanter St:18 Dx:21 Co:16 In:21 Wi:21 Ch:13 Chaotic Astral Plane $:0 HP:151(182) Pw:163(163) AC:-24 Xp:14/103037 T:43783 Latest messages: Jonathan the invisible Collector is suddenly moving faster. The Angel of Thoth zaps you with a magic missile! The magic missile hits you! But it reflects from your armor! The magic missile hits the Angel of Thoth. Izchak the Patriarch turns to flee. The Angel of Thoth zaps you with a magic missile! The magic missile whizzes by you! The magic missile misses Jonathan the invisible Collector. The magic missile hits the high priestess. The high priestess casts a spell! The high priestess looks better. Jonathan the invisible Collector turns to flee. Jonathan the invisible Collector wields a bullwhip! You hear a door open. Dave the Sorcerer hurls a potion called confusion! The potion called confusion misses the Angel of Thoth. The potion called confusion misses the Angel of Thoth. The potion called confusion misses Izchak the Patriarch. The potion called confusion misses Jonathan the invisible Collector. The jar crashes on your head and breaks into shards. The potion called confusion evaporates. You feel somewhat dizzy. There is a high altar to Anhur (chaotic) here. What do you want to use or apply? [cdghk-oq-tw-zABDGILNU-Z or ?*] You feel less confused now. Izchak the Patriarch turns to flee. The Angel of Thoth zaps you with a magic missile! The magic missile misses the Angel of Thoth. The magic missile hits you! But it reflects from your armor! The magic missile misses the Angel of Thoth. The magic missile hits the Angel of Thoth. The Angel of Thoth zaps you with a magic missile! The magic missile whizzes by you! The magic missile bounces! "Methinks thou wert unnaturally stirred by yon corpse back there, eh, varlet?" # What do you want to sacrifice? [S or ?*] You offer the Amulet of Yendor to Anhur... An invisible choir sings, and you are bathed in radiance... The voice of Anhur rings out: "Mortal, thou hast done well!" "In return for thy service, I grant thee the gift of Immortality!" You ascend to the status of Demigod... Do you want your possessions identified? [ynq] (y) Do you want to see your attributes? [ynq] (y) Do you want an account of creatures vanquished? [ynaq] (y) Do you want a list of species genocided and extinct? [ynq] (y) Do you want to see your conduct and achievements? [ynq] (y) Do you want to see the dungeon overview? [ynq] (y) Inventory: Amulets P - a blessed amulet of flying T - an uncursed amulet of life saving (being worn) E - the blessed Eye of the Aethiopica Weapons C - 4 blessed +7 elven daggers (at the ready) a - the blessed rustproof +2 Magicbane (weapon in hand) Armor K - a blessed greased rustproof +5 helm of brilliance (being worn) F - a blessed greased +4 pair of gauntlets of dexterity (being worn) O - a blessed greased fireproof +0 pair of speed boots (being worn) b - a blessed thoroughly burnt +1 cloak of magic resistance (being worn) e - a blessed greased +3 silver dragon scale mail (being worn) Comestibles Y - an uncursed lump of royal jelly Spellbooks r - the uncursed Book of the Dead Rings H - an uncursed ring of free action (on left hand) j - an uncursed ring of slow digestion (on right hand) Wands m - a wand of cancellation (0:1) U - a wand of death (2:4) n - a wand of digging (0:5) D - a wand of digging (0:3) q - a wand of digging (0:1) o - a wand of fire (0:1) d - a cursed wand of fire (0:6) w - a wand of light (0:11) z - a wand of lightning (0:7) N - a wand of opening (0:8) s - a cursed wand of polymorph (0:2) B - a wand of speed monster (0:6) c - a wand of striking (0:6) L - a wand of teleportation (0:3) W - a wand of teleportation (0:3) Z - a wand of teleportation (0:3) g - a wand of teleportation (0:2) l - a wand of wishing (1:0) Tools I - a blessed bag of holding containing 50 items t - an uncursed bugle G - the Bell of Opening (0:2) X - an uncursed blindfold named prot 5 y - the uncursed Candelabrum of Invocation (7 of 7 candles, lit) A - a magic marker (1:42) V - the blessed Master Key of Thievery x - a +0 pick-axe named p29768 k - an uncursed skeleton key named sleep tele poison cold h - a blessed +0 unicorn horn Gems/Stones J - a blessed luckstone Contents of the bag of holding: an uncursed amulet of guarding an uncursed amulet of magical breathing an uncursed amulet of unchanging an uncursed greased thoroughly burnt +0 small shield an uncursed apple 2 uncursed bananas 7 uncursed K-rations an uncursed lembas wafer an uncursed tripe ration an uncursed lizard corpse 11 blessed scrolls of blank paper an uncursed scroll of blank paper 2 blessed scrolls of charging an uncursed scroll of earth a blessed scroll of enchant weapon a cursed scroll of magic mapping 2 uncursed scrolls of remove curse a blessed scroll of scare monster 2 uncursed scrolls of scare monster an uncursed scroll of scare monster a cursed scroll of teleportation a blessed spellbook of finger of death a blessed spellbook of identify an uncursed spellbook of jumping a blessed spellbook of magic missile a cursed potion of extra healing an uncursed potion of gain ability an uncursed potion of gain energy a blessed potion of levitation 2 uncursed potions of polymorph an uncursed potion of restore ability 3 potions of holy water 4 uncursed potions of water 2 potions of unholy water an uncursed ring of levitation an uncursed ring of polymorph control an uncursed ring of polymorph control an uncursed ring of teleport control a wand of cold (0:4) a wand of polymorph (0:4) a wand of speed monster (0:6) a can of grease (0:15) an uncursed magic whistle 6 uncursed tallow candles an uncursed agate stone an uncursed diamond 2 uncursed jacinth stones 3 uncursed jasper stones an uncursed obsidian stone an uncursed topaz stone Merlek the Wizard's attributes: Background: You were an Enchanter, a level 14 male elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the endgame, on the Astral Plane. You entered the dungeon 43783 turns ago. There was a full moon in effect when your adventure ended. You had 103037 experience points, 56963 more were needed to attain level 15. Basics: You had 151 out of 182 hit points. You had all 163 energy points (spell power). Your armor class was -24. Your wallet was empty. Autopickup was on for '_' plus thrown, with exceptions. Final Characteristics: Your strength was 18 (limit:18). Your dexterity was 21 (base:17, innate limit:18). Your constitution was 16 (limit:16). Your intelligence was 21 (base:16, innate limit:20). Your wisdom was 21 (base:16, innate limit:20). Your charisma was 13 (limit:18). Final Status: You were not hungry. You were unencumbered. You were wielding a dagger. You had expert skill with dagger. Final Attributes: You were the Glory of Arioch. You were piously aligned. You were magic-protected. You were fire resistant. You were cold resistant. You were sleep resistant. You were shock resistant. You were poison resistant. You saw invisible. You were telepathic. You were warned. You had infravision. You were invisible to others. You had teleport control. You had slower digestion. You had a moderate defense bonus (+9). You were warded. You took half physical damage. You took half spell damage. You were very fast. You had reflection. You had free action. Your life would have been saved. You were extremely lucky. You had extra luck. Good luck did not time out for you. You survived. Vanquished creatures: Orcus Juiblex the Wizard of Yendor (thrice) Famine (twice) Vlad the Impaler a high priest a mastodon Medusa 2 glass golems a balrog 3 purple worms a gray dragon a red dragon 2 white dragons an orange dragon 5 black dragons a blue dragon a green dragon 11 minotaurs 2 jabberwocks the Dark One 4 baluchitheria 2 demiliches 4 stone golems 3 master mind flayers 4 Olog-hai 3 Nazgul a pit fiend 2 sandestins 3 hell hounds 4 displacer beasts 3 titanotheres a baby orange dragon a guardian naga 4 genetic engineers a disenchanter 21 vampire lords a skeleton 4 aligned priests 5 captains 6 shades 3 liches a water troll 5 clay golems 2 nurses 5 ice devils 4 nalfeshnees 2 lurkers above an Aleax 3 frost giants 5 ettins 11 black puddings 24 vampires 4 lieutenants 31 ghosts 5 queen bees 3 winged gargoyles 2 mind flayers 4 giant mimics 9 long worms 4 zruties 2 fire giants an ogre king 7 ice trolls a rock troll 3 umber hulks 2 flesh golems an Elvenking a doppelganger 5 hezrous 10 bone devils 6 large mimics a wumpus 2 fire vortices 2 couatls 13 stalkers 4 air elementals 4 fire elementals 6 earth elementals 6 water elementals 2 hill giants a black naga 7 xorns 18 giant zombies 2 elf-lords 12 sergeants 7 barbed devils 9 vrocks 2 salamanders 9 wargs 3 winter wolves 10 hell hound pups 10 small mimics a glass piercer 3 warhorses 3 steam vortices 8 xans 6 ettin mummies 7 quantum mechanics 3 trolls 3 sasquatches a wood golem 2 erinyes 3 mariliths 4 sharks 4 gelatinous cubes 2 pyrolisks 2 large dogs 6 freezing spheres 6 flaming spheres 8 shocking spheres 4 large cats 5 tigers 3 gargoyles 9 tengu an ochre jelly 5 leocrottas 3 energy vortices a mountain centaur 6 stone giants 3 elf mummies a human mummy 2 red nagas 2 green slimes 2 pythons 6 pit vipers 9 cobras 34 wraiths 4 carnivorous apes 12 ettin zombies 3 leather golems a Grey-elf 44 soldiers 5 succubi 5 horned devils 8 incubi 5 chameleons 5 crocodiles 15 giant beetles 3 quivering blobs 9 cockatrices 18 wolves 8 winter wolf cubs 5 lynxes 6 panthers 55 leprechauns 7 orc-captains 2 iron piercers a mumak 13 giant spiders 6 scorpions 6 horses 3 ice vortices 4 black lights 43 vampire bats 2 forest centaurs a gnome king 2 orc mummies 2 dwarf mummies an ogre 4 brown puddings 17 rust monsters 10 owlbears 18 yetis a gold golem a Green-elf 10 giant eels 12 lizards 9 chickatrices 2 dingoes 2 housecats 3 jaguars 5 dwarf lords 2 blue jellies 3 gray unicorns 5 dust vortices 22 ravens 3 plains centaurs 4 gnome mummies 10 snakes 5 apes 14 human zombies 2 rope golems 2 Woodland-elves 14 soldier ants 3 fire ants 3 bugbears an imp 5 lemures 10 quasits 4 wood nymphs 4 water nymphs a mountain nymph 16 Mordor orcs 33 Uruk-hai 4 orc shamans 11 rock piercers 4 rock moles 4 ponies 2 fog clouds 8 yellow lights 2 shriekers 5 violet fungi 12 gnome lords 7 gnomish wizards 6 kobold mummies 5 gray oozes 6 barrow wights 10 elf zombies 6 ghouls a straw golem a paper golem 3 jellyfish 31 giant ants 2 little dogs 11 floating eyes a kitten 21 dwarves 4 homunculi 2 kobold lords 3 kobold shamans 40 hill orcs 18 rothes a rabid rat 16 giant bats 3 monkeys 6 orc zombies 13 dwarf zombies 3 wererats 2 werejackals 13 iguanas 62 killer bees 3 acid blobs a coyote 3 gas spores 8 hobbits 5 manes 2 large kobolds 4 hobgoblins 3 orcs 12 giant rats 11 cave spiders a brown mold 2 yellow molds a green mold 2 red molds 54 gnomes 36 garter snakes 10 gnome zombies 12 geckos 6 jackals 3 foxes 6 kobolds 3 goblins 3 sewer rats 15 grid bugs 9 bats 12 lichens 19 kobold zombies 16 newts 1760 creatures vanquished. Genocided or extinct species: hobbits dwarves bugbears dwarf lords dwarf kings mind flayers master mind flayers liches demiliches master liches arch-liches erinyes (extinct) jellyfish piranha sharks giant eels electric eels krakens 17 species genocided. 1 species extinct. Voluntary challenges: You read items or engraved 104 times. You engraved Elbereth 1 time. You genocided 17 types of monsters. You never changed form. You used 6 wishes (1 for an artifact). You did not violate any of the special Sokoban rules. Achievements: You entered the Gnomish Mines. You attained the rank of Conjurer. You entered Minetown. You attained the rank of Thaumaturge. You completed the Gnomish Mines. You attained the rank of Magician. You entered a temple. You entered a shop. You defeated Medusa. You attained the rank of Enchanter. You had the Bell of Opening. You entered Sokoban. You entered Gehennom. You had the Candelabrum of Invocation. You had the Book of the Dead. You gained access to Moloch's Sanctum. You reached the Elemental Planes. You reached the Astral Plane. You delivered the Amulet of Yendor. You ascended! The Elemental Planes: Astral Plane: <- You are here. A temple to Anhur. Plane of Water: Plane of Fire: Plane of Air: Plane of Earth: The Dungeons of Doom: levels 1 to 26 Level 1: Some fountains. One way stairs up to The Elemental Planes. Level 2: A fountain. Stairs down to The Gnomish Mines. Level 3: Level 4: "STASH" An altar to Anhur. Level 5: Some fountains, a sink, a grave. Final resting place for Nell-Rog-Hum-Fem-Cha, killed by an uninjured newt, while fainted from lack of food. Level 6: Level 7: A fountain, a grave. Level 8: Many fountains. Final resting place for Misha-Val-Dwa-Fem-Law, killed by a bolt of fire. Level 9: "yeti+ettin zombie on the hunt" Stairs up to Sokoban, level 8. Level 10: A grave. Level 11: A grave. Level 12: A fountain. Level 13: "cash" Level 14: "cf" A temple to Anhur. Level 15: A fountain. Portal to The Quest. Level 16: A general store, a fountain. Level 17: Level 18: A primitive area. Level 19: An altar to Anhur, some graves. Level 20: A fountain. Level 21: An armor shop. Level 22: A grave. Level 23: "shield of reflection" Level 24: A sink. Level 25: A fountain. Level 26: "lev boots in chamber" A fountain. The castle. Connection to Gehennom. Gehennom: levels 27 to 48 Level 27: A temple, many graves. Valley of the Dead. Level 28: "chicatrices" Level 29: Level 30: Level 31: A grave. Level 32: Level 33: Level 34: Level 35: Level 36: Level 37: An untended shop, an altar. Stairs up to Vlad's Tower, level 36. Level 38: Level 39: Level 40: Level 41: Level 42: Level 43: Level 44: Level 45: Level 46: Level 47: Level 48: A temple, many graves. Moloch's Sanctum. The Gnomish Mines: levels 3 to 11 Level 3: "cf" A grave. Final resting place for bobjohnred-Mon-Hum-Mal-Neu, killed by a crossbow bolt. Level 4: Level 5: An altar, some fountains. Level 6: Level 7: Level 8: Level 9: Level 10: Level 11: "flayer above" The Quest: levels 1 to 5 Level 1: Completed quest for Neferet the Green. Level 2: "BoH" Level 3: Level 4: Level 5: A temple. Sokoban: Level 8: Unsolved. Vlad's Tower: levels 36 up to 34 Level 34: Level 35: Level 36: Goodbye Merlek the Demigod... You went to your reward with 1719030 points, Magicbane (worth 3500 zorkmids and 8750 points) The Book of the Dead (worth 10000 zorkmids and 25000 points) The Candelabrum of Invocation (worth 5000 zorkmids and 12500 points) The Eye of the Aethiopica (worth 4000 zorkmids and 10000 points) The Bell of Opening (worth 5000 zorkmids and 12500 points) The Master Key of Thievery (worth 3500 zorkmids and 8750 points) 3 jasper stones (worth 1500 zorkmids), 2 jacinth stones (worth 6500 zorkmids), 1 diamond (worth 4000 zorkmids), 1 topaz stone (worth 900 zorkmids), 1 obsidian stone (worth 200 zorkmids), 1 agate stone (worth 200 zorkmids), 1 amulet of life saving (worth 150 zorkmids), 1 amulet of unchanging (worth 150 zorkmids), 1 amulet of magical breathing (worth 150 zorkmids), 1 amulet of guarding (worth 150 zorkmids), 1 amulet of flying (worth 150 zorkmids), and 0 pieces of gold, after 43783 moves. You were level 14 with a maximum of 182 hit points when you ascended.