Unix NetHack Version 3.7.0-89 Work-in-progress - last build Sep 7 2023 15:16:41 (8494bff02b67719303c47e298deaa89034127798,branch:master). Game began 2023-09-22 17:08:39, ended 2023-09-22 17:45:44. Merlek, lawful female human Valkyrie ----- |....# -------------- |...|# ####-........)....# #-...|# # |............|# #|...|# #####.............|# #-----## ###### --------.-----# ### # ## # # #### ###### # # # # # # ## # ## # # ## * #### # #### ### --------- # ##### # # # |.......| # ### # # # ##........| # # # # ## #@#|.......| ### #------ # --#-----|-- # #..{.....| ## #|....|## |.........| ### |.......| -----# #-....|# |.........| # --------- |....# |....-# |.<.......-## |`>.| |....| ----------- ----- ------ Merlek the Fighter St:18 Dx:16 Co:17 In:8 Wi:8 Ch:10 Lawful Dlvl:6 $:35 HP:72(72) Pw:19(19) AC:10 Xp:8/2326 T:7362 Latest messages: (For instructions type a '?') What do you want to write with? [- aefhDGRX or ?*] You write in the dust with your fingertip. What do you want to write with? [- aefhDGRX or ?*] The engraving on the floor vanishes! You write in the dust with a glass wand. Where do you want to travel to? (For instructions type a '?') You hit the wood nymph! The wood nymph stole an uncursed wand called curved vanish. The wood nymph vanishes! The water nymph charms you. You gladly start removing your mail. The water nymph pretends to be friendly. The water nymph charms you. You gladly start removing your shield. The water nymph charms you. You gladly start removing your shoes. The water nymph stole an uncursed towel. The water nymph stole a bubbly potion. The water nymph stole an uncursed +3 small shield. The water nymph stole a wand of magic missile. The water nymph stole an empty bag called holding. The water nymph stole an uncursed credit card named cold tele poison. You can move again. The water nymph steals an uncursed thoroughly rusty +1 pair of iron shoes! The water nymph vanishes! # #quit: unknown extended command. You can't jump very far. You hear the footsteps of a guard on patrol. # You find a hidden door. The door opens. You see here a rock. You hit the wood nymph! The wood nymph stole an uncursed bag called holding containing 49 items. The wood nymph vanishes! What do you want to zap? [fG or ?*] In what direction? The bolt of fire hits the water nymph! The bolt of fire bounces! The water nymph stole a wand of fire. The water nymph vanishes! What do you want to write with? [- afhD or ?*] You write in the dust with your fingertip. What do you want to write with? [- afhD or ?*] The engraving on the ground vanishes! You write in the dust with a glass wand. # What do you want to call? [fhjD or ?*] # Do you want your possessions identified? [ynq] (n) Inventory: Coins $ - 35 gold pieces Weapons a - an uncursed thoroughly rusty corroded +1 spear (weapon in hand) Armor i - an uncursed +0 chain mail Scrolls j - an uncursed scroll of confuse monster Wands f - an uncursed wand of make invisible (0:2) Tools l - a cursed brass lantern p - an uncursed leash Gems/Stones D - 2 uncursed worthless pieces of violet glass h - 2 uncursed worthless pieces of yellow glass Merlek the Valkyrie's attributes: Background: You were a Fighter, a level 8 human Valkyrie. You were lawful, on a mission for Tyr who was opposed by Odin (neutral) and Loki (chaotic). You were in the Dungeons of Doom, on level 6. You entered the dungeon 7362 turns ago. You had 2326 experience points, 234 more were needed to attain level 9. Basics: You had all 72 hit points. You had all 19 energy points (spell power). Your armor class was 10. Your wallet contained 35 zorkmids. Autopickup was on for '$=?"/!%' plus thrown, with exceptions. Final Characteristics: Your strength was 18 (limit:18/100). Your dexterity was 16 (limit:18). Your constitution was 17 (limit:18). Your intelligence was 8 (limit:18). Your wisdom was 8 (limit:18). Your charisma was 10 (limit:18). Final Status: You were not hungry. You were unencumbered. You were wielding a spear. You had expert skill with spear. You were not wearing any armor. Final Attributes: You were piously aligned. You were cold resistant. You were poison resistant. You were telepathic. You were stealthy. You were fast. You survived. Miscellaneous: You never encountered a bones level. Total elapsed playing time was 37 minutes and 5 seconds. Major events: Turn 1: Merlek the lawful human Valkyrie entered the dungeon 159: entered the Gnomish Mines 1175: attained the rank of Skirmisher (level 3) 2598: reached Mine Town 2790: attained the rank of Fighter (level 6) 4950: entered the Bigroom 5041: entered Sokoban 5285: completed 1st Sokoban level 5716: completed 2nd Sokoban level 6192: completed 3rd Sokoban level 7362: quit Vanquished creatures: 2 giant mimics a wood golem a wraith a winter wolf cub a spotted jelly an ice vortex a dwarf mummy a rust monster 2 owlbears 2 Green-elves a jaguar a plains centaur a snake an ape a human zombie 2 imps 4 Mordor orcs an Uruk-hai an orc shaman a rock piercer 3 rock moles 3 fog clouds 3 yellow lights a shrieker 5 gnome leaders a gnomish wizard a gray ooze 2 straw golems a paper golem 5 giant ants a floating eye 4 dwarves a homunculus a kobold leader a kobold shaman 7 hill orcs 9 rothes a rabid rat 4 giant bats a wererat 2 iguanas 3 killer bees 4 acid blobs 2 gas spores a manes a large kobold 2 hobgoblins 4 giant rats 4 cave spiders 2 yellow molds 28 gnomes 11 garter snakes 2 gnome zombies 3 geckos 5 jackals 2 foxes 3 kobolds 2 sewer rats 4 grid bugs 4 bats 5 lichens 3 kobold zombies 7 newts 186 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You read items or engraved 1 time. You never engraved Elbereth. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You did not violate any of the special Sokoban rules. Achievements: You entered the Gnomish Mines. You entered a shop. You attained the rank of Skirmisher. You entered Minetown. You attained the rank of Fighter. You entered the Big Room. You entered Sokoban. The Dungeons of Doom: levels 1 to 11 Level 1: "vault" An altar. Level 2: A general store, a fountain, a sink, a grave. Stairs down to The Gnomish Mines. Level 3: Some fountains. Level 4: Level 5: A fountain, a sink. Level 6: "awake nymph with 27 darts vault" <- You were here. A fountain. Level 7: A fountain. Level 8: A fountain, a sink. Level 9: Level 10: "non-id 3 ring steel shop" A jewelers. Stairs up to Sokoban, level 9. Level 11: A very big room. The Gnomish Mines: levels 3 to 5 Level 3: Level 4: Level 5: Sokoban: levels 9 up to 6 Level 6: Unsolved. Level 7: Solved. Level 8: Solved. Level 9: Solved. Farvel Merlek the Valkyrie... You quit in The Dungeons of Doom on dungeon level 6 with 9859 points, and 35 pieces of gold, after 7362 moves. You were level 8 with a maximum of 72 hit points when you quit.