NetSysFire, chaotic female devilish Gladiator ----- ##-------- |...| #,.......| ##########-------------## -------- |...| #,|......+ #,,,,,,,,,.))%........-,# |.\....| |.@.|# #,|......| ##########|).%%.......|,# |......| |....`# #,|......+ |...%.......|,# |......| |...|,# #,-.---#--# # ---------.---,# |......| -----,# #,#,,,,,,,# #,,,,,,,,,,,, ,,, ---....| #,# ##,#######,# -----.--------# #,# |....| ###,# #,## ---.----- ####|............| #,#, --.--- #,,,# #,# |.......--#,,,.............| #,,, #,,,# #,-------,,# |..#---..|,,##|............| ##,# ###,# #%-..)`.#,## |..# |..|,# #.............| #,# ------.-- ##|.....|,# |.#| |..|,# #|............| #,# |....<..| |......,# |#.----...,# |............| #,###|.......| |...%.|## -......--## -------------- #,,,,#.......| ------- -------- ####,|.......| #,........| ##|.......| --------- [NetSysFir the Dimachaerus] St9 Dx12 Co10 In11 Wi7 Ch7 GlaDevFemCha+Hb S1160 Dlvl:1 $76 HP82(82) Pw54(54) AC-4 MC0 Mov12 Xp6/350 Wt181/1410 T473 Latest messages Unfortunately you don't know more about it. You will gain more information if you identify this item. What do you want to read? [d-iA or ?*] As you read the scroll, it disappears. This is a standard identify scroll. F - a blessed +0 archaic cloak {4}. archaic cloak - This is a piece of armor. Color: white. Material: silk. Appearance: failuncap cloak. Slot: cloak. It can be worn for protection (armor class, magic cancellation etc.). This cloak has the beneficial effect of slightly improving your casting rates even when other effects of that type don't help. It was created at a time when magical properties of armor pieces didn't yet exist. Stats: 1 points of AC and a MC of 0. What do you want to wear? [F or ?*] You are now wearing an archaic cloak. You see here a gray stone. H - a gray stone. What do you want to read? [d-iA or ?*] As you read the scroll, it disappears. This is a standard identify scroll. H - a cursed +0 sleepstone. sleepstone - This is a gem. Color: gray. Material: stone. Appearance: gray. Some of them increase your score at the end of the game, provided you didn't die, and since ascension is next to impossible, you'll probably not care about score anyway. However, they can also be used as sling ammunition, some gray stones may have certain special effects, and throwing gems to unicorns can increase your luck. A gray stone that is usually generated cursed. If you carry it in your open inventory, you will fall asleep even if you are sleep resistant. It also halves the chance of waking up from combat. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - a blessed +1 silver spear (weapon in foreclaw) {12} y - a cursed -2 athame {4} Armor o - a blessed strongly greased +1 orcish helm (being worn) {12} t - an uncursed +0 pair of gauntlets (being worn) {4} x - the blessed +4 ruffled shirt named The Jester Tear (being worn) {5} D - an uncursed +0 scale mail (being worn) {100} F - a blessed +0 archaic cloak (being worn) {4} Comestibles c - a blessed cram ration {0} k - an uncursed food ration {0} p - an uncursed tripe ration {0} q - an uncursed passivity lichen corpse {20} u - an uncursed porter lichen corpse {20} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} h - an uncursed scroll of cure {0} i - an uncursed scroll of heal other {0} A - a blessed scroll of identify {0} Wands w - an uncursed wand of draining (2:10) {0} C - an uncursed wand of extra healing (0:10) {0} Tools v - a blessed symbiote {0} Gems H - a cursed +0 sleepstone Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property intrinsically: slow digestion You could not have the double effect of this property: fear factor Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 29 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 92% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 91% Food drop chance was reduced to 96% Shop item generation was reduced to 79% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 91% chance Mastering the following skill taught you the hidden power: body armor The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: form II (Makashi) The following skill became untrainable if you tried to train it too early: devices (turn 285) You had blown your chance of training the devices skill The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 37478) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 53515 Monster spawn increase reached its maximum at turn 127337 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1793377 The monster class that cannot be genocided was troll The monster class that was spawned more often: mimic (freq bonus 1) The monster species that spawned more often: skinflint revisit (freq bonus 12) The monster species that spawned more often: force imp (freq bonus 3) The monster species that spawned more often: insurmountable patch (freq bonus 5) The monster species that spawned more often: barrenly horseback clammiest bookmobile (freq bonus 12) The monster species that spawned more often: flint banger (freq bonus 4) The monster species that spawned more often: yerles elite machine infantry (freq bonus 84) The monster species that spawned more often: humanlike construct (freq bonus 18) The monster species that spawned more often: widening pettishly (freq bonus 12) The monster species that spawned more often: score thief (freq bonus 4) The monster species that spawned more often: substandard nymph (freq bonus 3) The monster species that spawned more often: flintfish (freq bonus 12) The monster species that spawned more often: funny java (freq bonus 12) The monster species that spawned more often: insurmountable mushroom (freq bonus 6) The monster species that spawned more often: vivid light (freq bonus 40) The monster species that spawned more often: lespro vortex (freq bonus 30) The monster species that spawned more often: lethal gopher (freq bonus 9) The monster species that spawned more often: triturator lifer denominate retype (freq bonus 8) The monster species that spawned more often: bully (freq bonus 10) The monster species that spawned more often: council member (freq bonus 4) The monster species that spawned more often: shrill giant (freq bonus 7) The monster trait that was more common: monsters that neigh (freq bonus 4) The monster trait that was more common: monsters that have hug attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks heal you (freq bonus 2) The monster trait that was more common: monsters of gigantic size (freq bonus 2) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 8) The monster trait that was more common: monsters that grunt (freq bonus 2) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 1) The monster trait that was more common: monsters that can lay eggs (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 4) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 4) The monster species that never randomly spawned: weredragon The monster species that never randomly spawned: danger snake The monster species that never randomly spawned: phocomeli imitatively preemptively scuba The monster species that never randomly spawned: eclipse spawn The monster species that never randomly spawned: antimatter vampire The monster species that never randomly spawned: gravitational emporium exorbitance overroast The monster species that never randomly spawned: dirtscreen coins The monster species that never randomly spawned: nondescript force patch The monster species that never randomly spawned: introductory adventuresome The monster species that never randomly spawned: coprology cleaned The monster class that always generated with extra speed: rust monster or disenchanter The RNG hath decreed that this item was never generated: frequentation spawn stone (gray) The RNG hath decreed that this item was never generated: disthene (teal) The RNG hath decreed that this item was never generated: magic resistance (dark) The RNG hath decreed that this item was never generated: gimp cloak (pitch cloak) The RNG hath decreed that this item was never generated: loadboulder (gray) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 14) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 26) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 258) The RNG hath decreed that this item was generated more often: stat decrease (desaturated, freq bonus 18) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 20) The RNG hath decreed that this item was generated more often: sexplay whip ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 9) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 6) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: pokelie stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy grinder ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: smell monster (odorous, freq bonus 9) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: lizard scales ((null), freq bonus 18) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 25) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this item was always generated cursed: amulet of fumbling (clumsy) The RNG hath decreed that this item was always generated cursed: jared stone ((null)) The RNG hath decreed that this item was always generated cursed: adom cloak (mysterious cloak) The RNG hath decreed that this item was always generated cursed: barrier shield ((null)) The RNG hath decreed that this item was always generated cursed: soft chastity belt ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was always generated cursed: amulet of real screwery (mech-tech) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this trap was always invisible: random message trap The RNG hath decreed that this trap was generated more often: glib trap (freq bonus 2) The spell school whose books are more common was enchantment spells (freq bonus 16) The spell school whose books are more common was healing spells (freq bonus 5) Trap randomization happened for 1 in 646 traps Traps were spawned invisible 1 times in 82 Traps were extra hard to find 9% of the time Next attribute increase check would have come at turn 1150 Strength training was 24 Dexterity training was 25 Wisdom training was 13 Constitution training was 23 Your sanity was 0 You were fire resistant You were poison resistant You were level-drain resistant You had 2 points of BUC expertise You had 2 points of enchantment expertise You had 1 points of weapon enchantment expertise You had not decided on your sexuality yet You were very tired You had infravision You had 804 points of nutrition remaining You were stealthy You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 20 spells Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Catilina The version you were playing was: Unix SlashEMExtended Version 2.7.1 (86bb1de) - last build Thu May 20 18:46:47 2021. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) shield bash 2X Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * crow quill (feather-etched rapier) * rakuyo (latch-pommeled saber) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * infernal bardiche (black poleaxe) * infernal ancus (ornamental polearm) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor shield of reflection (polished silver shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (foaming helmet) * sedge hat (knowledgeable helmet) * skullcap (serrated helmet) * flack helmet (sand helmet) * crystal helm (gray helmet) * mining helm (grimace helmet) * field helm (less helmet) * helm of safeguard (transversal helmet) * war hat (weeping helmet) * plasteel gloves (white gloves) * leather gloves (fingerless gloves) * gauntlets of safeguard (poor gloves) * gauntlets of plugsuit (boxing gloves) * commander gloves (fighting gloves) * field gloves (warped gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * lady boots (lovely boots) * stiletto sandals (feminine sandals) * boots of plugsuit (regular sneakers) * field boots (fetish heels) * boots of safeguard (wedge boots) * Femmy stiletto boots (heavenly boots) * Madeleine plateau boots stone (wedge sneakers) * Marlena hiking boots (ski heels) * Anastasia dancing shoes (rumble boots) * Jessica lady shoes (melded boots) * Solvejg mocassins (iron boots) * Wendy leather pumps (chess boots) * Katharina platform boots (extraterrestrial boots) * Elena combat boots (sexy heels) * Thai combat boots (nature boots) * Elif sneakers (buffalo boots) * Nadja buckled lady shoes (fungal sandals) * Sandra combat boots (corona boots) * Natalje block heel sandals (ether boots) * Jeanetta girl boots (golden delicately filigreed stilettos) * Yvonne girl sneakers (mary janes) * Maurah hugging boots (plastic sandals) * Meltem combat boots (unisex pumps) * Sarah hugging boots (radiant heels) * Claudia wooden sandals stone (failed shoes) * Ludgera hiking boots (reflective slippers) * Kati girl boots (combat boots) * Nelly lady pumps (battle boots) * Eveline wedge sandals (side zip boots) * Karin lady sandals (glass shoes) * Juen peep-toes (biker boots) * Kristina platform sneakers (gentleman shoes) * Lou sneakers (gentle sneakers) * Almut sneakers (zero-drop shoes) * Julietta peep-toes (throwaway sandals) * Arabella hugging boots (hiking boots) * Kristin combat boots (generic high heels) * Anna hugging boots (winter boots) * Ruea combat boots (princess pumps) * Dora combat boots (dyke boots) * Marike sneakers (heap of shit boots) * Jette combat boots (thick-soled boots) * Ina hugging boots (area boots) * Sing platform boots (erotic boots) * Victoria combat boots (mud boots) * Melissa wedge boots (heavy boots) * Anita lady pumps (climbing boots) * Henrietta combat boots (comfortable sneakers) * Verena stiletto sandals (fur boots) gauntlets (racer gloves) archaic cloak (failuncap cloak) Scrolls scroll of healing (SHOW THE FUCKING STATUS ALREADY) scroll of mana (DOLLARIQHACK BRIBERY SIMULATOR) scroll of phase door (THIS SATANCHOP TAKEOFF MENU HAS BEEN DESIGNED BY SATAN) scroll of standard id (MOVE RISED SLOW) scroll of cure (PANACHE EM EXTENDED BEAU GESTE) scroll of heal other (FLOCKEY SAPHALT) * scroll of extra healing (DNETHACK HAS HIGH HEELSES) * scroll of greater mana restoration (XELSE DAM NE HTD NADAEHRE HTI HYMA) scroll of greater enchant armor (SKCUS YELDUD) scroll called root password (OH I DUMBIE) scroll of identify (ICY FRYGUY CAVE) scroll of destroy armor (POWER RAISED BY THINK FOR) scroll of inferior material (AHORA HE ENCONTRADO MUNICIONES) Potions potion called restore ability (perfume) Wands wand of draining (dished) wand of extra healing (straight) Gems sleepstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: level 1 Level 1: <- You are here Vanquished creatures an acid blob 0 wereacidblobs (1 created) 0 pack jackals (2 created) 0 gas spores (1 created) a hobbit youngling a jelly a hidden kobold 0 marine goblins (1 created) a cool goblin 0 urutractors (1 created) a sewer rat 2 evasive sewer rats a hare 0 millipedes (1 created) an annoying bug an unexpected banner 2 boom lights a vulnerato lichen a rade lichen a porter lichen (0 created) a spore lichen a passivity lichen a gless child a tanglederp mummy 4 river moccasins a mini xorn a kobold zombie 0 never an orc zombies (4 created) an innkeeper a beginner 2 frenzywalls a health trove 41 creatures born. 31 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 3 times You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 2 times You never prayed to the gods You hit with a wielded weapon 42 times You killed 30 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 1 time You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 1 potion You zapped wands 2 times You read scrolls 9 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 13 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 1 time You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 1 time You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You bashed hostile butt cheeks 0 times You kicked monsters 0 times You kicked doors or locked containers 4 times You fumbled 3 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 8 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new devil 1 time You allowed 0 eggs to hatch You wiped your face 0 times You acquired 0 items You were a cannibal 0 times You gained intrinsics from eating jewelry 0 times You threw 0 potions You allowed monsters to throw 0 potions You leveled past the maximum experience level 0 times You vomited 1 time You were low on health 0 times You were down to your last hit point 0 times Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (24 of 160) shield [Basic] (max Expert) (36 of 160) body armor [Unskilled] (max Expert) (3 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (21 of 160) spirituality [Basic] (max Master) (23 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (62 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Restricted Skills polymorphing [Restricted] (max Restricted) (5 of 500) petkeeping [Restricted] (max Restricted) (0 of 500) techniques [Restricted] (max Restricted) (0 of 500) implants [Restricted] (max Restricted) (0 of 500) memorization [Restricted] (max Restricted) (0 of 500) gun control [Restricted] (max Restricted) (0 of 500) squeaking [Restricted] (max Restricted) (0 of 500) symbiosis [Restricted] (max Restricted) (0 of 500) martial arts [Restricted] (max Restricted) (0 of 500) axe [Restricted] (max Restricted) (0 of 500) club [Restricted] (max Restricted) (0 of 500) paddle [Restricted] (max Restricted) (0 of 500) mace [Restricted] (max Restricted) (0 of 500) quarterstaff [Restricted] (max Restricted) (0 of 500) orb [Restricted] (max Restricted) (0 of 500) claw [Restricted] (max Restricted) (0 of 500) grinder [Restricted] (max Restricted) (0 of 500) bow [Restricted] (max Restricted) (0 of 500) sling [Restricted] (max Restricted) (0 of 500) firearms [Restricted] (max Restricted) (0 of 500) dart [Restricted] (max Restricted) (0 of 500) shuriken [Restricted] (max Restricted) (0 of 500) boomerang [Restricted] (max Restricted) (0 of 500) lightsaber [Restricted] (max Restricted) (0 of 500) healing spells [Restricted] (max Restricted) (0 of 500) divination spells [Restricted] (max Restricted) (0 of 500) enchantment spells [Restricted] (max Restricted) (1 of 500) protection spells [Restricted] (max Restricted) (0 of 500) occult spells [Restricted] (max Restricted) (0 of 500) elemental spells [Restricted] (max Restricted) (0 of 500) chaos spells [Restricted] (max Restricted) (0 of 500) matter spells [Restricted] (max Restricted) (0 of 500) Goodbye NetSysFire the Gladiator... You quit in The Dungeons of Doom on dungeon level 1 with 1160 points, and 76 pieces of gold, after 473 moves. Killer: quit You were level 6 with a maximum of 82 hit points when you quit. You reached the 430th place on the top 10000 list. No Points Name Hp [max] 1 7777743 Felzin-Sec-Ang-Fem-Cha died in Gehennom on level 53 [max 94]. Killed by a monster (minotaur). - [247] 2 6928340 amateurhou-Mon-Esp-Fem-Law died in Minotaur Maze on level 49 [max 74]. Killed by a monster (spiral king). - [253] 3 5228191 amateurhou-Mon-Esp-Fem-Cha died in Gehennom on level 71 [max 72]. Killed by a monster (black shuck). - [277] 428 1196 amateurhou-Mon-Asu-Mal-Law died in The Dungeons of Doom on level 3 [max 4]. Killed by a monster (fire ant). - [74] 429 1162 NetSysFire-Gla-Dev-Fem-Cha quit in The Dungeons of Doom on level 1. 58 [58] *430 1160 NetSysFire-Gla-Dev-Fem-Cha quit in The Dungeons of Doom on level 1. 82 [82] 431 1153 rsa-Bar-Ame-Mal-Law died in The Dungeons of Doom on level 3. Killed by a ranseur. - [94] 432 1150 amateurhou-Mon-Asu-Fem-Cha died in The Dungeons of Doom on level 4 [max 5]. Killed by sinking in shifting sand. 61 [61]