PeterQ, chaotic male doppelganger Binder #,,,,,,,,,,,,,,,,,######### #,---------#,,,,,,,,,,,,,,##----- #,|.......| #------#,,,....| #,|.......| |......,,,|...|#######---------------- #,........| |$.... #,.....,,,,,,,...............| #,|......<| |... #|...|,######|..............| |.......| |.. -----,# ###|..............| -.------- .. ,,,,# #,,...............| | ,,,,# #,#---------------- | #,,######,# |...... ,,,,,,,,,,# ------ #,--.--,,## #,-...|,### ##|...|,,,#### |...-,#,,,,# -----####-|------------ +@qq.........| |.....$......| |............| -------------- [PeterQ the Exile] St9 Dx8 Co6 In10 Wi6 Ch9 BinDopMalCha S97 Dlvl:2 $35 HP-1(11) Pw13(13) AC8 Xp1/3 T910 Latest messages [-2 -> 9] The human adventurer hits you! [-1 -> 8] The giant rat misses. The door opens. The human adventurer misses. (2x) You displaced your little dog. You hear some noises. There is a wall in the way! (3x) The door opens. You displaced your little dog. There is a wall in the way! The door resists! The door opens. The furry rothe claws you! [-3 -> 8] The furry rothe bites you! [-1 -> 7] The furry rothe bites you! You die... Your inventory Weapons a - an uncursed +0 voulge (weapon in hands) {48} b - an uncursed +0 knife (alternate weapon; not wielded) {2} o - an uncursed +0 elven bow {12} q - an uncursed +0 orcish short sword {12} r - 6 uncursed +0 darts {0} Armor e - an uncursed +0 leather cloak (being worn) {7} Comestibles f - an uncursed cram ration {0} g - 10 uncursed apples {0} h - 2 uncursed tripe rations {0} p - an uncursed lichen corpse {20} s - a blessed orange {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Wands n - an uncursed wand of striking (0:0) {0} Gems c - 42 uncursed +0 rocks (in quiver) {0} d - an uncursed +0 flint stone Final attributes You have sinned Your alignment was -4 Your max alignment was -4 You carried 16 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: stun resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 176 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 89% chance Musable item generation frequency had a negative bias of 22% Wand drop chance was reduced to 94% Potion drop chance was reduced to 73% Weapon drop chance was reduced to 91% Food drop chance was reduced to 79% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: body spells (turn 680) The following skill became untrainable if you tried to train it too early: morning star (turn 680) The following skill became untrainable after a while: body spells (turn 18182) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 52914) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 108132 Monster spawn increase reached its maximum at turn 238093 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 783954 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: quadruped (freq bonus 4) The monster species that spawned more often: mirror golem (freq bonus 6) The monster species that spawned more often: soft warp patch (freq bonus 30) The monster species that spawned more often: balor (freq bonus 18) The monster species that spawned more often: rinding yearn (freq bonus 24) The monster species that spawned more often: crystal colony (freq bonus 27) The monster species that spawned more often: gadgeteer skyman (freq bonus 6) The monster species that spawned more often: mantelet jerkiest (freq bonus 10) The monster species that spawned more often: hell buzzard (freq bonus 6) The monster species that spawned more often: kitten (freq bonus 10) The monster species that spawned more often: sizzling vortex (freq bonus 8) The monster species that spawned more often: evasive troll (freq bonus 20) The monster species that spawned more often: evil fungus (freq bonus 18) The monster species that spawned more often: entropy reconnoitering (freq bonus 15) The monster species that spawned more often: loading snake (freq bonus 5) The monster species that spawned more often: analogical heavyset (freq bonus 72) The monster species that spawned more often: Miss House Worker (freq bonus 6) The monster species that spawned more often: greener springy (freq bonus 22) The monster species that spawned more often: greedy nymph (freq bonus 10) The monster species that spawned more often: Kristin (freq bonus 12) The monster species that spawned more often: orange force fungus (freq bonus 24) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 1) The monster trait that was more common: monsters that like to mimic objects (freq bonus 2) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 24) The monster trait that was more common: monsters with soldier dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 10) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 1) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 2) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 6) The monster trait that was more common: monsters that count as rats (freq bonus 2) The monster species that never randomly spawned: caster druid The monster species that never randomly spawned: bad warp fungus The monster species that never randomly spawned: %s Rat-Man The monster species that never randomly spawned: supreme kobold commander The monster species that never randomly spawned: Hairbeard The monster species that never randomly spawned: gigantic mind flayer The monster species that never randomly spawned: miner lichen The monster species that never randomly spawned: Pinky The monster species that never randomly spawned: dwarven chaos bearer The monster species that never randomly spawned: neo-otyugh The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was never generated: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was never generated: swimming (aquatic) The RNG hath decreed that this item was never generated: implant of erosion (vivid) The RNG hath decreed that this item was never generated: unfair stilettos (beautiful heels) The RNG hath decreed that this item was never generated: cure wounded legs (fleeting) The RNG hath decreed that this item was never generated: cypher helm (basin helmet) The RNG hath decreed that this item was never generated: eerie cloak (ghostly cloak) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 3) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 7) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 12) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 25) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 3) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 182) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 43) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 11) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 6) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 3) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 5) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 13) The RNG hath decreed that this item was always generated cursed: paralysis (shivering) The RNG hath decreed that this item was always generated cursed: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was always generated cursed: reduce max hitpoints (noticeable) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this item was always generated cursed: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was always generated cursed: pear ((null)) The RNG hath decreed that this item was always generated cursed: amulet of polymorph control (transformer) The RNG hath decreed that this item was always generated cursed: psychic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this item was always generated cursed: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this trap was always invisible: deformatting trap The RNG hath decreed that this trap was generated more often: non-prayer trap (freq bonus 2) Next attribute increase check would have come at turn 6548 Strength training was 35 Dexterity training was 37 Wisdom training was 5 Constitution training was 50 You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having dimmopathy (0) You had 562 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Sophia The version you were playing was: Unix SlashEMExtended Version 2.2.2 (1187e70) - last build Fri Jun 15 20:15:44 2018. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Not Ready(2774) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons voulge (pole cleaver) elven bow (runed bow) orcish short sword (crude short sword) Scrolls scroll of healing (YOU ARE DOOMED) scroll of mana (ENO OWT EERHT) scroll of phase door (CUR NOS OPPUGNARE VIS) scroll of standard id (AMYBSOD ASCENDED A HEALER IN SLEX) scroll of cure (NOTY AND THE AMY WERE MVPS 2017) * scroll of extra healing (EFFAITH ANDWYOL STATWS) * scroll of greater mana restoration (ARATOPHI ERACHAX ESEOIOTH ARBIOTHI) Wands wand of striking (banyan) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures a firefly 0 blobs (1 created) 0 acid boobs (3 created) a parrot chick 2 thick jackals 0 racoon dogs (1 created) 0 little dogs (1 created) 0 mini gremlins (1 created) a kobold (2 created) 0 pack kobolds (1 created) 2 large group kobolds a goblin 0 baby wild boars (1 created) 0 furry rothes (2 created) 0 drains rats (1 created) 0 visor sewer rats (2 created) 0 black rats (1 created) 0 giant rats (1 created) 0 quill rats (1 created) 0 rattatas (5 created) 0 grain vortices (1 created) 4 group bugs a sparrow 0 whirlwinds (1 created) a lichen a spore lichen 0 sub-gnomes (3 created) a maintenance automaton 0 vampiroids (1 created) a grid xorn 0 kobold zombies (2 created) a human adventurer 0 flower girls (1 created) 0 weary-looking travelers (1 created) 0 minighosts (1 created) 0 water demons (1 created) a newt 0 colorless mushroom patches (1 created) 0 piles of copper coins (1 created) 56 creatures born. 19 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 9 times You killed 3 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (8 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (17 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (3 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (9 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye PeterQ the Binder... You died in The Dungeons of Doom on dungeon level 2 with 94 points, and 35 pieces of gold, after 910 moves. Killer: a monster (furry rothe) You were level 1 with a maximum of 11 hit points when you died. You reached the 278th place on the top 10000 list. No Points Name Hp [max] 1 35659804 Tariru-Fen-Inc-Fem-Neu (Wish) ascended to demigoddess-hood. 626 [655] 2 31013326 Tariru-Pal-Nag-Fem-Law (Art) ascended to demigoddess-hood. 594 [633] 3 30770207 Tariru-Arc-Esp-Mal-Cha (Art-Geno) ascended to demigod-hood. 527 [560] 276 104 winsalot-Psi-Hum-Mal-Cha died in The Dungeons of Doom on level 1. Killed by an acidic corpse. - [11] 277 95 AmyBSOD-Fem-Mai-Fem-Law died in The Dungeons of Doom on level 2. Killed by an arrow. - [16] *278 94 PeterQ-Bin-Dop-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (furry rothe). - [11] 279 93 Goreval-Cav-Sok-Fem-Cha quit in The Dungeons of Doom on level 2. 20 [20] 280 93 infinigon-Poi-Gha-Mal-Cha died in The Dungeons of Doom on level 1. Killed by touching an artifact (The Golden Whistle of Nora). - [21]