PeterQ, chaotic male sokosolver Binder #####.............#########....#.....#.######################.....############# #####.............#########....#......,..####################.....############# #####....................................###################.......############ #####....................................###,###############.......############ #####...........,,..........>...............,#############..,......############ #################,....................,.####,,,,###########,.......############ #################........................####,#,###########,#.....############# #################.........................#####,.,.,#####,,,#.....############# #################...........###...##........###.#,,######,,,##....############# #################...........##.....#........,,,,.,,,,,.,,,,##.....############# ###################.........................##.#,,#,,,.,,,##......############# #########,....,,,,,..........,............####,#.###..,.,###......############# ###################......................#####,.,,,,.,,,,.........############# ###################.,......##...........,.....,##.##,,,,,###......############# #####################....###########....,,....,,...,,.,,,.........############# ################................###......,....,#..................##,########## ################.................##...........,............................#### ################................###.......####........**.X.................#### ################................###......,,.,..,.......*..@..,.............#### ################................####.....,####,,.............,.............#### ################................####.....,####,,.............,.............#### [PeterQ the Exile] St7 Dx9 Co10 In9 Wi11 Ch10 BinSokMalCha S202 Dlvl:4 $12 HP0(12) Pw6(6) AC9 Xp1/10 T524 Latest messages You stop waiting. Unknown command 'M;'. Pick an object. Z a zombie (kobold zombie) (base level 0) (male) Accessing Pokedex entry for kobold zombie... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 10, magic resistance = 0, alignment -2. Very slow (6). Normal generation, with frequency 20. Resists cold, sleep, poison. Leaves no corpse. Genocidable, breathless, amphibious, poisonous undead. Follows you to other levels. Has infravision. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d4, claw (punch, hit, etc.) - ordinary physical In what direction? [47896321><] The rock misses. In what direction? [47896321><] The rock misses. In what direction? [47896321><] The rock hits the kobold zombie. In what direction? [47896321><] The rock hits the kobold zombie. In what direction? [47896321><] (2x) You stepped on a trigger! A sexy leather pump suddenly scratches up and down your legs! You hear the wailing of the Banshee... [-4 -> 1] Warning: HP low! It stings a little. You die... Your inventory Weapons a - an uncursed +0 voulge (weapon in hands) {48} b - an uncursed +0 knife (alternate weapon; not wielded) {2} Armor e - an uncursed +0 leather cloak (being worn) {7} Comestibles f - an uncursed cram ration {0} g - 4 uncursed apples {0} h - 2 uncursed tripe rations {0} p - an uncursed fortune cookie {0} Scrolls i - 4 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Potions n - an uncursed potion of invisibility {0} Rings q - an uncursed ring of regeneration {0} Wands o - a * uncursed wand of fear (0:8) {0} Gems c - 51 uncursed +0 rocks (in quiver) {1} d - 7 uncursed +0 flint stones Final attributes You have sinned Your alignment was -4 Your max alignment was -3 You carried 16 sins You could not have this property at all: hallu party You could not have this property extrinsically: corrosivity You could not have this property intrinsically: discount action Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 89 Implant identification only worked 1 times out of 81 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 11 Musable item generation frequency had a negative bias of 67% Ring drop chance was reduced to 48% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 54% Armor drop chance was reduced to 98% Tool drop chance was reduced to 77% Food drop chance was reduced to 98% The following skill could not be trained at all: axe The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: chaos spells (turn 10) The following skill became untrainable if you tried to train it too early: general combat (turn 1182) You had blown your chance of training the general combat skill The following skill became untrainable after a while: missile weapons (turn 54799) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 55592) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14893 Monster spawn increase reached its maximum at turn 763213 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1953432 The monster class that cannot be genocided was piercer The monster class that was spawned more often: worm (freq bonus 8) The monster species that spawned more often: decon (freq bonus 20) The monster species that spawned more often: bright violet force patch (freq bonus 30) The monster species that spawned more often: arabesque naga (freq bonus 22) The monster species that spawned more often: frenchmen hunchback coping reminder gusseting (freq bonus 88) The monster species that spawned more often: porting trove (freq bonus 11) The monster species that spawned more often: scarlet fungus (freq bonus 15) The monster species that spawned more often: diminutive kobold (freq bonus 9) The monster species that spawned more often: orc (freq bonus 96) The monster species that spawned more often: novice quickling (freq bonus 9) The monster species that spawned more often: mindflay wraith (freq bonus 27) The monster species that spawned more often: unmasked Vorlon (freq bonus 22) The monster species that spawned more often: necromorb (freq bonus 54) The monster species that spawned more often: wood cattle (freq bonus 22) The monster species that spawned more often: seldom unselfishly hourly cobblestone (freq bonus 10) The monster species that spawned more often: baby draken (freq bonus 26) The monster species that spawned more often: pectoral unshaved (freq bonus 24) The monster species that spawned more often: repatriating flecked (freq bonus 11) The monster species that spawned more often: psychic warp fungus (freq bonus 20) The monster species that spawned more often: RNG laser (freq bonus 27) The monster species that spawned more often: Erenge (freq bonus 72) The monster trait that was more common: monsters that are breathless (freq bonus 1) The monster trait that was more common: monsters that pick up magic items (freq bonus 1) The monster trait that was more common: monsters whose attacks push you back (freq bonus 4) The monster trait that was more common: monsters whose attacks banish you (freq bonus 16) The monster trait that was more common: monsters that eat stone (freq bonus 12) The monster trait that was more common: monsters that make sheep sounds (freq bonus 1) The monster trait that was more common: monsters with petrification resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 1) The monster species that never randomly spawned: giant white dragonfly The monster species that never randomly spawned: bureaucratization grantee dirtily The monster species that never randomly spawned: shade gargoyle The monster species that never randomly spawned: woman who is disliked by everyone The monster species that never randomly spawned: chancemen gardener byword The monster species that never randomly spawned: spike penetrator The monster species that never randomly spawned: death knight The monster species that never randomly spawned: invader The monster species that never randomly spawned: diffused garlicky distractive yeti shegetz provokingly The monster species that never randomly spawned: verbosely goofball The RNG hath decreed that this item was never generated: amulet of unchanging (concave) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was never generated: fleece stone (gray) The RNG hath decreed that this item was never generated: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was never generated: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was never generated: cypher helm (basin helmet) The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: shocking sphere (insulated) The RNG hath decreed that this item was never generated: homicide stone (gray) The RNG hath decreed that this item was never generated: boss boots (rain boots) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 37) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 8) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 51) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 11) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 6) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 4) The RNG hath decreed that this item was always generated cursed: starvation (underestimated) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of control (wishful cloak) The RNG hath decreed that this item was always generated cursed: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this item was always generated cursed: flying boots (battle boots) The RNG hath decreed that this item was always generated cursed: metal club (heavy club) The RNG hath decreed that this item was always generated cursed: opal (white) The RNG hath decreed that this item was always generated cursed: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this trap was always invisible: lock trap The RNG hath decreed that this trap was generated more often: lycanthropy trap (freq bonus 1) Next attribute increase check would have come at turn 3326 Strength training was 32 Dexterity training was 11 Wisdom training was 1 Constitution training was 26 You had not decided on your sexuality yet You were prevented from hallu partying (0) You were prevented from having corrosivity (0) You had 936 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Sophia The version you were playing was: Unix SlashEMExtended Version 2.2.2 (1187e70) - last build Fri Jun 15 20:15:44 2018. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons voulge (pole cleaver) Scrolls scroll of healing (TAT CA MOU AGUOI DANG CHOI CON QUAI VAT BO TUI VI VAY LA I) scroll of mana (HIN LIE GEN UND SCHLA FEN) scroll of phase door (OM NOM NOM) scroll of standard id (DEAR FIQ IM SORRY TO SAY IT BUT YOUR WAND BALANCE PATCH SUCKS) scroll of cure (ZLORFIK) * scroll of extra healing (FULL HEALTHHY HALF DAMAGE) * scroll of greater mana restoration (KESALAN PATHARAN) Potions potion of invisibility (flowing) Rings ring of regeneration (antimony) Wands wand of fear (quartz) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Vanquished creatures 0 jackals (2 created) 0 little dogs (1 created) 0 porter floating eyes (1 created) 0 normal jellies (1 created) 0 mud kobolds (1 created) 0 elois (1 created) a mynock 0 mini permamimics (1 created) 0 petit permamimics (1 created) 0 orcs (1 created) 0 lambs (1 created) 0 millipedes (12 created) 0 cave spiders (8 created) 0 hole spiders (7 created) 0 land spiders (2 created) 0 yellow centipedes (2 created) 0 spiderlings (1 created) 0 grey centipedes (1 created) 0 zebra spiders (2 created) 0 black centipedes (1 created) 0 worm that walkses (1 created) 0 bore worms (1 created) 0 Rame Ducks (1 created) 0 spore lichens (1 created) 0 deathmolds (1 created) 0 lich lichens (2 created) 0 intermediate gnomes (1 created) 0 low speezes (2 created) a nausorn 0 aggravating wallwalkers (1 created) 0 kobold zombies (1 created) 0 humans (1 created) 0 tortoises (1 created) a hata-hata (3 created) 0 rouge jellyfish (1 created) a newt 0 twens (1 created) 0 deminewts (1 created) 0 novice light walls (1 created) 0 novice medium walls (1 created) 0 novice dark walls (1 created) 73 creatures born. 4 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 14 times You killed 3 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (3 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (14 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye PeterQ the Binder... You died in The Dungeons of Doom on dungeon level 4 with 201 points, and 12 pieces of gold, after 524 moves. Killer: bloody leg scratches You were level 1 with a maximum of 12 hit points when you died. You reached the 248th place on the top 10000 list. No Points Name Hp [max] 1 35659804 Tariru-Fen-Inc-Fem-Neu (Wish) ascended to demigoddess-hood. 626 [655] 2 31013326 Tariru-Pal-Nag-Fem-Law (Art) ascended to demigoddess-hood. 594 [633] 3 30770207 Tariru-Arc-Esp-Mal-Cha (Art-Geno) ascended to demigod-hood. 527 [560] 246 210 Leeroy-Fen-Bas-Mal-Law quit in The Dungeons of Doom on level 1. 35 [35] 247 204 winsalot-Psi-Bur-Mal-Cha died in The Dungeons of Doom on level 2. Fell into a pit. - [9] *248 201 PeterQ-Bin-Sok-Mal-Cha died in The Dungeons of Doom on level 4. Killed by bloody leg scratches. - [12] 249 200 AmyBSOD-Cam-Amn-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (Coure). - [25] 250 199 winsalot-Psi-Ins-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (eevee). - [12]