PeterQ, chaotic male khajiit Anachronounbinder ..... . ........ ... ... ......... .. ... .... ........ ... ....... ............ .. ... ... ........ .............. .. ...... ................... ............. ....... ......... ................................... ..... ........... .................................. ..... .............. ............................. ....` ...........*=.... ...R.......................................... .G..............` ...................... #...........Gh....................... .%.%...%..'..@## ................. .....^.##... ### ............... ..%.%... ............ ..<.... ....... ...... .....# ....# [PeterQ the Vestige Vanquisher] St12 Dx10 Co12 In11 Wi6 Ch11 AcuKhaMalCha S2145 Min:4 $79 HP-8(54) Pw35(35) AC5 Xp6/479 T1581 Par Latest messages You can no longer use two foreclaws to fight. The deep dwarf thrusts his dagger. The deep dwarf hits you! [-7 -> 23] You hit the deep dwarf. The little grey alien thrusts his dagger. The little grey alien hits you! (2x) [-3 -> 20] The deep dwarf casts a spell at you! Your head suddenly aches painfully! [-7 -> 13] You slip on the ice. The deep dwarf thrusts his dagger. The deep dwarf hits you! You hear the howling of the CwnAnnwn... [-10 -> 3] Warning: HP low! The deep dwarf casts a spell at you! Your head suddenly aches very painfully! You die... Your inventory Weapons a - an uncursed +1 war hammer {20} h - the blessed +2 knife named Gorerider (weapon in foreclaw) {2} i - 51 uncursed +0 blaster bolts {1} o - a blessed +1 orcish dagger {4} q - an uncursed +0 morning star {48} Armor b - an uncursed +0 leather armor (being worn) {60} s - an uncursed +0 skullcap (being worn) {20} u - the cursed +2 mummy wrapping named -OIcDbqHkr9v+"]:|Ic/wSc05/ (being worn) {2} Comestibles l - 4 uncursed pears {0} Scrolls c - 6 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 4 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} m - a blessed scroll of identify {0} n - an uncursed finalized scroll of trap creation {0} p - an uncursed scroll of enchant weapon {0} r - an uncursed scroll of charging {0} Potions t - an uncursed finalized potion of monster detection {0} Tools v - an uncursed +0 blue lightsaber (999) {24} Gems w - an uncursed +2 worthless piece of yellow glass {1} x - an uncursed +0 luckstone Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: telepathy Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 167 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 54% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 94% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 88% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: shuriken (turn 6) The following skill became untrainable if you tried to train it too early: shuriken (turn 1428) The following skill became untrainable after a while: club (turn 30885) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 31521) Number of artifacts generated was 1 Number of fake artifacts generated was 3 Monster spawn increase started at turn 57350 Monster spawn increase reached its maximum at turn 107637 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 976125 The monster class that cannot be genocided was vampire The monster class that was spawned more often: pile of coins (freq bonus 2) The monster species that spawned more often: steam drill (freq bonus 3) The monster species that spawned more often: secret car (freq bonus 3) The monster species that spawned more often: moved yakuza (freq bonus 4) The monster species that spawned more often: thorn patch (freq bonus 8) The monster species that spawned more often: warty warp patch (freq bonus 30) The monster species that spawned more often: infernal troglodyte (freq bonus 18) The monster species that spawned more often: rock giant (freq bonus 24) The monster species that spawned more often: asian hentai (freq bonus 10) The monster species that spawned more often: vacuum spore (freq bonus 6) The monster species that spawned more often: barb warp patch (freq bonus 60) The monster species that spawned more often: Larissa's block-heeled boot (freq bonus 36) The monster species that spawned more often: dim stalk (freq bonus 28) The monster species that spawned more often: bright violet patch (freq bonus 3) The monster species that spawned more often: leprechaun wanderer (freq bonus 6) The monster species that spawned more often: weregelatinouscube (freq bonus 5) The monster species that spawned more often: gremlin curser (freq bonus 8) The monster species that spawned more often: purple patch (freq bonus 6) The monster species that spawned more often: viridian missingno (freq bonus 8) The monster species that spawned more often: amino reenlarged fungoid (freq bonus 12) The monster species that spawned more often: pinch granule (freq bonus 14) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 1) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 1) The monster trait that was more common: monsters that wander randomly (freq bonus 3) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 1) The monster trait that was more common: monsters whose attacks create traps (freq bonus 2) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 8) The monster trait that was more common: monsters who attack with antimatter (freq bonus 12) The monster species that never randomly spawned: spook The monster species that never randomly spawned: large beetle The monster species that never randomly spawned: forest clan The monster species that never randomly spawned: maulotaur The monster species that never randomly spawned: currie telephonically The monster species that never randomly spawned: scrounging nobel The monster species that never randomly spawned: charcoal force patch The monster species that never randomly spawned: deadly coins The monster species that never randomly spawned: gecko mummy The monster species that never randomly spawned: attune andantino The RNG hath decreed that this item was never generated: straw hat ((null)) The RNG hath decreed that this item was never generated: robe of permanence (purple robe) The RNG hath decreed that this item was never generated: heavy compost ball ((null)) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was never generated: malachite (green) The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 13) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 11) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 6) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 11) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 7) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 14) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 58) The RNG hath decreed that this item was always generated cursed: berserk (immortal) The RNG hath decreed that this item was always generated cursed: purple dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: garnet (red) The RNG hath decreed that this item was always generated cursed: paralysis (shivering) The RNG hath decreed that this item was always generated cursed: scaling stone (gray) The RNG hath decreed that this item was always generated cursed: robe of magic resistance (yellow robe) The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook) The RNG hath decreed that this item was always generated cursed: elven bow (runed bow) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this trap was always invisible: glyph of guarding The RNG hath decreed that this trap was generated more often: dimness trap (freq bonus 2) Trap randomization happened for 1 in 556 traps Next attribute increase check would have come at turn 3026 Strength training was 50 Dexterity training was 50 Wisdom training was 16 Constitution training was 50 You were paralyzed (-1) You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having see invisible (0) You had 790 points of nutrition remaining You were lucky (1) You had extra luck Bad luck did not time out for you Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Demo The version you were playing was: Unix SlashEMExtended Version 2.3.2 (6609ace) - last build Tue Sep 4 17:58:30 2018. You could have safely prayed (113) You are dead You didn't know any spells. Techniques known in the end Name Level Status eviscerate 6 R Not Ready(1615) appraisal 6 R Not Ready(1008) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Not Ready(1878) Discoveries Weapons orcish dagger (crude dagger) Armor skullcap (celtic helmet) Scrolls scroll of healing (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE) scroll of mana (NOTARY SOJAC) scroll of phase door (PARALLAX PROBLEM) scroll of standard id (MUUTATATOTOTS) scroll of cure (WE ARE ALL INFECTED BY THE MESHERA) * scroll of extra healing (YIFFHACK FURRY KNIGHTS ATTACK) * scroll of greater mana restoration (FEELING MARKSMAN AMYLEIN) scroll of identify (THE WAND BALANCE PATCH MAKES IT SO THAT YOUR WANDS WILL ALWAYS EXPLODE) scroll of trap creation (SYMANTEC KILLS RANSOM ISDA) scroll of enchant weapon (POTASH EM EXTENDED FERTILIZER) scroll of charging (CHINTAI LOOKS LIKE A GIRL) Potions potion of monster detection (bubbly) Wands wand of digging (zinc) Tools blue lightsaber (lightsaber) Gems worthless piece of yellow glass (yellow) luckstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 4: <- You are here Vanquished creatures a combo fuel barrel a jackal a wild dog 0 ego gas spores (1 created) a kitten a hobbit merchant a hobbit veteran a wimp (2 created) 0 deep dwarves (1 created) an imp 2 kobolds a kobolt 0 cave kobolds (1 created) a goblin 0 fiendish goblins (1 created) an eevee 2 armored larvae a grid bug a vulture a tiny pseudodragon 0 moss lichens (1 created) 2 red force patches (1 created) 0 sucker stalks (1 created) 0 crunchy growths (1 created) 0 sub-gnomes (1 created) 2 clockwork doods 0 clockwork soldiers (1 created) a gnome a little grey alien (2 created) 2 gnome comrades a gnome lord (2 created) 3 Keystone Inspectors a gnome mummy an ettin mummy 0 rattlesnakes (1 created) 3 garter snakes (4 created) a grid xorn a gnome zombie an orc zombie a zombie 0 brain golems (1 created) a navi 0 shopkeepers (1 created) 0 twens (1 created) an iguana 2 colorless mushroom patches a sukkiri flower 5 glacier fern spores a blazing fern spore an eggman a lime killer tomato 2 shrieker mushroom patches 0 piles of copper coins (1 created) a low rub monster a scroll trove 73 creatures born. 56 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You have communicated with the gods 2 times You prayed to the gods 1 time You hit with a wielded weapon 7 times You killed 38 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (40 of 20) searching [Unskilled] (max Expert) (5 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (11 of 20) two-weapon combat [Unskilled] (max Expert) (28 of 20) Weapon Skills (none) Spellcasting Skills (none) Goodbye PeterQ the Anachronounbinder... You died in The Gnomish Mines on dungeon level 4 with 2138 points, and 79 pieces of gold, after 1581 moves. Killer: a monster (deep dwarf), while fumbling You were level 6 with a maximum of 54 hit points when you died. You reached the 124th place on the top 10000 list. No Points Name Hp [max] 1 35659804 Tariru-Fen-Inc-Fem-Neu (Wish) ascended to demigoddess-hood. 626 [655] 2 31013326 Tariru-Pal-Nag-Fem-Law (Art) ascended to demigoddess-hood. 594 [633] 3 30770207 Tariru-Arc-Esp-Mal-Cha (Art-Geno) ascended to demigod-hood. 527 [560] 122 2179 AmyBSOD-Tra-Uni-Mal-Cha died in The Gnomish Mines on level 6. Killed by a monster (the invisible elder priest of Olivia). - [57] 123 2142 Raisse-Wiz-Orc-Fem-Cha was poisoned in The Dungeons of Doom on level 2. Poisoned by a rotted roast goose corpse. 52 [70] *124 2138 PeterQ-Acu-Kha-Mal-Cha died in The Gnomish Mines on * level 4. Killed by a monster (deep dwarf), while fumbling. - [54] 125 2094 AmyBSOD-Sco-Ran-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (turkish bandit), while frozen by a potion. - [63] 126 2060 AmyBSOD-Tra-Uni-Mal-Cha died in The Gnomish Mines on level 6. Killed by a monster (the elder priest of Olivia). - [56]