PeterQ, chaotic male khajiit Anachronounbinder ````` }````}} }<````}` I}``@```` ```;I;``I }``I I}I }}} [PeterQ the Vestige Vanquisher] St14 Dx9 Co9 In9 Wi12 Ch8 AcuKhaMalCha S4542 Dlvl:4 $40 HP16(60) Pw56(56) AC8 Xp7/1088 T2262 Hun Hld Latest messages You kill the killer kop! There is a cloud here. You see here a killer kop corpse {1}. The bloodgill bites you! [-17 -> 43] The bloodgill brushes against your rear limb. You hit the bloodgill! The bloodgill bites you! [-17 -> 27] The bloodgill swings itself around you! You hit the bloodgill! You hear some noises. The hata-mata is killed! Your leather armor deflects its attack. The illithid larva bites you! [-1 -> 26] The bloodgill bites you! [-10 -> 16] The bloodgill pulls you into the water! The bloodgill drowns you... Your inventory Amulets l - an uncursed amulet versus stone (being worn) {0} Weapons a - an uncursed +1 mace {12} s - a cursed -1 athame {4} A - 10 uncursed +0 darts of disintegration {0} P - the blessed +1 scimitar named Kaladgolg {16} Armor b - an uncursed +0 leather armor (being worn) {60} Comestibles p - a blessed lizard corpse {10} Scrolls c - 7 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} g - an uncursed scroll of cure {0} q - an uncursed scroll of destroy armor {0} v - 3 uncursed scrolls of phase door {0} R - an uncursed scroll of remove curse {0} Potions h - an uncursed finalized potion of fruit juice {0} m - an uncursed potion of see invisible {0} o - a blessed potion of monster detection {0} T - an uncursed burnt diluted potion of levitation {0} Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: polymorph control You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 312 Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 21 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 4 Gem identification only worked 100 times out of 148 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 80% chance Ring drop chance was reduced to 56% Amulet drop chance was reduced to 51% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 70% Armor drop chance was reduced to 64% Tool drop chance was reduced to 75% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 61% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: body spells (turn 19) The following skill became untrainable if you tried to train it too early: chaos spells (turn 192) The following skill became untrainable after a while: paddle (turn 29803) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 13150) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 52028 Monster spawn increase reached its maximum at turn 196367 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1318698 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: major demon (freq bonus 1) The monster species that spawned more often: slimy stalk (freq bonus 9) The monster species that spawned more often: colorful indiscrete blab raglan marihuana (freq bonus 20) The monster species that spawned more often: uber mind flayer (freq bonus 20) The monster species that spawned more often: humanoid centaur (freq bonus 24) The monster species that spawned more often: cantor (freq bonus 3) The monster species that spawned more often: umbra force fungus (freq bonus 2) The monster species that spawned more often: crystal ooze (freq bonus 24) The monster species that spawned more often: void spore (freq bonus 9) The monster species that spawned more often: topaz missingno (freq bonus 27) The monster species that spawned more often: Colonel B. Astard (freq bonus 12) The monster species that spawned more often: staff permamimic (freq bonus 8) The monster species that spawned more often: integral growth (freq bonus 5) The monster species that spawned more often: athena protector (freq bonus 36) The monster species that spawned more often: cerulean stalk (freq bonus 4) The monster species that spawned more often: haircutting nonviolation (freq bonus 2) The monster species that spawned more often: putting tunneler stepper (freq bonus 21) The monster species that spawned more often: thief vortex (freq bonus 6) The monster species that spawned more often: crypt lich (freq bonus 12) The monster species that spawned more often: mush man (freq bonus 8) The monster species that spawned more often: terracotta soldier (freq bonus 6) The monster trait that was more common: monsters that have a proper name (freq bonus 2) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 4) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 1) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 2) The monster trait that was more common: monsters that eat stone (freq bonus 2) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 2) The monster species that never randomly spawned: resignation distributive The monster species that never randomly spawned: suikun The monster species that never randomly spawned: Cherub The monster species that never randomly spawned: gravity turret The monster species that never randomly spawned: filcher The monster species that never randomly spawned: dent golem The monster species that never randomly spawned: percents Rat-Man The monster species that never randomly spawned: snakeman outcast The monster species that never randomly spawned: onboard fingering The monster species that never randomly spawned: cothutt The RNG hath decreed that this item was never generated: time stop (continued) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was never generated: implant of frailty (paradox) The RNG hath decreed that this item was never generated: lubricant can ((null)) The RNG hath decreed that this item was never generated: baked sweet potato ((null)) The RNG hath decreed that this item was never generated: backfire (fadeless) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was never generated: inka stinger ((null)) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 45) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 25) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 7) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 53) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 6) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 29) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 5) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 3) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 10) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 3) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 18) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 7) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 4) The RNG hath decreed that this item was always generated cursed: large box of digestion (wooden box) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was always generated cursed: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was always generated cursed: cloak of peace (inka cloak) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl) The RNG hath decreed that this item was always generated cursed: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was always generated cursed: roller blade (roller boots) The RNG hath decreed that this trap was always invisible: pit The RNG hath decreed that this trap was generated more often: stone to flesh trap (freq bonus 10) Trap randomization happened for 1 in 345 traps Next attribute increase check would have come at turn 5659 Strength training was 12 Dexterity training was 47 Wisdom training was 7 Constitution training was 50 You had not decided on your sexuality yet You were suffering from very slight contamination. (12) You were prevented from having polymorph control (0) You were prevented from using the force like a real jedi (0) You had 395 points of nutrition remaining You were held by a bloodgill You would have been depetrified You were lucky (2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Demo The version you were playing was: Unix SlashEMExtended Version 2.3.2 (6609ace) - last build Tue Sep 4 17:58:30 2018. You could not have safely prayed (954) You are dead You didn't know any spells. Techniques known in the end Name Level Status eviscerate 7 R Prepared(0) appraisal 7 R Reloading(130) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Reloading(515) Discoveries Amulets amulet versus stone (hidden) Weapons orcish dagger (crude dagger) orcish spear (crude spear) scimitar (curved sword) Scrolls scroll of healing (THE PIES OF THE OVERWORLD) scroll of mana (TO DO CANCENUS) scroll of phase door (MARRIED THE LIGHT) scroll of standard id (KTTDLWRGT) scroll of cure (GROUP SING MAKE MORE DAMAGED) * scroll of extra healing (MENTAL TRICK THE FORC AND DEFEN) * scroll of greater mana restoration (READ ME) scroll of destroy armor (MUDDIED SLEUTH) scroll of remove curse (THAI MASSAGE IS BETTER THAN SEX) Potions potion of fruit juice (voluminous) potion of see invisible (murky) potion of monster detection (sweet basil) potion of levitation (cough) Tools mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Vanquished creatures a mimic ant 2 giant flies 3 acid blobs a phasing acid blob 2 jackals a fox 0 weasels (1 created) 2 little dogs a floating eye 0 evasive jermlaines (1 created) 0 hobbits (1 created) 0 dwarves (1 created) 0 hidden dwarven wizards (1 created) 0 imps (1 created) 2 kobolds (3 created) 0 hidden kobolds (1 created) 0 pleasures (2 created) a large kobold a kobold shaman a disintegration kobold 0 leprechauns (1 created) a baby mimic 2 mynocks a small healing mimic 2 deimonidaines a novice quickling a clubbelgoblin a goblin shaman 0 rock piercers (1 created) 0 little pigs (2 created) a silky anteater (2 created) 0 culves (1 created) a sewer rat a green centipede 2 black metroids a grain vortex 3 larvae a bore worm (2 created) a grid bug a baby blood dragon 0 lichens (1 created) a porter lichen 2 spore lichens (1 created) 0 undefined creatures (1 created) a water lichen a brown mushroom (0 created) a yellow mushroom (0 created) 3 mean stalks (0 created) an orange mushroom 2 cyan molds (0 created) 0 pale spores (1 created) 0 reddish fungi (1 created) 2 shriekers (1 created) 0 gnomes (1 created) 0 New Kops (1 created) 0 low minators (1 created) 0 kestrels (1 created) 0 Kops (1 created) 0 Keystone Kops (10 created) 0 Keystone Policemen (1 created) 0 Keystone Officers (1 created) 0 Keystone Warders (1 created) a killer kop 0 Kop Sergeants (3 created) 0 Policeman Sergeants (1 created) 0 Kop Lieutenants (2 created) 0 Warder Lieutenants (1 created) 0 Uniform Kaptains (1 created) 0 RNG Kaptains (1 created) a grah sephirah (2 created) 0 Kop Kommissioners (1 created) a tiny lich 0 sanity mummies (1 created) 2 mininagas 2 garter snakes 0 vampiroids (1 created) 0 vampires (1 created) 0 monkeys (1 created) a kobold zombie a gnome zombie a tasloi zombie an orc zombie (2 created) 0 fly golems (2 created) 0 paper golems (1 created) 0 brain golems (1 created) 0 nords (1 created) 2 incantifiers (1 created) 0 shopkeepers (1 created) a minighost 3 infernal potatoes Frongnir (0 times) 0 tortoises (10 created) a hata-hata (3 created) a hata-mata (2 created) a rouge jellyfish (2 created) 0 pikes (2 created) 0 floating fish (1 created) 0 hovering fish (1 created) 0 wet trouts (3 created) a jellyfish (5 created) 0 illithid larvae (10 created) 0 merfolks (1 created) 0 mean merfolks (1 created) 0 annoying fish (1 created) 0 thick jellyfish (2 created) 2 babelfish (4 created) 0 giant clams (1 created) 0 giant oysters (1 created) 0 werepiranhas (1 created) 0 visor piranhas (1 created) 0 bloodthirsty piranhas (1 created) 0 giant eels (2 created) 0 eel-lizards (2 created) 0 barracudas (1 created) 0 alligator snapping turtles (1 created) a bluntfish 0 bloodgills (1 created) a baby cave lizard a demitwen a lizard a colorless mushroom patch 0 batman plants (1 created) a lime killer tomato 0 floor grues (1 created) 0 novice light walls (1 created) a fire trove The Din missed you! 193 creatures born. 84 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You were a vegetarian You eaten 7 times You eaten food with animal by-products 3 times You have communicated with the gods 25 times You prayed to the gods 1 time You never hit with a wielded weapon You killed 75 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills bare-handed combat [Basic] (max Expert) (128 of 160) general combat [Unskilled] (max Expert) (10 of 20) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (21 of 20) petkeeping [Unskilled] (max Expert) (7 of 20) techniques [Unskilled] (max Expert) (0 of 20) Weapon Skills (none) Spellcasting Skills (none) Goodbye PeterQ the Anachronounbinder... You drowned in The Dungeons of Doom on dungeon level 4 with 4538 points, and 40 pieces of gold, after 2262 moves. Killer: moat by a bloodgill You were level 7 with a maximum of 60 hit points when you drowned. You reached the 90th place on the top 10000 list. No Points Name Hp [max] 1 35659804 Tariru-Fen-Inc-Fem-Neu (Wish) ascended to demigoddess-hood. 626 [655] 2 31013326 Tariru-Pal-Nag-Fem-Law (Art) ascended to demigoddess-hood. 594 [633] 3 30770207 Tariru-Arc-Esp-Mal-Cha (Art-Geno) ascended to demigod-hood. 527 [560] 88 4620 xgamer-Sai-Ill-Fem-Law died in The Gnomish Mines on level 4. Killed by a monster (ogre zombie), while praying unsuccessfully. - [69] 89 4590 AmyBSOD-Cou-Alb-Fem-Law died in The Gnomish Mines on level 3. Killed by a monster (scurrier), while while taking a shit. - [103] *90 4538 PeterQ-Acu-Kha-Mal-Cha died in The Dungeons of Doom on level 4. Drowned in a moat by a bloodgill. 16 [60] 91 4364 AmyBSOD-Fem-Mai-Fem-Law died in The Dungeons of Doom on level 6. Killed by a monster (guardian ant). - [25] 92 4221 AmyBSOD-Sli-Ven-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (ant). - [7]