PeterQ, lawful male khajiit Anachronounbinder ---------- |........| |........| |...%....| |........| -.----#-.-###,#### #,,,,,,,[,,,,,,,,###### #,# ------##,-.-.--,##,,,,,,## #@# |....| #,|).... ######,,# ##@# |....| #,|^.[.| ##,###,,, |....| #,|..... ,,,,,,## |....|##,|....| #,,,,+.. |.....,%,------ ###, .... ------### .... . ..... ------- [PeterQ the Anachrononono-nononono] St11 Dx6 Co7 In7 Wi5 Ch6 AcuKhaMalLaw S460 Dlvl:2 $54 HP-6(42) Pw26(26) AC8 Xp4/89 T662 Latest messages [-1 -> 33] Your scrolls of mana are not affected. [-9 -> 24] You hit the Grey-elf Sludgepuddle! The Grey-elf Sludgepuddle touches you! [-1 -> 23] Your straw hat is not affected. Your scimitar named Toris Mejistos corrodes further! [-10 -> 13] You hit the Grey-elf Sludgepuddle. The Grey-elf Sludgepuddle swings her runed broadsword. The Grey-elf Sludgepuddle hits you! You hear the howling of the CwnAnnwn... [-12 -> 2] Warning: HP low! The Grey-elf Sludgepuddle touches you! [-1 -> 1] Warning: HP low! Your scroll of cure is not affected. You die... Your inventory Weapons j - an uncursed +0 orcish dagger {4} w - the uncursed very corroded +1 scimitar named Toris Mejistos (weapon in foreclaw) {16} Armor b - an uncursed +0 leather armor (being worn) {60} i - an uncursed +1 straw hat (being worn) {3} l - an uncursed +0 gnomish helm {1} Comestibles h - an uncursed lichen corpse {20} Scrolls c - 5 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} Tools m - an uncursed lock pick {0} Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: stun resistance You could not have this property intrinsically: burnopathy Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 19 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 156 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 75% Wand drop chance was reduced to 99% Potion drop chance was reduced to 45% Armor drop chance was reduced to 74% Tool drop chance was reduced to 95% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: sexy flats (turn 7) The following skill became untrainable if you tried to train it too early: spirituality (turn 2016) The following skill became untrainable after a while: bow (turn 34732) The following skill couldn't be trained before a certain turn number is reached: whip (turn 22481) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 91726 Monster spawn increase reached its maximum at turn 430006 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1296880 The monster class that cannot be genocided was orc The monster class that was spawned more often: jelly (freq bonus 7) The monster species that spawned more often: berserker (freq bonus 30) The monster species that spawned more often: grunthack zombie (freq bonus 9) The monster species that spawned more often: noxious Olog-hai (freq bonus 22) The monster species that spawned more often: rust monster (freq bonus 96) The monster species that spawned more often: black and white spore (freq bonus 10) The monster species that spawned more often: limner fumble exiled tempter (freq bonus 64) The monster species that spawned more often: rapidash (freq bonus 18) The monster species that spawned more often: ape (freq bonus 40) The monster species that spawned more often: green ogre (freq bonus 36) The monster species that spawned more often: fife spore (freq bonus 54) The monster species that spawned more often: quark (freq bonus 22) The monster species that spawned more often: remailed squooshing ecumenicalism (freq bonus 18) The monster species that spawned more often: vaporization sphere (freq bonus 54) The monster species that spawned more often: mana vortex (freq bonus 10) The monster species that spawned more often: spat rubber (freq bonus 27) The monster species that spawned more often: peek hibachi (freq bonus 22) The monster species that spawned more often: hinter servicemen (freq bonus 198) The monster species that spawned more often: munchkin (freq bonus 48) The monster species that spawned more often: slug impersonator (freq bonus 16) The monster species that spawned more often: pathogen tapper debouche (freq bonus 24) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 4) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 1) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 4) The monster species that never randomly spawned: bullshit ghost The monster species that never randomly spawned: braying touchback The monster species that never randomly spawned: armored trapper The monster species that never randomly spawned: greater lava demon The monster species that never randomly spawned: Antje's block-heeled boot The monster species that never randomly spawned: undead lich The monster species that never randomly spawned: polychrome light The monster species that never randomly spawned: multicolor star The monster species that never randomly spawned: giant blue jellyfish The monster species that never randomly spawned: beautiful girl The RNG hath decreed that this item was never generated: umbrella ((null)) The RNG hath decreed that this item was never generated: feather armor ((null)) The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: plugsuit (tightly fitting suit) The RNG hath decreed that this item was never generated: reinforced mace ((null)) The RNG hath decreed that this item was never generated: implant of freedom (continuous) The RNG hath decreed that this item was never generated: bag of tricks (bag) The RNG hath decreed that this item was never generated: lag stone (gray) The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 12) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 12) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 77) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 3) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 10) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 9) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 4) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 72) The RNG hath decreed that this item was always generated cursed: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was always generated cursed: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was always generated cursed: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was always generated cursed: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was always generated cursed: homing torpedo ((null)) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this item was always generated cursed: undressing stone (gray) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this item was always generated cursed: robe (red robe) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this trap was always invisible: negative trap The RNG hath decreed that this trap was generated more often: interface screw trap (freq bonus 2) Trap randomization happened for 1 in 227 traps Trap difficulty was increased by 48 Next attribute increase check would have come at turn 700 Strength training was 50 Dexterity training was 38 Wisdom training was -1 Constitution training was 39 You had not decided on your sexuality yet You were prevented from having stun resistance (0) You were prevented from having burnopathy (0) You had 1279 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Tariru The version you were playing was: Unix SlashEMExtended Version 2.3.2 (6609ace) - last build Tue Sep 4 17:58:30 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status eviscerate 4 R LIMIT(0) appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) Discoveries Weapons scimitar (curved sword) orcish dagger (crude dagger) Armor gnomish helm (little red hat) Scrolls scroll of healing (STRIPE SORROW) scroll of mana (EDGELORD WITH A BLUNT WEAPON) scroll of phase door (HITTING EVEN USED HAT MELO) scroll of standard id (TILDEIIIIIIIIIIIIIIIIIIIIIIIIXI) scroll of cure (AMERIKANSKA PRESIDENTEN AER EN STOR MAN) * scroll of extra healing (EX PROTEO) * scroll of greater mana restoration (THERAC 25) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 mimic ants (1 created) a flying toaster (2 created) 0 blobs (1 created) an acid blob a fuel barrel a jackal (5 created) 0 pack jackals (2 created) a thick jackal (4 created) 4 goblins 0 hole spiders (1 created) 0 baby metroids (1 created) 2 generic errors 0 bats (1 created) 0 vultures (2 created) 0 sparrows (1 created) 0 Rame Ducks (2 created) 0 flup flups (1 created) 0 evasive airborne parrots (1 created) 0 battle-bats (1 created) 2 lichens (0 created) a spore lichen 0 moss lichens (1 created) 0 pale stalks (1 created) 0 reddish fungi (1 created) 2 faberge spheres 0 giant children (1 created) 0 mininagas (1 created) a gnome zombie 0 brain golems (1 created) 0 human adventurers (1 created) a squint-eyed rogue an aimless-looking merchant 0 battle scarred ronins (1 created) 0 karate scrubs (1 created) 0 furries (1 created) 0 maias (1 created) 0 yokudas (1 created) 2 immunizers 0 incantifiers (1 created) 0 vile lancers (1 created) 0 novice priests (1 created) 0 thieving girls (1 created) 0 Woodland-elves (1 created) 0 gibberlings (1 created) 0 Grey-elves (1 created) an infernal potato a clear mewlip a dagger turret 64 creatures born. 24 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 22 times You killed 15 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills searching [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (4 of 20) Weapon Skills scimitar [Unskilled] (max Expert) (15 of 20) Spellcasting Skills (none) Goodbye PeterQ the Anachronounbinder... You died in The Dungeons of Doom on dungeon level 2 with 455 points, and 54 pieces of gold, after 662 moves. Killer: a monster (Grey-elf) You were level 4 with a maximum of 42 hit points when you died. You reached the 199th place on the top 10000 list. No Points Name Hp [max] 1 35659804 Tariru-Fen-Inc-Fem-Neu (Wish) ascended to demigoddess-hood. 626 [655] 2 31013326 Tariru-Pal-Nag-Fem-Law (Art) ascended to demigoddess-hood. 594 [633] 3 30770207 Tariru-Arc-Esp-Mal-Cha (Art-Geno) ascended to demigod-hood. 527 [560] 197 465 AmyBSOD-Wan-Ang-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (floor grue). - [38] 198 462 AmyBSOD-Sco-Und-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (petty wild dog). - [39] *199 455 PeterQ-Acu-Kha-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (Grey-elf). - [42] 200 446 winsalot-Psi-Ins-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [21] 201 436 AmyBSOD-Wan-Ang-Fem-Law turned to stone in The Dungeons of Doom on level 1. Petrified by a bashing a petrifying monster. 30 [30]