PeterQ, neutral male khajiit Anachronounbinder ####--------- ------### #,,,........| |.....,,# #,##|......<|### |....|#,# #,# |........,,# |....|#,# #,# ---.-----#,# #####---.--#,### #,# #,# #,,,,,,,,# #,,,# -------------------- #,# #,##-.------## ###,##|%...(??%$!)[.%+$?!| #,#####,######,,,.......| #,,,|%!....%./%/$$()!.?| #,#,,,,,,,,,,,,,,|.----.|# ###,-@%.!/*.$!(/!?%/.!`| #,#,,,,,#######,#|.| #,.,# ##|@..((!?/$/!+`?)!$!| #,,,,#### #,#|.| #,.,# -------------------- #,--.-- #,,..---,.,# ####,|...| ###|......|# --.--,|...| -------- |...|,|...| |...|,....| |....,|...| |...|#|...| ----- ----- [PeterQ the Hexorcist] St11 Dx14 Co13 In8 Wi11 Ch14 AcuKhaMalNeu S275 Dlvl:2 $133 HP-6(26) Pw12(12) AC5 Xp2/23 T914 Latest messages Can't find dungeon feature '>'. (2x) Roald Amundsen picks up a twisted ring {0}. You see here a gaseous potion {0}. There is a wall in the way! Roald Amundsen drops a twisted ring {0}. You displaced Roald Amundsen. "Hello, PeterQ! Welcome again to Upernavik's general store!" You see here a twisted ring {0}. B - a twisted ring {0}. What do you want to put on? [B or ?*] Which foreclaw, Right or Left? [rl] B - a twisted ring (on left foreclaw) {0}. Upernavik hits you! [-10 -> 16] Upernavik hits you! [-11 -> 5] Warning: HP low! Upernavik just misses! Upernavik hits you! You die... Your inventory Weapons a - an uncursed +1 spear {12} m - a cursed +0 javelin {8} Armor b - the uncursed +0 leather armor named Guards! Guards! (being worn) {60} Comestibles s - an uncursed eucalyptus leaf {0} y - a blessed spore lichen corpse {20} A - an uncursed lichen corpse {20} Scrolls c - 5 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} i - a blessed scroll of healing {0} j - an uncursed scroll of mass murder {0} k - a blessed finalized scroll of gain mana {0} q - an uncursed scroll of identify named nonc {0} Rings B - an uncursed ring of conflict (on left foreclaw) {0} Wands o - an uncursed wand of summon undead (0:1) {0} Tools l - a cursed chest {762} r - an uncursed bag of holding named holding {9} z - an uncursed large box {500} Contents of the chest: an uncursed potion of healing {0} an uncursed finalized potion of sickness {0} an uncursed +0 silver mace {12} Contents of the bag of holding named holding: an uncursed +0 javelin {8} The large box is empty. Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 13 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: displacement Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 80 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 87% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 84% Implant drop chance was reduced to 95% Potion drop chance was reduced to 84% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 70% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 76% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: searching (turn 1) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 2520) The following skill became untrainable after a while: devices (turn 37452) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 53844) Number of artifacts generated was 0 Number of fake artifacts generated was 4 Monster spawn increase started at turn 34735 Monster spawn increase reached its maximum at turn 89126 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1778856 The monster class that cannot be genocided was flying fish Today, this monster class was always generated invisible: centaur The monster class that was spawned more often: umber hulk (freq bonus 2) The monster species that spawned more often: blue buffalo (freq bonus 32) The monster species that spawned more often: astral deva (freq bonus 6) The monster species that spawned more often: lava turret (freq bonus 9) The monster species that spawned more often: giant grey scorpion (freq bonus 10) The monster species that spawned more often: block-heeled girl (freq bonus 28) The monster species that spawned more often: aggressive kudzu (freq bonus 6) The monster species that spawned more often: lower team starwolf member (freq bonus 12) The monster species that spawned more often: spell gremlin (freq bonus 6) The monster species that spawned more often: black jelly (freq bonus 9) The monster species that spawned more often: lilac colony (freq bonus 18) The monster species that spawned more often: ultramarine stalk (freq bonus 24) The monster species that spawned more often: demonic door (freq bonus 6) The monster species that spawned more often: silver seraphon (freq bonus 24) The monster species that spawned more often: meme fungus (freq bonus 8) The monster species that spawned more often: elliflax (freq bonus 30) The monster species that spawned more often: gray patch (freq bonus 10) The monster species that spawned more often: porter rock mole (freq bonus 4) The monster species that spawned more often: devious girl (freq bonus 10) The monster species that spawned more often: paper snatcher (freq bonus 8) The monster species that spawned more often: antimatter grue (freq bonus 12) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 2) The monster species that never randomly spawned: geology torturer The monster species that never randomly spawned: expended turret The monster species that never randomly spawned: large cat The monster species that never randomly spawned: pale archer The monster species that never randomly spawned: skeletal horror The monster species that never randomly spawned: snore colony The monster species that never randomly spawned: hidden rutterkin The monster species that never randomly spawned: zombieman The monster species that never randomly spawned: Maladjusted Leon The monster species that never randomly spawned: fumblebee The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was never generated: huge club ((null)) The RNG hath decreed that this item was never generated: eyecloser ((null)) The RNG hath decreed that this item was never generated: stone of no return (gray) The RNG hath decreed that this item was never generated: inka spear ((null)) The RNG hath decreed that this item was never generated: command demon (gehenna) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: frilled apron (apron) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 13) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 11) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 30) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 9) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 15) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 49) The RNG hath decreed that this item was always generated cursed: ruby dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: high-elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: gain level (overpowered) The RNG hath decreed that this item was always generated cursed: implant of admiration (fierce) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this item was always generated cursed: wonder (GIMMIE ALL THE SPELLS) The RNG hath decreed that this item was always generated cursed: disgusting ball ((null)) The RNG hath decreed that this item was always generated cursed: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this item was always generated cursed: autodestruct de vice boots (explosive boots) The RNG hath decreed that this trap was always invisible: drain trap The RNG hath decreed that this trap was generated more often: tempoconflict trap (freq bonus 4) Trap randomization happened for 1 in 644 traps Next attribute increase check would have come at turn 2737 Strength training was 6 Dexterity training was 3 Wisdom training was 4 Constitution training was 24 You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having clairvoyance (0) You had 1310 points of nutrition remaining You caused conflict Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was FIQ The version you were playing was: Unix SlashEMExtended Version 2.3.2 (6609ace) - last build Tue Sep 4 17:58:30 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status eviscerate 2 R Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Not Ready(2157) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Weapons javelin (throwing spear) Scrolls scroll of healing (ONA DYSHIT BOLSHE VY UMERET) scroll of mana (QUARACTAR) scroll of phase door (LENS ALITUS) scroll of standard id (OGRANICHENIYE SAPOGI) scroll of cure (YELLOWBEARD SCOURGE OF THE SEA) * scroll of extra healing (POKEMONGO GOTTA CHEAT EM ALL) * scroll of greater mana restoration (ERAU QSSI DRLO WEHT) scroll of mass murder (EY WHICH FAELLTEN YOU) scroll of gain mana (TERRA ZOMBIES HAVE THE WRONG COLOR) scroll of identify (PROC TANK PUMP) Potions potion of healing (tasteless) potion of sickness (camo) Rings ring of conflict (twisted) Wands wand of summon undead (vajra blade) Tools chest (wooden container) bag of holding (bag) large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures a blob 0 blue blobs (1 created) a jackal an evasive fox a gas spore a jelly a demimondaine a pack rat 2 rabbits an eevee 0 millipedes (1 created) 2 tron bugs 2 natural bugs a faerie light a lichen (0 created) a porter lichen a spore lichen 3 green molds (1 created) a giant child 0 brain golems (1 created) 0 shopkeepers (1 created) 0 minighosts (1 created) a grey mushroom patch a floor grue a novice light wall 27 creatures born. 25 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 5 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills petkeeping [Unskilled] (max Expert) (2 of 20) Weapon Skills (none) Spellcasting Skills (none) Goodbye PeterQ the Anachronounbinder... You died in The Dungeons of Doom on dungeon level 2 with 262 points, and 133 pieces of gold, after 914 moves. Killer: a monster (Ms. Upernavik, the shopkeeper) You were level 2 with a maximum of 26 hit points when you died. You reached the 245th place on the top 10000 list. No Points Name Hp [max] 1 35659804 Tariru-Fen-Inc-Fem-Neu (Wish) ascended to demigoddess-hood. 626 [655] 2 31013326 Tariru-Pal-Nag-Fem-Law (Art) ascended to demigoddess-hood. 594 [633] 3 30770207 Tariru-Arc-Esp-Mal-Cha (Art-Geno) ascended to demigod-hood. 527 [560] 243 264 Lymia-Occ-Tum-Fem-Cha quit in The Dungeons of Doom on level 2. 21 [21] 244 262 winsalot-Psi-Mou-Fem-Cha died in The Dungeons of Doom on level 2. Killed by an arrow. - [23] *245 262 PeterQ-Acu-Kha-Mal-Neu died in The Dungeons of Doom * on level 2. Killed by a monster (Ms. Upernavik, the shopkeeper). - [26] 246 260 AmyBSOD-Wan-Ang-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (man eating plant). - [40] 247 255 winsalot-Psi-Ins-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [20]