PeterQ, chaotic female argonian Anachronounbinder -------- |S@%#}}#| |}S}'.#}. |.}}.}..| |.`}..#.| -----.--- #,# ###,# #,,,# ------.--# |....<..| |.......| |.......| --------- [PeterQ the Anachrononono-nononono] St10 Dx8 Co8 In10 Wi7 Ch5 AcuArgFemCha S370 Dlvl:2 $44 HP0(28) Pw27(27) AC7 Xp3/69 T688 Par Latest messages The river moccasin Schizo just misses! The river moccasin bites you! [-6 -> 22] You miss the river moccasin Schizo. The river moccasin Schizo bites you! [-5 -> 17] The river moccasin Schizo touches you! [-1 -> 16] [-7 -> 9] The river moccasin bites you! [-4 -> 5] Warning: HP low! Roald Amundsen misses the river moccasin. Roald Amundsen claws the river moccasin. The river moccasin is killed! # Are you sure you want to pray? [yn] (n) You begin praying to Demo. The river moccasin Schizo bites you! You die... Your inventory Weapons a - an uncursed +1 sickle {20} o - 29 cursed +0 crossbow bolts {0} p - an uncursed +0 club {12} w - an uncursed +0 scimitar (weapon in hand) {16} Q - 29 uncursed +0 darts (in quiver) {0} Armor b - an uncursed +0 leather armor (being worn) {60} m - an uncursed +0 pair of leather gloves (being worn) {4} n - an uncursed +0 gnomish helm {1} q - an uncursed +0 gnomish helm {1} Comestibles r - an uncursed tripe ration {0} Scrolls c - 6 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} Potions k - an uncursed potion of acid {0} Rings i - an uncursed ring of conflict {0} Gems l - an uncursed +0 worthless piece of orange glass {1} Final attributes You have sinned Your alignment was -5 Your max alignment was 12 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: energy regeneration Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 74 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 153 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 69% chance Scroll drop chance was reduced to 86% Amulet drop chance was reduced to 48% Potion drop chance was reduced to 79% Monster death drops spawned with only 90% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: shield (turn 10) The following skill became untrainable if you tried to train it too early: short sword (turn 5082) The following skill became untrainable after a while: spear (turn 57225) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 29696) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 99738 Monster spawn increase reached its maximum at turn 167297 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1244408 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: trapper or lurker above (freq bonus 4) The monster species that spawned more often: gnoll (freq bonus 12) The monster species that spawned more often: crystal vortex (freq bonus 27) The monster species that spawned more often: prick fungus (freq bonus 42) The monster species that spawned more often: lethe mushroom (freq bonus 18) The monster species that spawned more often: rainbow growth (freq bonus 6) The monster species that spawned more often: sacramento slobbish (freq bonus 20) The monster species that spawned more often: armenia inferior (freq bonus 6) The monster species that spawned more often: Policeman Keelhauler (freq bonus 48) The monster species that spawned more often: unvoiced transported (freq bonus 24) The monster species that spawned more often: flowmeter panegyrist (freq bonus 7) The monster species that spawned more often: psychic mold (freq bonus 21) The monster species that spawned more often: formian taskmaster (freq bonus 9) The monster species that spawned more often: overpayment attesting (freq bonus 22) The monster species that spawned more often: platinum mushroom (freq bonus 28) The monster species that spawned more often: miller dilapidator (freq bonus 27) The monster species that spawned more often: scouter bootie bereaver (freq bonus 8) The monster species that spawned more often: clicking warp patch (freq bonus 7) The monster species that spawned more often: mash ogre lord (freq bonus 48) The monster species that spawned more often: carnality finickier tessellated trusteeship (freq bonus 14) The monster species that spawned more often: antecede polling reinvestigated (freq bonus 14) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 2) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 12) The monster trait that was more common: monsters with soldier dialogue (freq bonus 4) The monster species that never randomly spawned: taker mushroom The monster species that never randomly spawned: gnarled fly The monster species that never randomly spawned: clergyman gainsay sodded The monster species that never randomly spawned: blearier establish The monster species that never randomly spawned: Shaqtari The monster species that never randomly spawned: glowing mushroom The monster species that never randomly spawned: ytterbic catalpa The monster species that never randomly spawned: hehehe-he guy The monster species that never randomly spawned: pleasing warp fungus The monster species that never randomly spawned: Rivierna The RNG hath decreed that this item was never generated: starlightstone (gray) The RNG hath decreed that this item was never generated: jumping boots (hiking boots) The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: banking gloves (paper gloves) The RNG hath decreed that this item was never generated: curse items (fake) The RNG hath decreed that this item was never generated: helm of amnesia (crazy helmet) The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: statue ((null)) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 19) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 34) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 40) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 33) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 18) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 13) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 7) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 8) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 9) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 10) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 24) The RNG hath decreed that this item was always generated cursed: robe (red robe) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: droven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: autocurse stone (gray) The RNG hath decreed that this item was always generated cursed: green spell stone (gray) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this item was always generated cursed: enlightenment (swirly) The RNG hath decreed that this item was always generated cursed: magical shield ((null)) The RNG hath decreed that this item was always generated cursed: broom ((null)) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this trap was always invisible: poison gas trap The RNG hath decreed that this trap was generated more often: cursed grave (freq bonus 1) Trap randomization happened for 1 in 551 traps Next attribute increase check would have come at turn 716 Strength training was 17 Dexterity training was 16 Wisdom training was 4 Constitution training was 36 You were paralyzed (-3) You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having dimmopathy (0) You had 1421 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Demo The version you were playing was: Unix SlashEMExtended Version 2.3.2 (6609ace) - last build Tue Sep 4 17:58:30 2018. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status healing hands 3 R LIMIT(0) panic digging 3 R LIMIT(0) appraisal 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Weapons scimitar (curved sword) Armor leather gloves (padded gloves) gnomish helm (little red hat) Scrolls scroll of healing (NO ONE CAN STOP ME) scroll of mana (CASH EM OUSSIDE HOW BOU DAH) scroll of phase door (USED IT FALLED BUT ELF HEAL NEXT) scroll of standard id (THIS KITTEN CORPSE IS DELICIOUS) scroll of cure (SOVIET5LO SQUASHED THE PHANTOM CRASH BUG) * scroll of extra healing (TU HAI DEVIATO DAL PERCORSO MORTALE) * scroll of greater mana restoration (STUNT OF GHOST IS DIFFER) Potions potion of acid (ink) Rings ring of conflict (compost) Gems worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures a jackal (2 created) 2 thick jackals 0 evasive foxes (1 created) a pack fox a mini gremlin 0 vacuum jellies (1 created) a knifold an aqua kobold a mini leprechaun 2 marine goblins 3 mega goblins 2 sewer rats (3 created) 0 rabbits (1 created) a hare 0 daddy longlegses (1 created) 0 tiny lurkers (2 created) a man eating plant 0 grain vortices (3 created) 0 minor fog clouds (2 created) 0 larvae (1 created) 2 bore worms an egg-laying mammal a vulture an aokabi (0 created) an intermediate gnome a river moccasin (3 created) 0 brain golems (1 created) 0 item masters (11 created) a newt 0 gray newts (1 created) 0 gray twens (2 created) 0 floor grues (1 created) 56 creatures born. 25 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 17 times You killed 15 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills (none) Weapon Skills scimitar [Unskilled] (max Expert) (6 of 20) polearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye PeterQ the Anachronounbinder... You died in The Dungeons of Doom on dungeon level 2 with 366 points, and 44 pieces of gold, after 688 moves. Killer: a monster (river moccasin), while praying unsuccessfully You were level 3 with a maximum of 28 hit points when you died. You reached the 215th place on the top 10000 list. No Points Name Hp [max] 1 35659804 Tariru-Fen-Inc-Fem-Neu (Wish) ascended to demigoddess-hood. 626 [655] 2 31013326 Tariru-Pal-Nag-Fem-Law (Art) ascended to demigoddess-hood. 594 [633] 3 30770207 Tariru-Arc-Esp-Mal-Cha (Art-Geno) ascended to demigod-hood. 527 [560] 213 370 engelson-Mar-Coc-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (Mr. Papar, the shopkeeper). - [64] 214 366 AmyBSOD-Sli-Ven-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (dog). - [2] *215 366 PeterQ-Acu-Arg-Fem-Cha died in The Dungeons of Doom * on level 2. Killed by a monster (river moccasin), while praying unsuccessfully. - [28] 216 364 infinigon-Mur-Mai-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (agrotroll). - [28] 217 363 AmyBSOD-Cam-Amn-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (panther), while praying unsuccessfully. - [32]