PeterQ, neutral male asgardish Anachronounbinder ------ ......| ......-------. ............... ........<..... ......%.......... .......[......... -------......%......... F@eeee...............- -----------........-- ---------- [PeterQ the Spirit Killer] St11 Dx16 Co16 In11 Wi11 Ch9 AcuAsgMalNeu S21218 Min:12 $0 HP-96(127) Pw10(106) AC-6 Xp10/5029 T7054 Old Latest messages The creeping spore misses. You hear some noises. You can't do that while carrying so much stuff. You can't. They are cursed. You were wearing a blessed +1 small shield {12}. You stop disrobing. For some reason, you cannot drop the stones! You cannot drop something you are wearing. You drop a blessed +1 small shield {12}. You cannot drop something you are wearing. (4x) You stop disrobing. You continue disrobing. You were wearing an uncursed +0 dwarvish mithril-coat {60}. You finish disrobing. What do you want to drop? [#oDFLP or ?*] You drop an uncursed +0 dwarvish mithril-coat {60}. You were wearing a blessed +3 dwarvish cloak {4}. You finish disrobing. Your backpack is crushing you! You die... Your inventory Armor D - a cursed +3 pair of leather gloves (being worn) {4} F - a blessed +3 dwarvish cloak {4} L - a blessed +1 helmet (being worn) {20} P - a blessed +1 pair of iron shoes (being worn) {20} Gems # - 18 cursed +0 loadstones Final attributes You were piously aligned Your alignment was 39 Your max alignment was 39 You carried 2 sins You could not have this property at all: speed You could not have this property extrinsically: magical breathing You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 143 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 26 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 24 Gem identification only worked 100 times out of 153 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 44% chance Scroll drop chance was reduced to 68% Ring drop chance was reduced to 70% Amulet drop chance was reduced to 42% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 85% Tool drop chance was reduced to 65% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 72% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: occult spells (turn 5) The following skill became untrainable if you tried to train it too early: form I (Shii-Cho) (turn 70) The following skill became untrainable after a while: matter spells (turn 22046) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 21937) Number of artifacts generated was 3 Number of fake artifacts generated was 12 Monster spawn increase started at turn 28546 Monster spawn increase reached its maximum at turn 102788 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1092564 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: apelike creature (freq bonus 2) The monster species that spawned more often: dull grey ooze (freq bonus 36) The monster species that spawned more often: olwolga (freq bonus 18) The monster species that spawned more often: amorphous warp patch (freq bonus 8) The monster species that spawned more often: kidnapee jota (freq bonus 36) The monster species that spawned more often: apostrophe m (freq bonus 6) The monster species that spawned more often: Radio Keelhauler (freq bonus 18) The monster species that spawned more often: ultra demon (freq bonus 4) The monster species that spawned more often: red shyguy (freq bonus 24) The monster species that spawned more often: squalid housebreaking cushioning unbinding handing (freq bonus 7) The monster species that spawned more often: ixitxachitl (freq bonus 24) The monster species that spawned more often: greater owlbear (freq bonus 30) The monster species that spawned more often: chasing yellow jacket (freq bonus 20) The monster species that spawned more often: death maggot (freq bonus 8) The monster species that spawned more often: ropily roebuck (freq bonus 12) The monster species that spawned more often: virtually cult (freq bonus 16) The monster species that spawned more often: blue-red mold (freq bonus 6) The monster species that spawned more often: octarine stalk (freq bonus 20) The monster species that spawned more often: scrimped fulcrum (freq bonus 60) The monster species that spawned more often: venom spore (freq bonus 18) The monster species that spawned more often: thought hound (freq bonus 16) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 10) The monster species that never randomly spawned: whirlwind girl The monster species that never randomly spawned: disfranchise postformed knacked restated The monster species that never randomly spawned: ecumenically bulimic The monster species that never randomly spawned: evil teacher The monster species that never randomly spawned: real stalk The monster species that never randomly spawned: spellbook trove The monster species that never randomly spawned: evasive unveiling The monster species that never randomly spawned: chaotic bulb The monster species that never randomly spawned: roman warlord The monster species that never randomly spawned: ormor clow The monster class that always generated with extra speed: Keystone Kop The RNG hath decreed that this item was never generated: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was never generated: great dagger ((null)) The RNG hath decreed that this item was never generated: pointed helmet (narrow helmet) The RNG hath decreed that this item was never generated: dream eater (tapered) The RNG hath decreed that this item was never generated: eucalyptus leaf ((null)) The RNG hath decreed that this item was never generated: wind (timber) The RNG hath decreed that this item was never generated: cloak of stability (heavy cloak) The RNG hath decreed that this item was never generated: swimming (aquatic) The RNG hath decreed that this item was never generated: course javelin ((null)) The RNG hath decreed that this item was never generated: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 8) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 18) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 33) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 14) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 11) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 10) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 3) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 13) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 5) The RNG hath decreed that this item was always generated cursed: implant of redemption (shrewd) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: forbidden arrow ((null)) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this item was always generated cursed: healing (bamboo) The RNG hath decreed that this item was always generated cursed: starlit sky stone (gray) The RNG hath decreed that this item was always generated cursed: black spell stone (gray) The RNG hath decreed that this item was always generated cursed: wedged little-girl sandal ((null)) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this trap was always invisible: glyph of warding The RNG hath decreed that this trap was generated more often: luck trap (freq bonus 4) Trap randomization happened for 1 in 292 traps Next attribute increase check would have come at turn 7653 Strength training was 50 Dexterity training was 50 Wisdom training was 50 Constitution training was 50 You were sleep resistant You were poison resistant You were heterosexual You were prevented from having magical breathing (0) You were prevented from having speed (0) You hungered rapidly You recognized peaceful creatures You were telepathic You had 1842 points of nutrition remaining You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was FIQ The version you were playing was: Unix SlashEMExtended Version 2.3.2 (6609ace) - last build Tue Sep 4 18:09:55 2018. You could have safely prayed (3) You are dead Spells known in the end Name Level Category Fail Memory a - levitation 4 body 90% 81% b - insulate 2 protect 0% 91% c - drain life 3 attack 90% 83% d - flame sphere 1 matter 0% 563% e - healing 1 healing 0% 126% Techniques known in the end Name Level Status appraisal 10 R Not Ready(3118) panic digging 10 R Prepared(0) phase door 10 R Prepared(0) invoke deity 10 R Prepared(0) disarm 3 O Prepared(0) directive 2 O Prepared(0) Discoveries Weapons dwarvish short sword (broad short sword) elven broadsword (runed broadsword) orcish spear (crude spear) orcish short sword (crude short sword) orcish arrow (crude arrow) orcish dagger (crude dagger) elven arrow (runed arrow) lucern hammer (pronged polearm) Armor levitation boots (femmy boots) gnomish boots (little black boots) low boots (walking shoes) high boots (jackboots) iron shoes (hard shoes) gnomish helm (little red hat) elven shield (blue and green shield) orcish cloak (coarse mantelet) Uruk-hai shield (white-handed shield) leather gloves (occultism gloves) shoulder rings (strange rings) helmet (green bowel) dwarvish cloak (hooded cloak) Scrolls scroll of healing (GENE FFS) scroll of mana (SLARSHING HARD HAMME DEFENCE LOWED) scroll of phase door (SUN STOP STATUS) scroll of standard id (QUIETOS HOMINES SUMUS ET EGO VOS AMICOS) scroll of cure (GEHMA DOENER) * scroll of extra healing (FALLOUT 4 IS DUMBED DOWN) * scroll of greater mana restoration (ROBBER BUS) scroll of enchant weapon (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) scroll of teleportation (PRIRUTSENIE) scroll called readbymonster (CHTO VY KHOTITE DOSTICH) scroll of rumor (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) Spellbooks spellbook of levitation (watery) spellbook of insulate (indecisive) spellbook of drain life (luxurious) spellbook of flame sphere (gehenna) spellbook of healing (disintegrating) Potions potion of paralysis (grog) Rings ring of timely backup (fighters guild) Wands wand of create monster (eucalyptus) wand of striking (secret) wand of healing (manzanita) wand of summon undead (curved) Tools bag called nothold magic whistle (whistle) whistle called tin Gems loadstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 5 to 12 Level 12: <- You are here Vanquished creatures an ant a wax bee a flying toaster 3 giant ants an insectoid a stinging insect a dimmer ant a fly of Mordor a house fly a blob a red blob a chick (2 created) a trapping chicken a turkey a domestic cockatrice a stinking dog a normal pete a rabid coyote an ego gas spore a float flyler 65 flaming spheres (70 created) 2 kittens 0 jermlaines (1 created) a space goblin a redshirt 0 statue gargoyles (1 created) 0 hobbit veterans (1 created) 0 wimps (1 created) a hobbit 4 dwarves a camo dwarf 2 group dwarves 2 army dwarves 2 porter flying dwarves a normal dwarf a pick dwarf a dwarf thief (2 created) a brain eater a hobbit wizard 0 hobbit casters (1 created) a scruffy looking hobbit a gisau a player dolgsman a dwarf lord a duergar lord a dwarven wizard (2 created) a dwarf king a surly looking dwarf 0 bugbear chieftains (1 created) a deep stinger 0 bullywugs (1 created) a former sergeant a manes (3 created) 0 larva imps (3 created) a kobold a whnas 0 training kobolds (1 created) a small kobold a large kobold 0 baby mimics (1 created) a baby permamimic a mynock 2 small mimics a large phasing permamimic a deimonidaine a brown faerie 0 werenymphs (1 created) an oak nymph 2 goblins an orc warrior an Uruk-hai an orc shaman a baby river hog 5 rothes a mutated rothe a sheep a sewer rat a drains rat a rabbit a serious rat a ferret kit an electric rat a ratling a little spider a metallic green centipede a large spider a great spider a tiny lurker 0 mutated plants (1 created) 2 black metroids (3 created) a green killer tomato a horn horse 0 fog clouds (1 created) a crawling worm mass 2 larvae 0 crawling maggots (2 created) 2 bitter maggots 0 grid bugs (1 created) a selected bug a defiler 2 spark bugs 0 microscopic space fleets (14 created) 0 catbots (1 created) a chaffinch a thrush a giant bat 3 lichens (6 created) 0 spore lichens (1 created) an ungenomold an undefined creature a passivity lichen (2 created) a brown patch (0 created) 0 brown mushrooms (1 created) 0 blue growths (1 created) 0 cribos (1 created) 0 yellow growths (1 created) a yellow fungus a volatile mushroom (0 created) an orange patch an orange spore 2 golden fungi (0 created) 0 golden spores (1 created) 0 red molds (1 created) a red patch a cyan growth (0 created) a cyan spore 0 nattos (1 created) 0 pale molds (1 created) 0 pale growths (1 created) 0 apprentice lichens (1 created) 0 reddish mushrooms (1 created) 0 slow molds (1 created) 0 creeping vines (1 created) a colony shrieker a violet fungus (3 created) 2 violet spores (1 created) 0 gray growths (1 created) 0 screamers (1 created) 2 bots (1 created) a hollow fungus a stalking bulette 0 fakers (1 created) 0 creeping spores (1 created) 0 freezing muci (1 created) a blue-red mold a griffon 3 sub-gnomes (4 created) a clockwork soldier a faberge sphere a firework cart 8 gnomes (11 created) 0 gnome stalkers (3 created) 0 normal gnomes (1 created) a bowme 5 little grey aliens (6 created) 2 intermediate gnomes (3 created) 3 intercromes 3 gnome comrades (4 created) 8 gnome lords (11 created) 2 crosslords (3 created) 4 gnomish wizards (6 created) 0 gnomish mana wizards (3 created) 0 grabbers (1 created) an angsty gnome (2 created) 4 gnome ladies (5 created) 2 cowardly ladies (4 created) a gnomish psychic 5 deep gnomes 2 deep gnome diggers 2 gnome queens 2 better clockwork soldiers 0 gnome warriors (1 created) 0 spectral warriors (1 created) 0 gnome kings (1 created) 0 Keystone Kops (1 created) 2 Kop Sergeants 2 mummies an adom mummy a tanglederp mummy a newt mummy 2 kobold mummies a gnome mummy (2 created) 2 orc mummies a dwarf mummy an elf mummy 2 human mummies 2 null mummies a mimic mummy a mininaga 0 red naga hatchlings (1 created) a small snake a tapioca snake a copper snake a lesser umber hulk a baby monkey 4 monkeys a swarm monkey a shady monkey an insolent monkey a snow monkey a space monkey 2 sunshine monkeys a dune beast 0 capuchin monkeys (1 created) a yeti a forest bear 0 kobold zombies (1 created) 6 gnome zombies a crawling claw an orc zombie 2 dwarf zombies 2 elf zombies (3 created) 2 human zombies 0 helper zombies (1 created) a half-dragon zombie an ember thrall a karakasa 0 brain golems (1 created) a biker gang member a yakuza member 0 smirking sneak thieves (1 created) a werenymph (0 created) an elam 0 shopkeepers (13 created) 0 aligned priests (1 created) 4 watchmen a watch captain a midghost 4 infernals 9 infernal potatoes 3 flying rogues a hata-hata a floating fish a wet trout a thick jellyfish 0 piranhas (1 created) 2 eel-lizards an electric eel a newt a twen a normal frog 3 deminewts a demitwen 2 iguanas (3 created) a lizard 2 poison creepers 2 batman plants a dungeon fern spore an arctic fern spore 3 glacier fern spores 3 blazing fern spores 2 burning fern spores 0 white mushroom patches (1 created) a green mushroom patch a shrieker mushroom patch a kogepan 3 bloody killer tomatoes a bad egg an inedible slime mold a red mushroom patch 2 weeping willows 2 dungeon fern sprouts 2 glacier fern sprouts a bellsprout a killer food ration a novice light wall (2 created) a small turret (2 created) a crude turret 0 prehistoric turrets (1 created) 0 fire troves (1 created) an energy trove 0 health troves (1 created) 0 Yeah, percenti is missed!'s (1 created) 514 creatures born. 393 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 39 times You eaten food with animal by-products 21 times You eaten meat 20 times You have communicated with the gods 70 times You prayed to the gods 7 times You hit with a wielded weapon 349 times You killed 187 monsters You read items or engraved 33 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills general combat [Basic] (max Expert) (35 of 160) devices [Unskilled] (max Expert) (6 of 20) searching [Unskilled] (max Expert) (13 of 20) spirituality [Basic] (max Expert) (127 of 160) petkeeping [Skilled] (max Expert) (189 of 540) techniques [Unskilled] (max Expert) (10 of 20) Weapon Skills spear [Skilled] (max Expert) (296 of 540) dart [Unskilled] (max Expert) (10 of 20) Spellcasting Skills matter spells [Unskilled] (max Master) (15 of 20) Goodbye PeterQ the Anachronounbinder... You died in The Gnomish Mines on dungeon level 12 with 21218 points, and 0 pieces of gold, after 7054 moves. Killer: crushed underneath the backpack's load You were level 10 with a maximum of 127 hit points when you died. You reached the 48th place on the top 10000 list. No Points Name Hp [max] 1 35659804 Tariru-Fen-Inc-Fem-Neu (Wish) ascended to demigoddess-hood. 626 [655] 2 31013326 Tariru-Pal-Nag-Fem-Law (Art) ascended to demigoddess-hood. 594 [633] 3 30770207 Tariru-Arc-Esp-Mal-Cha (Art-Geno) ascended to demigod-hood. 527 [560] 46 25510 winsalot-Che-Bur-Mal-Cha died in The Dungeons of Doom on level 3 [max 10]. Killed by a monster (Shami-Amourae). - [147] 47 24666 AmyBSOD-Sco-Lvl-Fem-Cha died in The Dungeons of Doom on level 7. Killed by a monster (superdog). - [89] *48 21218 PeterQ-Acu-Asg-Mal-Neu was crushed to death in The * Gnomish Mines on level 12. Crushed underneath the backpack's load. - [127] 49 20679 AmyBSOD-Kur-Trp-Fem-Law died in The Dungeons of Doom on level 3 [max 5]. Killed by a monster (algolian suntiger), while being clawed. - [118] 50 20571 winsalot-Bin-Dev-Mal-Cha died in The Temple of Moloch on level 49 [max 50]. Killed by a monster (radspider). - [93]