PeterQ, neutral female senser Nuclear Physicist ------- |.....| ---.....--- ####################-------------- |......{..| ########,,,,,,,,,,,,,,,,,,,,.............| ---.....--- #,,,,,,,,###################|..@.........| |.....| #,######## | |....>.......| ###-.-.--- #,# .....| |............| ###,,,,#,# #,, ..............| -------------- #,,,,##### #####,# .....| -.--.----,############,,`,,# ------ |..`.....,,,,,,,,,,,,,,`,,,# |......`|,##,,#---------------------------- |.....<.|,,,,#%-..........................| |.......|,,,,,,|%[.[.[[...................| |.......|,,,`,,|[[[[[[)[..................| ---------#####,---------------------------- #,,, #### [PeterQ the Burning Stick Controller] St3 Dx12 Co14 In19 Wi8 Ch4 NucSenFemNeu S908 Dlvl:2 $244 HP-9(31) Pw37(37) AC0 Xp4/141 T1220 Latest messages S - a digestolichen corpse {20}. You see here a statue of a small turret {300}. There is a wall in the way! You hear bubbling water. You sense the arrival of the trembling bug. You sense the arrival of the gnome. You sense the arrival of the intermediate gnome. You sense the arrival of the gnome stalker. You sense the arrival of the ratling mummy. (2x) You hear the chime of a cash register. What do you want to drink? [cdl or ?*.] The water is contaminated! 5 points of your strength got sapped! [-3 -> 28] What do you want to drink? [cdl or ?*.] The cool draught refreshes you. What do you want to drink? [cdl or ?*.] The water is bad! You feel bad! You die... Your inventory Weapons a - an uncursed +0 spear {12} o - an uncursed +2 elven dagger (alternate weapon; not wielded) {4} Q - an uncursed +0 short sword {12} R - an uncursed +0 orcish spear {12} Armor b - an uncursed +0 jumpsuit {5} B - a cursed +0 helmet (being worn) {20} P - an uncursed +0 cloak of disenchantment {4} V - a heavily cursed +2 chain mail (being worn) {120} Comestibles S - an uncursed digestolichen corpse {20} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} j - an uncursed scroll of cure {0} p - a blessed scroll of sleep {0} q - an uncursed finalized scroll of confuse monster {0} Potions c - an uncursed potion of healing {0} d - an uncursed finalized potion of healing {0} l - a blessed potion of object detection {0} Wands e - an uncursed wand of probing (0:28) {0} m - an uncursed wand of stun monster (0:8) {0} Final attributes You have sinned Your alignment was -4 Your max alignment was 20 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: keen memory You could not have this property intrinsically: half spell damage Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 95% chance Ring drop chance was reduced to 93% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 75% Armor drop chance was reduced to 79% Food drop chance was reduced to 94% Monster death drops spawned with only 88% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: lance (turn 33) The following skill became untrainable if you tried to train it too early: occult spells (turn 110) The following skill became untrainable after a while: paddle (turn 58043) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 61430) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 62708 Monster spawn increase reached its maximum at turn 133653 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 639450 The monster class that cannot be genocided was zombie The monster class that was spawned more often: lizard (freq bonus 1) The monster species that spawned more often: sam churned (freq bonus 12) The monster species that spawned more often: astrological slay (freq bonus 12) The monster species that spawned more often: defected sicklier (freq bonus 12) The monster species that spawned more often: loaded star (freq bonus 24) The monster species that spawned more often: incantation narrating (freq bonus 6) The monster species that spawned more often: bespangling hilled (freq bonus 24) The monster species that spawned more often: memo force patch (freq bonus 12) The monster species that spawned more often: distally disintegration (freq bonus 12) The monster species that spawned more often: pink horror (freq bonus 3) The monster species that spawned more often: The Fairy (freq bonus 3) The monster species that spawned more often: golden heart (freq bonus 16) The monster species that spawned more often: advisee banker (freq bonus 36) The monster species that spawned more often: kiwit (freq bonus 12) The monster species that spawned more often: claque unnoticeably (freq bonus 12) The monster species that spawned more often: invisible warp patch (freq bonus 6) The monster species that spawned more often: wrapt dignity neutrality (freq bonus 9) The monster species that spawned more often: scatter bomb (freq bonus 24) The monster species that spawned more often: altho sixtieth (freq bonus 27) The monster species that spawned more often: Chelsea Rorec (freq bonus 3) The monster species that spawned more often: bright white force fungus (freq bonus 20) The monster trait that was more common: monsters that buzz (freq bonus 1) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 4) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 2) The monster trait that was more common: monsters that have a proper name (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2) The monster trait that was more common: monsters from the Evil Variant (freq bonus 1) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 1) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 2) The monster trait that was more common: monsters that can be genocided (freq bonus 4) The monster species that never randomly spawned: lord of the rings elf The monster species that never randomly spawned: cruel abuser The monster species that never randomly spawned: bestowed dehumanize stiff subsistence The monster species that never randomly spawned: iceblock wall The monster species that never randomly spawned: ninetales The monster species that never randomly spawned: dawdle purificatory The monster species that never randomly spawned: mutated undead cockatrice The monster species that never randomly spawned: taut giant The monster species that never randomly spawned: nauseam od The monster species that never randomly spawned: Nelly's elegant pump The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: teleport away (gold) The RNG hath decreed that this item was never generated: cloak of paralysis (red cloak) The RNG hath decreed that this item was never generated: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: stone dragon scales ((null)) The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was never generated: wishing (sorrowful) The RNG hath decreed that this item was never generated: leech (andalusite) The RNG hath decreed that this item was never generated: tourmaline (red) The RNG hath decreed that this item was never generated: medical kit (leather bag) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 14) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 21) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 8) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of knowledge (shouting, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 27) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 5) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 10) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 94) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 10) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this item was always generated cursed: enchant weapon (dull) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: cloak of health (white cloak) The RNG hath decreed that this item was always generated cursed: implant of nirvana (singing) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: implant of osmosis (stellar) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this trap was always invisible: vulnerability trap The RNG hath decreed that this trap was generated more often: air trap (freq bonus 2) Trap randomization happened for 1 in 829 traps Next attribute increase check would have come at turn 9010 Strength training was 25 Dexterity training was 13 Wisdom training was 10 Constitution training was 27 You had not decided on your sexuality yet You were prevented from having keen memory (0) You were prevented from having burnopathy (0) You saw invisible You had 666 points of nutrition remaining You had contamination resistance You had improved technique levels Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Gina, Gordon Freeman and G-Man Your deity was Gordon Freeman The version you were playing was: Unix SlashEMExtended Version 2.3.2 (06a4bf6) - last build Fri Sep 7 15:45:58 2018. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status decontaminate 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Weapons elven dagger (runed dagger) orcish spear (crude spear) Armor jumpsuit (silver clothes) helmet (middle-earth helmet) cloak of disenchantment (frade mantle) Scrolls scroll of healing (VITIO PUS RO) scroll of mana (TEE HEE HEHEHEHEE STOP TICLING ME YOU DAMN MORTAL) scroll of phase door (LIZARDS LOOKING LIKE LEPRECHAUNS) scroll of standard id (NUMB IF HITTED SERIOUS IF HURT) scroll of cure (ELECTRICAL AND VERTICAL DRIVING CAR) * scroll of extra healing (FPMAM) * scroll of greater mana restoration (YOU AND YOUR FRIENDS ARE DEAD) scroll of sleep (SMALLER3 SMALLER3 SMALLER3) scroll of confuse monster (MUMAK R34) Potions potion of healing (sweet) potion of object detection (jasmine) Wands wand of probing (pebble) wand of stun monster (acrylic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures a cockatoo chick a fox a pack fox a scrawny cat a serval a hobbit veteran a group hobbit 0 dwarves (1 created) 0 dwarven brigand thieves (1 created) 0 dwarf kings (1 created) 0 minidemons (1 created) 0 hidden kobolds (1 created) a fairy moogle a baby mimic a mynock a demimondaine a scavenger a grain vortex (2 created) 0 grid bugs (1 created) 0 trembling bugs (1 created) 0 lichens (2 created) 0 aggressive lichens (1 created) 0 ivy lichens (1 created) a digestolichen 0 brown fungi (1 created) a blue spore 0 sub-gnomes (2 created) 0 gnomes (2 created) 0 gnome stalkers (1 created) 0 normal gnomes (1 created) a little grey alien 0 intermediate gnomes (2 created) 0 gnome lords (1 created) 0 gnome watchers (1 created) 0 ratling mummies (2 created) a slimebesu a small snake a kobold zombie 0 gnome zombies (2 created) 0 human zombies (1 created) 0 null zombies (1 created) 0 brain-eating ghouls (1 created) 0 human adventurers (1 created) an arcade scrub 0 shopkeepers (1 created) a gecko a lizard 0 colorless mushroom patches (2 created) 0 batman plants (7 created) 0 pi plants (3 created) 0 blazing fern spores (1 created) 0 grey mushroom patches (1 created) 0 brown mushroom patches (1 created) 0 clear mewlips (3 created) 0 eggmen (4 created) 0 lime killer tomatoes (5 created) 0 fried chickens (1 created) 0 kogepans (2 created) 0 hishi mochis (1 created) 0 gray mewlips (2 created) 0 bloody killer tomatoes (1 created) 0 kiri mochis (1 created) 0 bad eggs (1 created) 0 killer tomatoes (2 created) 0 killer apples (1 created) 0 bloodshot mewlips (1 created) 0 arctic fern sprouts (1 created) 0 vicious mushrooms (1 created) 0 liver stains (1 created) a white icky thing 98 creatures born. 23 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 19 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (22 of 160) searching [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (9 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (56 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye PeterQ the Nuclear Physicist... You died in The Dungeons of Doom on dungeon level 2 with 884 points, and 244 pieces of gold, after 1220 moves. Killer: a bad damage effect You were level 4 with a maximum of 31 hit points when you died. You reached the 188th place on the top 10000 list. No Points Name Hp [max] 1 35659804 Tariru-Fen-Inc-Fem-Neu (Wish) ascended to demigoddess-hood. 626 [655] 2 31013326 Tariru-Pal-Nag-Fem-Law (Art) ascended to demigoddess-hood. 594 [633] 3 30770207 Tariru-Arc-Esp-Mal-Cha (Art-Geno) ascended to demigod-hood. 527 [560] 186 924 AmyBSOD-Fai-Sna-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (killer food ration). - [39] 187 898 Tangles-Sex-Ske-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (Mr. Iskenderun, the shopkeeper). - [39] *188 884 PeterQ-Nuc-Sen-Fem-Neu died in The Dungeons of Doom on level 2 [max 3]. Killed by a bad damage effect. - [31] 189 882 Leeroy-Kni-Dro-Mal-Law quit in The Dungeons of Doom on level 2. 51 [51] 190 864 AmyBSOD-Cou-Alb-Mal-Neu died in The Dungeons of Doom on level 2. Killed by disturbing their deity. - [42]