PeterQ, lawful male troll Monk #######}############}###############}##################################}####### }###}#}#######################################################}################ ####################}}################}###############}}########}##########}### ########}###}#########}#}###################}################}################# #}######################################}#########################}############ ######################################---################}#####}}############## ####}#############}##}########}---}##-->--}##}#########}####################### ################}#############|..-----...|#####}#####}######################### ##}#######################}###|..^.^..``.|-}----##############################} #########}####################|^----.|.`.|.```}|}###}#######}#################} }###}###}########}#####}######|^|---.|.`.|@@```|}########}########}############ ###}##########################|^}|.`.}`....```%|##########}##########}######### ########}##################}##|^||..`|.`.|.````|###}####}####}###########}##### #####}###########}############|^||.`..`..}.````|#}#########################}### ##}######################}####|<||..--...|------}#####}#######}######}######### ##########################}###--}---------##########}#}###########}######}###}# #############}####}######}#####}##}####}##########}#}####}###########}#####}### ####}}###}####}########}###}########}######}##}##################}####}######## ##}###}###}#########}}####}}##}####}###}########}#####}##################}#}### }##################}###}########################}#######}###################### ########}############}####}######}##############}###}##############}####}}##### [PeterQ the Candidate] St13 Dx11 Co13 In3 Wi11 Ch12 MonTroMalLaw+s S32904 Sok:8 $140 HP-18(1) Pw0(0) AC2 Xp2/39 T10368 Latest messages Goodbye level 5. You feel noisy! You come back to life! [-15 -> 1] Suahnerri touches you! You die... But wait... Goodbye level 4. You lose the ability to perform chi healing! Goodbye level 3. You come back to life! [-1 -> 1] Your hands are trembling! You survived that attempt on your life. What do you want to read? [####cdimoq-sABEHLNQRWYZ or ?*] As you read the scroll, it disappears. A mysterious force prevents you from phasing! Suahnerri fires a shotgun shell! You are hit by a shotgun shell! You die... Your inventory Weapons k - 2 uncursed +0 arrows {0} l - an uncursed very rusty +0 partisan {32} I - a blessed +0 orcish short sword {12} M - a blessed +1 orcish short sword {12} Armor # - a blessed +0 pair of leather gloves {4} # - an uncursed +0 pair of low boots {4} a - an uncursed +2 pair of leather gloves (being worn) {4} b - an uncursed burnt +1 robe {16} C - a cursed -2 enchanted (of hunger) pair of dancing shoes (being worn) {1} D - an uncursed +2 helmet {20} Comestibles e - a blessed tripe ration {0} T - an uncursed tripe ration {0} Scrolls # - an uncursed very burnt scroll of healing {0} # - 6 uncursed scrolls of mana {0} d - an uncursed finalized scroll of confuse monster {0} m - 8 uncursed scrolls of healing {0} A - an uncursed scroll of blank paper {0} E - a blessed scroll of blank paper {0} L - an uncursed scroll of mass murder {0} N - an uncursed scroll of enchant weapon {0} Q - 4 uncursed scrolls of standard id {0} R - 2 blessed scrolls of standard id {0} Z - an uncursed finalized scroll of teleportation {0} Spellbooks # - an uncursed finalized spellbook of protection (7:0) {0} c - a blessed spellbook of sleep (4:2) {0} i - an uncursed spellbook of flame sphere (7:2) {0} q - an uncursed spellbook of message (0:0) {0} r - an uncursed spellbook of slow monster (1:1) {0} s - an uncursed finalized spellbook of forgotten spell (0:4) {0} H - an uncursed spellbook of blank paper (1:4) {0} Potions # - an uncursed potion of see invisible {0} f - an uncursed finalized potion of healing {0} g - a cursed burnt diluted potion of monster detection {0} h - 2 uncursed potions of healing {0} n - an uncursed potion of water named nonc {0} t - an uncursed finalized potion of water {0} u - an uncursed finalized potion of levitation {0} w - a blessed potion of blood {0} G - an uncursed potion of salt water {0} V - an uncursed burnt diluted potion of monster detection {0} Rings # - an uncursed +1 ring of gain intelligence {0} B - a cursed -2 ring of protection {0} W - a cursed ring of aggravate monster {0} Y - a cursed -2 ring of gain constitution {0} Wands # - an uncursed wand of make visible (7:10) {0} O - an uncursed rusty wand of striking (0:2) {0} S - an uncursed wand of teleportation (0:10) {0} Tools # - an uncursed charger {0} # - 4 uncursed wax candle (2000)'s {0} # - an uncursed leather saddle {0} # - an uncursed tin whistle called tin whistle {0} # - a * blessed mirror {0} j - 3 uncursed +0 torch (853)'s {60} p - a cursed tin whistle called tin whistle {0} x - an uncursed credit card {0} y - a cursed skeleton key {0} F - an uncursed tin whistle called tin whistle {0} J - an uncursed tin whistle called tin whistle {0} K - an uncursed credit card {0} X - a * cursed mirror {0} Gems z - a blessed +10 worthless piece of white glass {1} P - an uncursed +0 worthless piece of red glass {1} U - 37 uncursed +0 rocks {0} Boulders/Statues v - an uncursed statue of a normal ant {15} The statue of a normal ant is empty. Final attributes You were piously aligned Your alignment was 34 Your max alignment was 34 You carried 5 sins You could not have this property at all: searching You could not have this property extrinsically: burnopathy You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 154 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 169 Tool identification only worked 5 times out of 31 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 82% chance Book drop chance was reduced to 99% Ring drop chance was reduced to 72% Wand drop chance was reduced to 52% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 82% Armor drop chance was reduced to 75% Tool drop chance was reduced to 98% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 47% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 42) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 135) The following skill became untrainable after a while: hammer (turn 32313) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 48764) Number of artifacts generated was 3 Number of fake artifacts generated was 6 Monster spawn increase started at turn 40738 Monster spawn increase reached its maximum at turn 128756 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 591840 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: lizard (freq bonus 2) The monster species that spawned more often: gabble wallpapering (freq bonus 12) The monster species that spawned more often: disaffector (freq bonus 10) The monster species that spawned more often: greener spirit (freq bonus 3) The monster species that spawned more often: blurted hobnob multiplex won (freq bonus 7) The monster species that spawned more often: mylings (freq bonus 40) The monster species that spawned more often: glowing force fungus (freq bonus 10) The monster species that spawned more often: squione (freq bonus 8) The monster species that spawned more often: rabid chicken (freq bonus 12) The monster species that spawned more often: sasquachuck (freq bonus 12) The monster species that spawned more often: green worm mass (freq bonus 18) The monster species that spawned more often: one ring hobbit (freq bonus 10) The monster species that spawned more often: player mimic (freq bonus 8) The monster species that spawned more often: firebrate stalk (freq bonus 20) The monster species that spawned more often: breeder mouse (freq bonus 30) The monster species that spawned more often: chaos beastman (freq bonus 48) The monster species that spawned more often: dwarf zombie (freq bonus 8) The monster species that spawned more often: felltwin (freq bonus 12) The monster species that spawned more often: rum drinker (freq bonus 8) The monster species that spawned more often: spryest graving palatably (freq bonus 6) The monster species that spawned more often: biologist reappoint (freq bonus 72) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 1) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that growl (freq bonus 4) The monster trait that was more common: monsters whose attacks do random things (freq bonus 3) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 3) The monster trait that was more common: monsters with extra painful attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 1) The monster trait that was more common: monsters that count as mind flayers (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 8) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 2) The monster species that never randomly spawned: kappa wizard The monster species that never randomly spawned: sandraletta The monster species that never randomly spawned: minor big ghost The monster species that never randomly spawned: nasty force fungus The monster species that never randomly spawned: farting boy The monster species that never randomly spawned: territorialize anticonvulsant The monster species that never randomly spawned: orc swordmaster The monster species that never randomly spawned: drone colony The monster species that never randomly spawned: twelve-headed hydra The monster species that never randomly spawned: sepia fungus The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was never generated: chest of holding (wooden container) The RNG hath decreed that this item was never generated: cream pie ((null)) The RNG hath decreed that this item was never generated: diode (two-wired thing) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: hunting rifle ((null)) The RNG hath decreed that this item was never generated: sound effect helmet (musical helmet) The RNG hath decreed that this item was never generated: psybeam (psionic) The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was never generated: woolen shirt ((null)) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 6) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 5) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 8) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 16) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 18) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 6) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 4) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this item was always generated cursed: copper dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: BUC randomization (lupine) The RNG hath decreed that this item was always generated cursed: jumpsuit (silver clothes) The RNG hath decreed that this item was always generated cursed: lava (red-hot) The RNG hath decreed that this item was always generated cursed: trash stone (gray) The RNG hath decreed that this item was always generated cursed: difficult shield ((null)) The RNG hath decreed that this item was always generated cursed: fog horn (horn) The RNG hath decreed that this item was always generated cursed: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was always generated cursed: osbane katana ((null)) The RNG hath decreed that this trap was always invisible: boss trap The RNG hath decreed that this trap was generated more often: single disenchant trap (freq bonus 3) Trap randomization happened for 1 in 363 traps Next attribute increase check would have come at turn 16906 Strength training was 50 Dexterity training was 50 Wisdom training was 47 Constitution training was 50 You were tremling, reducing your to-hit and spellcasting chances. Amount: 15 You were sleep resistant You were poison resistant You were heterosexual You were prevented from having automatic searching (0) You were prevented from having burnopathy (0) You hungered rapidly You saw invisible You had infravision You had 998 points of nutrition remaining You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Shan Lai Ching The version you were playing was: Unix SlashEMExtended Version 2.3.2 (06a4bf6) - last build Fri Sep 7 15:45:58 2018. You could not have safely prayed (0) You are dead (6th time!) Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 27% b - resist sleep 1 protect 0% 34% c - cure sickness 3 healing 90% 15% d - flame sphere 1 matter 0% 155% e - slow monster 2 enchant 0% 86% f - message 1 chaos 0% 91% g - forgotten spell 1 occult 0% 86% Techniques known in the end Name Level Status pummel 2X Reloading(353) air dash 2X Prepared(0) chained blitz 2X Reloading(313) appraisal 2 R Prepared(0) panic digging 2 R Not Ready(3361) phase door 2 R Reloading(347) invoke deity 2 R Not Ready(2616) chi strike 1X Not Ready(1089) Discoveries Weapons partisan (vulgar polearm) orcish bow (crude bow) orcish spear (crude spear) orcish short sword (crude short sword) orcish dagger (crude dagger) elven dagger (runed dagger) elven bow (runed bow) scimitar (curved sword) ya (bamboo arrow) battle-axe (double-headed axe) Armor * leather gloves (sensor gloves) * robe (brown robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (filtered helmet) * sedge hat (netradiation helmet) * skullcap (tasseled helmet) * flack helmet (red helmet) * crystal helm (weeping helmet) * mining helm (etched helmet) * field helm (arduous helmet) * helm of safeguard (anachrononononaut helmet) * war hat (basin helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (fatal gloves) * gauntlets of plugsuit (steel gloves) * commander gloves (brand-new gloves) * field gloves (boxing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jade boots) * field boots (thick-soled boots) * boots of safeguard (velvet pumps) Scrolls scroll of confuse monster (KOMALA KATARA JUTA DHERAI KHATARANAKA CHAN) scroll of healing (F R U E R) scroll of mana (THATFEMINISTGIRL IS A VERY NICE PERSON) scroll of phase door (MAY THE FORCE BE WITH YOU) scroll of standard id (CUR NOS OPPUGNARE VIS) scroll of cure (WORLD FALL) * scroll of extra healing (JUYED AWK YACC) * scroll of greater mana restoration (CHE NON SONO IO) scroll of relocation (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) scroll of bad effect (SLEX NOW WITH TRANSVESTITE ROLE) scroll of create monster (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) scroll of earth (GIMME A LITTLE SPANKING) scroll of teleportation (01DOTE) scroll of blank paper (unlabeled) scroll of mass murder (SUDDENLY THE DUNGEON COLLAPSES) scroll of enchant weapon (SENIL LELLARAP) Spellbooks spellbook of sleep (freed) spellbook of resist sleep (grating) spellbook of cure sickness (beige) spellbook of flame sphere (dog eared) spellbook of slow monster (luxurious) spellbook of message (colorglad) spellbook of blank paper (plain) spellbook of forgotten spell (waving) spellbook of protection (momentary) Potions potion of healing (fizzy) potion of blindness (elder flower) potion called dimming (humour) potion of speed (marigold) potion of see invisible (hidden tea) potion of monster detection (bird's eye) potion of water (clear) potion of levitation (luminescent) potion of blood (blood-red) potion of salt water (rosemary) Rings ring of gain intelligence (pager) ring of protection (crop) ring of aggravate monster (jasper) ring of gain constitution (styropor) Wands wand of striking (runed) wand of teleportation (fucked) wand of make visible (vajra tower) Tools tin whistle called tin whistle (whistle) wax candle (candle) leather saddle (saddle) mirror (looking glass) skeleton key (key) Gems worthless piece of white glass (white) worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Sokoban: Level 8: <- You are here Vanquished creatures 2 giant ants a large flea 16 giant fleas (2 created) 2 soldier ants a grouping ant a giant white ant 2 acid blobs a phasing acid blob a fuel barrel a joust buzzard a chicken a giant cocktypus 5 jackals a coyote a little dog (2 created) a hounddog 2 dogs 2 large dogs (1 created) a gas spore 4 monotons 0 poison gas spores (1 created) a floating eye (2 created) 12 flaming spheres a fluffy cat a kitten a lion cub a frozen tiger cub a housecat a panther a large cat a winged-demon a hobbit reveller 0 dwarves (3 created) 0 group dwarves (1 created) 0 army dwarves (1 created) a lower-level stinker 0 hurkles (1 created) a hobbit wizard 0 dwarf lords (1 created) an egodretch 0 force imps (1 created) 0 demonic sandmen (1 created) 3 silver jellies a multi-hued jelly a spotted jelly 2 kobolds (3 created) a knifold a pleasure (2 created) 2 small kobolds a small group kobold 3 carvers (5 created) a kobold shaman a kobold caster a swamp kappa a carver shaman 0 kobold chieftains (1 created) a little leprechaun a leprechaun a wepechaun 2 baby mimics 4 mynocks 0 mini mimics (1 created) 2 mimics 2 small mimics a large phasing mimic (2 created) a large spawn mimic 0 wood nymphs (1 created) a water nymph 2 squad nymphs Sarah a group goblin a fiendish goblin a hobgoblin a b-type 2 orc infantries a Mordor orc a covetous Mordor orc a goblin fighter a young cow 0 giant badgers (1 created) 2 sewer rats 2 drains rats 0 rabbits (1 created) a black rat a breeder mouse a giant garbage rat 0 eevees (1 created) a bestia acerbus 8 rock moles a woodchuck a normal pseudo rat a porcupine 2 cave spiders a giant spider a springy 0 teleporters (1 created) 2 larvae (4 created) a green worm mass an undead worm a natural bug a trembling bug 0 fictional bugs (1 created) 2 generic errors a jitterbug a spark bug 2 wombats a two-winged shape a wing baddie a bat a hidden bat a giant bat 0 giant force bats (1 created) a baby mercurial dragon a baby yellow dragon an emu a sylph (2 created) 4 lichens a porter lichen 5 stalking lichens an undefined creature a brown growth a brown mushroom (0 created) a cribo (0 created) 2 yellow molds (1 created) a luminescent mold 2 green patches (1 created) 3 red mushrooms (1 created) 2 cyan spores (1 created) a slow patch 0 conscious mushrooms (1 created) a sepia mold a shrieker 3 violet stalks (2 created) 0 false mushrooms (1 created) a faker (0 created) a sub-gnome (3 created) a gnome (4 created) a gnome thief (2 created) 0 gnome lords (2 created) 2 group gnome lords 0 gnomish wizards (1 created) 0 gnome clerics (1 created) 0 angsty gnomes (1 created) a deep gnome a small giant a jagular a New Kop (2 created) a Keystone Kop an Uniform Lieutenant a RNG Lieutenant a Kop Kaptain a tiny lich 0 mummies (2 created) a newt mummy a tasloi mummy a gnome mummy a black naga hatchling an undead naga hatchling a nepto a minor ogre 0 gray oozes (1 created) 2 porter gray oozes a black pudding a garter snake a white snake 3 snakers 0 petty river moccasins (1 created) a copper snake a pupurin 0 wraith shamans (1 created) 2 grid xorns a nethorn 0 gurangutas (1 created) a monkey a shady monkey a human monkey a black bear cub a wood bear cub (2 created) an ice bear cub 0 ossium animatums (1 created) 0 controllers (1 created) a gnome zombie a banished soul an orc zombie (4 created) 2 dwarf zombies a human zombie 3 zombies a ghast (2 created) 0 karakasas (1 created) a straw golem a wax golem a plastic golem 0 weapon golems (1 created) a boil-covered wretch a battle scarred ronin 0 cross-eyed mages (1 created) 0 maias (1 created) 0 aliens (1 created) 2 navis 4 muggers 0 werefireelementals (1 created) 0 item masters (12 created) 0 shopkeepers (8 created) The Oracle (0 times) 2 watchmen (4 created) 0 watch captains (3 created) a minighost 0 succubi (1 created) 3 tortoises (12 created) 0 hata-hatas (5 created) 0 wet trouts (1 created) a jellyfish (5 created) 0 legged tuna (1 created) 0 merfolks (1 created) 0 thick jellyfish (2 created) 0 babelfish (1 created) a giant crayfish (2 created) 0 giant clams (1 created) 0 piranhas (1 created) 0 lashfish (1 created) a giant eel an eel-lizard (3 created) 0 electric eels (1 created) a gray twen a gecko a leopard frog a baby cave lizard an iguana a flying gecko 10 frogman leaders a colorless mushroom patch a glacier fern spore a burning fern spore a grey mushroom patch a green mushroom patch 3 clear mewlips a lime killer tomato a yellow mushroom patch a spotted mushroom patch a bad egg 4 killer tomatoes 2 petty roast turkeys a dreadblossom swarm a pile of copper coins a novice light wall 0 novice medium walls (1 created) a null a two of diamonds a Johanetta's dancing shoe a prehistoric turret 2 jumping jellyfish (5 created) 0 thick jumping jellyfish (1 created) 0 jumping babelfish (2 created) 0 cheep-cheeps (1 created) a fire trove a poison trove an acid trove 416 creatures born. 312 creatures vanquished. 2 bosses born. 1 boss vanquished. Voluntary challenges You eaten 69 times You eaten food with animal by-products 6 times You eaten meat 1 time You have communicated with the gods 6 times You prayed to the gods 4 times You hit with a wielded weapon 10 times You killed 243 monsters You read items or engraved 39 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (23 of 160) spirituality [Unskilled] (max Expert) (43 of 20) techniques [Basic] (max Expert) (59 of 160) sexy flats [Basic] (max Grand Master) (23 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Skilled] (max Grand Master) (543 of 540) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (36 of 160) protection spells [Basic] (max Master) (27 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (31 of 20) Goodbye PeterQ the Monk... You died in Sokoban on dungeon level 8 with 32764 points, and 0 pieces of gold, after 10368 moves. Killer: a shotgun shell You were level 2 with a maximum of 1 hit point when you died. You reached the 43rd place on the top 10000 list. No Points Name Hp [max] 1 35659804 Tariru-Fen-Inc-Fem-Neu (Wish) ascended to demigoddess-hood. 626 [655] 2 31013326 Tariru-Pal-Nag-Fem-Law (Art) ascended to demigoddess-hood. 594 [633] 3 30770207 Tariru-Arc-Esp-Mal-Cha (Art-Geno) ascended to demigod-hood. 527 [560] 41 36150 Leeroy-Ord-Clk-Mal-Law died in The Gnomish Mines on level 8. Killed by a monster (kobold cleric), while paralyzed by a monster's passive attack. - [89] 42 34046 Goreval-Sag-Hid-Fem-Law died in The Dungeons of Doom on level 4 [max 64]. Killed by a bolt of cold. - [92] *43 32764 PeterQ-Mon-Tro-Mal-Law died in Sokoban on level 8 [max 9]. Killed by a shotgun shell. - [1] 44 31181 winsalot-Blo-Bur-Mal-Cha died in Sokoban on level 7 [max 8]. Killed by a monster (casting spider), while paralyzed by a monster attack. - [124] 45 30995 winsalot-Bin-Akt-Fem-Cha quit in The Dungeons of Doom on level 5 [max 9]. 147 [147]