PeterQ, lawful male human Monk @d# ?K# ### [PeterQ the Candidate] St12 Dx12 Co7 In5 Wi6 Ch6 MonHumMalLaw S144 Dlvl:2 $10 HP-4(28) Pw16(16) AC1 Xp2/21 T484 Latest messages You miss the Intermediate Kop by a league. The Intermediate Kop misses. You miss the Intermediate Kop. The Intermediate Kop hits you! [-9 -> 19] You miss the Intermediate Kop. The Intermediate Kop hits you! [-3 -> 16] Unknown command '^J'. You miss the Intermediate Kop. Your leather gloves deflect the Intermediate Kop's attack. You hit the Intermediate Kop! You miss the Intermediate Kop. The Intermediate Kop hits you! [-7 -> 9] You just miss the Intermediate Kop. The Intermediate Kop just misses! You miss the Intermediate Kop. The Intermediate Kop hits you! You die... Your inventory Weapons p - an uncursed +1 orcish dagger {4} q - 3 uncursed +0 knives {6} Armor a - an uncursed +2 pair of leather gloves (being worn) {4} b - an uncursed +1 robe (being worn) {16} Comestibles f - 3 uncursed food rations {0} g - 18 uncursed apples {0} h - 6 blessed oranges {0} i - 6 uncursed oranges {0} j - 3 uncursed fortune cookies {0} Scrolls d - an uncursed scroll of identify {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed fireproof scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - a cursed scroll of cure {0} Spellbooks c - a blessed spellbook of healing (0:2) {0} Potions e - 3 uncursed potions of healing {0} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 109 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 40 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 139 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 63% chance Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 64% Wand drop chance was reduced to 81% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 59% Food drop chance was reduced to 92% Monster death drops spawned with only 95% chance The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: general combat (turn 5) The following skill became untrainable if you tried to train it too early: divination spells (turn 2052) The following skill became untrainable after a while: bare-handed combat (turn 9178) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 67216) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 69765 Monster spawn increase reached its maximum at turn 120189 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 13000250 The monster class that cannot be genocided was lich The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: null growth (freq bonus 48) The monster species that spawned more often: Nellie Bly (freq bonus 18) The monster species that spawned more often: facile parasitical nailhead stodging (freq bonus 3) The monster species that spawned more often: guardian (freq bonus 8) The monster species that spawned more often: Garland (freq bonus 12) The monster species that spawned more often: plague elemental (freq bonus 4) The monster species that spawned more often: edgy colony (freq bonus 2) The monster species that spawned more often: silver warp fungus (freq bonus 18) The monster species that spawned more often: curare lichen (freq bonus 12) The monster species that spawned more often: The disgusting friend of Lilly's brother (freq bonus 18) The monster species that spawned more often: disdaining nictitation (freq bonus 8) The monster species that spawned more often: nickering evanescing respectable (freq bonus 9) The monster species that spawned more often: attainting handicapper (freq bonus 4) The monster species that spawned more often: hydrargyrumach (freq bonus 9) The monster species that spawned more often: ebony mushroom (freq bonus 6) The monster species that spawned more often: gong ingratiating leukemoid bairn nonce (freq bonus 6) The monster species that spawned more often: shining giant (freq bonus 6) The monster species that spawned more often: boronic outrooting (freq bonus 16) The monster species that spawned more often: The King of Hearts (freq bonus 32) The monster species that spawned more often: giant brown bear (freq bonus 9) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 4) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 1) The monster trait that was more common: monsters that count as gnome (freq bonus 12) The monster trait that was more common: monsters that have infravision (freq bonus 1) The monster trait that was more common: monsters whose attacks slow you (freq bonus 4) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 6) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 3) The monster species that never randomly spawned: chickatrice The monster species that never randomly spawned: exploding rubber The monster species that never randomly spawned: conferencing pitifullest The monster species that never randomly spawned: mana hound The monster species that never randomly spawned: decayed mushroom The monster species that never randomly spawned: cockroachicus The monster species that never randomly spawned: farting queen The monster species that never randomly spawned: panted bipotentiality counterfeiter aghast woodlot The monster species that never randomly spawned: dim mold The monster species that never randomly spawned: gnome lord The monster class that always generated with extra speed: wraith The RNG hath decreed that this item was never generated: grayout stone (gray) The RNG hath decreed that this item was never generated: leather cloak ((null)) The RNG hath decreed that this item was never generated: create monster (maple) The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was never generated: evil patch stone (gray) The RNG hath decreed that this item was never generated: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was never generated: kicking boots (steel boots) The RNG hath decreed that this item was never generated: helm of drain resistance (black helmet) The RNG hath decreed that this item was never generated: object detection (smoky) The RNG hath decreed that this item was never generated: increase max hitpoints (vanishing) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 19) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 3) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 27) The RNG hath decreed that this item was generated more often: implant of knowledge (shouting, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 27) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 13) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 4) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 24) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 4) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 6) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 11) The RNG hath decreed that this item was always generated cursed: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was always generated cursed: time stop (untouchable) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this item was always generated cursed: nasty stone (gray) The RNG hath decreed that this item was always generated cursed: amethyst dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: technique stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of hunger (gleaming) The RNG hath decreed that this item was always generated cursed: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was always generated cursed: vulnerability cloak (flax cloak) The RNG hath decreed that this item was always generated cursed: torch ((null)) The RNG hath decreed that this trap was always invisible: air trap The RNG hath decreed that this trap was generated more often: hard mode trap (freq bonus 4) Trap randomization happened for 1 in 429 traps Trap difficulty was increased by 40 Next attribute increase check would have come at turn 3877 Strength training was 14 Dexterity training was 5 Wisdom training was 1 Constitution training was 20 You were sleep resistant You were punished You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having clairvoyance (0) You saw invisible You had 997 points of nutrition remaining You were fast You were extremely unlucky (-10) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Shan Lai Ching The version you were playing was: Unix SlashEMExtended Version 2.3.2 (06a4bf6) - last build Fri Sep 7 15:45:58 2018. Shan Lai Ching was very angry with you (4) You could not have safely prayed (3766) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 96% Techniques known in the end Name Level Status pummel 2X LIMIT(0) air dash 2X LIMIT(0) chained blitz 2X LIMIT(0) appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(1462) phase door 2 R LIMIT(1536) invoke deity 2 R LIMIT(0) chi strike 1X LIMIT(0) Discoveries Weapons orcish dagger (crude dagger) Armor * leather gloves (warped gloves) * robe (yellow robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dream helmet) * sedge hat (basin helmet) * skullcap (black helmet) * flack helmet (tasseled helmet) * crystal helm (metal disk) * mining helm (round helmet) * field helm (ruined helmet) * helm of safeguard (bug-tracking helmet) * war hat (chain-aventailed helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (slaying gloves) * gauntlets of plugsuit (racer gloves) * commander gloves (occultism gloves) * field gloves (sensor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (steel boots) * field boots (profiled boots) * boots of safeguard (radiant heels) Scrolls scroll of identify (WERMUT MOSERMOSER) scroll of healing (IAKYMBIAI IAO IOERBETH IOBOLGHOSETH BASELE) scroll of mana (CUTE DRAG BODY REDUCIVES TO RISE SPEE) scroll of phase door (DADDY WHAT DOES AGGRAVATE MONSTER MEAN) scroll of standard id (INQUE COMUS) scroll of cure (SOO BAWLZ) * scroll of extra healing (HUFFI MUFFI GUFFI) * scroll of greater mana restoration (WIR MUESSEN MIT DIESEN KETZERN ABRECHNEN) Spellbooks spellbook of healing (eternal) Potions potion of healing (rosemary) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You went without food You have communicated with the gods 5 times You prayed to the gods 5 times You never hit with a wielded weapon You killed 5 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (15 of 20) techniques [Unskilled] (max Expert) (3 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (26 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye PeterQ the Monk...