Raisse, lawful male sylph Mahou Shoujo ---------- |.....@@.+ |........| --------------- |........|## |.............| -.........,# |.............| |........|,# |.............| ----------,## |.............| #,,# --.------------ ,#,##,,,,##,## ,,,,,,,,,,,,# ##,------.-,# #,-.#....|,###### ##|...##.|,,,,,,#### |......|,,,,,`,,,# |..#...-,#,,#-.------.----- |.....#|,,,,#.............| |....#.#####,|.<..........| -------- ...........|.| -------------- [Raisse the Schoolkid] St8 Dx5 Co8 In7 Wi17 Ch16 MahSylMalLaw S4 Dlvl:1 $4 HP20(20) Pw6(6) AC5 Xp1/0 T172 Latest messages Unknown command ' '. q - an iridium ring {0}. There's some graffiti on the ground here. Use "r." to read it. What do you want to read? [d-fl-q or ?*.] There's some graffiti on the ground here. You read: "Eating meatba|ls while satiated is safe, yo?'ll always get a varn?ng if you would over-eat.". You see here 4 gold pieces {0}. (2x) 4 gold pieces. There is a wall in the way! (3x) This is a shifting sand tile, which will quickly kill you by suffocation. Really step on it? [yn] (n) (2x) Are you really sure [yes/no]? You start sinking in the shifting sand. This will quickly kill you, better try to get out ASAP. You escaped the shifting sand. This is a shifting sand tile, which will quickly kill you by suffocation. Really step on it? [yn] (n) Are you really sure [yes/no]? You start sinking in the shifting sand. This will quickly kill you, better try to get out ASAP. You are struggling against the shifting sand, but you're almost completely submerged now. Pull yourself out immediately or you'll end up in a sandy grave. Unknown command ' '. (4x) You sink below the surface and die. Your inventory Armor a - an uncursed +0 manacloak (being worn) {4} b - an uncursed +0 studded leather armor (being worn) {80} Comestibles g - an uncursed tin of Keystone Kop meat {0} h - an uncursed tin of kobold meat {0} i - an uncursed tin of marine goblin meat {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks d - an uncursed spellbook of charm monster (4:1) {0} e - an uncursed spellbook of command undead (0:2) {0} f - an uncursed spellbook of iron prison (0:4) {0} Potions j - an uncursed potion of gain energy {0} k - an uncursed potion of healing {0} Rings q - an uncursed ring of protection from shape changers {0} Wands c - an uncursed wand of striking (0:11) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: acid resistance You could not have this property intrinsically: clairvoyance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 31 Spellbook identification only worked 2 times out of 4 Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 76% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 58% Armor drop chance was reduced to 73% Tool drop chance was reduced to 82% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: flail (turn 3) The following skill became untrainable if you tried to train it too early: devices (turn 28) The following skill became untrainable after a while: polearms (turn 19249) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 44055) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15367 Monster spawn increase reached its maximum at turn 232837 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 330578 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster species that spawned more often: novel warp fungus (freq bonus 10) The monster species that spawned more often: satyr (freq bonus 6) The monster species that spawned more often: dire cocktypus (freq bonus 4) The monster species that spawned more often: succubus (freq bonus 12) The monster species that spawned more often: cerulean force fungus (freq bonus 21) The monster species that spawned more often: uber oread (freq bonus 2) The monster species that spawned more often: Minator Kchief (freq bonus 4) The monster species that spawned more often: giant fire tick (freq bonus 8) The monster species that spawned more often: God of Speed Metal (freq bonus 8) The monster species that spawned more often: petty mountain nymph (freq bonus 12) The monster species that spawned more often: germicide driver (freq bonus 4) The monster species that spawned more often: Pinky (freq bonus 15) The monster species that spawned more often: occluding geometrically cloudy (freq bonus 6) The monster species that spawned more often: crofter savouring (freq bonus 12) The monster species that spawned more often: spook (freq bonus 45) The monster species that spawned more often: dopefish (freq bonus 18) The monster species that spawned more often: Melkor (freq bonus 12) The monster species that spawned more often: Hilda (freq bonus 48) The monster species that spawned more often: inductive preboiled (freq bonus 2) The monster species that spawned more often: connection issues (freq bonus 30) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2) The monster trait that was more common: monsters that have trample attacks (freq bonus 1) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 2) The monster species that never randomly spawned: squirtle The monster species that never randomly spawned: umbra growth The monster species that never randomly spawned: Undead Kriminologist The monster species that never randomly spawned: secreting remain The monster species that never randomly spawned: decayed patch The monster species that never randomly spawned: naiad elemental The monster species that never randomly spawned: Victoria's fleecy combat boot The monster species that never randomly spawned: bully varnishing plumbable exiling gatherer profiler The monster species that never randomly spawned: night orc The monster species that never randomly spawned: Astaphaios The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: make visible (interplanar) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: helm of starvation (guzzle helmet) The RNG hath decreed that this item was never generated: venom shield (dark green shield) The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was never generated: spell loss stone (gray) The RNG hath decreed that this item was never generated: slow monster (tin) The RNG hath decreed that this item was never generated: embossed plate mail ((null)) The RNG hath decreed that this item was never generated: implant of irrigation (celestial) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 32) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 95) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 34) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 14) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 10) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 2) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 8) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 4) The RNG hath decreed that this item was always generated cursed: porter (peppermint) The RNG hath decreed that this item was always generated cursed: acquirement (gained) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this item was always generated cursed: untame monster (classy) The RNG hath decreed that this item was always generated cursed: share pain (octogonal) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this item was always generated cursed: gauntlets of steel (steel gloves) The RNG hath decreed that this item was always generated cursed: hostage chain ((null)) The RNG hath decreed that this trap was always invisible: non-prayer trap The RNG hath decreed that this trap was generated more often: elongation trap (freq bonus 9) Next attribute increase check would have come at turn 414 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 13 You were magic-protected You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having infravision (0) You hungered rapidly You saw invisible You had 1241 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Serenity The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (134) You are dead Spells known in the end Name Level Category Fail Memory a - charm monster 4 enchant 90% 399% b - command undead 5 attack 95% 499% c - iron prison 6 elemental 98% 599% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor manacloak (residential cloak) Scrolls scroll of healing (OGTH LOAM MDSK) scroll of mana (ELF CANT TO BE POISONING) scroll of phase door (FIQ YOUR WAND BALANCE PATCH SUXXORZ) scroll of standard id (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) scroll of cure (BAIOCH THACH DERPHO PHIRBSAT SOTHORAI) * scroll of extra healing (SHIELD IS ON) * scroll of greater mana restoration (ADE EXPIRIUS) Spellbooks spellbook of charm monster (forgotten) spellbook of command undead (disrupted) spellbook of iron prison (sparking) Potions potion of gain energy (liquid) potion of healing (blue flag) Rings ring of protection from shape changers (iridium) Wands wand of striking (vajra tower) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 ants (1 created) 0 fluffy cats (1 created) 0 brown molds (1 created) 0 kickboxing girls (1 created) 4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Raisse the Mahou Shoujo... You died in The Dungeons of Doom on dungeon level 1 with 4 points, and 4 pieces of gold, after 172 moves. Killer: sinking in shifting sand You were level 1 with a maximum of 20 hit points when you died. You reached the 212th place on the top 10000 list. No Points Name Hp [max] 1 35659804 Tariru-Fen-Inc-Fem-Neu (Wish) ascended to demigoddess-hood. 626 [655] 2 31013326 Tariru-Pal-Nag-Fem-Law (Art) ascended to demigoddess-hood. 594 [633] 3 4109571 AmyBSOD-Sco-Her-Mal-Neu died in The Subquest on level 30 [max 51]. Killed by a splash of venom. - [352] 210 9 AmyBSOD-Kur-Hid-Mal-Cha died in The Dungeons of Doom on level 1. Killed by overexertion. 16 [16] 211 4 k2-Mur-Snl-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a fatal weakness. - [20] *212 4 Raisse-Mah-Syl-Mal-Law died in The Dungeons of Doom on level 1. Killed by sinking in shifting sand. 20 [20] 213 2 k2-Gla-Orc-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (grid xorn). - [13]