The November NetHack Tournament (2019)
Unix NetHack Version 3.6.3-1 Work-in-progress - last build Thu Nov 7 21:16:22 2019 (ebcafd7fecfdf004d3da37162463acae14be412d,branch:master).
Game began 2019-11-07 21:45:23, ended 2019-11-08 07:53:24.
Raisse, neutral female gnomish Wizard
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iquasit
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Ggnomish wizard called Raisse
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>staircase down
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Raisse the Thaumaturge St:12 Dx:17 Co:10 In:15 Wi:10 Ch:14 Neutral
Dlvl:3 $:86 HP:0(43) Pw:40(51) AC:5 Xp:6/598 T:4712
Latest messages:
The spell hits the blue jelly!
You kill the blue jelly!
You see here a blue jelly corpse.
There is a blue jelly corpse here; eat it? [ynq] (n) y
This blue jelly corpse tastes okay.
You finish eating the blue jelly corpse.
You can't run upward.
You climb up the stairs.
With great effort you move the boulder.
With great effort you move the boulder.
The boulder falls into and plugs a hole in the floor!
What do you want to use or apply? [bcnoqxzEFR or ?*] q
In what direction? k
Unlock it? [yn] (n) y
You succeed in picking the lock.
The door opens.
In what direction? y
The spell hits the gelatinous cube!
In what direction? y
The spell hits the gelatinous cube!
You kill the gelatinous cube!
You see here a gelatinous cube corpse.
There is a gelatinous cube corpse here; eat it? [ynq] (n) y
You have a very bad case of stomach acid.
This gelatinous cube corpse tastes okay.
You finish eating the gelatinous cube corpse.
D - a biscuit.
T - a tripe ration.
U - a pearl ring.
You see here 2 food rations.
e - 2 food rations.
You climb up the stairs.
You see here a tin.
V - a tin.
What do you want to eat? [eDOPTV or ?*] V
Using your runed dagger you try to open the tin.
KABOOM!! The tin was booby-trapped!
You stagger...
You feel a bit steadier now.
You stop waiting.
With great effort you move the boulder.
W - a wand of speed monster.
You hear a monster behind the boulder.
Perhaps that's why you cannot move it.
The quasit hits!
The quasit's sting was poisoned!
The quasit hits!
The quasit's sting was poisoned!
The poison was deadly...
Do you want your possessions identified? [ynq] (y) q
Inventory:
Coins
$ - 86 gold pieces
Weapons
a - an uncursed +0 elven dagger (weapon in hand)
l - a blessed +1 orcish dagger
m - an uncursed +0 orcish dagger
w - 23 uncursed +0 darts
N - a blessed +1 quarterstaff
Armor
B - an uncursed +2 pair of elven boots (being worn)
C - an uncursed +0 cloak of magic resistance (being worn)
H - an uncursed +0 orcish helm (being worn)
Comestibles
e - 5 uncursed food rations
D - 2 uncursed biscuits
O - an uncursed lichen corpse
P - an uncursed tin of kobold shaman meat
T - an uncursed tripe ration
Scrolls
i - a blessed scroll of destroy armor
j - an uncursed scroll of magic mapping
k - an uncursed scroll of destroy armor
s - 2 uncursed scrolls of earth
u - a cursed scroll of fire
G - an uncursed scroll of teleportation
I - an uncursed scroll of confuse monster
J - an uncursed scroll of identify
K - an uncursed scroll of missing code
S - a cursed scroll of identify
Potions
f - an uncursed potion of restore ability
g - an uncursed potion of extra healing
h - an uncursed potion of healing
r - an uncursed potion of sickness
v - an uncursed potion of see invisible
y - an uncursed potion of gain energy
Rings
d - a blessed +2 ring of gain strength
A - an uncursed ring of levitation
Q - a cursed ring of hunger
U - an uncursed ring of regeneration
Wands
c - an uncursed wand of opening (0:8)
o - an uncursed wand of slow monster (0:3)
z - an uncursed wand of speed monster (0:2)
E - an uncursed wand of polymorph (0:5)
F - a cursed wand of cancellation (0:3)
R - a cursed wand of speed monster (0:7)
W - an uncursed wand of speed monster (0:7)
Tools
b - an uncursed blindfold
n - an uncursed magic marker (0:91)
q - an uncursed lock pick
x - an uncursed sack containing 1 item
Contents of the sack:
Raisse the Wizard's attributes:
Background:
- You were a Thaumaturge, a level 6 female gnomish Wizard.
- You were neutral, on a mission for Thoth
- who was opposed by Ptah (lawful) and Anhur (chaotic).
- You were in Sokoban, on level 3.
- You entered the dungeon 4712 turns ago.
- You had 598 experience points, 42 more were needed to attain level 7.
Basics:
- You had 0 out of 43 hit points.
- You had 40 out of 51 energy points (spell power).
- Your armor class was 5.
- Your wallet contained 86 zorkmids.
- Autopickup was on for '$!?/"=+' plus thrown, with exceptions.
Final Characteristics:
- Your strength was 12 (limit:18/50).
- Your dexterity was 17 (limit:18).
- Your constitution was 10 (peak:14, limit:18).
- Your intelligence was 15 (limit:19).
- Your wisdom was 10 (limit:18).
- Your charisma was 14 (limit:18).
Final Status:
- You were unencumbered.
- You were wielding a dagger.
- You had basic skill with dagger.
Final Attributes:
- You were piously aligned.
- You were magic-protected.
- You were cold resistant.
- You saw invisible.
- You had infravision.
- You were stealthy.
- You were warded.
- You were fast.
- You are dead.
Vanquished creatures:
- a gelatinous cube
- 2 winter wolf cubs
- an iron piercer
- a black light
- a vampire bat
- an orc mummy
- a dog
- a blue jelly
- a dust vortex
- an Uruk-hai
- a fog cloud
- a violet fungus
- a ghoul
- a little dog
- 2 hill orcs
- a rothe
- a rabid rat
- a giant bat
- an iguana
- a gas spore
- a hobbit
- 4 manes
- 2 hobgoblins
- a yellow mold
- 4 garter snakes
- 3 geckos
- 8 jackals
- a fox
- 4 kobolds
- 3 goblins
- a sewer rat
- 2 grid bugs
- 3 lichens
- 4 newts
63 creatures vanquished.
No species were genocided or became extinct.
Voluntary challenges:
- You read items or engraved 9 times.
- You never engraved Elbereth.
- You never genocided any monsters.
- You never polymorphed an object.
- You never changed form.
- You used no wishes.
- You never removed an item from a swap chest.
- You never allowed your nemesis to die.
- You never allowed Vlad to die.
- You never allowed the Wizard to die.
- You never allowed a high priest to die.
- You never allowed a Rider to die.
- You never touched an artifact.
The Dungeons of Doom: levels 1 to 7
Level 1:
Level 2:
Some fountains.
Level 3:
Level 4:
A fountain.
Level 5:
A general store.
Level 6:
Level 7: "spb"
Some fountains, a sink.
Stairs up to Sokoban, level 6.
Sokoban: levels 6 up to 3
Level 3: <- You were here.
Unsolved.
Final resting place for
you, poisoned by a quasit.
Level 4:
Solved.
Level 5:
Solved.
Level 6:
Solved.
Game over:
----------
/ \
/ REST \
/ IN \
/ PEACE \
/ \
| Raisse |
| 618 Au |
| poisoned by a |
| quasit |
| |
| |
| 2019 |
*| * * * | *
_________)/\\_//(\/(/\)/\//\/|_)_______
Goodbye Raisse the Wizard...
You were poisoned in Sokoban on dungeon level 3 with 3249 points,
and 618 pieces of gold, after 4712 moves.
You were level 6 with a maximum of 43 hit points when you were poisoned.