The November NetHack Tournament (2019)
Unix NetHack Version 3.6.3-1 Work-in-progress - last build Thu Nov 14 01:27:17 2019 (c5d2fa2f4aee18b58c18c827adbd722c2830dea5,branch:master).
Game began 2019-11-17 11:08:47, ended 2019-11-17 12:02:14.
Raisse, chaotic male orcish Wizard
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│wall
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
(a broken large box containing 1 item
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.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
│wall
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│wall
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
│wall
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│wall
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
│wall
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─wall
|open door
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.doorway
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+closed door
.dark part of a room
.dark part of a room
.dark part of a room
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.dark part of a room
│wall
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stone
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stone
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.doorway
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.dark part of a room
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│wall
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.dark part of a room
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▒lit corridor
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-open door
.dark part of a room
.dark part of a room
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.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
│wall
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┌wall
oorcish wizard called Raisse
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│wall
.floor of a room
Yape
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│wall
.floor of a room
.floor of a room
?a scroll
.floor of a room
.floor of a room
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│wall
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
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░corridor
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.floor of a room
.floor of a room
.floor of a room
.floor of a room
.floor of a room
.floor of a room
.floor of a room
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│wall
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
-open door
░corridor
stone
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│wall
.floor of a room
.floor of a room
.floor of a room
.floor of a room
.floor of a room
$some gold pieces
.floor of a room
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│wall
.dark part of a room
.dark part of a room
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.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
│wall
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│wall
.floor of a room
.floor of a room
.floor of a room
.floor of a room
.floor of a room
.floor of a room
.floor of a room
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│wall
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
│wall
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│wall
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
│wall
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Raisse the Conjurer St:11 Dx:11 Co:17 In:14 Wi:12 Ch:11 Chaotic
Dlvl:7 $:123 HP:0(39) Pw:0(26) AC:6 Xp:5/203 T:3658 Weak
Latest messages:
E - a scroll of identify.
You see here a large box.
There is a large box here, loot it? [ynq] (q) y
Hmmm, it turns out to be locked.
There is a locked large box here; force its lock? [ynq] (q) y
You force your daggers into a crack and pry.
You succeed in forcing the lock.
There is a broken large box here, loot it? [ynq] (q) y
You carefully open the large box...
Do what with the large box? [:oibrs q] (q) o
l - a food ration.
What do you want to wield? [- aoGUWX or ?*] a
You are already wielding that!
What do you want to ready? [- $aoGUWX or ?*] a
You are wielding 4 daggers. Ready 3 of them? [ynq] (q) y
m - 3 uncursed +0 daggers (at the ready).
The giant bat bites!
You hit the giant bat.
The giant bat bites!
The giant bat bites!
Wizard needs food, badly!
In what direction? j
The spell misses the giant bat.
The giant bat bites!
The giant bat bites!
In what direction? j
The dagger hits the giant bat.
The giant bat bites!
The giant bat bites!
In what direction? j
The dagger hits the giant bat.
The giant bat misses!
The giant bat misses!
In what direction? j
The dagger hits the giant bat.
The giant bat bites!
The giant bat bites!
In what direction? j
The spell hits the giant bat!
The giant bat bites!
The giant bat bites!
In what direction? j
The spell hits the giant bat!
You kill the giant bat!
a - 3 uncursed +0 daggers.
The ape hits!
The ape hits!
The ape bites!
You die...
Do you want your possessions identified? [ynq] (y) q
Inventory:
Coins
$ - 123 gold pieces
Weapons
a - 4 uncursed +0 daggers (wielded)
o - a blessed +1 quarterstaff
G - a cursed -1 orcish dagger
U - an uncursed +0 sling
W - 2 uncursed +0 orcish daggers
X - a cursed -2 spear
Armor
A - an uncursed +0 studded leather armor (being worn)
C - an uncursed +0 cloak of magic resistance (being worn)
H - an uncursed +0 orcish helm
Comestibles
l - an uncursed food ration
Scrolls
h - an uncursed scroll of teleportation
i - an uncursed scroll of light
j - an uncursed scroll of stinking cloud
u - an uncursed scroll of genocide
y - an uncursed scroll of light
z - a blessed scroll of remove curse
D - a cursed scroll of identify
E - 2 uncursed scrolls of identify
J - a blessed scroll of light
Z - an uncursed scroll of punishment
Potions
f - an uncursed potion of water
g - 2 uncursed potions of speed
q - an uncursed potion of booze
s - an uncursed potion of levitation
L - 2 uncursed potions of water
Q - an uncursed potion of extra healing
S - an uncursed potion of speed
Rings
d - an uncursed ring of teleportation
e - an uncursed ring of sustain ability
T - an uncursed ring of teleport control
Wands
c - an uncursed wand of light (0:12)
F - an uncursed wand of polymorph (0:4)
K - an uncursed wand of light (0:12)
Tools
b - an uncursed blindfold
Raisse the Wizard's attributes:
Background:
- You were a Conjurer, a level 5 male orcish Wizard.
- You were chaotic, on a mission for Anhur
- who was opposed by Ptah (lawful) and Thoth (neutral).
- You were in the Dungeons of Doom, on level 7.
- You entered the dungeon 3658 turns ago.
- You had 203 experience points, 117 more were needed to attain level 6.
Basics:
- You had 0 out of 39 hit points.
- You had 0 out of 26 energy points (spell power).
- Your armor class was 6.
- Your wallet contained 123 zorkmids.
- Autopickup was on for '$!?/"=+' plus thrown, with exceptions.
Final Characteristics:
- Your strength was 11 (base:12, limit:18/50).
- Your dexterity was 11 (limit:18).
- Your constitution was 17 (limit:18).
- Your intelligence was 14 (limit:16).
- Your wisdom was 12 (limit:16).
- Your charisma was 11 (limit:16).
Final Status:
- You were weak from severe hunger.
- You were unencumbered.
- You were wielding daggers.
- You were unskilled in dagger and could have enhanced that.
Final Attributes:
- You were piously aligned.
- You were magic-protected.
- You were poison resistant.
- You were telepathic.
- You had infravision.
- You were warded.
- You are dead.
Vanquished creatures:
- a blue jelly
- a fog cloud
- a gnome lord
- 2 floating eyes
- a rabid rat
- 2 giant bats
- a werejackal
- an iguana
- an acid blob
- 2 gas spores
- a hobbit
- a large kobold
- a hobgoblin
- 2 giant rats
- a cave spider
- a brown mold
- 5 gnomes
- a gecko
- 8 jackals
- a fox
- 4 goblins
- a sewer rat
- 9 grid bugs
- 3 lichens
- 6 newts
58 creatures vanquished.
No species were genocided or became extinct.
Voluntary challenges:
- You read items or engraved 5 times.
- You never engraved Elbereth.
- You never genocided any monsters.
- You never polymorphed an object.
- You never changed form.
- You used no wishes.
- You never removed an item from a swap chest.
- You never allowed your nemesis to die.
- You never allowed Vlad to die.
- You never allowed the Wizard to die.
- You never allowed a high priest to die.
- You never allowed a Rider to die.
- You never touched an artifact.
The Dungeons of Doom: levels 1 to 7
Level 1:
A fountain.
Level 2:
A general store, a sink.
Stairs down to The Gnomish Mines.
Level 3: "spb"
A potion shop, a sink.
Level 4:
A fountain.
Level 5:
Level 6:
Level 7: <- You were here.
Final resting place for
you, killed by an ape.
The Gnomish Mines:
Level 3:
Game over:
----------
/ \
/ REST \
/ IN \
/ PEACE \
/ \
| Raisse |
| 123 Au |
| killed by an ape |
| |
| |
| |
| 2019 |
*| * * * | *
_________)/\\_//(\/(/\)/\//\/|_)_______
Goodbye Raisse the Wizard...
You died in The Dungeons of Doom on dungeon level 7 with 1223 points,
and 123 pieces of gold, after 3658 moves.
You were level 5 with a maximum of 39 hit points when you died.