Unix xNetHack Version 0.2.0-0 Beta - last build Mon Jun 4 16:43:41 2018. (a1452c5d2eda7911d6bf4834afc1b330b52efe75,branch:master) Game began 2018-06-06 21:01:38, ended 2018-06-06 22:56:40. Raisse, chaotic female orcish Wizard ## ....#.... ..... ##. ........ ...... #... ...... ........ .... .....)......... # # ...#.......... @ #.......... #...B.... @ @ @ @ #..............B^o# #.. #........ @ ...#.....# #.. ....... B ... .......# @ i ...## ......... @ # ........#.. ....};;.. .. @ ....}};}}} ... ...}}}}}}}}} }.. ....#}}}}}}} ... i ...#. }}}}}}}} ... #... . .}}}}}.. .... .#.# ......#.. .#. Raisse the Magician St:16 Dx:16 Co:18 In:16 Wi:14 Ch:8 Chaotic Home 1 $:195 HP:76(88) Pw:110(110) AC:-2 Xp:11/12410 T:22713 Blind Latest messages: The giant bat bites! The raven bites! The giant bat bites! The raven bites! The raven misses! Really step into that magic portal? [yn] (n) y You activated a magic portal! You feel dizzy for a moment, but the sensation passes. The giant bat bites! You hear some noises. You kill the giant bat! You can see again. You stop waiting. You stop waiting. Wizards aren't able to use two weapons at once. In what direction? l The magic missile hits the ochre jelly! You hear the splashing of a naiad. In what direction? l You kill the ochre jelly! You are now most skilled in attack spells. Suspend command not available. Where do you want to travel to? (For instructions type a '?') You hit the shocking sphere! The shocking sphere explodes! You get blasted! You feel full of energy. You are in full health. Really step into that magic portal? [yn] (n) y You activated a magic portal! You feel dizzy for a moment, but the sensation passes. Once again, you are back at the Lonely Tower. The raven bites! The raven blinds you! You hit the raven. The raven bites! The raven bites! The raven bites! The raven bites! F - a wand. You try to feel what is lying here on the floor. You feel here a chickatrice corpse. Touching the chickatrice corpse is a fatal mistake... You turn to stone... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins $ - 195 gold pieces Amulets t - an uncursed amulet of reflection (being worn) Weapons g - an uncursed +0 gold elven dagger u - 5 uncursed +0 daggers z - an uncursed fireproof +0 wooden elven dagger E - the blessed rustproof +0 Magicbane (weapon in hand) G - a blessed +1 dagger Armor A - an uncursed +0 bone banded mail (being worn) B - an uncursed rotted +0 pair of wooden elven boots (being worn) C - an uncursed burnt +0 cloak of magic resistance (being worn) H - a blessed rusty +3 dwarvish helm (being worn) Comestibles e - an uncursed food ration j - an uncursed fortune cookie L - an uncursed lizard corpse named the Lizard of Yendor T - an uncursed tripe ration Scrolls R - 2 uncursed scrolls of identify S - an uncursed scroll of teleportation Potions s - a cursed potion of extra healing v - a blessed potion of monster detection N - a blessed potion of gain energy V - a cursed potion of confusion X - an uncursed potion of gain ability Wands f - a cursed wand of teleportation (0:4) i - an uncursed wand of cold (0:1) p - an uncursed wand of nothing (0:2) F - an uncursed wand of polymorph (0:5) P - an uncursed wand of digging (0:7) W - an uncursed wand of slow monster (0:6) Tools d - an uncursed +0 wooden pick-axe l - an uncursed tinning kit (0:56) n - an uncursed stethoscope q - an uncursed lock pick w - an uncursed magic whistle x - an uncursed sack containing 20 items Contents of the sack: an uncursed eucalyptus leaf 2 uncursed lizard corpses a cursed scroll of amnesia 2 uncursed scrolls of blank paper an uncursed scroll of destroy armor 2 blessed scrolls of enchant armor an uncursed scroll of enchant armor an uncursed scroll of enchant weapon an uncursed scroll of punishment an uncursed potion of gain level a cursed potion of paralysis 3 potions of holy water 2 uncursed potions of water a potion of unholy water an uncursed wand of cold (0:4) a blessed wand of create monster (0:6) a cursed wand of fire (0:3) an uncursed wand of light (0:14) an uncursed wand of lightning (0:6) an uncursed wand of teleportation (0:7) Raisse the Wizard's attributes: Background: You were a Magician, a level 11 female orcish Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). Final Characteristics: You had 76 hit points (max:88). You had 110 magic power (max:110). Your armor class was -2. You had 12410 experience points. You entered the dungeon 22713 turns ago. Your strength was 16 (limit:18/50). Your dexterity was 16 (peak:17, limit:18). Your constitution was 18 (limit:18). Your intelligence was 16 (limit:16). Your wisdom was 14 (limit:16). Your charisma was 8 (limit:16). Final Status: You were temporarily blind. You were unencumbered. You were wielding a dagger. Final Attributes: You were piously aligned. You were magic-protected. You were cold resistant. You were sleep resistant. You were poison resistant. You were telepathic. You had infravision. You were stealthy. You were warded. You had reflection. You are dead. Vanquished creatures: a vampire 2 giant mimics an Elvenking 2 wumpuses a baby purple worm a stalker 3 small mimics an ettin mummy a troll a sasquatch a wood golem a pyrolisk 2 large dogs a flaming sphere 2 shocking spheres a tiger 2 tengu an ochre jelly a crocodile a pit viper a wraith a leather golem a succubus 5 giant beetles 3 quivering blobs 3 cockatrices 5 wolves 6 winter wolf cubs a lynx 4 leprechauns 4 lizards an orc-captain 2 mumakil an ice vortex a vampire bat a brown pudding 2 rust monsters 4 owlbears a yeti 3 chickatrices 2 dogs a housecat a jaguar 3 dwarf lords 2 dust vortices 5 ravens a plains centaur a rope golem 7 Woodland-elves 4 soldier ants 3 fire ants 2 baby crocodiles a wood nymph 4 bugbears a rock piercer 3 ponies 2 fog clouds 2 yellow lights 4 shriekers 2 violet fungi 8 gnome lords 3 gnomish wizards a black naga hatchling 2 barrow wights 4 elf zombies 3 straw golems a paper golem 13 giant ants a little dog 2 floating eyes a kitten 11 dwarves a homunculus a kobold lord 5 iguanas 2 hill orcs a rothe 2 centipedes 4 giant bats an orc zombie a dwarf zombie 2 wererats a werejackal 2 acid blobs 3 coyotes 3 gas spores 3 hobbits a large kobold 8 geckos 5 hobgoblins 5 giant rats 6 cave spiders 2 green molds a red mold 32 gnomes 12 garter snakes a gnome zombie 13 jackals 3 foxes 3 kobolds 9 newts 4 goblins 3 sewer rats 21 grid bugs 5 bats 10 lichens 2 kobold zombies 356 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 13 Level 1: An altar to Anhur, a fountain. Level 2: A fountain. Level 3: A general store. Level 4: A fountain. Stairs down to The Gnomish Mines. Level 5: "spellbooks" Level 6: "spb fireball" Many fountains. Level 7: Stairs up to Sokoban, level 6. Level 8: Level 9: Level 10: Level 11: Level 12: A very big room. Level 13: Some fountains. Summoned by Neferet the Green. Portal to The Quest. The Gnomish Mines: levels 5 to 8 Level 5: Level 6: Level 7: Level 8: Many shops, a temple to Anhur, many fountains. The Quest: Level 1: <- You were here. Home. Final resting place for you, petrified by touching a chickatrice corpse bare-handed. Sokoban: levels 6 up to 3 Level 3: Solved. Level 4: Solved. Level 5: Solved. Level 6: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Raisse | | 195 Au | | petrified by | | touching a | | chickatrice | | corpse | | 2018 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Raisse the Wizard... You turned to stone in The Quest on dungeon level 1 with 31714 points, and 195 pieces of gold, after 22713 moves. You were level 11 with a maximum of 88 hit points when you turned to stone.