Unix xNetHack Version 0.2.0-0 Beta - last build Mon Jun 4 16:43:41 2018. (a1452c5d2eda7911d6bf4834afc1b330b52efe75,branch:master) Game began 2018-06-07 08:00:29, ended 2018-06-07 08:09:48. Raisse, chaotic female orcish Wizard ---.-- |..... |....| ### + |.....#####o# |<...| # h |..... |....| ------ Raisse the Conjurer St:10 Dx:16 Co:14 In:16 Wi:10 Ch:10 Chaotic Dlvl:6 $:17 HP:0(22) Pw:11(22) AC:7 Xp:3/62 T:3677 Latest messages: h - an iguana corpse. You stop. Poes is in the way! You swap places with Poes. What do you want to sacrifice? [h or ?*] h Your sacrifice is consumed in a burst of flame! You sense a conflict between Anhur and Thoth. Unluckily, you feel the power of Anhur decrease. You hear the splashing of a naiad. That door is closed. The door opens. i - a bubbly potion. You descend the stairs. You see here a food ration. j - a food ration. You hear crashing rock. That door is closed. The door opens. You see here a key. k - a key. What do you want to adjust? [afgi-lsuxA-C or ?*] k Adjust letter to what [b-ehkm-rtvwyzD-Z] (? see used letters)? q Moving: q - a key. Drink from the fountain? [ynq] (q) y The cool draught refreshes you. You descend the stairs. In what direction? j The spell hits the rock mole! The rock mole bites! In what direction? j The spell misses the rock mole. You don't have enough energy to cast that spell. You hit the rock mole. The sewer rat bites! In what direction? k The spell misses the sewer rat. The sewer rat bites! You don't have enough energy to cast that spell. You kill the rock mole! The sewer rat bites! You don't have enough energy to cast that spell. You kill the sewer rat! $ - 17 gold pieces. The dwarf swings her broad pick. The dwarf hits! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins $ - 17 gold pieces Weapons a - a blessed +1 quarterstaff (weapon in hands) l - an uncursed +0 copper spear Armor f - an uncursed +0 jacket A - an uncursed +0 wooden ring mail (being worn) C - an uncursed +0 cloak of magic resistance (being worn) Comestibles j - an uncursed food ration u - an uncursed fortune cookie B - an uncursed tin of fox meat Potions i - an uncursed potion of blindness Wands s - an uncursed wand of secret door detection (0:12) Tools g - an uncursed magic marker (0:35) q - an uncursed skeleton key x - an uncursed sack containing 12 items Contents of the sack: 50 gold pieces a cursed amulet of life saving an uncursed scroll of confuse monster an uncursed scroll of create monster an uncursed scroll of enchant weapon an uncursed potion of extra healing an uncursed potion of gain energy an uncursed potion of gain level a cursed potion of hallucination an uncursed potion of paralysis an uncursed potion of restore ability an uncursed bell Raisse the Wizard's attributes: Background: You were a Conjurer, a level 3 female orcish Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). Final Characteristics: You had 0 hit points (max:22). You had 11 magic power (max:22). Your armor class was 7. You had 62 experience points. You entered the dungeon 3677 turns ago. Your strength was 10 (limit:18/50). Your dexterity was 16 (limit:18). Your constitution was 14 (limit:18). Your intelligence was 16 (limit:16). Your wisdom was 10 (limit:16). Your charisma was 10 (limit:16). Final Status: You were unencumbered. You were wielding a quarterstaff. Final Attributes: You were piously aligned. You were magic-protected. You were poison resistant. You had infravision. You were warded. You are dead. Vanquished creatures: a rock mole a kitten an iguana an acid blob a coyote 12 jackals 2 foxes 7 newts 4 sewer rats 2 grid bugs a lichen 2 kobold zombies 35 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You never touched an artifact. You used no wishes. You never scared an enemy with impunity. The Dungeons of Doom: levels 1 to 6 Level 1: "spellbooks" Level 2: A general store, a sink. Level 3: Level 4: An altar, a fountain. Level 5: Some fountains. Level 6: <- You were here. Final resting place for you, killed by a dwarf. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Raisse | | 67 Au | | killed by a | | dwarf | | | | | | 2018 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Raisse the Wizard... You died in The Dungeons of Doom on dungeon level 6 with 559 points, and 67 pieces of gold, after 3677 moves. You were level 3 with a maximum of 22 hit points when you died.