Unix xNetHack Version 6.2 - last build Tue Jul 6 12:10:15 2021 (113fd2eb1ec99345938ea629ef9ae2fe42a22e7c). Game began 2021-07-19 10:48:35, ended 2021-07-20 16:29:07. Raisse, lawful female dwarven Archeologist -------- |)<%.... |......| an aaa -.|----- a aaa [ # ----------- # ###Sh####0 |.........| #########0 |.........-# ####0 |.........|# #### # |.{........##% # .........| # # -------- ## # # # # ---.- # |.... ##..... -- Raisse the Exhumer St:25 Dx:12 Co:18 In:12 Wi:15 Ch:8 Lawful Dlvl:19 $:131 HP:0(79) Pw:54(54) AC:0 Xp:11/10539 Fainted Blind Deaf Fly T:21297 Latest messages: You seem unaffected by the poison. You stop eating the killer bee corpse. You kill the killer bee! There is a partly eaten killer bee corpse here; eat it? [ynq] (n) y You resume your meal. You finish eating the killer bee corpse. The killer bee stings! The killer bee's sting was poisoned! The poison doesn't seem to affect you. The killer bee stings! You kill the killer bee! You hear a door unlock. You hear a door open. The giant bat misses! You hit the giant bat! The giant bat bites! You kill the giant bat! You try to move the boulder, but in vain. With great effort you move the boulder. You try to move the boulder, but in vain. With great effort you move the boulder. You hear a monster behind the boulder. Perhaps that's why you cannot move it. What do you want to use or apply? [bdfntxDNQR or ?*] b You are now wearing a blindfold. You can't see any more. There's a killer bee on the other side. Perhaps that's why you cannot move it. It misses. The cobra bites! You hit the cobra. The cobra bites! You hit the cobra. The cobra bites! You faint from lack of food. The cobra bites! The cobra bites! The cobra bites! The cobra bites! The cobra bites! The cobra bites! The cobra bites! The cobra bites! The cobra bites! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct and achievements? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Inventory: 928/1000 weight (30/52 slots) Coins $ - 131 gold pieces {1} Amulets V - an uncursed silver amulet of flying (being worn) {25} W - a cursed glass amulet of change {17} Weapons k - an uncursed +0 orcish dagger {10} U - a blessed +1 mithril elven dagger {5} Armor A - an uncursed +0 leather jacket (being worn) {23} B - an uncursed +0 pair of plastic jumping boots (being worn) {20} C - an uncursed burnt +0 cloak of protection (being worn) {8} G - an uncursed rustproof -1 pair of gauntlets of power (being worn) {23} H - an uncursed +0 glass helmet (being worn) {17} S - an uncursed +0 small shield (being worn) {23} Comestibles e - 4 uncursed food rations {80} l - an uncursed partly eaten food ration {4} r - 2 uncursed carrots {4} E - an uncursed pancake {2} L - an uncursed lizard corpse named the Lizard of Yendor {10} O - an uncursed lizard corpse {10} P - 2 uncursed apples {4} T - 3 uncursed tripe rations {30} Spellbooks D - an uncursed novel named The Shepherd's Crown {1} Potions w - an uncursed potion of water {20} Rings z - an uncursed ring of teleport control (on left hand) {1} Wands f - an uncursed wand of digging (0:4) {7} N - an uncursed wand of sleep (0:7) {7} R - an uncursed wand of striking (0:3) {7} Tools b - an uncursed blindfold (being worn) {2} d - an uncursed +0 pick-axe (weapon in hand) {100} n - an uncursed stethoscope {4} x - an uncursed sack containing 17 items {451} Q - an uncursed magic marker (0:85) {2} Gems/Stones t - an uncursed touchstone {10} Contents of the sack: 16763 gold pieces an uncursed silver amulet of ESP an uncursed scroll of create monster an uncursed scroll of enchant armor an uncursed scroll of enchant weapon an uncursed scroll of identify a cursed scroll of remove curse 2 uncursed scrolls of scare monster a cursed scroll of teleportation an uncursed potion of blindness 2 uncursed potions of healing an uncursed potion of restore ability an uncursed wand of light (0:10) an uncursed wand of secret door detection (0:13) an uncursed wand of secret door detection (0:11) an uncursed magic marker (0:67) an uncursed tinning kit (0:73) Raisse the Archeologist's attributes: Background: You were an Exhumer, a level 11 female dwarven Archeologist. You were lawful, on a mission for Quetzalcoatl who was opposed by Camaxtli (neutral) and Huhetotl (chaotic). You were bisexual. You were in the Dungeons of Doom, on level 19. You entered the dungeon 21297 turns ago. You had 10539 experience points, 4461 more were needed to attain level 12. Basics: You had 0 out of 79 hit points. You had all 54 energy points (spell power). Your armor class was 0. Your wallet contained 131 zorkmids. Autopickup was on for '$!?/"=+' plus thrown, with exceptions. Final Characteristics: Your strength was 25 (base:13, peak:14, innate limit:18/100). Your dexterity was 12 (peak:14, limit:20). Your constitution was 18 (limit:20). Your intelligence was 12 (limit:16). Your wisdom was 15 (limit:16). Your charisma was 8 (limit:16). Final Status: You were flying. You were deliberately blind. You were deaf. You were fainted due to starvation. You were unencumbered. You were wielding a pick-axe. You were skilled in pick-axe. Final Attributes: You were piously aligned. You were sleep resistant. You were poison resistant. You were telepathic. You had automatic searching. You had infravision. You were stealthy. You could jump. You could teleport. You had teleport control. You had a small defense bonus (+4). You were protected. You were fast. You are dead. Miscellaneous: You never encountered a bones level. Vanquished creatures: a queen bee 2 giant mimics a long worm 2 ice trolls a doppelganger a large mimic a stalker 2 earth elementals 5 wargs 10 small mimics a warhorse a xan an ogre leader 2 quantum mechanics a large dog a freezing sphere a large cat 2 tigers an energy vortex an elf mummy 3 human mummies a Grey-elf 2 pit vipers a wraith a leather golem a watchman a giant beetle 3 quivering blobs 4 cockatrices 4 wolves a lynx a gremlin 22 leprechauns 8 giant spiders a horse 2 vampire bats a gnome ruler 2 Green-elves 2 owlbears 2 yetis a werewolf 4 lizards a student 4 chickatrices a dingo a dog 2 jaguars a water nymph 3 dust vortices 2 plains centaurs a Woodland-elf 2 snakes 3 water moccasins 2 apes a human zombie a rope golem a soldier ant an imp 2 bugbears 10 Mordor orcs an orc shaman a rock piercer 3 rock moles a fog cloud 3 yellow lights a shrieker a violet fungus 3 gnome leaders 2 kobold mummies a golden naga hatchling a gray ooze a ghoul a giant ant a little dog 6 floating eyes a kitten a dwarf 5 homunculi a kobold shaman 4 rothes 2 centipedes 4 giant bats 5 orc zombies a dwarf zombie a wererat 3 werejackals 4 iguanas 13 killer bees 3 acid blobs 2 coyotes a gas spore 2 hobbits a hobgoblin 11 giant rats 7 cave spiders 2 yellow molds 2 red molds 12 gnomes 2 garter snakes 3 gnome zombies 12 geckos 3 jackals 2 foxes a kobold 2 goblins a sewer rat 4 grid bugs 4 bats 7 lichens 2 kobold zombies 7 newts 310 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You read items or engraved 22 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never scared an enemy with impunity. You were celibate. You never generated conflict. You did not violate any of the special Sokoban rules. Achievements: You attained the rank of Field Worker. You entered a shop. You entered the Gnomish Mines. You entered Minetown. You entered a temple. You attained the rank of Investigator. You entered Sokoban. You attained the rank of Exhumer. You read from a Discworld novel. The Dungeons of Doom: levels 1 to 19 Level 1: Some fountains. Level 2: A tree. Level 3: A jewelry shop. Stairs down to The Gnomish Mines. Level 4: A general store, a fountain. Level 5: Level 6: A tree. Level 7: Many fountains. Oracle of Delphi. Level 8: An altar to Quetzalcoatl. Stairs up to Sokoban, level 7. Level 9: A fountain. Level 10: Level 11: A fountain. Level 12: A fountain. Level 13: Summoned by Lord Carnarvon. Portal to The Quest. Level 14: Level 15: A temple to Quetzalcoatl. Level 16: A fountain. Level 17: A grave. Level 18: A scroll shop. Level 19: <- You were here. A fountain. Final resting place for you, killed by a cobra, while fainted from lack of food. The Gnomish Mines: levels 4 to 7 Level 4: Level 5: Level 6: Level 7: Many shops, a temple, some fountains. The Quest: Level 1: Some fountains, some graves, many trees. Home. Sokoban: levels 7 up to 4 Level 4: Solved. Level 5: Solved. Level 6: Solved. Level 7: Solved. Game over: __________ / \ / REST \ / IN \ / PEACE \ / \ | Raisse | | 16894 Au | | killed by a | | cobra | | | | | | 2021 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Raisse the Archeologist... You died in The Dungeons of Doom on dungeon level 19 with 58351 points, and 16894 pieces of gold, after 21297 moves. You were level 11 with a maximum of 79 hit points when you died.