Unix xNetHack Version 6.2 - last build Tue Jul 6 12:10:15 2021 (113fd2eb1ec99345938ea629ef9ae2fe42a22e7c). Game began 2021-07-26 07:05:54, ended 2021-07-26 08:11:21. Raisse, lawful female dwarven Archeologist ------------- |...........| ---- -------------%#####.............### ###...| |Goo.....%.)%) #|............# # # |..| |okSo.......| ## ##-----.------.##########...| +o.oh.....(.| # # ### ########### |..| ------------- # ###...| # % |..| k # ---- # ## # e # # -----# #|.<.|# #....|# |....# ----- Raisse the Investigator St:25 Dx:13 Co:16 In:13 Wi:15 Ch:7 Lawful Dlvl:9 $:0 HP:0(56) Pw:34(34) AC:3 Xp:8/1959 T:13674 Satiated Burdened Latest messages: You see here a stone chest. Hmmm, it turns out to be locked. Unlock it with your lock pick? [yn] (n) y You succeed in picking the lock. You carefully open the stone chest... Do what with the stone chest? [:oibrs q] (q) o $ - 380 gold pieces {3}. You have a little trouble removing N - a scroll of teleportation {5}. You have a little trouble removing O - a dark potion {20}. Your movements are slowed slightly because of your load. What do you want to use or apply? [bdj-lqtuz or ?*] z Do what with your bag of holding? [:oibrs q] (q) i You put 402 gold pieces into the bag of holding. You put a scroll of teleportation into the bag of holding. You put a dark potion into the bag of holding. The gnome lord wakes up. The bugbear wakes up. The hill orc wakes up. The bugbear wakes up. The hill orc wakes up. The bugbear wakes up. The bugbear wakes up. The kobold lady wakes up. The bugbear wakes up. You kill the gnome lord! The hill orc drinks a brilliant blue potion! The hill orc turns into a snake! The hill orc throws an orcish dagger! The orcish dagger hits the bugbear. You see here a gnome leader corpse. The gnome queen wakes up. The bugbear hits! The snake misses! The bugbear hits! The bugbear hurls a golden potion! The golden potion misses the bugbear. The bottle crashes on your head and breaks into shards. The golden potion evaporates. Something seems to be holding you. The bugbear wields a rusty orcish dagger! The snake bites! The bugbear throws an orcish dagger! The orcish dagger hits the snake. The bugbear hits! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct and achievements? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Inventory: 1007/1000 weight (20/52 slots) Weapons o - an uncursed +0 stone orcish dagger {8} x - 23 uncursed +0 darts (at the ready) {23} K - an uncursed +0 bone orcish dagger {3} Armor A - an uncursed +0 mithril elven ring mail (being worn) {88} C - an uncursed +0 orcish cloak (being worn) {8} G - an uncursed +0 pair of gauntlets of power (being worn) {23} H - an uncursed +0 copper elven helm (being worn) {13} Comestibles e - 2 uncursed food rations {40} m - 2 uncursed fortune cookies {2} L - an uncursed lizard corpse named the Lizard of Yendor {10} S - 2 uncursed strange objects {10} Tools b - an uncursed plastic blindfold {4} d - an uncursed +0 bone pick-axe (weapon in hand) {31} j - an uncursed copper frost horn (0:0) {61} k - an uncursed magic lamp (lit) {20} l - an uncursed tinning kit (0:85) {100} q - an uncursed lock pick {4} u - an uncursed +0 unicorn horn {20} z - an uncursed bag of holding containing 58 items {529} Gems/Stones t - an uncursed touchstone {10} Contents of the bag of holding: 2856 gold pieces 2 blessed +2 elven arrows 5 blessed +1 daggers 5 uncursed +0 daggers an uncursed +0 knife 2 uncursed +0 orcish daggers an uncursed +2 bullwhip an uncursed +0 plastic orcish cloak an uncursed scroll of confuse monster an uncursed scroll of create monster 2 uncursed scrolls of enchant weapon 2 cursed scrolls of enchant weapon an uncursed scroll of identify 2 cursed scrolls of identify an uncursed scroll of light a cursed scroll of magic mapping an uncursed scroll of punishment 3 uncursed scrolls of remove curse an uncursed scroll of scare monster an uncursed scroll of taming a blessed scroll of teleportation 3 uncursed scrolls of teleportation a cursed scroll of teleportation a cursed potion of confusion an uncursed potion of full healing an uncursed potion of gain ability 2 uncursed potions of gain energy a cursed potion of gain energy an uncursed potion of gain level an uncursed potion of healing a cursed potion of healing an uncursed potion of levitation an uncursed potion of monster detection 2 cursed potions of paralysis an uncursed potion of restore ability an uncursed potion of see invisible an uncursed potion of sickness 2 cursed potions of sickness an uncursed potion of speed an uncursed potion of water a cursed ring of hunger an uncursed ring of protection from shape changers an uncursed ring of shock resistance an uncursed ring of teleport control an uncursed wand of light (0:12) an uncursed wand of make invisible (0:6) an uncursed wand of make invisible (0:5) a cursed wand of probing (0:3) an uncursed wand of secret door detection (0:9) an empty uncursed sack an uncursed blindfold an uncursed credit card an uncursed expensive camera (0:95) an uncursed +0 grappling hook an uncursed mithril magic lamp an uncursed +0 pick-axe an uncursed skeleton key an uncursed tinning kit (0:48) Raisse the Archeologist's attributes: Background: You were an Investigator, a level 8 female dwarven Archeologist. You were lawful, on a mission for Quetzalcoatl who was opposed by Camaxtli (neutral) and Huhetotl (chaotic). You were bisexual. You were in the Dungeons of Doom, on level 9. You entered the dungeon 13674 turns ago. There was a full moon in effect when your adventure ended. You had 1959 experience points, 601 more were needed to attain level 9. Basics: You had 0 out of 56 hit points. You had all 34 energy points (spell power). Your armor class was 3. Your wallet was empty. Autopickup was on for '$!?/"=+' plus thrown, with exceptions. Final Characteristics: Your strength was 25 (base:15, innate limit:18/100). Your dexterity was 13 (limit:20). Your constitution was 16 (limit:20). Your intelligence was 13 (limit:16). Your wisdom was 15 (peak:16, limit:16). Your charisma was 7 (limit:16). Final Status: You were satiated. You were burdened; movement was slightly slowed. You were wielding a pick-axe. You had expert skill with pick-axe. Final Attributes: You were piously aligned. You were cold resistant. You were poison resistant. You were telepathic. You had infravision. You were stealthy. You were guarded. You were fast. You were lucky. You are dead. Miscellaneous: You encountered 2 bones levels. Vanquished creatures: an elven monarch a giant zombie an ettin zombie 2 leprechauns an iron piercer a yeti a gold golem a lizard a housecat a gray unicorn a raven 2 plains centaurs a snake an ape a soldier ant 3 fire ants an imp 8 bugbears 3 Mordor orcs 2 Uruk-hai an orc shaman 5 rock piercers a rock mole a fog cloud a yellow light a shrieker 3 gnome leaders a gray ooze 3 elf zombies a ghoul a little dog 5 floating eyes a kitten a dwarf 2 homunculi 3 kobold leaders a kobold shaman 8 hill orcs 4 rothes a rabid rat 3 centipedes a monkey an orc zombie 2 wererats 2 werejackals 5 iguanas 4 acid blobs 2 coyotes 2 gas spores 2 hobbits 2 large kobolds 8 hobgoblins 2 giant rats 2 cave spiders a brown mold 2 yellow molds a green mold a red mold 9 gnomes 3 garter snakes 2 gnome zombies 7 geckos 6 jackals a fox 3 kobolds 6 goblins 2 sewer rats 6 grid bugs 6 bats 4 lichens 2 kobold zombies 10 newts 189 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You read items or engraved 23 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You never touched an artifact. You used no wishes. You never scared an enemy with impunity. You were celibate. You never generated conflict. Achievements: You entered a shop. You read from a Discworld novel. You attained the rank of Field Worker. You entered the Gnomish Mines. You entered Minetown. You entered a temple. You attained the rank of Investigator. The Dungeons of Doom: levels 1 to 9 Level 1: A fountain, a grave. Level 2: A bookstore, a tree. Stairs down to The Gnomish Mines. Level 3: A tool shop, a tree. Level 4: "cancel" A tool shop, an altar to Quetzalcoatl, a fountain. Level 5: Level 6: A delicatessen. Level 7: A throne. Level 8: Many fountains. Oracle of Delphi. Level 9: <- You were here. A throne. Final resting place for you, killed by a bugbear, while frozen by a potion. The Gnomish Mines: levels 3 to 7 Level 3: Level 4: Level 5: Many shops, some altars, some fountains, a grave. Final resting place for Raisse-Arc-Dwa-Fem-Law, killed by a small mimic, while fainted from lack of food. Level 6: Level 7: A grave. Final resting place for Raisse-Arc-Dwa-Fem-Law, killed by a rock piercer. Game over: __________ / \ / REST \ / IN \ / PEACE \ / \ | Raisse | | 2856 Au | | killed by a | | bugbear | | | | | | 2021 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Raisse the Archeologist... You died in The Dungeons of Doom on dungeon level 9 with 10837 points, and 2856 pieces of gold, after 13674 moves. You were level 8 with a maximum of 56 hit points when you died.