Unix xNetHack Version 6.2 - last build Wed Aug 18 13:34:44 2021 (a3625585e4bf5f3d3bb7f772b04bbb67305635c1). Game began 2021-08-18 14:12:40, ended 2021-08-18 14:22:22. Raisse, lawful female dwarven Archeologist ----- -------------------------- |...+ |..|..|..........|..|....| +...| |..|..|..........|..|....| |...----..-|--........G.--|-....|## |.........@h....G................## |...---|----|-.......-+--..--|-.|#### ---------- |.."|...|....|{......| |..|..|.|#####.........| |...|%%%|....|.......| |..|..|.|# |<.......| |...|%%%|._..|.......----..----.| .........| |...|%.%|....|....{.............| ---------- |...|---------..--------|------.| |...|..(.|......|.(((| |....|.| |...-.(((|......|.(((| |....-.| |...|.(>(|......-..((| |....|.| |...------......---------------.| -...............................| --------------------------------- Raisse the Field Worker St:15 Dx:7 Co:15 In:14 Wi:16 Ch:9 Lawful Dlvl:6 $:0 HP:0(31) Pw:16(16) AC:7 Xp:4/125 T:2318 Burdened Latest messages: y - a cursed plastic dart {0}. There is nothing here to pick up. This door is locked. You see here an uncursed crude ring mail. You have a little trouble lifting P - an uncursed crude ring mail {250}. Your movements are slowed slightly because of your load. You are beginning to feel weak from hunger. You swap places with the peaceful watch captain. You hear someone beseeching Quetzalcoatl. You hear a jackal howling at the moon. You faint from lack of food. The leprechaun hits! Your purse feels lighter. You regain consciousness. What do you want to eat? [ekrvK or ?*] e This food really hits the spot! You no longer feel hungry. You finish eating the food ration. "Hello, Raisse! Welcome again to Nieb's hardware store!" "Will you please leave your pick-axe outside?" Wait! That's a small mimic! The small mimic hits! You hear a jackal howling at the moon. What do you want to use or apply? [adloptxzCJM or ?*] x Your sack is empty. Do what with it? [:irs q] (q) s What do you want to stash? [$adek-vyzA-EG-KMOP or ?*] $ You put 267 gold pieces into the sack. You experience a sense of peace. The werejackal hits! The werejackal changes into a jackal. The werejackal bites! The werejackal bites! You hit the werejackal. The werejackal bites! The werejackal bites! You hit the werejackal. The werejackal bites! You miss the werejackal. You hit the werejackal. The werejackal misses! You hit the werejackal. The werejackal bites! You start digging. You hit the rock with all your might. You stop digging. The werejackal changes into a human. The werejackal hits! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) q Inventory: Inventory: 933/800 weight (31/52 slots) Amulets B - an uncursed iron amulet of life saving {22} D - a blessed silver amulet of unchanging {25} E - an uncursed copper amulet of ESP {24} Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {20} n - 8 uncursed +0 arrows {8} p - an uncursed +0 axe {60} q - 28 uncursed +0 darts (at the ready) {28} u - a cursed -6 orcish dagger {10} y - 15 cursed -1 plastic darts {8} I - an uncursed +0 wooden elven dagger {3} Armor A - an uncursed +0 leather jacket (being worn) {23} H - an uncursed +0 fedora (being worn) {3} P - an uncursed +0 orcish ring mail {250} Comestibles e - 2 uncursed food rations {40} k - 3 uncursed lichen corpses {60} r - a cursed tripe ration {10} v - an uncursed banana {2} K - an uncursed partly eaten food ration {8} Scrolls m - 2 uncursed scrolls of confuse monster {10} G - an uncursed scroll of scare monster {5} O - an uncursed scroll of identify {5} Potions s - an uncursed potion of restore ability {20} Wands o - an uncursed wand of light (0:12) {7} Tools d - an uncursed +0 pick-axe (weapon in hand) {100} l - an uncursed tinning kit (0:53) {100} x - an uncursed sack containing 1 item {18} z - an uncursed blindfold {2} C - a cursed magic marker (0:55) {2} J - a cursed magic lamp {20} M - an uncursed plastic bag of tricks (0:14) {30} Gems/Stones t - an uncursed touchstone {10} Contents of the sack: 267 gold pieces Raisse the Archeologist's attributes: Background: You were a Field Worker, a level 4 female dwarven Archeologist. You were lawful, on a mission for Quetzalcoatl who was opposed by Camaxtli (neutral) and Huhetotl (chaotic). You were bisexual. You were in the Gnomish Mines, on level 6. You entered the dungeon 2318 turns ago. You had 125 experience points, 35 more were needed to attain level 5. Basics: You had 0 out of 31 hit points. You had all 16 energy points (spell power). Your armor class was 7. Your wallet was empty. Autopickup was on for '$!?/"=+' plus thrown, with exceptions. Final Characteristics: Your strength was 15 (peak:16, limit:18/100). Your dexterity was 7 (limit:20). Your constitution was 15 (limit:20). Your intelligence was 14 (limit:16). Your wisdom was 16 (limit:16). Your charisma was 9 (limit:16). Final Status: You were not hungry. You were burdened; movement was slightly slowed. You were wielding a pick-axe. You had basic skill with pick-axe. Final Attributes: You were piously aligned. You had infravision. You were stealthy. You had a small defense bonus (+2). You were warded. You were fast. You are dead. Miscellaneous: You never encountered a bones level. Vanquished creatures: a Mordor orc a shrieker a floating eye a kitten 3 orc zombies a wererat a werejackal a coyote a hobbit a large kobold a giant rat a cave spider 5 gnomes a jackal a kobold a goblin a grid bug a bat 7 lichens 4 newts 35 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You read items or engraved 2 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You never touched an artifact. You used no wishes. You were celibate. You never generated conflict. Achievements: You entered a shop. You entered the Gnomish Mines. You attained the rank of Field Worker. You entered Minetown. You entered a temple. The Dungeons of Doom: levels 1 to 2 Level 1: A fountain, a sink. Level 2: A potion shop, a grave. Stairs down to The Gnomish Mines. The Gnomish Mines: levels 3 to 6 Level 3: Level 4: Level 5: Level 6: <- You were here. Many shops, a temple to Quetzalcoatl, some fountains. Final resting place for you, killed by a werejackal. Game over: __________ / \ / REST \ / IN \ / PEACE \ / \ | Raisse | | 267 Au | | killed by a | | werejackal | | | | | | 2021 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Raisse the Archeologist... You died in The Gnomish Mines on dungeon level 6 with 1011 points, and 267 pieces of gold, after 2318 moves. You were level 4 with a maximum of 31 hit points when you died.