Unix xNetHack Version 6.2 - last build Mon Aug 30 01:10:46 2021 (1697a3aaee38542f7162ca7d439299b661e05896). Game began 2021-09-01 09:35:15, ended 2021-09-01 09:54:27. Raisse, lawful female dwarven Archeologist ### # ##### ---------- #-----####.........| ################################ ########-...| |........| # #####f#############|...| |........| # ######}}}}}}# #.....# |........| # #########}--h-}# #-----# ------|--- -----.---- ##################-.--- #}|Z)|}# # # |.....%..-###################|...| #}|((|}# # # |....%...| -------- #|...| #}----}# # ##### |........| |.....>. |...| #}}}}}}# # # |........-## |......| |...| ######## # # ---------- # |......| #.....# ### ## # |......-######|..:|##### -------------# -+--|---- # |......| ----- # |............# ........| ####-......| # |...........| # |.......| ### -------- ###|...........+ ..*..<..| #-...........| |.......| ------------- --------- Raisse the Field Worker St:15 Dx:10 Co:14 In:13 Wi:16 Ch:9 Lawful Dlvl:4 $:126 HP:0(34) Pw:16(16) AC:3 Xp:4/145 T:4270 Latest messages: You see here a mace. s - a mace {30}. You start digging. You hit the rock with all your might. You succeed in cutting away some rock. You swap places with Poes. The centipede bites! The centipede bites! You hit the centipede. You miss the centipede. The centipede misses! You hit the centipede! You miss the centipede. You kill the centipede! You start digging. You hit the rock with all your might. You make an opening in the wall. You ready: r - a crude dagger {10}. In what direction? j The crude dagger hits the giant zombie. You have nothing appropriate for your quiver. What do you want to throw? [$as or ?*] Never mind. You hit the giant zombie. You feel more confident in your weapon skills. (Use the #enhance command to advance them.) You hit the giant zombie. You are now more skilled in pick-axe. You hit the giant zombie. You hit the giant zombie. The giant zombie hits! The giant zombie hits! You stop. Poes doesn't want to swap places. You swap places with Poes. r - a crude dagger (at the ready) {10}. In what direction? j The crude dagger hits the giant zombie. You swap places with Poes. You hit the large kobold. The large kobold misses! You kill the large kobold! You swap places with Poes. You stop waiting. r - a crude dagger (at the ready) {10}. The giant zombie hits! The giant zombie hits! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) q Inventory: Inventory: 716/775 weight (34/52 slots) Coins $ - 126 gold pieces {1} Weapons a - an uncursed +2 bullwhip {20} r - an uncursed +0 orcish dagger (at the ready) {10} s - an uncursed +0 mace {30} Armor A - an uncursed +0 wooden splint mail (being worn) {113} B - an uncursed +0 pair of water walking boots (being worn) {12} C - an uncursed -1 oilskin cloak (being worn) {8} G - an uncursed +0 pair of cloth gloves (being worn) {5} H - an uncursed +0 orcish helm (being worn) {23} Comestibles e - an uncursed food ration {20} Scrolls b - a cursed scroll of teleportation {5} m - an uncursed scroll of magic mapping {5} I - an uncursed scroll of taming {5} K - an uncursed scroll of gold detection {5} N - an uncursed scroll of remove curse (alternate weapon; not wielded) {5} V - an uncursed scroll of teleportation {5} X - a cursed scroll of light {5} Spellbooks j - an uncursed spellbook of knock {35} M - an uncursed spellbook of slow monster {35} Potions g - an uncursed potion of healing {20} n - a blessed potion of fruit juice {20} F - a blessed potion of monster detection {20} W - a cursed potion of full healing {20} Tools d - an uncursed +0 pick-axe (weapon in hand) {100} f - an uncursed +0 grappling hook {30} k - an uncursed magic whistle {3} l - an uncursed tinning kit (0:70) {100} q - an uncursed lock pick {4} w - an uncursed copper magic whistle {3} x - an empty uncursed sack {15} P - an uncursed mithril pea whistle {2} Gems/Stones o - an uncursed amethyst stone {1} t - 2 uncursed touchstones {20} Q - an uncursed jade stone {1} Z - an uncursed luckstone {10} Raisse the Archeologist's attributes: Background: You were a Field Worker, a level 4 female dwarven Archeologist. You were lawful, on a mission for Quetzalcoatl who was opposed by Camaxtli (neutral) and Huhetotl (chaotic). You were bisexual. You were in the Dungeons of Doom, on level 4. You entered the dungeon 4270 turns ago. You had 145 experience points, 15 more were needed to attain level 5. Basics: You had 0 out of 34 hit points. You had all 16 energy points (spell power). Your armor class was 3. Your wallet contained 126 zorkmids. Autopickup was on for '$!?/"=+' plus thrown, with exceptions. Final Characteristics: Your strength was 15 (limit:18/100). Your dexterity was 10 (limit:20). Your constitution was 14 (limit:20). Your intelligence was 13 (limit:16). Your wisdom was 16 (limit:16). Your charisma was 9 (limit:16). Final Status: You were not hungry. You were unencumbered. You were wielding a pick-axe. You were skilled in pick-axe. Final Attributes: You were piously aligned. You were cold resistant. You had infravision. You were stealthy. You could walk on water. You were guarded. You were fast. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Miscellaneous: You never encountered a bones level. Vanquished creatures: 2 giant ants a homunculus a centipede a giant bat a dwarf zombie a hobbit 2 large kobolds a giant rat 3 cave spiders a brown mold 2 red molds 2 garter snakes a gnome zombie a gecko a jackal a fox 3 goblins 6 sewer rats 9 grid bugs 3 lichens a kobold zombie 8 newts 52 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You read items or engraved 4 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You never touched an artifact. You used no wishes. You never scared an enemy with impunity. You were celibate. You never generated conflict. Achievements: You entered a shop. You entered the Gnomish Mines. You attained the rank of Field Worker. The Dungeons of Doom: levels 1 to 4 Level 1: An altar. Level 2: An armor shop. Stairs down to The Gnomish Mines. Level 3: A general store. Level 4: <- You were here. Final resting place for you, killed by a giant zombie. The Gnomish Mines: levels 3 to 4 Level 3: Level 4: Game over: __________ / \ / REST \ / IN \ / PEACE \ / \ | Raisse | | 126 Au | | killed by a | | giant zombie | | | | | | 2021 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Raisse the Archeologist... You died in The Dungeons of Doom on dungeon level 4 with 854 points, and 126 pieces of gold, after 4270 moves. You were level 4 with a maximum of 34 hit points when you died.