Unix xNetHack Version 6.2 - last build Wed Sep 8 03:58:34 2021 (1562e5c1ee0201fae673b565518faf85e71dfe26). Game began 2021-09-11 12:58:37, ended 2021-09-11 16:05:05. Raisse, lawful female dwarven Archeologist ----- -------- --...-- --------- +......| --.....-- |....>... |......| |.......| ........| |......| ---- . |.....e.| |~{.....| |....... |..| .( |.......| -.-|----- -|----..#####...| | --.....-- # ### # ---- # --...-- ## # #### -.--- # ## # # ################## ## @ # # #-.--------|-- h # ##### #......<.....| # ----.-.------- |...........| # --.---- |............| |...........| -...--.- |.....| |............| ------------- |......| |.....| |............| |.P.....#####......| ------.------- -------- ------- Raisse the Field Worker St:13 Dx:10 Co:17 In:16 Wi:14 Ch:9 Lawful Dlvl:7 $:2903 HP:0(34) Pw:18(18) AC:5 Xp:4/129 T:4394 Burdened Latest messages: You hit the rock with all your might. You make an opening in the wall. You start digging. You hit the rock with all your might. You make an opening in the wall. You have a little trouble lifting $ - 7 gold pieces {0}. You start digging. You hit the rock with all your might. You succeed in cutting away some rock. You see here a large box. Hmmm, it turns out to be locked. Unlock it with your wooden lock pick? [yn] (n) y You hear a door open. You succeed in picking the lock. You trigger a trap! A tower of flame bursts from the large box! Your cloak smoulders! Your scroll labeled JUYED AWK YACC catches fire and burns! You carefully open the large box... Do what with the large box? [:oibrst q] (q) t You carefully open the large box... Do what with the large box? [:oibrst q] (q) q You start digging. You hit the rock with all your might. You make an opening in the wall. You carefully open the large box... Do what with the large box? [:oibrst q] (q) t You also open the sack... You put a pearl ring into the sack. You have a little trouble lifting $ - 43 gold pieces {0}. You start digging. You hit the rock with all your might. You make an opening in the wall. You see here a stone statue of a gray ooze. The wererat picks up an empty unlocked large box. You hear the footsteps of a guard on patrol. The wererat hits! You miss the wererat. The wererat hits! You miss the wererat. The wererat hits! You hit the wererat. You miss the wererat. The wererat hits! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct and achievements? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Inventory: 808/800 weight (47/52 slots) Coins $ - 2903 gold pieces {29} Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {20} k - an uncursed +0 wooden orcish dagger {3} F - an uncursed +0 orcish dagger (at the ready) {10} Armor A - an uncursed +0 leather jacket (being worn) {23} B - a blessed +2 pair of speed boots (being worn) {15} C - an uncursed burnt +0 cloak of magic resistance (being worn) {8} H - an uncursed +0 helm of telepathy (being worn) {38} Comestibles e - an uncursed food ration {20} Scrolls c - an uncursed scroll of earth {5} n - a blessed scroll of identify {5} p - an uncursed scroll of enchant weapon {5} y - a blessed scroll of stinking cloud {5} E - an uncursed scroll of stinking cloud {5} K - an uncursed scroll of identify {5} L - an uncursed scroll of blank paper {5} Q - an uncursed scroll of teleportation {5} R - a cursed scroll of blank paper {5} T - a cursed scroll of punishment {5} U - a cursed scroll of enchant armor {5} V - 2 cursed scrolls of identify {10} W - a cursed scroll of magic mapping {5} X - a cursed scroll of teleportation {5} Potions f - an uncursed potion of booze {20} h - an uncursed potion of levitation {20} j - a blessed potion of monster detection {20} o - an uncursed potion of confusion {20} s - a potion of unholy water {20} w - an uncursed potion of hallucination {20} D - an uncursed potion of gain ability {20} M - 3 uncursed potions of water {60} O - 2 uncursed potions of gain energy {40} Rings r - an uncursed ring of shock resistance {3} u - an uncursed ring of conflict {3} z - an uncursed ring of sustain ability {3} Y - a cursed +1 ring of increase accuracy {3} Wands b - a cursed wand of slow monster (0:3) {7} g - an uncursed wand of digging (0:3) {7} q - an uncursed wand of magic missile (0:6) {7} Z - a cursed wand of light (0:12) {7} Tools d - an uncursed +0 pick-axe (weapon in hand) {100} l - an uncursed tinning kit (0:75) {100} v - an uncursed bag of tricks (0:8) {15} x - an uncursed sack containing 2 items {58} N - an uncursed wooden lock pick {1} P - a cursed magic marker (0:61) {2} Gems/Stones t - an uncursed touchstone {10} G - an uncursed aquamarine stone {1} Contents of the sack: 4042 gold pieces an uncursed ring of see invisible Raisse the Archeologist's attributes: Background: You were a Field Worker, a level 4 female dwarven Archeologist. You were lawful, on a mission for Quetzalcoatl who was opposed by Camaxtli (neutral) and Huhetotl (chaotic). You were bisexual. You were in the Dungeons of Doom, on level 7. You entered the dungeon 4394 turns ago. You had 129 experience points, 31 more were needed to attain level 5. Basics: You had 0 out of 34 hit points. You had all 18 energy points (spell power). Your armor class was 5. Your wallet contained 2903 zorkmids. Autopickup was on for '$!?/"=+' plus thrown, with exceptions. Final Characteristics: Your strength was 13 (limit:18/100). Your dexterity was 10 (limit:20). Your constitution was 17 (limit:20). Your intelligence was 16 (limit:16). Your wisdom was 14 (limit:16). Your charisma was 9 (limit:16). Final Status: You were not hungry. You were burdened; movement was slightly slowed. You were wielding a pick-axe. You had basic skill with pick-axe. Final Attributes: You were piously aligned. You were magic-protected. You were telepathic. You had infravision. You were stealthy. You were warded. You were very fast. You are dead. Miscellaneous: You encountered 2 bones levels. Vanquished creatures: a djinni a pony a fog cloud a paper golem 2 floating eyes a kitten a rothe a monkey 2 iguanas a hobbit a giant rat a brown mold 2 yellow molds a green mold 3 gnomes a gnome zombie 2 geckos 8 jackals 4 foxes 2 goblins a sewer rat 3 grid bugs 6 lichens 2 kobold zombies 4 newts 53 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You read items or engraved 11 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You never touched an artifact. You used no wishes. You were celibate. You never generated conflict. Achievements: You entered a shop. You attained the rank of Field Worker. You entered the Gnomish Mines. You entered Minetown. You entered a temple. The Dungeons of Doom: levels 1 to 7 Level 1: An altar to Quetzalcoatl, a fountain. Level 2: An armor shop. Stairs down to The Gnomish Mines. Level 3: An armor shop, a grave. Level 4: Many fountains, a grave. Level 5: An armor shop, a fountain, a grave. Final resting place for puncake-Wiz-Elf-Fem-Cha, killed by a pony. Level 6: A fountain. Level 7: <- You were here. A fountain. Final resting place for you, killed by a wererat. The Gnomish Mines: levels 3 to 5 Level 3: Level 4: Level 5: Many shops, a temple, some fountains, a sink, a grave. Final resting place for eziono-Arc-Dwa-Mal-Law, killed by a djinni. Game over: __________ / \ / REST \ / IN \ / PEACE \ / \ | Raisse | | 6945 Au | | killed by a | | wererat | | | | | | 2021 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Raisse the Archeologist... You died in The Dungeons of Doom on dungeon level 7 with 7077 points, and 6945 pieces of gold, after 4394 moves. You were level 4 with a maximum of 34 hit points when you died.