Unix xNetHack Version 6.3 - last build Oct 9 2021 04:19:39. Game began 2021-12-06 10:25:06, ended 2021-12-06 12:41:16. Raisse, lawful female dwarven Archeologist --------- . ------------- |.<...... |n.........r| #........| |...}}}}}..h|# #|.......| |. #.{..}..|######|.......| |.r}...r.}...## |........ +.....@.{}..|# |.......| |..}.....}..| --------- |..}#.{.#}..| |. .}}} }...| |N.........S| ------------- Raisse the Field Worker St:14 Dx:14 Co:13 In:16 Wi:13 Ch:10 Lawful Dlvl:8 $:3252 HP:0(40) Pw:30(30) AC:6 Xp:5/251 T:6757 Burdened Latest messages: You see here a tin. There is a tin here; eat it? [ynq] (n) y Using your pick-axe you try to open the tin. You succeed in opening the tin. It smells like lizards. Eat it? [yn] (n) y You consume homemade lizard. You swap places with Poes. You swap places with Poes. You hear the footsteps of a guard on patrol. Poes bites the dust vortex. The dust vortex swallows Poes. Poes is blinded. Poes is regurgitated! Poes bites the dust vortex. The dust vortex misses Poes. The dust vortex engulfs you! You can't see in here! You get expelled! It lashes you! You miss it. It engulfs you! You destroy the dust vortex! You swap places with Poes. You try to feel what is lying here on the floor. You feel here a food ration. You swap places with Poes. You can see again. You fall down the stairs. You see here 2 candy bars. You have a little trouble lifting z - 2 candy bars {4}. This door is locked. This door is locked. This door is locked. This door is locked. This door is locked. What do you want to use or apply? [adlortuwx or ?*] d In what direction do you want to dig? [hyb>] h You start chopping at the door. You hit the door with all your might. You break through the door. You stop. Poes is in the way! You stop. Poes is in the way! "Hello, Raisse, welcome to Delphi!" Wait! There's a rabid rat hiding under a historic copper statue of a shark! The rabid rat bites! The rabid rat's bite was poisoned! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) q Inventory: Inventory: 997/725 weight (29/52 slots) Coins $ - 3252 gold pieces {33} Amulets n - a cursed iron amulet of restful sleep {22} Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {20} b - 5 blessed +1 daggers (at the ready) {50} c - an uncursed +0 orcish dagger {10} g - an uncursed +0 wooden spear {11} i - an uncursed +0 mithril elven dagger {5} m - 8 uncursed +0 mithril darts {8} s - an uncursed +1 orcish dagger {10} v - a cursed -3 dart named cursed {1} y - 11 uncursed +0 platinum darts {11} Z - an uncursed +0 dagger {10} Armor A - an uncursed +0 leather light armor (being worn) {113} B - an uncursed +0 pair of dwarvish boots (being worn) {38} C - an uncursed +0 dwarvish cloak (being worn) {8} H - an uncursed +0 bone orcish helm (being worn) {7} Comestibles e - an uncursed food ration {20} z - 2 uncursed candy bars labeled "Berry Bar" {4} F - 2 uncursed fortune cookies {2} T - 3 uncursed tripe rations {30} Scrolls h - an uncursed scroll of gold detection {5} Spellbooks o - an uncursed spellbook of magic mapping {55} r - an uncursed spellbook of turn undead {40} Potions j - a blessed potion of healing {20} Tools d - an uncursed +0 pick-axe (weapon in hand) {100} l - an uncursed tinning kit (0:68) {100} u - an uncursed copper frost horn (0:4) {61} w - an uncursed iron magic whistle {3} x - an uncursed sack containing 27 items {190} Gems/Stones t - an uncursed touchstone {10} Contents of the sack: 2053 gold pieces a blessed scroll of blank paper an uncursed scroll of confuse monster an uncursed scroll of destroy armor a cursed scroll of genocide a blessed potion of booze an uncursed potion of monster detection an uncursed potion of object detection an uncursed potion of water an uncursed ring of cold resistance an uncursed ring of fire resistance an uncursed ring of free action an uncursed ring of free action an uncursed ring of levitation an uncursed ring of polymorph control a blessed +4 ring of protection an uncursed -1 ring of protection an uncursed ring of regeneration an uncursed ring of regeneration an uncursed ring of see invisible an uncursed ring of see invisible an uncursed ring of slow digestion an uncursed ring of stealth an uncursed ring of stealth an uncursed ring of sustain ability an uncursed ring of sustain ability an uncursed ring of teleport control Raisse the Archeologist's attributes: Background: You were a Field Worker, a level 5 female dwarven Archeologist. You were lawful, on a mission for Quetzalcoatl who was opposed by Camaxtli (neutral) and Huhetotl (chaotic). You were bisexual. You were in the Dungeons of Doom, on level 8. You entered the dungeon 6757 turns ago. There was a new moon in effect when your adventure ended. You had 251 experience points, 69 more were needed to attain level 6. Basics: You had 0 out of 40 hit points. You had all 30 energy points (spell power). Your armor class was 6. Your wallet contained 3252 zorkmids. Autopickup was on for '$!?/"=+' plus thrown, with exceptions. Final Characteristics: Your strength was 14 (limit:18/100). Your dexterity was 14 (limit:20). Your constitution was 13 (limit:20). Your intelligence was 16 (limit:16). Your wisdom was 13 (limit:16). Your charisma was 10 (limit:16). Final Status: You were not hungry. You were burdened; movement was slightly slowed. You were wielding a pick-axe. You were skilled in pick-axe. Final Attributes: You were piously aligned. You were telepathic. You had infravision. You were stealthy. You were warded. You were fast. You are dead. Miscellaneous: You never encountered a bones level. Total elapsed playing time was 1 hour, 13 minutes and 36 seconds. Vanquished creatures: a leprechaun a giant spider a dust vortex a snake a rock piercer a rock mole a pony 2 yellow lights a shrieker 3 gnome leaders an elf zombie 2 straw golems a paper golem a little dog 2 floating eyes 2 dwarves a homunculus 2 kobold shamans 3 hill orcs 2 orc zombies 2 dwarf zombies a werejackal 2 iguanas a coyote 3 hobbits a large kobold 2 giant rats a brown mold 2 yellow molds a green mold 3 red molds 21 gnomes a garter snake 2 geckos 7 jackals 2 foxes 2 kobolds 3 goblins a sewer rat 6 grid bugs a bat 5 lichens 2 kobold zombies 6 newts 108 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You read items or engraved 11 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You never touched an artifact. You used no wishes. You were celibate. You never generated conflict. Achievements: You entered a shop. You attained the rank of Field Worker. You entered the Gnomish Mines. You entered Minetown. You read from a Discworld novel. The Dungeons of Doom: levels 1 to 8 Level 1: Level 2: A general store, a tree. Level 3: A jewelry shop. Stairs down to The Gnomish Mines. Level 4: Level 5: A fountain. Level 6: Level 7: Level 8: <- You were here. Many fountains, many trees. Oracle of Delphi. Final resting place for you, killed by a rabid rat. The Gnomish Mines: levels 4 to 7 Level 4: Level 5: Level 6: Level 7: Many shops, an altar, some fountains. Game over: __________ / \ / REST \ / IN \ / PEACE \ / \ | Raisse | | 5305 Au | | killed by a | | rabid rat | | | | | | 2021 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Raisse the Archeologist... You died in The Dungeons of Doom on dungeon level 8 with 6179 points, and 5305 pieces of gold, after 6757 moves. You were level 5 with a maximum of 40 hit points when you died.