OPTIONS=showrace,showexp,showscore,time OPTIONS=color,boulder:0,hilite_pet,lit_corridor,!sparkle OPTIONS=number_pad:1 # Walking into a door attempts to open it OPTIONS=autoopen # Allow saving and loading bones files. OPTIONS=bones # Remove should work the same if only wearing one accessory OPTIONS=paranoid_confirmation: remove OPTIONS=paranoid_confirmation: pray # Show out-of-sight areas of lit rooms OPTIONS=dark_room # Use inverse for piles of items OPTIONS=hilite_pile OPTION=hilite_status: hitpoints/33%/red/normal OPTION=hilite_status: power/33%/red/normal OPTION=hilite_status: strength/updown/red/green OPTION=hilite_status: intelligence/updown/red/green OPTION=hilite_status: wisdom/updown/red/green OPTION=hilite_status: dexterity/updown/red/green OPTION=hilite_status: constitution/updown/red/green OPTION=hilite_status: charisma/updown/red/green OPTION=hilite_status: score/updown/red/green OPTION=hilite_status: gold/updown/red/green OPTION=hilite_status: experience-level/updown/red/green #AC reversed? OPTION=hilite_status: armor-class/updown/green/red #kludge - all hunger displays red OPTION=hilite_status: hunger/50%/red/red # as above OPTION=hilite_status: carrying-capacity/50%/red/red # this one is apparently a bitmask # OPTION=hilite_status: condition/changed/magenta/yellow # OPTION=hilite_status: condition/"Blind"/red/normal # OPTION=hilite_status: condition/"Hallu"/yellow/bold # OPTION=hilite_status: condition/"Stun"/red/bold # OPTION=hilite_status: condition/"FoodPois"/red/inverse # OPTION=hilite_status: condition/"Ill"/red/inverse # OPTION=hilite_status: condition/"Slime"/red/inverse # How recalled messages (ctrl-p) are displayed. OPTIONS=msg_window:reversed OPTIONS=msghistory:200 # DECgraphics OPTIONS=symset:DECgraphics # SYMBOLS - show ghosts as 8 SYMBOLS=S_ghost:8 ## Sort items by name. One of "none", "loot", or "full" OPTIONS=sortloot:loot # Conducts OPTIONS=nudist OPTIONS=blind ## Colored menus. Regular expressions allowed. # OPTIONS=menucolors MENUCOLOR=" blessed "=cyan MENUCOLOR=" holy "=cyan MENUCOLOR=" cursed "=red&bold MENUCOLOR=" unholy "=red&bold MENUCOLOR=" cursed .* (being worn)"=orange&underline # stuff to not put in your bag of holding MENUCOLOR="wand of cancellation"=yellow # "bag of " matches holding or tricks. MENUCOLOR="bag of "=yellow # I name suspect wands like this MENUCOLOR="DO NOT BAG"=yellow MENUCOLOR="holdybag"=yellow # This requies special handling - no drop on altar for BUC, etc. MENUCOLOR=".*[Ss]care [Mm]onster.*"=magenta # spell failure rates (also from stth) MENUCOLOR=" 0% "=lightgreen MENUCOLOR=" [1-9]% "=yellow MENUCOLOR=" 1[0-9]% "=yellow MENUCOLOR=" 2[0-4]% "=yellow MENUCOLOR=" 2[5-9]% "=orange MENUCOLOR=" [3-4][0-9]% "=orange MENUCOLOR=" [5-9][0-9]% "=red MENUCOLOR=" 100% "=lightmagenta # Messagetypes # ## displacing pets. hide the message. #MSGTYPE=hide "You swap places with your .*" # Those helpful 3.6.0 stairs messages We will still see falling down stairs when burdened. MSGTYPE=hide "You descend the stairs." MSGTYPE=hide "You climb up the stairs." ## items on floor. don't repeat the message. #MSGTYPE=norep "You see here a .*" MSGTYPE=norep "You see here an .*" ## delayed instadeaths. always prompt for -more- MSGTYPE=stop "You are slowing down." MSGTYPE=stop "You find it hard to breathe." MSGTYPE=stop "You are turning a little .*" ## More instadeaths pasted by Tangles from Nethackwiki.com MSGTYPE=stop "The couatl swings itself around you!" MSGTYPE=stop "The electric eel swings itself around you!" MSGTYPE=stop "The giant eel swings itself around you!" MSGTYPE=stop "The kraken swings itself around you!" MSGTYPE=stop "The python grabs you!" MSGTYPE=stop "You don't feel very well." MSGTYPE=stop "Your limbs are getting oozy." MSGTYPE=stop "Your skin begins to peel away." MSGTYPE=stop "You are turning into a green slime." MSGTYPE=stop "Your limbs are stiffening." MSGTYPE=stop "It constricts your throat!" MSGTYPE=stop "You're gasping for air." MSGTYPE=stop "Your blood is having trouble reaching your brain." MSGTYPE=stop "You can no longer breathe." MSGTYPE=stop "You're turning blue." MSGTYPE=stop "Your consciousness is fading." MSGTYPE=stop "You feel deathly sick." MSGTYPE=stop "You feel much worse." MSGTYPE=stop "You feel even worse." # And this one because I sometimes miss it right away... MSGTYPE=stop "You are beginning to feel weak." MSGTYPE=stop ".* needs food, badly!" # And another one you want to stop and take note of MSGTYPE=stop "You feel a strange vibration under your .*" MSGTYPE=stop "You feel a strange vibration beneath you." MSGTYPE=stop "You feel more confident in your .*" MSGTYPE=stop "You hit the floating eye" MSGTYPE=stop "You miss the floating eye" # Turn on autopickup. OPTIONS=autopickup # Ask for confirmation before picking up stuff that slows you down. OPTIONS=pickup_burden:Unencumbered # Don't pick up dumb things like armor (great, I really wanted those two plate mails), tools, and iron chains. Occasionally you may # want to change this in-game. OPTIONS=pickup_types:$?/+"=!%* # Pick up items you have thrown (e.g. daggers, arrows). This is an NAO patch. OPTIONS=pickup_thrown autopickup_exception="<.*wand of wishing.*" autopickup_exception="<.*magic marker.*" autopickup_exception="<.*magic lamp.*" autopickup_exception="<.*lamp called magic" autopickup_exception="<.*silver bell.*" autopickup_exception="<.*Bell of Opening.*" autopickup_exception="<.*candelabrum.*" autopickup_exception="<.*Candelabrum.*" autopickup_exception="<.*Book of the Dead.*" autopickup_exception="<.*papyrus spellbook.*" autopickup_exception="<.*Yendor.*" # Various player names for stuff they don't really want. autopickup_exception=">.* named.* empty.*" # Worthless gems/stones (and worse) autopickup_exception=">.*gray stone.*" autopickup_exception=">.*loadstone.*" autopickup_exception=">.*LOADSTONE.*" autopickup_exception=">.*LOAD STONE.*" autopickup_exception=">.*flintstone.*" # matches rock, rocks rockssss etc will do the job autopickup_exception=">.*rocks*" autopickup_exception=">.*stone called flint.*" autopickup_exception=">.*worthless.*" autopickup_exception=">.*gem called.*glass.*" # scrolls of scare monster are more useful on the ground than a pile of dust in your hands AUTOPICKUP_EXCEPTION=">.* [Ss]care [Mm]onster.*" # Who wants to pick up their discharged wands? Actually, I just apply them when they're empty and this becomes a moot point. But I'll # leave this for the benefit of other people; it's not hurting me. autopickup_exception=">.*:0.*" # You don't want to try to pick up super-heavy corpses. Or any for that matter. (Except maybe lizards, but making that work is more # trouble than it's worth.) autopickup_exception=">.* corpse.*" # new name for pudding/ooze/slime corpses autopickup_exception=">.* small glob.*" autopickup_exception=">.*C-ration.*" # Ever picked up a /oCancellation without realizing it and then put . into your bag of holding? I have. Not fun. autopickup_exception=">.*bag.*" autopickup_exception=">.*wand of cancellation" # If we have this exception, then we can set pickup_types to iron balls in order to get just exceptions. autopickup_exception=">.*heavy iron ball.*"