Tangles, chaotic male maian Saiyan ------## |.....,# |....|,# |....|,# |..%.|,# |....|,# |....|,# |....|,# --|---,# #,# #,# --------|- #,# |...|....|##,# |........|#,,# |`.^.....|#,--+--.- ----------#,|.....| -------+-------- #,|....<| ,#|....{......|..| #,......| ,,.Z..M@.........| ##|.....| ##|8.............| ------- ---------------- [Tangles the Little Wannabe Fighter] St16 Dx12 Co8 In6 Wi16 Ch5 SaiMaiMalCha S28 Dlvl:1 $4 HP-1(18) Pw14(14) AC1 Xp1/6 T65 Brn Latest messages You finish your dressing maneuver. You drop a kobold corpse {400}. What new autopickup exception pattern? The door opens. The door resists! The door opens. Android Nr. 17 picks up a kobold corpse {400}. Android Nr. 17 drops a kobold corpse {400}. 4 gold pieces. Click! You trigger a rolling boulder trap! You are hit by a boulder! [-4 -> 14] You suddenly get teleported! ge broadcast by Arabella to confuse unwary players. The cat mummy claws you! [-5 -> 9] The cat mummy claws you! [-5 -> 4] The cat mummy claws you! You die... Your inventory Armor a - an uncursed +1 robe (being worn) {16} j - the cursed -2 pair of fire boots named Tenser's Mechanical Magician (being worn) {8} Comestibles h - an uncursed fortune cookie {0} Scrolls c - 5 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} Wands b - a cursed wand of teleportation (0:12) {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 11 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: displacement You could not have this property intrinsically: jumping Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 20 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 106 Tool identification only worked 5 times out of 22 Musable item generation frequency had a negative bias of 90% Wand drop chance was reduced to 85% Potion drop chance was reduced to 83% The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: protection spells (turn 41) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 37150 Monster spawn increase reached its maximum at turn 68163 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 145200 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: archfiend (freq bonus 16) The monster species that spawned more often: mysteriously replicate invidiously (freq bonus 44) The monster species that spawned more often: derangement neurosensory holocaust (freq bonus 54) The monster species that spawned more often: edgy colony (freq bonus 152) The monster species that spawned more often: zombified moogle (freq bonus 19) The monster species that spawned more often: mishearing remodel (freq bonus 80) The monster species that spawned more often: six of spades (freq bonus 76) The monster species that spawned more often: void fungus (freq bonus 232) The monster species that spawned more often: dream patch (freq bonus 114) The monster species that spawned more often: cursing spirit (freq bonus 72) The monster species that spawned more often: animated tree (freq bonus 18) The monster species that spawned more often: special fungus (freq bonus 40) The monster species that spawned more often: merchantman raspingly georgian (freq bonus 40) The monster species that spawned more often: fugu fish (freq bonus 120) The monster species that spawned more often: soul gazer (freq bonus 34) The monster species that spawned more often: purple dragon (freq bonus 152) The monster species that spawned more often: sucking permamimic (freq bonus 36) The monster species that spawned more often: hard to kill eel (freq bonus 216) The monster species that spawned more often: goals goblin (freq bonus 40) The monster species that spawned more often: void mold (freq bonus 80) The monster species that spawned more often: IT teacher (freq bonus 18) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 1) The monster trait that was more common: monsters that count as prince (freq bonus 4) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 4) The monster trait that was more common: monsters that count as pokemon (freq bonus 1) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 2) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 4) The monster trait that was more common: monsters that count as gnome (freq bonus 4) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 3) The monster species that never randomly spawned: swarm monkey The monster species that never randomly spawned: cursing point The monster species that never randomly spawned: flame atronach The monster species that never randomly spawned: translucent warp fungus The monster species that never randomly spawned: phase knight The monster species that never randomly spawned: pisaca The monster species that never randomly spawned: all-rocking woman The monster species that never randomly spawned: magic force patch The monster species that never randomly spawned: greener ape The monster species that never randomly spawned: radiant growth The RNG hath decreed that this item was never generated: poisonous cloak (dirty rag) The RNG hath decreed that this item was never generated: sawed-off shotgun ((null)) The RNG hath decreed that this item was never generated: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was never generated: operation cloak (nurse cloak) The RNG hath decreed that this item was never generated: cloak of flame (vestiary) The RNG hath decreed that this item was never generated: cloak of cancellation (tone cloak) The RNG hath decreed that this item was never generated: full healing (heretical) The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was never generated: make visible (interplanar) The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 39) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 9) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 21) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 15) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 9) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 10) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 6) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was always generated cursed: credit card ((null)) The RNG hath decreed that this item was always generated cursed: oilskin cloak (slippery cloak) The RNG hath decreed that this item was always generated cursed: spined ball ((null)) The RNG hath decreed that this item was always generated cursed: paralysis (shivering) The RNG hath decreed that this item was always generated cursed: rhythmic star ((null)) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this trap was always invisible: automatic switcher The RNG hath decreed that this trap was generated more often: horror trap (freq bonus 3) Next attribute increase check would have come at turn 660 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 3 You were burned (0) You were prevented from having sleep resistance (0) You were prevented from having displacement (0) You had 1434 points of nutrition remaining You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moori, King Kai and Vegeta Your deity was Vegeta The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a) - last build Fri Dec 8 02:58:20 2017. You could not have safely prayed (473) You are dead You didn't know any spells. Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) fire boots (combat boots) Scrolls scroll of healing (INE IGO PIO) scroll of mana (PROC TANK PUMP) scroll of phase door (YOU PLAY NETHACK 25 HOURS PER DAY) scroll of standard id (OM GITATHNAGS APSOPS O EL T) scroll of cure (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) Wands wand of teleportation (plutonium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a kobold 0 hidden kobolds (1 created) 0 killer kobolds (2 created) 0 visor sewer rats (1 created) a bat 0 sub-gnomes (1 created) 0 cat mummies (1 created) 0 police officers (1 created) 0 dragonball kids (1 created) 0 minighosts (1 created) 11 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Tangles the Saiyan... You died in The Dungeons of Doom on dungeon level 1 with 28 points, and 4 pieces of gold, after 65 moves. Killer: a monster (cat mummy) You were level 1 with a maximum of 18 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 898 Tangles-Sex-Ske-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (Mr. Iskenderun, the shopkeeper). - [39] * 2 28 Tangles-Sai-Mai-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (cat mummy). - [18] 3 2 k2-Gla-Orc-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (grid xorn). - [13]