Tangles, chaotic female rohirrim Pickpocket ---------------------------###------------- ---------- |.........................|#,,............| |...(....| #####|........K................|#,#|...........| |........| ##### #,,,,.......K@.................|#,#|...........| |........|###,,,# #,###------|--------------------#,#|...........| |.........,,##-|--- #,,, ,,,^,,,,# ######,,#-----------|- --------.-#,---...---,,# --.----,# ###`,,,,,,## ##,,,,,# #,##,.........,,# |.....|,######,,,####### #,,##### #,###|......<|,## |.....|,,,,,,,,### #,## #,,##|.......|,,# |......,,,,,,,,,###############,#### ##,,#---...---,## |.....|########,,,,,,,,,,,,,,,,,,,,# ##,###-----,,`# |.....| #,,,,,########--|---.- #,,,,,,,,,,## ------- #### |.....}| ############ |.}#.}.| |}..}.#| |#...}.| |}}..}.| -------- [Tangles the Money Thief] St7 Dx9 Co4 In7 Wi9 Ch14 PicRohFemCha S284 Dlvl:2 $230 HP-2(32) Pw25(25) AC8 Xp3/51 T553 FPo Brd Latest messages The Kop Sergeant hits you! [-2 -> 23] The Kop Sergeant swings his club. The Kop Sergeant misses. The Kop Sergeant swings his rubber hose. The Kop Sergeant hits you! [-10 -> 13] The Kop Sergeant swings his club. The Kop Sergeant hits you! [-8 -> 6] Warning: HP low! Unknown command ' '. The Kop Sergeant swings his rubber hose. The Kop Sergeant misses. You still feel deathly sick. The Kop Sergeant swings his club. The Kop Sergeant misses. The Kop Sergeant swings his rubber hose. The Kop Sergeant hits you! You die... Your inventory Weapons a - 10 uncursed +0 daggers (wielded) {40} b - 2 uncursed +0 knives (alternate weapon; not wielded) {4} q - an uncursed +2 battle-axe {48} s - an uncursed +0 scimitar {16} v - an uncursed +0 bow {12} C - an uncursed +0 morning star {48} F - a blessed +4 club {12} Armor d - a blessed +0 pair of leather gloves (being worn) {4} e - an uncursed +0 cloak of displacement (being worn) {4} r - an uncursed +0 orcish helm {12} x - an uncursed +0 plate mail {200} Comestibles u - an uncursed cheese {0} A - an uncursed newt corpse {10} G - an uncursed tripe ration {0} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} B - a blessed scroll of identify {0} Wands m - an uncursed wand of striking (0:0) {0} t - an uncursed wand of teleportation (0:5) {0} Tools c - an uncursed lock pick {0} o - an uncursed large box {500} z - an uncursed skeleton key {0} Gems w - an uncursed +0 worthless piece of yellowish brown glass {1} D - a cursed -3 fluorite stone {1} The large box is empty. Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 18 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: wonderlegs Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 37 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 184 Scroll drop chance was reduced to 79% Ring drop chance was reduced to 95% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 82% The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: missile weapons (turn 40) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21633 Monster spawn increase reached its maximum at turn 96966 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 3754900 The monster class that cannot be genocided was vortex The monster class that was spawned more often: cat or other feline (freq bonus 8) The monster species that spawned more often: running emu (freq bonus 36) The monster species that spawned more often: winged kobold (freq bonus 22) The monster species that spawned more often: squirrel of Mirkwood (freq bonus 30) The monster species that spawned more often: discern foxiest (freq bonus 44) The monster species that spawned more often: intermediate gnome (freq bonus 33) The monster species that spawned more often: red growth (freq bonus 39) The monster species that spawned more often: zyborg (freq bonus 22) The monster species that spawned more often: recluse spider (freq bonus 22) The monster species that spawned more often: black dragon bat (freq bonus 144) The monster species that spawned more often: drifty splashing (freq bonus 10) The monster species that spawned more often: deep one (freq bonus 72) The monster species that spawned more often: dolgsman (freq bonus 40) The monster species that spawned more often: armor gnome (freq bonus 10) The monster species that spawned more often: paranoid schizo (freq bonus 18) The monster species that spawned more often: drowned dead (freq bonus 28) The monster species that spawned more often: desu sentai (freq bonus 9) The monster species that spawned more often: asian pedagogically (freq bonus 39) The monster species that spawned more often: Yamatanoorochi (freq bonus 27) The monster species that spawned more often: clear mewlip (freq bonus 33) The monster species that spawned more often: adventurer mold (freq bonus 88) The monster trait that was more common: monsters that are extra nasty (freq bonus 1) The monster trait that was more common: monsters that count as elf (freq bonus 4) The monster species that never randomly spawned: The disgusting friend of Lilly's brother The monster species that never randomly spawned: rebuilt fleecy stigmata The monster species that never randomly spawned: kobold hewer The monster species that never randomly spawned: ballistic turret The monster species that never randomly spawned: kergeant The monster species that never randomly spawned: flying leocrotta The monster species that never randomly spawned: peculation penicillin megalomaniac corrupting falsetto The monster species that never randomly spawned: ancient multi-hued dragon The monster species that never randomly spawned: tapioca snake The monster species that never randomly spawned: muscle penstock The monster class that always generated with extra speed: mummy The RNG hath decreed that this item was never generated: tin opener ((null)) The RNG hath decreed that this item was never generated: stone of hate (gray) The RNG hath decreed that this item was never generated: detect foot (stinking) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was never generated: reduce max hitpoints (noticeable) The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was never generated: helm of true sight (translucent helmet) The RNG hath decreed that this item was never generated: tin whistle (whistle) The RNG hath decreed that this item was never generated: green tea (forget-me-not) The RNG hath decreed that this item was never generated: trap revealing (elysium) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 10) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 35) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 36) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 6) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 8) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 3) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 18) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 5) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 9) The RNG hath decreed that this item was always generated cursed: wine (violet-red) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this item was always generated cursed: disconnect stone (gray) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this item was always generated cursed: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was always generated cursed: budo no sasu ((null)) The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this trap was always invisible: leg trap The RNG hath decreed that this trap was generated more often: random message trap (freq bonus 6) Next attribute increase check would have come at turn 1024 Strength training was 14 Dexterity training was 5 Wisdom training was 2 Constitution training was 34 You were sick from food poisoning (16) You were prevented from having petrification resistance (0) You were prevented from having numbopathy (0) You had 2482 points of nutrition remaining You were displaced You aggravated monsters You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Danzai, Milanor and Daini Your deity was Daini The version you were playing was: Unix SlashEMExtended Version 2.1.7 (a0f5d9b) - last build Wed Apr 11 15:19:01 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) blink 3 R LIMIT(0) Discoveries Weapons battle-axe (double-headed axe) scimitar (curved sword) Armor leather gloves (paper gloves) cloak of displacement (long overcoat) orcish helm (iron skull cap) Scrolls scroll of healing (FLUKY STOREFRONTS) scroll of mana (BELLA RAGAZZA FASCIU) scroll of phase door (GREYSNAKE BLACKSNAKE YELLOWSNAKE) scroll of standard id (NIIN VOIMME TOIMIA) scroll of cure (SUS QUO SUM) * scroll of extra healing (ELF FELLOW PROTECTION LIMITATION STUNT USE) * scroll of greater mana restoration (PROR PERPERCA) scroll called scare monster (HELPING SUM STARE CAVITY TOFU) scroll of identify (HAPAX LEGOMENON) Potions potion called gain level (simmering) Wands wand of striking (platonic) wand of teleportation (elysium) Tools large box (wooden box) skeleton key (key) Gems * dilithium crystal (white) * magicite crystal (blue) * wonder stone (blue) * diamond (white) * cirmocline stone (pink) * ruby (red) * jacinth stone (orange) * sapphire (blue) * black opal (black) * emerald (green) * dioptase stone (radiant) * morganite stone (pink) * turquoise stone (green) * orthoclase stone (yellow) * citrine stone (yellow) * andalusite stone (radiant) * aquamarine stone (green) * peridot (radiant) * charoite stone (violet) * amber stone (yellowish brown) * amazonite stone (green) * sodalith stone (blue) * topaz stone (yellowish brown) * vivianite stone (black) * epidote stone (green) * jet stone (black) * opal (white) * chalcedon stone (cyan) * chrysocolla stone (teal) * malachite (green) * chrysoberyl stone (yellow) * covelline stone (blue) * rose quartz stone (pink) * garnet stone (red) * kunzite stone (pink) * amethyst stone (violet) * spinel (violet) * cyan stone (teal) * lapis lazuli (blue) * jasper stone (red) * moonstone (yellow) * prehnite stone (radiant) * fluorite stone (green) * disthene stone (teal) * apophyllite stone (cyan) * obsidian stone (black) * agate stone (orange) * tourmaline (red) * rhodochrosite stone (red) * anhydrite stone (teal) * halite stone (white) * marble stone (black) * morion stone (black) * jade stone (green) * worthless piece of white glass (white) * worthless piece of blue glass (blue) * worthless piece of red glass (red) * worthless piece of yellowish brown glass (yellowish brown) * worthless piece of orange glass (orange) * worthless piece of yellow glass (yellow) * worthless piece of black glass (black) * worthless piece of pink glass (pink) * worthless piece of cyan glass (cyan) * worthless piece of teal glass (teal) * worthless piece of green glass (green) * worthless piece of radiant glass (radiant) * worthless piece of violet glass (violet) * luckstone (gray) * healthstone (gray) * manastone (gray) * stone of magic resistance (gray) * sleepstone (gray) * loadboulder (gray) * loadstone (gray) * touchstone (gray) * right mouse button stone (gray) * display loss stone (gray) * spell loss stone (gray) * yellow spell stone (gray) * auto destruct stone (gray) * memory loss stone (gray) * inventory loss stone (gray) * blacky stone (gray) * menu bug stone (gray) * speedbug stone (gray) * superscroller stone (gray) * free hand bug stone (gray) * unidentify stone (gray) * stone of thirst (gray) * unlucky stone (gray) * shades of grey stone (gray) * stone of fainting (gray) * stone of cursing (gray) * stone of difficulty (gray) * deafness stone (gray) * antimagic stone (gray) * weakness stone (gray) * rot thirteen stone (gray) * bishop stone (gray) * confusion stone (gray) * dropbug stone (gray) * DSTW stone (gray) * status stone (gray) * alignment stone (gray) * stairstrap stone (gray) * uninformation stone (gray) * farlook stone (gray) * respawn stone (gray) * captcha stone (gray) * nonsacred stone (gray) * starvation stone (gray) * dropless stone (gray) * low effect stone (gray) * inviso stone (gray) * ghostly stone (gray) * dehydrating stone (gray) * stone of hate (gray) * directional swap stone (gray) * nonintrinsical stone (gray) * dropcurse stone (gray) * stone of naked stripping (gray) * antilevel stone (gray) * stealer stone (gray) * rebel stone (gray) * shit stone (gray) * stone of misfiring (gray) * stone of permanence (gray) * amnesia stone (gray) * bigscript stone (gray) * bank stone (gray) * map stone (gray) * technique stone (gray) * disenchantment stone (gray) * verisiert stone (gray) * chaos terrain stone (gray) * muteness stone (gray) * engraving stone (gray) * magic device stone (gray) * book stone (gray) * level stone (gray) * quiz stone (gray) * stone of intrinsic loss (gray) * blood loss stone (gray) * bad effect stone (gray) * trap creation stone (gray) * stone of vulnerability (gray) * item-teleporting stone (gray) * metabolic stone (gray) * stone of no return (gray) * egostone (gray) * fast forward stone (gray) * rotten stone (gray) * unskilled stone (gray) * low stat stone (gray) * training stone (gray) * exercise stone (gray) * turn limit stone (gray) * weak sight stone (gray) * chatter stone (gray) * disconnect stone (gray) * screw stone (gray) * bossfight stone (gray) * entire level stone (gray) * bone stone (gray) * autocurse stone (gray) * highlevel stone (gray) * spell memory stone (gray) * sound effect stone (gray) * time use stone (gray) * lootcut stone (gray) * monster speed stone (gray) * scaling stone (gray) * inimical stone (gray) * white spell stone (gray) * greyout stone (gray) * quasar stone (gray) * mommy stone (gray) * horror stone (gray) * artificial stone (gray) * wereform stone (gray) * antiprayer stone (gray) * evil patch stone (gray) * hard mode stone (gray) * secret attack stone (gray) * eater stone (gray) * covetous stone (gray) * non-seeing stone (gray) * darkmode stone (gray) * unfindable stone (gray) * homicide stone (gray) * multitrapping stone (gray) * wakeup call stone (gray) * grayout stone (gray) * gray center stone (gray) * checkerboard stone (gray) * clockwise stone (gray) * counterclockwise stone (gray) * lag stone (gray) * blesscurse stone (gray) * delight stone (gray) * discharge stone (gray) * trash stone (gray) * filtering stone (gray) * deformatting stone (gray) * flicker strip stone (gray) * undressing stone (gray) * hyper blue stone (gray) * no-light stone (gray) * paranoia stone (gray) * fleece stone (gray) * interruption stone (gray) * dustbin stone (gray) * battery stone (gray) * butterfinger stone (gray) * miscasting stone (gray) * message suppression stone (gray) * stuck announcement stone (gray) * storm stone (gray) * maximum damage stone (gray) * latency stone (gray) * starlit sky stone (gray) * trap knowledge stone (gray) * highscore stone (gray) * pink spell stone (gray) * green spell stone (gray) * EVC stone (gray) * underlaid stone (gray) * damage meter stone (gray) * weight stone (gray) * infofuck stone (gray) * black spell stone (gray) * cyan spell stone (gray) * heap stone (gray) * blue spell stone (gray) * tron stone (gray) * red spell stone (gray) * too heavy stone (gray) * elongated stone (gray) * wrapover stone (gray) * destruction stone (gray) * melee prefix stone (gray) * automore stone (gray) * unfair attack stone (gray) * nasty stone (gray) * salt chunk (gray) * whetstone (gray) * small piece of unrefined mithril (gray) * silver slingstone (gray) * talc (gray) * graphite (gray) * volcanic glass fragment (gray) * starlightstone (gray) * flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a combo fuel barrel 3 jackals a little dog a fiendish goblin 0 lambs (1 created) an evasive sewer rat a rabbit 0 stalking lichens (1 created) 0 gnomes (1 created) 0 Kop Sergeants (2 created) a baby ogre a low ooze a kobold zombie a gnome zombie (2 created) 0 item masters (8 created) a newt (2 created) 0 geckos (1 created) 0 deminewts (1 created) 0 health troves (1 created) 31 creatures born. 13 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 5 times You eaten food with animal by-products 5 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 16 times You killed 11 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (24 of 160) searching [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (36 of 160) knife [Basic] (max Expert) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Tangles the Pickpocket... You died in The Dungeons of Doom on dungeon level 2 with 281 points, and 230 pieces of gold, after 553 moves. Killer: a monster (Kop Sergeant) You were level 3 with a maximum of 32 hit points when you died. You reached the 78th place on the top 10000 list. No Points Name Hp [max] 1 641756 AmyBSOD-Fai-Pro-Mal-Cha died in The Quest on level 29 [max 40]. Killed by a kick in the nuts. - [136] 2 366418 AmyBSOD-For-Evi-Mal-Law died in The Dungeons of Doom on level 24 [max 25]. Killed by a shotgun shell. - [167] 3 312688 AmyBSOD-Sco-Und-Mal-Law died in The Dungeons of Doom on level 10 [max 12]. Killed by a leg-scratch from feminine pumps. - [195] 76 346 Goreval-Zyb-Thu-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Killed by a monster (great wyrm of power). - [37] 77 313 Goreval-Use-Dro-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (scarlet river hog). - [31] *78 281 Tangles-Pic-Roh-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (Kop Sergeant). - [32] 79 271 AmyBSOD-Cam-Amn-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a blaster bolt. - [35] 80 251 tubs-Jed-Spe-Mal-Neu died in The Dungeons of Doom on level 4. Killed by a monster (warbat). - [30]