OPTIONS=pickup_thrown,nosparkle,showrace,suppress_alert:3.4.3,boulder:0,autodig,showexp,showscore,time,autopickup,color,paranoid_confirmation OPTIONS=msghistory:40,!pushweapon,lit_corridor OPTIONS=number_pad:0 OPTIONS=pickup_types:$=!"?/ SYMBOLS=S_ghost:8 OPTIONS=HILITE_STATUS: hitpoints/80%/yellow/green OPTIONS=HILITE_STATUS: hitpoints/30%/red/yellow OPTIONS=HILITE_STATUS: hunger/1%/bright-magenta/blue OPTIONS=HILITE_STATUS: gold/50%/yellow/yellow OPTIONS=PARANOID_CONFIRMATION:QUIT ATTACK PRAY WAND REMOVE ##Message hiding MSGTYPE=hide "You dishonorably use a poisoned weapon!" MSGTYPE=hide "With great effort you move the boulder." MSGTYPE=hide "Your vision quickly clears." MSGTYPE=hide ".*sears the .*flesh.*" #MMF Pet #Nursedancing MSGTYPE=hide ".*(I hope you don't mind.) ##pausing against YASD #slime MSGTYPE=stop "You don't feel very well." MSGTYPE=stop "You are turning a little green." MSGTYPE=stop "Your limbs are getting oozy." MSGTYPE=stop "Your skin begins to peel away." MSGTYPE=stop "You are turning into a green slime." #stone MSGTYPE=stop "You are slowing down." MSGTYPE=stop "Your limbs are stiffening." #"oS MSGTYPE=stop "It constricts your throat!" MSGTYPE=stop "You find it hard to breathe." MSGTYPE=stop "You're gasping for air." MSGTYPE=stop "Your blood is having trouble reaching your brain." MSGTYPE=stop "You can no longer breathe." MSGTYPE=stop "You're turning blue." MSGTYPE=stop "Your consciousness is fading." #sickness/foodpois MSGTYPE=stop "You feel deathly sick." MSGTYPE=stop "You feel much worse." MSGTYPE=stop "You feel even worse." #drowning MSGTYPE=stop "The python grabs you!" #general MSGTYPE=stop "You find a polymorph trap." MSGTYPE=stop "You are beginning to feel weak." MSGTYPE=stop "A black ooze gushes up from the drain!" MSGTYPE=stop "The dishwasher returns!" #Empty wand or insufficient power MSGTYPE=stop "You lack the energy to teleport." #MSGTYPE=stop "Nothing happens." # Walking into a door attempts to open it #OPTIONS=autoopen # Allow saving and loading bones files. OPTIONS=bones # Show out-of-sight areas of lit rooms #OPTIONS=dark_room # Use inverse for pets OPTIONS=hilite_pet # Use inverse for piles of items OPTIONS=hilite_pile # How recalled messages (ctrl-p) are displayed. OPTIONS=msg_window:reversed ## Sort items by name. One of "none", "loot", or "full" OPTIONS=sortloot:full # Conducts #OPTIONS=nudist #OPTIONS=blind ## Colored menus. Regular expressions allowed. # OPTIONS=menucolors MENUCOLOR=" blessed "=green MENUCOLOR=" holy "=green MENUCOLOR=" cursed "=red MENUCOLOR=" unholy "=red MENUCOLOR=" cursed .* (being worn)"=orange&underline # Messagetypes # ## displacing pets. hide the message. #MSGTYPE=hide "You swap places with your .*" ## items on floor. don't repeat the message. #MSGTYPE=norep "You see here a .*" #MSGTYPE=norep "You see here an .*" ## delayed instadeaths. always prompt for -more- #MSGTYPE=stop "You are slowing down." #MSGTYPE=stop "You find it hard to breathe." #MSGTYPE=stop "You are turning a little .*"