# This is an example nethackrc file for Slash'EM Extended 2.x. You should edit # this file to meet your play style needs. # Available editors: rnano or virus via the terminal, or see our web-based RC Editor # at https://www.hardfought.org/nethack/rcedit # Examples of common defaults: OPTIONS=pickup_thrown,nosparkle,showrace,boulder:0,time,autopickup,color OPTIONS=pickup_types:$=!"?/ OPTIONS=msg_window:reversed,msghistory:40 OPTIONS=nosparkle OPTIONS=showrace OPTIONS=suppress_alert:3.4.3 OPTIONS=hilite_hidden_stairs AUTOPICKUP_EXCEPTION="<* magic marker*" AUTOPICKUP_EXCEPTION="<*lembas wafer*" AUTOPICKUP_EXCEPTION="<* royal jelly" AUTOPICKUP_EXCEPTION=">*scare monster*" AUTOPICKUP_EXCEPTION=">*named empty*" AUTOPICKUP_EXCEPTION=">*named *useless*" AUTOPICKUP_EXCEPTION="<*bullet*" OPTIONS=msghistory:40,!pushweapon,lit_corridor OPTIONS=nonumpadmessage OPTIONS=windowtype:tty OPTIONS=showexp,showscore OPTIONS=autodig,fruit:slime mold OPTIONS=msg_window:reversed # Curses interface is available on this server. Some common settings: ## Curses interface (be sure to disable windowtype:tty) # OPTIONS=windowtype:curses OPTIONS=align_status:bottom OPTIONS=align_message:top OPTIONS=windowborders:3 # OPTIONS=petattr:I # Set terminal window for same dimensions OPTIONS=term_cols:124 OPTIONS=term_rows:32 OPTIONS=menucolours MENUCOLOR=".*blessed"=green MENUCOLOR=".*holy "=green MENUCOLOR="(magic marker|unicorn horn|luckstone|lizard corpse)"=yellow #junk MENUCOLOR=".*cursed "=red MENUCOLOR=".* unholy "=red MENUCOLOR=".*worthless"=black MENUCOLOR=".*useless.*"=black MENUCOLOR="named (empty|0)"=black MENUCOLOR="scroll.* (amnesia|punish|create|food|fire|light|stink).*"=black MENUCOLOR="potion.* (juice|sick|conf|hall|rest|sleep|para|blind|acid).*"=black MENUCOLOR=".*:0.*"=black MENUCOLOR=".* cancellation"=red&inverse MENUCOLOR=".* tricks .*"=red&inverse #Nursedancing MSGTYPE=hide "*hope you don't mind*" MSGTYPE=hide "*prevents the nurse from teleporting*" MSGTYPE=norep "The nurse misses." #silver MSGTYPE=hide "*sears the *" OPTIONS=statuscolors # HP STATUSCOLOR=HP%100:lightgreen STATUSCOLOR=HP%80:yellow STATUSCOLOR=HP%60:orange STATUSCOLOR=HP%40:red STATUSCOLOR=HP%20:lightmagenta # prayer threshold (<= 1/7 of maxHP) STATUSCOLOR=HP%14:lightmagenta&inverse # Pw STATUSCOLOR=Pw%100:lightgreen STATUSCOLOR=Pw%60:yellow STATUSCOLOR=Pw%50:orange STATUSCOLOR=Pw%20:red STATUSCOLOR=HP%10:lightmagenta # encumbrance STATUSCOLOR=Burdened:orange&blink&inverse STATUSCOLOR=Stressed:red&blink&inverse STATUSCOLOR=Strained:lightmagenta&blink STATUSCOLOR=Overtaxed:lightmagenta&inverse&blink STATUSCOLOR=Overloaded:lightmagenta&inverse&blink STATUSCOLOR=Brd:orange&blink&inverse STATUSCOLOR=Ssd:red&blink&inverse STATUSCOLOR=Snd:lightmagenta&blink STATUSCOLOR=Otd:lightmagenta&inverse&blink STATUSCOLOR=Old:lightmagenta&inverse&blink # hunger STATUSCOLOR=Satiated:yellow STATUSCOLOR=Hungry:orange STATUSCOLOR=Weak:red STATUSCOLOR=Fainting:lightmagenta STATUSCOLOR=Fainted:lightmagenta STATUSCOLOR=Starved:lightmagenta STATUSCOLOR=Sat:yellow STATUSCOLOR=Hun:orange STATUSCOLOR=Wea:red STATUSCOLOR=Ftg:lightmagenta STATUSCOLOR=Ftd:lightmagenta STATUSCOLOR=Sta:lightmagenta # health conditions STATUSCOLOR=FoodPois:lightmagenta STATUSCOLOR=Ill:lightmagenta STATUSCOLOR=Slime:lightmagenta STATUSCOLOR=Stoned:lightmagenta STATUSCOLOR=FPo:lightmagenta STATUSCOLOR=Sli:lightmagenta STATUSCOLOR=Sto:lightmagenta STATUSCOLOR=Dim:lightmagenta # mental conditions STATUSCOLOR=Conf:yellow STATUSCOLOR=XConf:yellow&blink STATUSCOLOR=Hallu:yellow STATUSCOLOR=XHallu:yellow&blink STATUSCOLOR=Stun:yellow STATUSCOLOR=XStun:yellow&blink STATUSCOLOR=Cnf:yellow STATUSCOLOR=Stn:yellow STATUSCOLOR=Hal:yellow STATUSCOLOR=Paralyzed:orange STATUSCOLOR=Par:orange STATUSCOLOR=Vibration=lightgreen STATUSCOLOR=Vib:lightgreen # other conditions STATUSCOLOR=Blind:yellow STATUSCOLOR=XBlind:yellow&blink STATUSCOLOR=Bli:yellow STATUSCOLOR=Lev:cyan STATUSCOLOR=Elbereth:lightgreen STATUSCOLOR=Elb:lightgreen STATUSCOLOR=Fear:magenta STATUSCOLOR=Fea:magenta STATUSCOLOR=XFear:magenta&blink STATUSCOLOR=Numb:brown STATUSCOLOR=Nmb:brown STATUSCOLOR=XNumb:brown&blink STATUSCOLOR=Triggered:magenta STATUSCOLOR=Trg:magenta STATUSCOLOR=Freeze:lightblue STATUSCOLOR=XFreeze:lightblue&blink STATUSCOLOR=Frz:lightblue STATUSCOLOR=Burn:orange STATUSCOLOR=XBurn:orange&blink STATUSCOLOR=Brn:orange STATUSCOLOR=Held:magenta&blink STATUSCOLOR=Hld:magenta&blink STATUSCOLOR=Vomit:cyan STATUSCOLOR=Vmt:cyan STATUSCOLOR=Legs:red STATUSCOLOR=Leg:red STATUSCOLOR=Glib:lightgreen STATUSCOLOR=Glb:lightgreen STATUSCOLOR=Choke:cyan STATUSCOLOR=Chk:cyan