The November NetHack Tournament (2019) Unix NetHack Version 3.6.3-1 Work-in-progress - last build Wed Nov 20 15:14:51 2019 (c38e656ae5006b5d2191f26afb2447f8aaba500e,branch:master). Game began 2019-11-21 02:35:59, ended 2019-11-22 19:02:16. ToneHack, chaotic male elven Wizard -------- ------ |d|>..%---....| |.|-.%........| |.||.00.|.....| |.||....|.....| |.|------.----| |.| |......| |.------....%.| |.............| |..-----......| ---- -------- ToneHack the Werewolf St:14 Dx:15 Co:16 In:17 Wi:14 Ch:9 Chaotic Dlvl:6 $:7 HP:13(13) Pw:86(101) AC:4 HD:5 T:5823 Deaf Latest messages: You begin praying to Anhur. You finish your prayer. You feel that Anhur is displeased. You see here a food ration. The magic-absorbing blade scares the jaguar! The jaguar turns to flee. You see here a food ration. You descend the stairs. You stop searching. You turn into a werewolf! Your cloak tears apart! Your helm falls to the floor! Your boots are pushed off your feet! You find you must drop your dagger! Use the command #monster to summon help. a - an uncursed athame named Magicbane. w - an uncursed +0 hard hat. You have a little trouble lifting an uncursed +0 pair of hard shoes. Continue? [ynq] (q) You stop searching. You miss the killer bee. The killer bee stings! You miss the killer bee. The killer bee stings! You miss the killer bee. You miss the killer bee. The killer bee stings! The killer bee stings! You miss the killer bee. The killer bee misses! You miss the killer bee. The killer bee stings! You miss the killer bee. The killer bee stings! What do you want to drop? [$ac-fhjswBMNPQU or ?*] You drop an uncursed scroll of scare monster. The killer bee turns to flee. You miss the killer bee. You miss the killer bee. The killer bee turns to flee. You are in full health. The killer bee turns to flee. The killer bee turns to flee. The killer bee turns to flee. The warg turns to flee. The warg turns to flee. The warg turns to flee. You bite the warg. The warg turns to flee. The warg turns to flee. # Inventory: Coins ('$') $ - 7 gold pieces Weapons (')') N - 2 uncursed +0 shuriken P - a blessed +0 dagger a - the uncursed rustproof +0 Magicbane Armor ('[') w - an uncursed +0 dwarvish iron helm B - an uncursed very rotted +0 Hawaiian shirt Scrolls ('?') M - an uncursed scroll of teleportation Potions ('!') U - an uncursed potion of extra healing h - an uncursed potion of oil Rings ('=') d - an uncursed ring of poison resistance (on left paw) e - an uncursed ring of slow digestion (on right paw) Wands ('/') c - an uncursed wand of cancellation (0:5) Tools ('(') s - an uncursed sack containing 14 items f - an uncursed blindfold Gems/Stones ('*') Q - an uncursed worthless piece of orange glass Contents of the sack: 353 gold pieces an uncursed scroll of blank paper an uncursed scroll of confuse monster 2 uncursed scrolls of earth a blessed scroll of identify 2 uncursed scrolls of identify an uncursed scroll of teleportation an uncursed potion of healing 2 uncursed potions of healing a cursed ring of conflict an uncursed ring of fire resistance a cursed -1 ring of protection an uncursed wand of locking named z1 (0:4) a cursed wand of speed monster named z2 (0:8) ToneHack the Wizard's attributes: Background: You were in male werewolf form. You were actually a Thaumaturge, a level 9 male elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in Sokoban, on level 6. You entered the dungeon 5823 turns ago. Basics: You had all 13 hit points. You had 86 out of 101 energy points (spell power). You had 5 hit dice. Your armor class was 4. Your wallet contained 7 zorkmids. Autopickup was on for '$"?!=/*', with exceptions. Final Characteristics: Your strength was 14. Your dexterity was 15. Your constitution was 16. Your intelligence was 17. Your wisdom was 14. Your charisma was 9. Final Status: You were transformed. You were deaf. You were unencumbered. You were not wielding anything. You were unskilled in bare handed combat. You were not wearing any armor. Final Attributes: You were piously aligned. You were sleep resistant. You were poison resistant. You were level-drain resistant. You had infravision. You regenerated. You had slower digestion. You were a werewolf in beast form. You were harmed by silver. You were fast. You were unlucky. Anhur was angry with you. You survived. Vanquished creatures: a freezing sphere an energy vortex a human mummy a succubus a crocodile a quivering blob a leprechaun a giant spider 4 brown puddings a werewolf a lizard a plains centaur a gnome mummy a human zombie a fire ant a water nymph a rock mole a pony 2 yellow lights 2 shriekers 2 violet fungi 6 gnome lords 3 gnomish wizards a red naga hatchling a black naga hatchling a golden naga hatchling a guardian naga hatchling an elf zombie a straw golem 3 giant ants a little dog 2 floating eyes 6 dwarves a hill orc a rabid rat a centipede 3 giant bats 3 monkeys 2 orc zombies 2 wererats 5 iguanas an acid blob a coyote 3 hobbits a large kobold a cave spider a red mold 26 gnomes a gnome zombie 5 geckos 2 jackals 2 foxes 2 kobolds a goblin 4 sewer rats 4 grid bugs 4 lichens 5 kobold zombies 7 newts 143 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were deaf from birth. You went without food. You read items or engraved 1 time. You never engraved Elbereth. You never genocided any monsters. You never polymorphed an object. You used no wishes. You never died. You never removed an item from a swap chest. You never allowed your nemesis to die. You never allowed Vlad to die. You never allowed the Wizard to die. You never allowed a high priest to die. You never allowed a Rider to die. You never had a pet. The Dungeons of Doom: levels 1 to 8 Level 1: Level 2: An armor shop, a sink. Level 3: An altar to Anhur, a fountain. Stairs down to The Gnomish Mines. Level 4: A fountain. Level 5: Level 6: Some fountains. Level 7: "white unicorn" A fountain. Stairs up to Sokoban, level 6. Level 8: The Gnomish Mines: levels 4 to 7 Level 4: Level 5: "white unicorn (same one as below?)" Level 6: "white unicorn" Level 7: Some shops, a temple to Anhur, some fountains. Sokoban: levels 6 up to 4 Level 4: Unsolved. Level 5: Solved. Level 6: <- You were here. Solved. Goodbye ToneHack the Wizard... You quit in Sokoban on dungeon level 6 with 7420 points, and 360 pieces of gold, after 5823 moves. You were level 9 with a maximum of 62 hit points when you quit.