Unix NetHack Version 3.6.3-1 post-release - last build Wed Dec 18 00:21:04 2019 (6ff3c84d1e5fa575a1eee9ba6eef39cff6306c9f,branch:hardfought). Game began 2019-12-17 23:56:00, ended 2019-12-18 04:24:17. Vis, lawful male human Archeologist ---------- |........| #.........| ---------- #|......[..# |........| ------- #|........|# ####-........| |..>..| #-------.--* # .........| |......# # # #* # ---..--.-- |.....|# # # # # ### |.....|# # ## # #* ## -------# # ### # ## # # ## ## # # # ############## ### ## # # #----- ## -----.----### # # ## #|...| .........|#%#####@v# ##-----# #|.<.| |....^...|# #|...|# #-.... |........%# #-...|# ----- |........| |....# |........| ----- ---------- Vis the Exhumer St:25 Dx:15 Co:17 In:13 Wi:16 Ch:8 Lawful Dlvl:11 $:576 HP:0(88) Pw:39(50) AC:-3 Xp:11/10752 T:13716 Burdened Latest messages: In what direction? l You kick the door. KABOOM!! The door was booby-trapped! You stagger... What do you want to use or apply? [aeg-km-ps-yBEFM-PRX-Z or ?*] a You feel a bit steadier now. The leocrotta hits! The leocrotta bites! The leocrotta hits! You hit the leocrotta! You hit the leocrotta! The leocrotta hits! The leocrotta bites! The leocrotta hits! You hear some noises. The leocrotta is killed! You see here a leocrotta corpse. You find a hidden passage. You miss the giant mummy. You hit the giant mummy! The giant mummy hits! The giant mummy hits! You miss the giant mummy. You hit the giant mummy! The giant mummy hits! The giant mummy hits! The giant mummy just misses! The giant mummy misses! You miss the giant mummy. You hit the giant mummy! The giant mummy hits! The giant mummy hits! You destroy the giant mummy! What do you want to use or apply? [aeg-km-ps-yBEFM-PRX-Z or ?*] s You have a little trouble removing C - a tinning kit (0:46). There is a giant corpse here; eat it? [ynq] (n) n What do you want to eat? [qKV or ?*] Never mind. What do you want to use or apply? [aeg-km-ps-yBCEFM-PRX-Z or ?*] ? There is a giant corpse here; tin it? [ynq] (n) y L - a tin of giant meat. What do you want to eat? [qKLV or ?*] L It is not so easy to open this tin. You stop opening the tin. You hit the energy vortex! You are jolted with electricity! You hit the energy vortex! You are jolted with electricity! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 576 gold pieces Amulets U - an uncursed amulet of reflection (being worn) Weapons m - a +2 bullwhip (wielded in other hand) J - the +3 Grayswandir (weapon in hand) Armor c - a blessed +0 dwarvish iron helm (being worn) H - an uncursed +0 pair of gauntlets of power (being worn) S - a cursed +0 pair of speed boots (being worn) W - an uncursed rotted +0 pair of water walking boots r - an uncursed rotted +0 cloak of invisibility Q - an uncursed +0 elven mithril-coat (being worn) Comestibles q - 2 uncursed food rations K - an uncursed tripe ration L - an uncursed tin of giant meat V - an uncursed lizard corpse Scrolls f - an uncursed scroll of enchant weapon Rings A - a cursed ring of aggravate monster d - an uncursed ring of fire resistance (on right hand) b - an uncursed ring of free action (on left hand) D - an uncursed +2 ring of gain constitution z - a cursed ring of hunger I - a blessed +1 ring of increase accuracy l - an uncursed ring of see invisible T - an uncursed ring of see invisible G - a cursed ring of stealth Wands i - a wand of cancellation (0:0) N - a wand of cold (0:4) j - a wand of create monster (0:13) w - a wand of digging (0:4) p - a wand of fire (0:6) n - a wand of lightning (0:5) v - a wand of lightning (0:2) k - a wand of magic missile (0:7) u - a wand of magic missile (0:5) R - a wand of make invisible (0:5) B - a wand of secret door detection (0:8) E - a wand of sleep (0:6) F - a wand of sleep (0:1) O - a wand of speed monster (0:7) P - a cursed wand of speed monster (0:3) e - a wand of striking (0:8) y - a wand of striking (0:8) o - a cursed wand of striking (0:5) Z - a wand of teleportation (0:3) h - a wand of undead turning (0:0) Tools s - an uncursed bag of holding containing 68 items M - an empty uncursed sack Y - an uncursed blindfold X - an uncursed lock pick x - an uncursed magic lamp t - an uncursed magic whistle C - a tinning kit (0:45) a - a +0 unicorn horn Gems/Stones g - an uncursed touchstone Contents of the bag of holding: 15799 gold pieces an uncursed amulet versus poison an uncursed +0 oilskin cloak an uncursed +0 robe an uncursed +0 Hawaiian shirt a cursed +0 T-shirt with text "Don't ask me, I only adventure here" 2 uncursed morsels 2 uncursed cream pies an uncursed food ration 5 uncursed food rations a cursed lembas wafer an uncursed scroll of charging 3 uncursed scrolls of create monster an uncursed scroll of food detection an uncursed scroll of magic mapping a blessed scroll of enchant armor an uncursed scroll of enchant armor a blessed scroll of light an uncursed scroll of light an uncursed scroll of confuse monster an uncursed scroll of gold detection an uncursed scroll of destroy armor an uncursed scroll of destroy armor 5 uncursed scrolls of blank paper a cursed scroll of blank paper 4 uncursed scrolls of earth 2 uncursed scrolls of earth a cursed scroll of enchant weapon a blessed scroll of remove curse 2 uncursed scrolls of remove curse an uncursed scroll of teleportation 5 uncursed scrolls of teleportation a cursed spellbook of force bolt a cursed spellbook of jumping an uncursed potion of gain ability 2 uncursed potions of restore ability an uncursed potion of water 2 uncursed potions of water a cursed potion of blindness a cursed potion of booze a cursed potion of full healing a cursed potion of oil a cursed potion of extra healing an uncursed potion of gain energy an uncursed potion of confusion 2 uncursed potions of paralysis an uncursed potion of levitation a cursed potion of levitation 2 blessed potions of levitation an uncursed potion of gain level an uncursed potion of acid an uncursed potion of object detection a cursed potion of object detection 4 uncursed potions of object detection an uncursed potion of healing an uncursed potion of sleeping an uncursed ring of invisibility an uncursed ring of regeneration an uncursed ring of warning a cursed ring of warning a wand of polymorph (0:7) a wand of polymorph (0:2) a magic marker (0:28) a +0 pick-axe an uncursed amethyst stone 2 uncursed citrine stones an uncursed obsidian stone an uncursed ruby Vis the Archeologist's attributes: Background: You were an Exhumer, a level 11 male human Archeologist. You were lawful, on a mission for Quetzalcoatl who was opposed by Camaxtli (neutral) and Huhetotl (chaotic). You were in the Dungeons of Doom, on level 11. You entered the dungeon 13716 turns ago. It was nighttime. You had 10752 experience points, 9248 more were needed to attain level 12. Basics: You had 0 out of 88 hit points. You had 39 out of 50 energy points (spell power). Your armor class was -3. Your wallet contained 576 zorkmids. Autopickup was on for '$?!/"=' plus thrown. Final Characteristics: Your strength was 25 (base:17, innate limit:18/100). Your dexterity was 15 (limit:18). Your constitution was 17 (limit:18). Your intelligence was 13 (limit:18). Your wisdom was 16 (limit:18). Your charisma was 8 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding two weapons at once. You had basic skill with two weapon combat. Final Attributes: You were piously aligned. You were fire resistant. You were cold resistant. You were poison resistant. You resisted hallucinations. You were telepathic. You had automatic searching. You were stealthy. You had a small defense bonus (+4). You were guarded. You were very fast. You had reflection. You had free action. You are dead. Vanquished creatures: 3 shopkeepers an aligned priest a watch captain 4 ghosts 2 giant mimics a zruty a large mimic a fire elemental a giant mummy 5 small mimics a warhorse an ettin mummy a quantum mechanic 2 trolls a gelatinous cube a freezing sphere a flaming sphere a shocking sphere 2 tigers 3 tengu 2 ochre jellies 2 leocrottas a python a pit viper 3 wraiths 2 Grey-elves 4 watchmen a chameleon 4 giant beetles 2 quivering blobs 2 cockatrices 6 winter wolf cubs a lynx 2 leprechauns an orc-captain 2 giant spiders 2 horses an ice vortex 2 baby long worms 2 black lights 2 vampire bats a gnome king an orc mummy 2 brown puddings 2 owlbears 2 werewolves 3 lizards a dingo 2 dogs 2 jaguars a blue jelly 2 white unicorns a gray unicorn a snake 2 apes 2 rope golems a Woodland-elf 2 soldier ants 2 imps a quasit 4 wood nymphs a water nymph a mountain nymph 3 Mordor orcs 2 rock piercers a rock mole 6 ponies 2 fog clouds 6 yellow lights a shrieker a violet fungus 4 gnome lords 2 kobold mummies a guardian naga hatchling 2 barrow wights 7 elf zombies a ghoul a baby crocodile 5 giant ants a little dog 8 floating eyes 3 kittens 6 dwarves 4 homunculi a kobold lord 3 hill orcs 7 rothes 3 centipedes 3 giant bats a monkey 4 dwarf zombies a wererat 6 iguanas 3 killer bees 2 acid blobs 5 coyotes a gas spore 2 hobbits 10 manes 3 large kobolds 4 giant rats 5 cave spiders a brown mold 2 green molds a red mold 26 gnomes 8 garter snakes 2 gnome zombies 7 geckos 6 jackals a fox 4 kobolds 8 goblins 9 sewer rats 11 grid bugs 2 bats 7 lichens 2 kobold zombies 6 newts 350 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You read items or engraved 35 times. You engraved Elbereth 8 times. You never genocided any monsters. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 12 Level 1: An altar to Quetzalcoatl, a sink. Level 2: An untended shop. Stairs down to The Gnomish Mines. Level 3: An altar, a fountain. Level 4: An untended shop, a fountain. Level 5: A fountain. Level 6: A fountain, a sink. Level 7: An armor shop. Level 8: A fountain, a grave. Level 9: Many fountains. Final resting place for Kontroller-Kni-Hum-Mal-Law, killed by a giant beetle. Level 10: A fountain. Stairs up to Sokoban, level 9. Level 11: <- You were here. Final resting place for you, killed by an energy vortex. Level 12: A fountain. The Gnomish Mines: levels 3 to 6 Level 3: Level 4: Level 5: Level 6: Many shops, a temple, some fountains, some graves. Final resting place for Bliss56-Val-Dwa-Fem-Law, killed by a gray unicorn, Bliss56-Val-Hum-Fem-Law, killed by a chameleon imitating a plains centaur. Sokoban: levels 9 up to 6 Level 6: Solved. Level 7: Solved. Level 8: Solved. Level 9: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Vis | | 16375 Au | | killed by an | | energy vortex | | | | | | 2019 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Vis the Archeologist... You died in The Dungeons of Doom on dungeon level 11 with 41388 points, and 16375 pieces of gold, after 13716 moves. You were level 11 with a maximum of 88 hit points when you died.