Unix NetHack Version 3.7.0-7 Work-in-progress - last build Mon Dec 30 00:36:26 2019 (a9f870c578ec76427645720ff244a712026c6665,branch:3.7-hdf).
Game began 2020-01-06 05:26:02, ended 2020-01-06 14:57:52.
Vis, lawful male human Archeologist
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┌wall
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│wall
<staircase up
│wall
>staircase down
.dark part of a room
.dark part of a room
.dark part of a room
└wall
─wall
┘wall
.floor of a room
@nurse
.floor of a room
@nurse
│wall
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│wall
.dark part of a room
├wall
┐wall
.floor of a room
%an orange
.floor of a room
.floor of a room
.floor of a room
.floor of a room
.floor of a room
@nurse
@human archeologist called Vis
@nurse
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│wall
.dark part of a room
│wall
│wall
`a boulder
.dark part of a room
.dark part of a room
.dark part of a room
│wall
.floor of a room
.floor of a room
@nurse
@nurse
.floor of a room
│wall
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│wall
.dark part of a room
│wall
│wall
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
│wall
.floor of a room
.floor of a room
.floor of a room
.floor of a room
.floor of a room
│wall
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.dark part of a room
│wall
└wall
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─wall
─wall
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┘wall
.floor of a room
─wall
─wall
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─wall
┤wall
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│wall
.dark part of a room
│wall
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│wall
.floor of a room
.dark part of a room
.dark part of a room
)a dagger
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│wall
)9 crude arrows
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─wall
─wall
─wall
─wall
┘wall
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
│wall
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│wall
.dark part of a room
(an empty uncursed sack
.dark part of a room
.dark part of a room
[a hooded cloak
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
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.dark part of a room
.dark part of a room
│wall
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│wall
.dark part of a room
.dark part of a room
┌wall
─wall
─wall
─wall
┐wall
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
│wall
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Vis the Exhumer St:18 Dx:13 Co:17 In:15 Wi:18 Ch:10 Lawful
Dlvl:7 $:661 HP:0(76) Pw:45(65) AC:0 Xp:11/19726 T:28462 Burdened
Latest messages:
You see here a quasit corpse.
In what direction? y
As you kick the door, it crashes open!
You see here a quasit corpse.
With great effort you move the boulder.
You climb up the stairs.
The ice-cold blade freezes the gecko!
You kill the gecko!
You climb up the stairs.
With great effort you move the boulder.
You see here an orange.
What do you want to use or apply? [aceg-impqsyA-DFLQ-SUX-Z or ?*] s
What do you want to take off? [tvGH or ?*] ?
You finish taking off your hat.
What do you want to take off? [vGH or ?*] ?
You were wearing an uncursed burnt +0 robe.
You feel agile!
You must have been working on your reflexes.
What do you want to use or apply? [aceg-impqsyA-DFLQ-SUX-Z or ?*] a
Nothing happens.
What do you want to take off? [GHW or ?*] ?
You finish taking off your boots.
What do you want to take off? [GW or ?*] ?
You finish taking off your gloves.
You finish taking off your suit.
You are empty handed.
d - the rustproof +3 Frost Brand (alternate weapon; not wielded).
What do you want to use or apply? [aceg-impqsyA-DFLQ-SUX-Z or ?*] s
You have a little trouble removing M - a cursed scroll of genocide.
What do you want to read? [M or ?*] M
As you read the scroll, it disappears.
What monster do you want to genocide? [type the name] nurse
Sent in some nurses.
The nurse hits!
The nurse hits!
The nurse hits!
The nurse hits!
The nurse hits!
The nurse hits!
The nurse hits!
The nurse hits!
What do you want to zap? [cehiqACDLQ-SUXZ or ?*] ?
What do you want to zap? [cehiqACDLQ-SUXZ or ?*] <space>
Never mind.
Are you sure you want to pray? [yn] (n) y
You begin praying to Quetzalcoatl.
The nurse hits!
The nurse hits!
You die...
Do you want your possessions identified? [ynq] (y) q
Inventory:
Coins
$ - 661 gold pieces
Amulets
N - an uncursed amulet of reflection (being worn)
Weapons
d - the rustproof +3 Frost Brand (alternate weapon; not wielded)
w - the blessed rustproof +2 Sunsword
Armor
t - a blessed +0 elven leather helm
G - an uncursed +0 pair of leather gloves
H - an uncursed +0 pair of jumping boots
v - an uncursed burnt +0 robe
b - a blessed +5 Hawaiian shirt (being worn)
W - an uncursed +0 dwarvish mithril-coat
Comestibles
E - a cursed sprig of wolfsbane
O - 2 uncursed tripe rations
T - an uncursed tin of garter snake meat
j - 2 uncursed lizard corpses
Rings
K - an uncursed ring of cold resistance
P - an uncursed ring of conflict
z - an uncursed ring of free action (on right hand)
n - a blessed +2 ring of increase damage
k - a cursed ring of poison resistance
V - an uncursed ring of searching (on left hand)
o - an uncursed ring of shock resistance
J - an uncursed ring of warning
Wands
Q - a wand of digging (0:7)
R - a wand of digging (0:7)
h - a cursed wand of digging (0:4)
e - a wand of fire (0:7)
D - a wand of fire (0:5)
i - a wand of fire (0:4)
L - a wand of light (0:14)
C - a wand of lightning (0:8)
q - a wand of magic missile (0:4)
c - a wand of sleep (0:4)
A - a wand of sleep (0:1)
Z - a wand of striking (0:7)
S - a wand of striking (0:6)
U - a wand of teleportation (0:5)
X - a wand of teleportation (0:3)
Tools
s - an uncursed bag of holding containing 83 items
F - an uncursed blindfold
B - an uncursed lock pick
p - a magic marker (0:97)
y - a magic marker (0:56)
Y - an uncursed magic whistle
a - a +0 unicorn horn
Gems/Stones
x - an uncursed agate stone
f - an uncursed emerald
l - an uncursed ruby
m - an uncursed luckstone
g - an uncursed touchstone
Contents of the bag of holding:
- 1965 gold pieces
- an uncursed amulet of ESP
- an uncursed amulet of ESP
- a cursed amulet of strangulation
- 2 uncursed apples
- an uncursed carrot
- 4 uncursed cream pies
- an uncursed food ration
- 3 uncursed food rations
- 3 uncursed lumps of royal jelly
- an uncursed pancake
- an uncursed lichen corpse
- an uncursed scroll of scare monster
- an uncursed scroll of scare monster
- a cursed scroll of amnesia
- 2 blessed scrolls of blank paper
- 3 uncursed scrolls of blank paper
- a cursed scroll of confuse monster
- a blessed scroll of confuse monster
- an uncursed scroll of create monster
- an uncursed scroll of create monster
- an uncursed scroll of destroy armor
- an uncursed scroll of earth
- 4 uncursed scrolls of enchant armor
- an uncursed scroll of enchant weapon
- a cursed scroll of enchant weapon
- an uncursed scroll of enchant weapon
- an uncursed scroll of genocide
- an uncursed scroll of gold detection
- 4 uncursed scrolls of identify
- a blessed scroll of identify
- an uncursed scroll of light
- a cursed scroll of light
- 2 uncursed scrolls of light
- an uncursed scroll of magic mapping
- a cursed scroll of magic mapping
- an uncursed scroll of punishment
- an uncursed scroll of remove curse
- 4 uncursed scrolls of teleportation
- 2 cursed scrolls of teleportation
- a blessed scroll of teleportation
- an uncursed spellbook of identify
- an uncursed potion of acid
- an uncursed potion of blindness
- an uncursed potion of booze
- 2 uncursed potions of booze
- a cursed potion of confusion
- an uncursed potion of extra healing
- an uncursed potion of extra healing
- a blessed potion of fruit juice
- a cursed potion of fruit juice
- 7 uncursed potions of fruit juice
- an uncursed potion of full healing
- a cursed potion of full healing
- 2 uncursed potions of full healing
- an uncursed potion of full healing
- a cursed potion of gain ability
- a blessed potion of gain level
- an uncursed potion of gain level
- 4 uncursed potions of healing
- an uncursed potion of healing
- a blessed potion of invisibility
- an uncursed potion of levitation
- a blessed potion of levitation
- 2 uncursed potions of object detection
- an uncursed potion of oil
- a cursed potion of oil
- an uncursed potion of paralysis
- an uncursed potion of restore ability
- an uncursed potion of see invisible
- 2 uncursed potions of water
- 4 potions of unholy water
- a rusty +0 pick-axe
- a tinning kit (0:42)
- 2 uncursed amethyst stones
- an uncursed amethyst stone
- 3 uncursed diamonds
- an uncursed dilithium crystal
- 3 uncursed emeralds
- an uncursed emerald
- an uncursed jade stone
- an uncursed opal
- 2 uncursed rubies
Vis the Archeologist's attributes:
Background:
- You were an Exhumer, a level 11 male human Archeologist.
- You were lawful, on a mission for Quetzalcoatl
- who was opposed by Camaxtli (neutral) and Huhetotl (chaotic).
- You were in Sokoban, on level 7.
- You entered the dungeon 28462 turns ago.
- You had 19726 experience points, 274 more were needed to attain level 12.
Basics:
- You had 0 out of 76 hit points.
- You had 45 out of 65 energy points (spell power).
- Your armor class was 0.
- Your wallet contained 661 zorkmids.
- Autopickup was on for '$?!/"=' plus thrown.
Final Characteristics:
- Your strength was 18 (limit:18/100).
- Your dexterity was 13 (limit:18).
- Your constitution was 17 (limit:18).
- Your intelligence was 15 (limit:18).
- Your wisdom was 18 (limit:18).
- Your charisma was 10 (limit:18).
Final Status:
- You were burdened; movement was slightly slowed.
- You were bare handed.
- You had basic skill with bare handed combat.
Final Attributes:
- You were piously aligned.
- You were sleep resistant.
- You were poison resistant.
- You saw invisible.
- You were telepathic.
- You had automatic searching.
- You were stealthy.
- You had a small defense bonus (+5).
- You were warded.
- You were fast.
- You had reflection.
- You had free action.
- You were extremely lucky.
- You had extra luck.
- Bad luck did not time out for you.
- Good luck did not time out for you.
- You are dead.
Vanquished creatures:
- 2 vampire lords
- a ghost
- a queen bee
- 2 giant mimics
- a zruty
- an umber hulk
- a large mimic
- a stalker
- 2 earth elementals
- a water elemental
- 2 sergeants
- a warg
- 2 small mimics
- a glass piercer
- a warhorse
- 2 xans
- 2 ettin mummies
- 3 ogre lords
- 3 quantum mechanics
- a sasquatch
- 2 wood golems
- a pyrolisk
- 4 freezing spheres
- a flaming sphere
- 4 shocking spheres
- a large cat
- a tiger
- a dwarf king
- an ochre jelly
- 3 leocrottas
- an energy vortex
- a mountain centaur
- a human mummy
- 2 pythons
- 2 pit vipers
- 2 wraiths
- a carnivorous ape
- an ettin zombie
- a leather golem
- 6 Grey-elves
- a watchman
- 2 succubi
- an incubus
- 3 chameleons
- a crocodile
- 7 giant beetles
- a quivering blob
- 2 cockatrices
- 14 wolves
- 2 winter wolf cubs
- a gremlin
- 2 spotted jellies
- 6 leprechauns
- 3 iron piercers
- a mumak
- 5 giant spiders
- a scorpion
- 6 horses
- 2 vampire bats
- 3 forest centaurs
- a gnome king
- an orc mummy
- 4 dwarf mummies
- 2 ogres
- 2 rust monsters
- 2 owlbears
- 4 yetis
- a gold golem
- a werewolf
- 13 Green-elves
- 8 lizards
- a chickatrice
- a dingo
- 4 dogs
- 3 housecats
- 2 jaguars
- a dwarf lord
- 4 blue jellies
- 2 gray unicorns
- 8 dust vortices
- a raven
- a plains centaur
- 3 gnome mummies
- 2 snakes
- 9 apes
- 3 human zombies
- a rope golem
- 3 Woodland-elves
- 10 soldier ants
- 4 bugbears
- 5 quasits
- a water nymph
- 2 mountain nymphs
- 2 Mordor orcs
- 3 Uruk-hai
- 9 rock piercers
- 5 rock moles
- 3 ponies
- 2 fog clouds
- 5 yellow lights
- 3 shriekers
- 3 violet fungi
- 15 gnome lords
- 5 kobold mummies
- a guardian naga hatchling
- 2 gray oozes
- a barrow wight
- 17 elf zombies
- a ghoul
- 2 straw golems
- a paper golem
- 16 giant ants
- a little dog
- 9 floating eyes
- 2 kittens
- 6 dwarves
- 8 homunculi
- 3 kobold lords
- a kobold shaman
- 17 hill orcs
- 14 rothes
- a rabid rat
- 2 centipedes
- 2 giant bats
- 2 monkeys
- 5 orc zombies
- 6 dwarf zombies
- 3 wererats
- 2 werejackals
- 3 iguanas
- 25 killer bees
- 6 acid blobs
- 4 coyotes
- 4 gas spores
- 7 hobbits
- 12 manes
- 2 large kobolds
- 6 hobgoblins
- 11 giant rats
- 18 cave spiders
- 3 brown molds
- 6 yellow molds
- 2 green molds
- 2 red molds
- 46 gnomes
- 7 garter snakes
- a gnome zombie
- 12 geckos
- 19 jackals
- 2 foxes
- 6 kobolds
- 5 goblins
- 10 sewer rats
- 5 grid bugs
- 7 bats
- 8 lichens
- 3 kobold zombies
- 15 newts
679 creatures vanquished.
No species were genocided or became extinct.
Voluntary challenges:
- You read items or engraved 31 times.
- You engraved Elbereth 2 times.
- You never genocided any monsters.
- You never polymorphed an object.
- You never changed form.
- You used no wishes.
The Dungeons of Doom: levels 1 to 15
Level 1:
A fountain.
Level 2:
A health food store, a sink.
Stairs down to The Gnomish Mines.
Level 3:
A general store.
Level 4:
A sink, a grave.
Level 5:
Level 6:
A fountain, a grave.
Level 7:
Many fountains.
Oracle of Delphi.
Level 8:
Many fountains.
Stairs up to Sokoban, level 7.
Level 9:
A fountain.
Level 10:
A fountain.
Level 11:
Some altars, a fountain.
Level 12:
Level 13:
Some fountains.
Level 14:
A bookstore.
Summoned by Lord Carnarvon.
Level 15:
The Gnomish Mines: levels 3 to 10
Level 3:
Level 4:
A grave.
Final resting place for
Karnac-Pri-Hum-Mal-Neu, killed by a giant ant.
Level 5:
Many shops, a temple, some fountains, some trees.
Level 6:
Level 7:
Level 8:
Level 9:
Level 10:
Some fountains.
Sokoban: levels 7 up to 4
Level 4:
Solved.
Level 5:
Solved.
Level 6:
Solved.
Level 7: <- You were here.
Solved.
Final resting place for
you, killed by a nurse, while praying.
Game over:
----------
/ \
/ REST \
/ IN \
/ PEACE \
/ \
| Vis |
| 2626 Au |
| killed by a |
| nurse |
| |
| |
| 2020 |
*| * * * | *
_________)/\\_//(\/(/\)/\//\/|_)_______
Goodbye Vis the Archeologist...
You died in Sokoban on dungeon level 7 with 67470 points,
and 2626 pieces of gold, after 28462 moves.
You were level 11 with a maximum of 76 hit points when you died.