Unix NetHack Version 3.7.0-9 Work-in-progress - last build Tue Jan 7 12:18:50 2020 (5ce107b1630e0d157066309a161fa6ccdd132dc9,branch:3.7-hdf). Game began 2020-01-07 18:25:22, ended 2020-01-08 04:42:53. Vis, lawful male human Archeologist ------------------------ |......................| |..-------------------.| ----%| ----- |.| |..|(-- --...| |.| |.....|--|....| |.| |`....|..|....| |[| --..).|......-- |[| |.......|...| ------|%| |....|..|...| --|jh.%.|%| |....---|...| |.-@...%|%| |.......|..-- |-|.ia.[|%| ----.`..|.-- |.+&Fa.%%[| ---.--.| |-|.ea%.|-- |.....| |.+a$$))| |>.|..| --|aa$%%| ------- ------- Vis the Exhumer St:18 Dx:13 Co:16 In:18 Wi:15 Ch:9 Lawful Dlvl:6 $:2935 HP:0(55) Pw:46(46) AC:-12 Xp:10/9798 T:18015 Burdened Latest messages: What do you want to use or apply? [ac-eghj-ps-uB-GIJMQS-VX or ?*] s You put a potion of extra healing into the bag called hold. What do you want to use or apply? [ac-eghj-ps-uB-GIJMQS-VX or ?*] s You put a wand of create monster (0:10) into the bag called hold. You put a wand of digging into the bag called hold. You put a wand of striking (0:3) into the bag called hold. You put a wand of striking (0:2) into the bag called hold. You put an uncursed wand of striking into the bag called hold. You put an uncursed wand of striking into the bag called hold. You put an uncursed wand of striking into the bag called hold. You put a wand of striking into the bag called hold. You see here an iron skull cap. You kill the giant ant! You have a little trouble lifting $ - 54 gold pieces. You see here a giant ant corpse. You kill the giant ant! You have a little trouble lifting $ - 58 gold pieces. You hit the Grey-elf! The Grey-elf drinks a potion of invisibility! The Grey-elf's body takes on a strange transparency. You kill the invisible Grey-elf! You have a little trouble lifting $ - 225 gold pieces. There are several more objects here. You kill the giant ant! You have a little trouble lifting $ - 43 gold pieces. You destroy the paper golem! You have a little trouble lifting U - an unlabeled scroll. You have a little trouble lifting X - an unlabeled scroll. You have a little trouble lifting $ - 166 gold pieces. You kill the yellow light! You have a little trouble lifting $ - 800 gold pieces. Really attack the hobbit? (yes) [no] What do you want to use or apply? [aceghjms-uB-GIJMQSTV or ?*] s You put an unlabeled scroll into the bag called hold. You put an unlabeled scroll into the bag called hold. You kill the leprechaun! You have a little trouble lifting $ - 416 gold pieces. You hit the cockatrice! The cockatrice bites! The cockatrice touches you! You kill the cockatrice! You have a little trouble lifting $ - 275 gold pieces. The door opens. You kill the iguana! You have a little trouble lifting $ - 60 gold pieces. Really attack the tengu? (yes) [no] You hit the spotted jelly! You are splashed by the spotted jelly's acid! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 2935 gold pieces Amulets L - an uncursed amulet of life saving b - an uncursed amulet of reflection (being worn) Weapons M - a +2 bullwhip N - the +5 Grayswandir (weapon in hand) Armor w - an uncursed greased +0 helm of brilliance (being worn) y - an uncursed very burnt +1 pair of leather gloves (being worn) P - an uncursed +2 pair of iron shoes (being worn) z - an uncursed -1 pair of levitation boots A - an uncursed +0 cloak of magic resistance (being worn) i - a blessed +3 gray dragon scale mail (being worn) Comestibles Z - an uncursed food ration W - an uncursed lizard corpse Rings f - an uncursed ring of free action (on right hand) x - an uncursed +1 ring of gain constitution R - an uncursed ring of levitation v - an uncursed +2 ring of protection r - an uncursed ring of slow digestion (on left hand) Y - an uncursed ring of stealth q - an uncursed ring of warning Wands T - a wand of digging (0:8) Q - a wand of digging (0:7) I - a wand of digging (0:6) S - a wand of digging (0:4) e - a cursed wand of digging (0:2) m - a cursed wand of light (0:10) j - a cursed wand of polymorph (0:3) F - a wand of probing (0:5) G - a wand of sleep (0:3) J - a wand of teleportation (0:5) Tools s - an uncursed bag of holding containing 67 items D - an empty uncursed sack h - an uncursed tooled horn V - an uncursed lock pick t - an uncursed magic lamp E - a cursed magic marker (0:34) u - an uncursed pair of lenses (being worn) B - an uncursed stethoscope c - an uncursed towel a - a +0 unicorn horn Gems/Stones K - 2 uncursed rubies O - an uncursed topaz stone C - an uncursed luckstone g - an uncursed touchstone Contents of the bag of holding: 1777 gold pieces an uncursed scroll of fire an uncursed scroll of punishment 2 uncursed scrolls of teleportation an uncursed scroll of teleportation an uncursed scroll of gold detection an uncursed scroll of genocide a cursed scroll of destroy armor 3 uncursed scrolls of blank paper a cursed scroll of blank paper a cursed scroll of blank paper 3 blessed scrolls of blank paper 2 uncursed scrolls of blank paper 2 cursed scrolls of light a cursed scroll of earth an uncursed scroll of earth a blessed scroll of create monster a blessed scroll of enchant armor an uncursed scroll of enchant armor an uncursed scroll of enchant weapon an uncursed scroll of identify an uncursed scroll of remove curse 2 uncursed potions of water an uncursed potion of restore ability an uncursed potion of confusion a blessed potion of levitation 2 uncursed potions of hallucination an uncursed potion of oil an uncursed potion of healing 2 uncursed potions of healing 2 uncursed potions of booze 3 blessed potions of booze 2 uncursed potions of extra healing a blessed potion of extra healing a cursed potion of extra healing an uncursed potion of extra healing a cursed potion of full healing 2 uncursed potions of full healing an uncursed potion of gain level 3 uncursed potions of monster detection an uncursed potion of object detection a cursed potion of sleeping an uncursed ring of polymorph control an uncursed ring of regeneration an uncursed ring of teleport control a wand of create monster (0:10) a wand of digging (0:5) a wand of striking (0:3) a wand of striking (0:2) a wand of striking (0:4) a wand of striking (0:7) a wand of striking (0:5) a wand of striking (0:2) a cursed magic lamp a +0 pick-axe a tinning kit (0:59) 2 uncursed amber stones 2 uncursed amethyst stones an uncursed black opal an uncursed citrine stone 2 uncursed diamonds 5 uncursed emeralds an uncursed garnet stone an uncursed jacinth stone an uncursed jasper stone an uncursed jet stone an uncursed opal Vis the Archeologist's attributes: Background: You were an Exhumer, a level 10 male human Archeologist. You were lawful, on a mission for Quetzalcoatl who was opposed by Camaxtli (neutral) and Huhetotl (chaotic). You were in Sokoban, on level 6. You entered the dungeon 18015 turns ago. It was nighttime. You had 9798 experience points, 202 more were needed to attain level 11. Basics: You had 0 out of 55 hit points. You had all 46 energy points (spell power). Your armor class was -12. Your wallet contained 2935 zorkmids. Autopickup was on for '$?!/"=' plus thrown. Final Characteristics: Your strength was 18 (limit:18/100). Your dexterity was 13 (limit:18). Your constitution was 16 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 15 (limit:18). Your charisma was 9 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a saber. You had expert skill with saber. Final Attributes: You were piously aligned. You were magic-protected. You were cold resistant. You were sleep resistant. You were poison resistant. You resisted hallucinations. You saw invisible. You were telepathic. You had automatic searching. You were stealthy. You had slower digestion. You had a small defense bonus (+3). You were warded. You were fast. You had reflection. You had free action. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: a ghost 3 giant mimics 2 stalkers a fire elemental an earth elemental a water elemental 7 sergeants 2 wargs a winter wolf 11 small mimics a wood golem a pyrolisk a large dog 2 flaming spheres 2 shocking spheres a tiger an ochre jelly a leocrotta a mountain centaur a red naga a python a cobra an ettin zombie a leather golem a Grey-elf 2 chameleons a giant beetle 2 cockatrices 9 wolves a lynx a panther 9 leprechauns an orc-captain an iron piercer 2 giant spiders a scorpion a horse 2 gnome kings a dwarf mummy a brown pudding 2 owlbears a yeti a werewolf a Green-elf 3 lizards a dingo a dog a housecat 3 jaguars 2 blue jellies 2 gray unicorns 2 black unicorns 2 dust vortices 5 ravens a plains centaur a snake 2 apes 2 human zombies a rope golem 6 soldier ants 2 fire ants 2 quasits a wood nymph 3 water nymphs 2 mountain nymphs 7 Uruk-hai 2 rock piercers a rock mole a pony 3 fog clouds 4 yellow lights 3 shriekers a violet fungus 23 gnome lords 3 gnomish wizards a kobold mummy 3 gray oozes a barrow wight 2 elf zombies 2 ghouls 4 paper golems 10 giant ants 2 little dogs 7 floating eyes a kitten 8 dwarves 2 homunculi a kobold lord 30 hill orcs 3 rothes 2 rabid rats a centipede 5 giant bats a monkey 6 dwarf zombies a wererat a werejackal 8 iguanas 7 killer bees 2 acid blobs 3 coyotes 5 hobbits 4 hobgoblins 4 giant rats a cave spider 2 yellow molds 2 green molds 72 gnomes 2 gnome zombies 4 geckos 22 jackals a fox 2 kobolds 2 goblins 7 sewer rats 14 grid bugs 2 bats 10 lichens 6 newts 456 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You read items or engraved 39 times. You engraved Elbereth 5 times. You never genocided any monsters. You never changed form. You used 1 wish. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 11 Level 1: A fountain. Level 2: Stairs down to The Gnomish Mines. Level 3: A shop, a fountain. Level 4: A fountain, a grave. Level 5: A general store. Level 6: A scroll shop. Level 7: A general store, a fountain. Level 8: Final resting place for Merlek-Wiz-Orc-Mal-Cha, killed by a soldier ant. Level 9: Many fountains. Level 10: A general store, some fountains. Stairs up to Sokoban, level 9. Level 11: A very big room. The Gnomish Mines: levels 3 to 11 Level 3: Level 4: Level 5: Many shops, a temple, some fountains, some trees. Level 6: Level 7: Level 8: Level 9: Level 10: Level 11: A fountain. Sokoban: levels 9 up to 6 Level 6: <- You were here. Solved. Final resting place for you, killed by a spotted jelly. Level 7: Solved. Level 8: Solved. Level 9: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Vis | | 4712 Au | | killed by a | | spotted jelly | | | | | | 2020 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Vis the Archeologist... You died in Sokoban on dungeon level 6 with 43993 points, and 4712 pieces of gold, after 18015 moves. You were level 10 with a maximum of 55 hit points when you died.