Unix NetHack Version 3.7.0-22 Work-in-progress - last build Mon Jul 27 01:10:17 2020 (c096cc396393cd8dad468e91d10e758ace9bbf83,branch:3.7-hdf). Game began 2020-08-23 16:19:52, ended 2020-08-23 17:27:23. Vis, lawful male human Archeologist -------# |.....|# |.....|# -.--.------- ......|# |..........| |.....-###(#####)..).......| |...<.|# |(...>.....| ------- -........(.| ------.---+- # #### # # #/## @ h Vis the Investigator St:16 Dx:14 Co:17 In:17 Wi:15 Ch:8 Lawful S:13180 Dlvl:8 $:1047 HP:0(53) Pw:31(31) AC:-5 Xp:8/1743 T:9632 Burdened Latest messages: Something is written here in the dust. You read: "?|?e ? n". Something is written here in the dust. You read: "? |c c E ? ?? | c?ct". There are many objects here. You have a little trouble lifting o - a lamp. What do you want to use or apply? [ae-giosuEJLOSU-WZ or ?*] ? Your lamp is now on. You start digging. You hit the rock with all your might. You break through a secret door! KABOOM!! The door was booby-trapped! You stagger... You hear a nearby zap. The magic missile hits you! The bugbear hits! You feel a bit steadier now. You kill the bugbear! You hit the bugbear! The bugbear misses! You kill the bugbear! You feel strong! You must have been exercising diligently. You hit the gnome lord! You kill the gnome lord! The air crackles around the gnomish wizard. You hit the gnomish wizard! The gnomish wizard points at you, then curses. You hit the gnomish wizard! The gnomish wizard points all around, then curses. You miss the gnomish wizard. The gnomish wizard points all around, then curses. You hit the gnomish wizard. You kill the gnomish wizard! The gnome lord swings his crossbow. The gnome lord misses! You hit the gnome lord! You kill the gnome lord! The gnome lord picks up a crossbow. You hit the gnome lord! The gnome lord hits! The Elvenking wields a mace! You kill the gnome lord! The Elvenking picks up a crossbow. The Elvenking picks up a wand of cold. You hit the Elvenking! The Elvenking zaps a wand of cold! The bolt of cold hits you! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 1047 gold pieces Amulets v - an uncursed amulet of flying Weapons Z - a +2 bullwhip (alternate weapon; not wielded) e - a +0 dwarvish mattock (weapon in hands) Armor B - an uncursed +0 pair of leather gloves (being worn) D - an uncursed +0 pair of iron shoes (being worn) C - an uncursed +4 small shield n - an uncursed +0 cloak of protection (being worn) P - an uncursed +0 Hawaiian shirt q - an uncursed +0 dwarvish mithril-coat (being worn) Comestibles J - an uncursed cream pie z - 2 uncursed food rations T - an uncursed pancake l - an uncursed sprig of wolfsbane p - a cursed sprig of wolfsbane d - an uncursed tin of floating eye meat R - an uncursed tin of panther meat Y - an uncursed lizard corpse Rings w - an uncursed ring of cold resistance A - an uncursed ring of conflict y - an uncursed ring of fire resistance x - an uncursed +1 ring of increase accuracy (on left hand) m - an uncursed ring of levitation c - a cursed ring of levitation j - an uncursed ring of poison resistance (on right hand) G - an uncursed ring of protection from shape changers b - a cursed ring of protection from shape changers k - a cursed ring of teleportation N - a cursed ring of teleportation Wands U - a wand of cold (0:7) i - a wand of digging (0:7) W - a wand of digging (0:7) S - a wand of light (0:13) V - a wand of light (0:12) E - a wand of lightning (0:4) O - a wand of secret door detection (0:13) Tools s - an uncursed sack containing 35 items L - an uncursed bugle u - an uncursed blindfold o - a cursed magic lamp (lit) f - a tinning kit (0:33) a - a +0 unicorn horn Gems/Stones K - 2 cursed amber stones Q - an uncursed amethyst stone F - an uncursed chrysoberyl stone r - 2 uncursed opals g - an uncursed touchstone Contents of the sack: 1875 gold pieces a cursed scroll of punishment an uncursed scroll of confuse monster 4 cursed scrolls of enchant weapon a cursed scroll of remove curse a cursed scroll of magic mapping a cursed scroll of create monster a cursed scroll of fire a cursed scroll of fire a cursed scroll of blank paper 3 uncursed scrolls of blank paper a cursed scroll of earth 2 uncursed scrolls of earth an uncursed scroll of teleportation 3 cursed scrolls of teleportation an uncursed scroll of teleportation an uncursed potion of blindness an uncursed potion of booze an uncursed potion of water a potion of unholy water an uncursed potion of water a cursed potion of gain ability an uncursed potion of monster detection an uncursed potion of see invisible a cursed potion of see invisible a blessed potion of healing a cursed potion of hallucination an uncursed potion of hallucination a cursed potion of hallucination a cursed potion of fruit juice an uncursed potion of sleeping an uncursed potion of invisibility a cursed ring of hunger a cursed ring of polymorph a wand of make invisible (0:5) Vis the Archeologist's attributes: Background: You were an Investigator, a level 8 male human Archeologist. You were lawful, on a mission for Quetzalcoatl who was opposed by Camaxtli (neutral) and Huhetotl (chaotic). You were in the Dungeons of Doom, on level 8. You entered the dungeon 9632 turns ago. You had 1743 experience points, 817 more were needed to attain level 9. Your score was 13180 before end-of-game adjustments. Basics: You had 0 out of 53 hit points. You had all 31 energy points (spell power). Your armor class was -5. Your wallet contained 1047 zorkmids. Autopickup was on for '$?!/"=' plus thrown. Final Characteristics: Your strength was 16 (limit:18/100). Your dexterity was 14 (limit:18). Your constitution was 17 (limit:18). Your intelligence was 17 (limit:18). Your wisdom was 15 (limit:18). Your charisma was 8 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a mattock. You had expert skill with pick-axe. Final Attributes: You were piously aligned. You were poison resistant. You were telepathic. You were stealthy. You had a small bonus to hit (+1). You had a small defense bonus (+3). You were protected. You were fast. You are dead. Vanquished creatures: a ghost a large mimic a warg 2 elf mummies a wraith a leather golem 4 watchmen a panther a leprechaun 2 ogres an owlbear a werewolf a lizard 2 dogs a housecat 2 jaguars a black unicorn a dust vortex a raven 2 plains centaurs 2 bugbears an imp a quasit 2 wood nymphs a water nymph 2 Mordor orcs 6 Uruk-hai 3 rock piercers 2 rock moles a pony 2 yellow lights 7 gnome lords 5 gnomish wizards 2 kobold mummies 2 barrow wights 2 paper golems 2 giant ants 3 little dogs a floating eye 2 kittens 4 dwarves a kobold shaman 11 hill orcs 5 rothes a rabid rat a centipede 2 giant bats a monkey 5 orc zombies 2 dwarf zombies a wererat 7 iguanas 5 killer bees 2 acid blobs 2 coyotes 2 hobbits a large kobold 3 hobgoblins 12 giant rats a yellow mold a red mold 10 gnomes 8 garter snakes 5 geckos 8 jackals a fox 3 kobolds 3 goblins 2 sewer rats 6 grid bugs 3 bats a lichen 2 kobold zombies 6 newts 205 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You read items or engraved 10 times. You engraved Elbereth 3 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You violated the special Sokoban rules once. Achievements: You entered a shop. You entered the Gnomish Mines. You attained the rank of Field Worker. You entered Minetown. You entered a temple. You attained the rank of Investigator. You entered Sokoban. The Dungeons of Doom: levels 1 to 8 Level 1: Some fountains. Level 2: A jewelers, a fountain. Stairs down to The Gnomish Mines. Level 3: A potion shop. Level 4: A fountain. Level 5: Many fountains. Oracle of Delphi. Level 6: Some fountains. Stairs up to Sokoban, level 5. Level 7: A general store, a fountain. Level 8: <- You were here. Final resting place for you, killed by a bolt of cold, plaxcaster-Sam-Hum-Fem-Law, killed by a barrow wight. The Gnomish Mines: levels 3 to 5 Level 3: Level 4: Final resting place for Vis-Arc-Hum-Mal-Law, killed by a boulder. Level 5: Many shops, a temple, some fountains. Sokoban: levels 5 up to 4 Level 4: Unsolved. Level 5: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Vis | | 2922 Au | | killed by a bolt | | of cold | | | | | | 2020 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Vis the Archeologist... You died in The Dungeons of Doom on dungeon level 8 with 12888 points, and 2922 pieces of gold, after 9632 moves. You were level 8 with a maximum of 53 hit points when you died.